﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
250	Kill description messages	tehtmi	tehtmi	"Enemies always use there melee desc even after one attack due to the MeleeAttack boolean property only being reset for the player. This is a trivial fix.

Also, Something Unknown kills the player sometimes... It is even possible for the wrong enemy to be reported. Level.ActiveBeing needs to be revamped to use the UID system. Kill descriptions can be loaded into a player property at the start of each being's turn so the description can be retrieved even if the being later dies."	bug	closed	minor	0.9.9.6	engine		fixed				
