﻿id	summary	reporter	owner	description	type	status	priority	milestone	component	version	resolution	keywords	cc	blockedby	blocking
220	Monster group proximity	tehtmi	epyon	"Currently, monster groups don't do very much.

All the monsters in a group are intended to spawn close together, but this has not been the case for some time.

If I remember correctly, the old behavior was to drop all the beings on the same tile so they would be very closely grouped. In Inferno, I added a size parameter to groups. Monsters are placed in an area or that radius around the chosen empty coord.

Monster group placement is done in Level.flood_monsters."	bug	closed	minor	0.9.9.4	lua	0.9.9.3	fixed				
