- geometry batching - http://www.nvidia.com/docs/IO/8228/BatchBatchBatch.pdf
- planetary rings - http://johnwhigham.blogspot.com/2011/11/planetary-rings.html
- icosphere - http://pastebin.com/aFdWi5eQ
- compressed textures - http://www.opengl-tutorial.org/beginners-tutorials/tutorial-5-a-textured-cube/
GUI
- Turbo badger - https://github.com/fruxo/turbobadger
Minecraftlike
- http://dev.minetest.net/Main_Page
- http://www.volumesoffun.com/polyvox-about/
- http://www.sea-of-memes.com/LetsCode93/LetsCode93.html
Light and Shadow
- Irradiance Environment Maps (Olgierd's suggestion) http://www1.cs.columbia.edu/~ravir/papers/envmap/
- indirect roguelike map shader - http://pastebin.com/pTGsx4vf
PBRT
- PBRT book - http://www.pbrt.org/
- https://github.com/mmp/pbrt-v3/ -- PBRT book code v3
- https://github.com/mmp/pbrt-v2/ -- PBRT book code v2
- pbr intro http://www.codinglabs.net/article_physically_based_rendering.aspx
- pbr-cook-torrance http://www.codinglabs.net/article_physically_based_rendering_cook_torrance.aspx
Last modified 10 years ago
Last modified on 08/15/15 15:07:20