Ignore:
Timestamp:
03/09/17 13:33:03 (8 years ago)
Author:
epyon
Message:
  • ECS and windowing updates
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_context.cc

    r543 r550  
    4747                        static_cast<GLint>( vba.components ),
    4848                        nv::datatype_to_gl_enum( vba.dtype ),
    49                         GL_FALSE,
     49                        vba.interpolate ? GL_TRUE : GL_FALSE,
    5050                        static_cast<GLsizei>( vba.stride ),
    5151                        reinterpret_cast<void*>( vba.offset )
     
    693693        if ( m_render_state.multisample != multisample )
    694694        {
    695                 glDepthMask( multisample );
     695                enable( GL_MULTISAMPLE, multisample );
    696696                m_render_state.multisample = multisample;
    697697        }
     
    891891        m_active_slot = texture_slot( -1 );
    892892        force_apply_render_state( m_render_state );
     893        glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
    893894}
    894895
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