Ignore:
Timestamp:
10/03/16 17:45:46 (9 years ago)
Author:
epyon
Message:
  • ecs updates
  • animation updates
  • ragdoll manager
  • lua has own random engine
  • several minor fixes
  • particle engine/particle group
  • shitload of other stuff
  • bullet world
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lua/lua_map_tile.cc

    r503 r520  
    1111#include "nv/stl/numeric.hh"
    1212#include "nv/stl/algorithm.hh"
    13 #include "nv/core/random.hh"
     13#include "nv/lua/lua_aux.hh"
    1414#include "nv/lua/lua_area.hh"
    1515#include "nv/lua/lua_math.hh"
     
    207207static int nlua_map_tile_flip_random( lua_State* L )
    208208{
    209         switch ( nv::random::get().urand( 4 ) )
     209        switch ( nv::lua::rng().urand( 4 ) )
    210210        {
    211211        case 1 : nlua_map_tile_flip_x( L ); break;
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