Changeset 520 for trunk/src/lua/lua_map_tile.cc
- Timestamp:
- 10/03/16 17:45:46 (9 years ago)
- File:
-
- 1 edited
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trunk/src/lua/lua_map_tile.cc
r503 r520 11 11 #include "nv/stl/numeric.hh" 12 12 #include "nv/stl/algorithm.hh" 13 #include "nv/ core/random.hh"13 #include "nv/lua/lua_aux.hh" 14 14 #include "nv/lua/lua_area.hh" 15 15 #include "nv/lua/lua_math.hh" … … 207 207 static int nlua_map_tile_flip_random( lua_State* L ) 208 208 { 209 switch ( nv:: random::get().urand( 4 ) )209 switch ( nv::lua::rng().urand( 4 ) ) 210 210 { 211 211 case 1 : nlua_map_tile_flip_x( L ); break;
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