Changeset 491 for trunk/src/gl/gl_enum.cc
- Timestamp:
- 04/29/16 12:42:28 (9 years ago)
- File:
-
- 1 edited
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- Unmodified
- Added
- Removed
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trunk/src/gl/gl_enum.cc
r473 r491 15 15 switch( type ) 16 16 { 17 case TEXTURE_1D : return GL_TEXTURE_1D; 18 case TEXTURE_2D : return GL_TEXTURE_2D; 19 case TEXTURE_RECT : return GL_TEXTURE_RECTANGLE; 20 case TEXTURE_3D : return GL_TEXTURE_3D; 21 case TEXTURE_CUBE : return GL_TEXTURE_CUBE_MAP; 22 case TEXTURE_1D_ARRAY: return GL_TEXTURE_1D_ARRAY; 23 case TEXTURE_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; 17 case TEXTURE_1D : return GL_TEXTURE_1D; 18 case TEXTURE_2D : return GL_TEXTURE_2D; 19 case TEXTURE_RECT : return GL_TEXTURE_RECTANGLE; 20 case TEXTURE_3D : return GL_TEXTURE_3D; 21 case TEXTURE_CUBE : return GL_TEXTURE_CUBE_MAP; 22 case TEXTURE_1D_ARRAY : return GL_TEXTURE_1D_ARRAY; 23 case TEXTURE_2D_ARRAY : return GL_TEXTURE_2D_ARRAY; 24 case TEXTURE_1D_BUFFER: return GL_TEXTURE_BUFFER; 24 25 NV_RETURN_COVERED_DEFAULT( 0 ); 25 26 } … … 171 172 case INDEX_BUFFER : return GL_ELEMENT_ARRAY_BUFFER; 172 173 case UNIFORM_BUFFER : return GL_UNIFORM_BUFFER; 174 case TEXTURE_BUFFER : return GL_TEXTURE_BUFFER; 173 175 NV_RETURN_COVERED_DEFAULT( 0 ); 174 176 } … … 193 195 case DEPTH24 : return GL_DEPTH_COMPONENT; 194 196 case DEPTH32 : return GL_DEPTH_COMPONENT; 197 case R8I : return GL_RED_INTEGER; 198 case R8UI : return GL_RED_INTEGER; 199 case R16I : return GL_RED_INTEGER; 200 case R16UI : return GL_RED_INTEGER; 201 case R32I : return GL_RED_INTEGER; 202 case R32UI : return GL_RED_INTEGER; 195 203 NV_RETURN_COVERED_DEFAULT( 0 ); 196 204 } … … 215 223 case DEPTH24 : return GL_DEPTH_COMPONENT24; 216 224 case DEPTH32: return GL_DEPTH_COMPONENT32; 225 case R8I : return GL_R8I; 226 case R8UI : return GL_R8UI; 227 case R16I : return GL_R16I; 228 case R16UI : return GL_R16UI; 229 case R32I : return GL_R32I; 230 case R32UI : return GL_R32UI; 217 231 NV_RETURN_COVERED_DEFAULT( 0 ); 218 232 } … … 358 372 case GL_SAMPLER_1D_ARRAY_SHADOW: return INT; 359 373 case GL_SAMPLER_2D_ARRAY_SHADOW: return INT; 374 case GL_SAMPLER_BUFFER : return INT; 375 376 case GL_INT_SAMPLER_1D : return INT; 377 case GL_INT_SAMPLER_2D : return INT; 378 case GL_INT_SAMPLER_3D : return INT; 379 case GL_INT_SAMPLER_2D_RECT : return INT; 380 case GL_INT_SAMPLER_CUBE : return INT; 381 case GL_INT_SAMPLER_1D_ARRAY : return INT; 382 case GL_INT_SAMPLER_2D_ARRAY : return INT; 383 case GL_INT_SAMPLER_BUFFER : return INT; 384 case GL_UNSIGNED_INT_SAMPLER_1D : return INT; 385 case GL_UNSIGNED_INT_SAMPLER_2D : return INT; 386 case GL_UNSIGNED_INT_SAMPLER_3D : return INT; 387 case GL_UNSIGNED_INT_SAMPLER_2D_RECT : return INT; 388 case GL_UNSIGNED_INT_SAMPLER_CUBE : return INT; 389 case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY : return INT; 390 case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY : return INT; 391 case GL_UNSIGNED_INT_SAMPLER_BUFFER : return INT; 360 392 // TODO: implement? 361 393 // case GL_BOOL
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