Changeset 480 for trunk/legacy/skeletal_mesh.cc
- Timestamp:
- 11/03/15 19:06:23 (10 years ago)
- File:
-
- 1 moved
Legend:
- Unmodified
- Added
- Removed
-
trunk/legacy/skeletal_mesh.cc
r479 r480 12 12 13 13 #include "nv/core/logging.hh" 14 14 #if 0 15 15 void nv::skeletal_animation_entry::update_skeleton( skeleton_instance& data, uint32 a_ms_time ) const 16 16 { … … 39 39 m_data.prepare( m_temp_anim, bones ? bones : m_temp_anim ); 40 40 } 41 42 nv::skeletal_mesh::skeletal_mesh( context* a_context, const data_channel_set* a_mesh, const mesh_nodes_data* a_bone_data ) 43 : m_skeleton( a_bone_data ? a_bone_data->size() : 0 ), m_context( a_context ), m_bone_data( a_bone_data ), m_index_count( 0 ), m_parent_id(-1) 44 { 45 if ( a_mesh ) 46 { 47 m_va = a_context->create_vertex_array( a_mesh, nv::STATIC_DRAW ); 48 m_index_count = a_mesh->get_channel_size( slot::INDEX ); 49 m_parent_id = a_mesh->get_parent_id(); 50 } 51 } 52 53 void nv::skeletal_mesh::update_animation( animation_entry& a_anim, uint32 a_anim_time ) 54 { 55 skeletal_animation_entry& anim = static_cast<skeletal_animation_entry&>( a_anim ); 56 anim.prepare( m_bone_data ); 57 anim.update_skeleton( m_skeleton, a_anim_time ); 58 } 59 60 void nv::skeletal_mesh::update_program( program a_program ) 61 { 62 m_context->get_device()->set_opt_uniform_array( a_program, "nv_m_bones", m_skeleton.transforms(), m_skeleton.size() ); 63 } 64 65 nv::transform nv::skeletal_mesh::get_node_transform( uint32 node_id ) const 66 { 67 return transform( get_node_matrix( node_id ) ); 68 } 69 70 nv::mat4 nv::skeletal_mesh::get_node_matrix( uint32 node_id ) const 71 { 72 return m_skeleton.transforms()[ node_id ]; 73 } 41 #endif
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