Changeset 420 for trunk/src/formats/assimp_loader.cc
- Timestamp:
- 07/15/15 19:59:40 (10 years ago)
- File:
-
- 1 edited
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trunk/src/formats/assimp_loader.cc
r419 r420 199 199 aiBone* bone = mesh->mBones[m]; 200 200 mat4 offset = assimp_mat4_cast( bone->mOffsetMatrix ); 201 bones[m].name = bone->mName.data; 201 // bones[m].name = bone->mName.data; 202 bones[m].name_hash = hash_string< uint64 >( bone->mName.data ); 202 203 bones[m].data = nullptr; 203 204 bones[m].parent_id = -1; 204 bones[m].target_id = -1;205 // bones[m].target_id = -1; 205 206 bones[m].transform = offset; 206 207 } … … 287 288 const aiScene* scene = reinterpret_cast<const aiScene*>( m_scene ); 288 289 vector< mesh_node_data > final_bones; 289 unordered_map< std::string, uint16 > names;290 unordered_map< uint64, uint16 > names; 290 291 for ( unsigned int m = 0; m < m_mesh_count; ++m ) 291 292 { … … 301 302 302 303 mesh_node_data& bone = bones[b]; 303 auto iname = names.find( bone.name );304 auto iname = names.find( bone.name_hash ); 304 305 if ( iname == names.end() ) 305 306 { … … 307 308 uint16 index = uint16( final_bones.size() ); 308 309 final_bones.push_back( bone ); 309 names[ bone.name 310 names[ bone.name_hash] = index; 310 311 translate[b] = index; 311 312 } … … 387 388 mesh_node_data& a_data = nodes[ this_id ]; 388 389 389 a_data.name = name;390 a_data. target_id = -1;390 // a_data.name = name; 391 a_data.name_hash = hash_string< uint64 >( name.c_str() ); 391 392 a_data.parent_id = parent_id; 392 393 // This value is ignored by the create_transformed_keys, but needed by create_direct_keys!
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