Ignore:
Timestamp:
06/20/15 00:05:17 (10 years ago)
Author:
epyon
Message:
  • code compiles cleanly on maximum warning level
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_device.cc

    r403 r406  
    5353        assert( image->format->BytesPerPixel > 2 );
    5454        image_format format(image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
    55         image_data* data = new image_data( format, ivec2( image->w, image->h ), (nv::uint8*)image->pixels );
     55        image_data* data = new image_data( format, ivec2( image->w, image->h ), static_cast<nv::uint8*>( image->pixels ) );
    5656        return data;
    5757}
     
    6262{
    6363        load_sdl_image_library();
    64         SDL_Surface* image = IMG_LoadTyped_RW( SDL_RWFromMem( (void*)data, (int)size ), 1, "png" );
     64        SDL_Surface* image = IMG_LoadTyped_RW( SDL_RWFromMem( const_cast<uint8*>( data ), int( size ) ), 1, "png" );
    6565        if ( !image )
    6666        {
     
    7171        assert( image->format->BytesPerPixel > 2 );
    7272        image_format format( image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
    73         image_data* idata = new image_data( format, ivec2( image->w, image->h ), ( nv::uint8* )image->pixels );
     73        image_data* idata = new image_data( format, ivec2( image->w, image->h ), static_cast<nv::uint8*>( image->pixels ) );
    7474        return idata;
    7575}
     
    8686}
    8787
    88 nv::texture nv::gl_device::create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, void* data /*= nullptr */ )
     88nv::texture nv::gl_device::create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, const void* data /*= nullptr */ )
    8989{
    9090        unsigned glid = 0;
     
    106106        }
    107107
    108         glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_min ) );
    109         glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_max ) );
    110         glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( asampler.wrap_s) );
    111         glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( asampler.wrap_t) );
    112 
    113         glTexImage2D( gl_type, 0, (GLint)nv::image_format_to_internal_enum(aformat.format), size.x, size.y, 0, nv::image_format_to_enum(aformat.format), nv::datatype_to_gl_enum(aformat.type), data );
     108        glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_min ) ) );
     109        glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_max ) ) );
     110        glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, GLint( nv::sampler_wrap_to_enum( asampler.wrap_s) ) );
     111        glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, GLint( nv::sampler_wrap_to_enum( asampler.wrap_t) ) );
     112
     113        glTexImage2D( gl_type, 0, GLint( nv::image_format_to_internal_enum(aformat.format) ), size.x, size.y, 0, nv::image_format_to_enum(aformat.format), nv::datatype_to_gl_enum(aformat.type), data );
    114114
    115115        glBindTexture( gl_type, 0 );
     
    163163
    164164        glBindBuffer( glenum, glid );
    165         glBufferData( glenum, (GLsizeiptr)size, source, buffer_hint_to_enum( hint ) );
     165        glBufferData( glenum, GLsizeiptr( size ), source, buffer_hint_to_enum( hint ) );
    166166        glBindBuffer( glenum, 0 );
    167167
     
    325325                        switch( ubase->get_type() )
    326326                        {
    327                         case FLOAT          : glUniform1fv( uloc, ubase->get_length(), ((uniform< enum_to_type< FLOAT >::type >*)( ubase ))->get_value() ); break;
    328                         case INT            : glUniform1iv( uloc, ubase->get_length(), ((uniform< enum_to_type< INT >::type >*)( ubase ))->get_value() ); break;
    329                         case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
    330                         case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
    331                         case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
    332                         case INT_VECTOR_2   : glUniform2iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
    333                         case INT_VECTOR_3   : glUniform3iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
    334                         case INT_VECTOR_4   : glUniform4iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
    335                         case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*)( ubase ))->get_value()); break;
    336                         case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*)( ubase ))->get_value()); break;
    337                         case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*)( ubase ))->get_value()); break;
     327                        case FLOAT          : glUniform1fv( uloc, ubase->get_length(), static_cast< uniform< enum_to_type< FLOAT >::type >*>( ubase )->get_value() ); break;
     328                        case INT            : glUniform1iv( uloc, ubase->get_length(), static_cast< uniform< enum_to_type< INT >::type >*>( ubase )->get_value() ); break;
     329                        case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*>( ubase )->get_value())); break;
     330                        case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*>( ubase )->get_value())); break;
     331                        case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*>( ubase )->get_value())); break;
     332                        case INT_VECTOR_2   : glUniform2iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_2 >::type >*>( ubase )->get_value())); break;
     333                        case INT_VECTOR_3   : glUniform3iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_3 >::type >*>( ubase )->get_value())); break;
     334                        case INT_VECTOR_4   : glUniform4iv( uloc, ubase->get_length(), reinterpret_cast<const GLint*>( static_cast< uniform< enum_to_type< INT_VECTOR_4 >::type >*>( ubase )->get_value())); break;
     335                        case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*>( ubase )->get_value())); break;
     336                        case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*>( ubase )->get_value())); break;
     337                        case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, reinterpret_cast<const GLfloat*>( static_cast< uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*>( ubase )->get_value())); break;
    338338                        default : break; // error?
    339339                        }
     
    348348        glGetProgramiv( p->glid, GL_ACTIVE_ATTRIBUTES, &params );
    349349
    350         for ( unsigned i = 0; i < (unsigned)params; ++i )
     350        for ( unsigned i = 0; i < unsigned( params ); ++i )
    351351        {
    352352                int attr_nlen;
     
    377377        glGetProgramiv( p->glid, GL_ACTIVE_UNIFORMS, &params );
    378378
    379         for ( unsigned i = 0; i < size_t(params); ++i )
     379        for ( unsigned i = 0; i < unsigned( params ); ++i )
    380380        {
    381381                int uni_nlen;
     
    412412
    413413        const char* pc = shader_code.data();
    414         int l = (int)shader_code.length();
     414        int l = int( shader_code.length() );
    415415
    416416        glShaderSource( glid, 1, &pc, &l );
     
    428428                if ( compile_ok == 0 )
    429429                {
    430                         NV_LOG_ERROR( "Shader #", glid, " error: ", buffer );
     430                        NV_LOG_ERROR( "Shader #", glid, " error: ", string_view( buffer, size_t( length ) ) );
    431431                }
    432432                else
    433433                {
    434                         NV_LOG_INFO( "Shader #", glid, " compiled successfully: ", buffer );
     434                        NV_LOG_INFO( "Shader #", glid, " compiled successfully: ", string_view( buffer, size_t( length ) ) );
    435435                }
    436436        }
Note: See TracChangeset for help on using the changeset viewer.