Ignore:
Timestamp:
08/20/14 12:50:51 (11 years ago)
Author:
epyon
Message:
  • engine category
  • resource system beginnings
  • early effects system
  • plenty minor changes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_device.cc

    r313 r316  
    4747#endif
    4848
     49        m_shader_header  = "#version 120\n";
     50        for ( auto& i : get_uniform_factory() )
     51                m_shader_header += "uniform "+datatype_to_glsl_type( i.second->get_datatype() )+" "+i.first+";\n";
     52        for ( auto& i : get_link_uniform_factory() )
     53                m_shader_header += "uniform sampler2D "+i.first+";\n";
    4954}
    5055
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