Ignore:
Timestamp:
08/07/14 10:29:34 (11 years ago)
Author:
epyon
Message:
  • removed gl_names - too much bloat for too little gain
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/nv/gl/gl_program.hh

    r299 r300  
    1616#include <nv/interface/program.hh>
    1717#include <nv/string.hh>
    18 #include <nv/gl/gl_names.hh>
    1918
    2019namespace nv
     
    3736                unsigned int get_id() const     { return object_id;     }
    3837        private:
    39                 uint32 shader_type;
    40                 uint32 object_id;
     38                uint32   shader_type;
     39                unsigned object_id;
    4140        };
    4241
     
    5857                void load_uniforms();
    5958
    60                 gl_shader_name m_name;
     59                unsigned  glid;
    6160                gl_shader vertex_shader;
    6261                gl_shader fragment_shader;
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