Ignore:
Timestamp:
06/18/14 20:05:35 (11 years ago)
Author:
epyon
Message:
  • md5_loader using dynamic_array
  • skeleton animation via pointer, not vector
  • minor fixes
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/tests/md5_test/md5_test.cc

    r239 r261  
    103103        }
    104104
    105         load_animation( "data/idle02.md5anim" );
     105        load_animation( "data/walk.md5anim" );
    106106        return true;
    107107}
     
    135135                        NV_PROFILE( "update_sh" );
    136136
    137                         glm::vec3 source( 150.0f, 0.0f, 0.0f );
     137                        glm::vec3 source( 250.0f, 0.0f, 0.0f );
    138138                        glm::vec3 eye = glm::rotate( source, (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
    139139
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