Ignore:
Timestamp:
05/25/14 10:40:11 (11 years ago)
Author:
epyon
Message:
  • fix for SDL 2.0 fullscreen
File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/gl/gl_window.cc

    r228 r243  
    212212#elif NV_SDL_VERSION == NV_SDL_20
    213213        uint32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN;
    214         if (fullscreen) flags |= SDL_FULLSCREEN;
     214        if (fullscreen) flags |= SDL_WINDOW_FULLSCREEN;
    215215        m_handle = SDL_CreateWindow("Nova Engine", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
    216216                width, height, flags );
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