1 | #include <nv/interface/vertex_buffer.hh>
|
---|
2 | #include <nv/gl/gl_device.hh>
|
---|
3 | #include <nv/gfx/image.hh>
|
---|
4 | #include <nv/interface/context.hh>
|
---|
5 | #include <nv/interface/window.hh>
|
---|
6 | #include <nv/interface/program.hh>
|
---|
7 | #include <nv/interface/texture2d.hh>
|
---|
8 | #include <nv/interface/mesh_loader.hh>
|
---|
9 | #include <nv/io/c_file_system.hh>
|
---|
10 | #include <nv/formats/obj_loader.hh>
|
---|
11 | #include <nv/logging.hh>
|
---|
12 | #include <nv/logger.hh>
|
---|
13 | #include <nv/math.hh>
|
---|
14 | #include <nv/string.hh>
|
---|
15 | #include <nv/types.hh>
|
---|
16 | #include <nv/interface/mesh.hh>
|
---|
17 |
|
---|
18 | class application
|
---|
19 | {
|
---|
20 | public:
|
---|
21 | application();
|
---|
22 | bool initialize();
|
---|
23 | bool run();
|
---|
24 | ~application();
|
---|
25 | protected:
|
---|
26 | nv::device* m_device;
|
---|
27 | nv::window* m_window;
|
---|
28 | nv::texture2d* m_texture;
|
---|
29 | nv::clear_state m_clear_state;
|
---|
30 | nv::render_state m_render_state;
|
---|
31 |
|
---|
32 | nv::vertex_array* m_va;
|
---|
33 | nv::program* m_program;
|
---|
34 | nv::mesh* m_mesh;
|
---|
35 | nv::uint32 m_count;
|
---|
36 | };
|
---|
37 |
|
---|
38 | application::application()
|
---|
39 | {
|
---|
40 | m_device = new nv::gl_device();
|
---|
41 | m_window = m_device->create_window( 800, 600 );
|
---|
42 |
|
---|
43 | nv::image_data* sprites = m_device->create_image_data( "diffuse.png" );
|
---|
44 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
|
---|
45 | m_texture = m_device->create_texture2d( sprites->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)sprites->get_data() );
|
---|
46 | delete sprites;
|
---|
47 |
|
---|
48 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
|
---|
49 | m_render_state.depth_test.enabled = true;
|
---|
50 | m_render_state.culling.enabled = true;
|
---|
51 | m_render_state.blending.enabled = false;
|
---|
52 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
|
---|
53 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
54 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
|
---|
55 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
|
---|
56 | }
|
---|
57 |
|
---|
58 | bool application::initialize()
|
---|
59 | {
|
---|
60 | nv::c_file_system fs;
|
---|
61 | nv::stream* mesh_file = fs.open( "mesh.obj" );
|
---|
62 | nv::mesh_loader* loader = new nv::obj_loader();
|
---|
63 | loader->load( *mesh_file );
|
---|
64 | m_mesh = loader->release_mesh();
|
---|
65 | m_count = loader->get_size();
|
---|
66 | delete mesh_file;
|
---|
67 | delete loader;
|
---|
68 |
|
---|
69 | m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
|
---|
70 | m_va = m_device->create_vertex_array( m_mesh, &m_program->get_attributes(), nv::STATIC_DRAW );
|
---|
71 | return true;
|
---|
72 | }
|
---|
73 |
|
---|
74 | bool application::run()
|
---|
75 | {
|
---|
76 | int keypress = 0;
|
---|
77 |
|
---|
78 | glm::vec3 move( 0, 0, 0 );
|
---|
79 |
|
---|
80 | while(!keypress)
|
---|
81 | {
|
---|
82 | m_window->get_context()->clear( m_clear_state );
|
---|
83 |
|
---|
84 | glm::mat4 model = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, 0.0f));
|
---|
85 | glm::mat4 view = glm::lookAt(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
|
---|
86 | glm::mat4 projection = glm::perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
|
---|
87 | glm::mat4 mv = view * model;
|
---|
88 |
|
---|
89 | m_texture->bind( 0 );
|
---|
90 | m_program->set_uniform( "matrix_mvp", projection * mv );
|
---|
91 | m_program->set_uniform( "light", glm::vec3(8.5, 8.5, 0) );
|
---|
92 | m_program->set_uniform( "tex", 0 );
|
---|
93 | m_window->get_context()->draw( nv::TRIANGLES, m_render_state, m_program, m_va, m_count * 3 );
|
---|
94 | m_window->swap_buffers();
|
---|
95 |
|
---|
96 | nv::io_event event;
|
---|
97 | while(m_window->poll_event(event))
|
---|
98 | {
|
---|
99 | switch (event.type)
|
---|
100 | {
|
---|
101 | case nv::EV_QUIT:
|
---|
102 | keypress = 1;
|
---|
103 | break;
|
---|
104 | case nv::EV_KEY:
|
---|
105 | if (event.key.pressed)
|
---|
106 | {
|
---|
107 | switch (event.key.code)
|
---|
108 | {
|
---|
109 | case nv::KEY_ESCAPE : keypress = 1; break;
|
---|
110 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
|
---|
111 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
|
---|
112 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
|
---|
113 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
|
---|
114 | default: break;
|
---|
115 | }
|
---|
116 | }
|
---|
117 | break;
|
---|
118 | default: break;
|
---|
119 | }
|
---|
120 | }
|
---|
121 | }
|
---|
122 | return true;
|
---|
123 | }
|
---|
124 |
|
---|
125 | application::~application()
|
---|
126 | {
|
---|
127 | delete m_program;
|
---|
128 | delete m_mesh;
|
---|
129 | delete m_texture;
|
---|
130 | delete m_window;
|
---|
131 | delete m_device;
|
---|
132 | }
|
---|
133 |
|
---|
134 |
|
---|
135 | int main(int, char* [])
|
---|
136 | {
|
---|
137 | nv::logger log(nv::LOG_TRACE);
|
---|
138 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
|
---|
139 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
|
---|
140 |
|
---|
141 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
|
---|
142 | application app;
|
---|
143 | if ( app.initialize() )
|
---|
144 | {
|
---|
145 | app.run();
|
---|
146 | }
|
---|
147 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
|
---|
148 |
|
---|
149 | return 0;
|
---|
150 | }
|
---|
151 |
|
---|