source: trunk/tests/objload_test/nv_objload_test.cc @ 321

Last change on this file since 321 was 321, checked in by epyon, 11 years ago
  • updated all tests to new nova
  • cleaned up tests paths
  • general cleanup of tests and test data
File size: 4.5 KB
RevLine 
[137]1#include <nv/gl/gl_device.hh>
2#include <nv/gfx/image.hh>
3#include <nv/interface/context.hh>
4#include <nv/interface/window.hh>
5#include <nv/interface/mesh_loader.hh>
6#include <nv/io/c_file_system.hh>
7#include <nv/formats/obj_loader.hh>
[321]8#include <nv/core/logging.hh>
9#include <nv/core/logger.hh>
10#include <nv/core/math.hh>
11#include <nv/core/string.hh>
[137]12
13class application
14{
15public:
16        application();
17        bool initialize();
18        bool run();
19        ~application();
20protected:
[139]21        nv::device*       m_device;
[321]22        nv::context*      m_context;
[139]23        nv::window*       m_window;
[321]24        nv::texture       m_diffuse;
25        nv::texture       m_specular;
26        nv::scene_state   m_scene_state;
[139]27        nv::clear_state   m_clear_state;
28        nv::render_state  m_render_state;
[137]29
[321]30        nv::vertex_array  m_va;
31        nv::program       m_program;
[238]32        nv::mesh_data*    m_mesh;
[137]33};
34
35application::application()
36{
37        m_device = new nv::gl_device();
[237]38        m_window = m_device->create_window( 800, 600, false );
[321]39        m_context = m_window->get_context();
40
[139]41        nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
[137]42
[321]43        nv::image_data* image = m_device->create_image_data( "diffuse.png" );
44        m_diffuse  = m_device->create_texture( image, sampler );
45        delete image;
[139]46
[321]47        image      = m_device->create_image_data( "specular.png" );
48        m_specular = m_device->create_texture( image, sampler );
49        delete image;
50
[137]51        m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
52        m_render_state.depth_test.enabled = true;
53        m_render_state.culling.enabled    = true;
54        m_render_state.blending.enabled   = false;
55        m_render_state.blending.src_rgb_factor   = nv::blending::SRC_ALPHA;
56        m_render_state.blending.dst_rgb_factor   = nv::blending::ONE_MINUS_SRC_ALPHA;
57        m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
58        m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
59}
60
61bool application::initialize()
62{
63        nv::c_file_system fs;
64        nv::stream* mesh_file = fs.open( "mesh.obj" );
[238]65
[239]66        nv::obj_loader* loader = new nv::obj_loader();
[137]67        loader->load( *mesh_file );
[224]68        m_mesh = loader->release_mesh_data();
[137]69        delete mesh_file;
70        delete loader;
71
72        m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
[321]73        m_va = m_context->create_vertex_array( m_mesh, nv::STATIC_DRAW );
[224]74
[137]75        return true;
76}
77
78bool application::run()
79{
80        int keypress = 0;
81
82        glm::vec3 move( 0, 0, 0 );
83
84        while(!keypress)
85        {
86                m_window->get_context()->clear( m_clear_state );
[321]87                m_scene_state.set_model( glm::mat4() );
88                m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
89                m_scene_state.get_camera().set_lookat(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
[137]90
[321]91                m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
92                m_context->bind( m_specular, nv::TEX_SPECULAR );
93                m_device->set_uniform( m_program, "light_position", glm::vec3(12.0, 12.0, 0) );
94                m_device->set_uniform( m_program, "light_diffuse",  glm::vec4(0.7,0.7,0.7,1.0) );
95                m_device->set_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
96                m_device->set_uniform( m_program, "custom_color_1", glm::vec3(1.0,0.0,0.0) );
97                m_device->set_uniform( m_program, "custom_color_2", glm::vec3(0.0,0.0,1.0) );
98                m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_va, m_mesh->get_count() );
[137]99                m_window->swap_buffers();
100
101                nv::io_event event;
102                while(m_window->poll_event(event))
103                {     
104                        switch (event.type)
105                        {
106                        case nv::EV_QUIT:
107                                keypress = 1;
108                                break;
109                        case nv::EV_KEY:
110                                if (event.key.pressed)
111                                {
112                                        switch (event.key.code)
113                                        {
114                                        case nv::KEY_ESCAPE : keypress = 1; break;
115                                        case nv::KEY_LEFT   : move.x = move.x - 1.0f; break;
116                                        case nv::KEY_RIGHT  : move.x = move.x + 1.0f; break;
117                                        case nv::KEY_UP     : move.z = move.z - 1.0f; break;
118                                        case nv::KEY_DOWN   : move.z = move.z + 1.0f; break;
119                                        default: break;
120                                        }
121                                }
122                                break;
123                        default: break;
124                        }
125                }
126        }
127        return true;
128}
129
130application::~application()
131{
[238]132        delete m_mesh;
[321]133        m_device->release( m_program );
134        m_device->release( m_diffuse );
135        m_device->release( m_specular );
[137]136        delete m_window;
137        delete m_device;
138}
139
140
141int main(int, char* [])
142{
143        nv::logger log(nv::LOG_TRACE);
144        log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
145        log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
146       
147        NV_LOG( nv::LOG_NOTICE, "Logging started" );
148        application app;
149        if ( app.initialize() )
150        {
151                app.run();
152        }
153        NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
154
155        return 0;
156}
157
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