1 | #include <nv/gl/gl_device.hh>
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2 | #include <nv/gfx/image.hh>
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3 | #include <nv/interface/context.hh>
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4 | #include <nv/interface/window.hh>
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5 | #include <nv/interface/mesh_loader.hh>
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6 | #include <nv/io/c_file_system.hh>
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7 | #include <nv/formats/obj_loader.hh>
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8 | #include <nv/core/logging.hh>
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9 | #include <nv/core/logger.hh>
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10 | #include <nv/core/math.hh>
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11 | #include <nv/core/string.hh>
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12 |
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13 | class application
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14 | {
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15 | public:
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16 | application();
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17 | bool initialize();
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18 | bool run();
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19 | ~application();
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20 | protected:
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21 | nv::device* m_device;
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22 | nv::context* m_context;
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23 | nv::window* m_window;
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24 | nv::texture m_diffuse;
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25 | nv::texture m_specular;
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26 | nv::scene_state m_scene_state;
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27 | nv::clear_state m_clear_state;
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28 | nv::render_state m_render_state;
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29 |
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30 | nv::vertex_array m_va;
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31 | nv::program m_program;
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32 | nv::mesh_data* m_mesh;
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33 | };
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34 |
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35 | application::application()
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36 | {
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37 | m_device = new nv::gl_device();
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38 | m_window = m_device->create_window( 800, 600, false );
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39 | m_context = m_window->get_context();
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40 |
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41 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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42 |
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43 | nv::image_data* image = m_device->create_image_data( "diffuse.png" );
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44 | m_diffuse = m_device->create_texture( image, sampler );
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45 | delete image;
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46 |
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47 | image = m_device->create_image_data( "specular.png" );
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48 | m_specular = m_device->create_texture( image, sampler );
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49 | delete image;
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50 |
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51 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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52 | m_render_state.depth_test.enabled = true;
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53 | m_render_state.culling.enabled = true;
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54 | m_render_state.blending.enabled = false;
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55 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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56 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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57 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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58 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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59 | }
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60 |
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61 | bool application::initialize()
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62 | {
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63 | nv::c_file_system fs;
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64 | nv::stream* mesh_file = fs.open( "mesh.obj" );
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65 |
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66 | nv::obj_loader* loader = new nv::obj_loader();
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67 | loader->load( *mesh_file );
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68 | m_mesh = loader->release_mesh_data();
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69 | delete mesh_file;
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70 | delete loader;
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71 |
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72 | m_program = m_device->create_program( nv::slurp( "obj.vert" ), nv::slurp( "obj.frag" ) );
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73 | m_va = m_context->create_vertex_array( m_mesh, nv::STATIC_DRAW );
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74 |
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75 | return true;
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76 | }
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77 |
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78 | bool application::run()
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79 | {
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80 | int keypress = 0;
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81 |
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82 | glm::vec3 move( 0, 0, 0 );
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83 |
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84 | while(!keypress)
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85 | {
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86 | m_window->get_context()->clear( m_clear_state );
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87 | m_scene_state.set_model( glm::mat4() );
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88 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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89 | m_scene_state.get_camera().set_lookat(glm::vec3(6.0f, 8.0f, 6.0f) + move, glm::vec3(0.0f, 4.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
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90 |
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91 | m_context->bind( m_diffuse, nv::TEX_DIFFUSE );
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92 | m_context->bind( m_specular, nv::TEX_SPECULAR );
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93 | m_device->set_uniform( m_program, "light_position", glm::vec3(12.0, 12.0, 0) );
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94 | m_device->set_uniform( m_program, "light_diffuse", glm::vec4(0.7,0.7,0.7,1.0) );
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95 | m_device->set_uniform( m_program, "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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96 | m_device->set_uniform( m_program, "custom_color_1", glm::vec3(1.0,0.0,0.0) );
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97 | m_device->set_uniform( m_program, "custom_color_2", glm::vec3(0.0,0.0,1.0) );
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98 | m_context->draw( nv::TRIANGLES, m_render_state, m_scene_state, m_program, m_va, m_mesh->get_count() );
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99 | m_window->swap_buffers();
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100 |
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101 | nv::io_event event;
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102 | while(m_window->poll_event(event))
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103 | {
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104 | switch (event.type)
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105 | {
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106 | case nv::EV_QUIT:
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107 | keypress = 1;
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108 | break;
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109 | case nv::EV_KEY:
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110 | if (event.key.pressed)
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111 | {
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112 | switch (event.key.code)
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113 | {
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114 | case nv::KEY_ESCAPE : keypress = 1; break;
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115 | case nv::KEY_LEFT : move.x = move.x - 1.0f; break;
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116 | case nv::KEY_RIGHT : move.x = move.x + 1.0f; break;
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117 | case nv::KEY_UP : move.z = move.z - 1.0f; break;
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118 | case nv::KEY_DOWN : move.z = move.z + 1.0f; break;
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119 | default: break;
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120 | }
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121 | }
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122 | break;
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123 | default: break;
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124 | }
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125 | }
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126 | }
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127 | return true;
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128 | }
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129 |
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130 | application::~application()
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131 | {
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132 | delete m_mesh;
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133 | m_device->release( m_program );
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134 | m_device->release( m_diffuse );
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135 | m_device->release( m_specular );
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136 | delete m_window;
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137 | delete m_device;
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138 | }
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139 |
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140 |
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141 | int main(int, char* [])
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142 | {
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143 | nv::logger log(nv::LOG_TRACE);
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144 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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145 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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146 |
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147 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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148 | application app;
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149 | if ( app.initialize() )
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150 | {
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151 | app.run();
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152 | }
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153 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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154 |
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155 | return 0;
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156 | }
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157 |
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