[231] | 1 | #include <nv/common.hh>
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| 2 | #include <iomanip>
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| 3 | #include <nv/gfx/keyframed_mesh.hh>
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| 4 | #include <nv/interface/vertex_buffer.hh>
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| 5 | #include <nv/gl/gl_device.hh>
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| 6 | #include <nv/gfx/image.hh>
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| 7 | #include <nv/interface/context.hh>
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| 8 | #include <nv/interface/window.hh>
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| 9 | #include <nv/interface/program.hh>
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| 10 | #include <nv/interface/texture2d.hh>
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| 11 | #include <nv/interface/mesh_loader.hh>
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| 12 | #include <nv/io/c_file_system.hh>
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| 13 | #include <nv/formats/md5_loader.hh>
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| 14 | #include <nv/profiler.hh>
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| 15 | #include <nv/logging.hh>
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| 16 | #include <nv/logger.hh>
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| 17 | #include <nv/math.hh>
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| 18 | #include <nv/time.hh>
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| 19 | #include <nv/string.hh>
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| 20 | #include <nv/gfx/skeletal_mesh.hh>
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| 21 | #include <glm/gtx/rotate_vector.hpp>
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| 22 | #include <glm/gtc/matrix_access.hpp>
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| 23 | #include <glm/gtx/matrix_interpolation.hpp>
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| 24 |
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| 25 | class application
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| 26 | {
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| 27 | public:
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| 28 | application();
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| 29 | bool initialize();
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| 30 | bool run();
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| 31 | ~application();
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| 32 | protected:
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[239] | 33 | void load_animation( const std::string& path );
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| 34 | protected:
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| 35 |
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| 36 |
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[231] | 37 | nv::device* m_device;
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| 38 | nv::window* m_window;
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| 39 | nv::texture2d* m_diffuse;
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| 40 | nv::texture2d* m_specular;
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| 41 | nv::texture2d* m_normal;
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| 42 | nv::clear_state m_clear_state;
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| 43 | nv::render_state m_render_state;
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[239] | 44 | nv::scene_state m_scene_state;
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[231] | 45 |
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[239] | 46 | nv::skeletal_mesh* m_mesh;
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| 47 | nv::program* m_program;
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| 48 | nv::md5_mesh_data* m_mesh_data;
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| 49 | nv::md5_animation* m_animation;
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| 50 |
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[231] | 51 | };
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| 52 |
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| 53 | application::application()
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| 54 | {
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| 55 | NV_PROFILE( "app_construct" );
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| 56 | m_device = new nv::gl_device();
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| 57 | m_window = m_device->create_window( 800, 600, false );
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[239] | 58 | m_animation = nullptr;
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[231] | 59 |
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| 60 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::REPEAT );
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| 61 | nv::image_data* data = m_device->create_image_data( "data/qshambler_d.png" );
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| 62 | m_diffuse = m_device->create_texture2d( data->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)data->get_data() );
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| 63 | delete data;
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| 64 | data = m_device->create_image_data( "data/qshambler_s.png" );
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| 65 | m_specular = m_device->create_texture2d( data->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)data->get_data() );
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| 66 | delete data;
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| 67 |
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| 68 | data = m_device->create_image_data( "data/qshambler_local.png" );
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| 69 | m_normal = m_device->create_texture2d( data->get_size(), nv::RGBA, nv::UBYTE, sampler, (void*)data->get_data() );
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| 70 | delete data;
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| 71 |
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| 72 | m_clear_state.buffers = nv::clear_state::COLOR_AND_DEPTH_BUFFER;
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| 73 | m_render_state.depth_test.enabled = true;
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| 74 | m_render_state.culling.enabled = true;
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| 75 | m_render_state.culling.order = nv::culling::CCW;
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| 76 | m_render_state.blending.enabled = false;
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| 77 | m_render_state.blending.src_rgb_factor = nv::blending::SRC_ALPHA;
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| 78 | m_render_state.blending.dst_rgb_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 79 | m_render_state.blending.src_alpha_factor = nv::blending::SRC_ALPHA;
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| 80 | m_render_state.blending.dst_alpha_factor = nv::blending::ONE_MINUS_SRC_ALPHA;
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| 81 | }
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| 82 |
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| 83 | bool application::initialize()
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| 84 | {
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| 85 | NV_PROFILE( "app_initialize" );
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| 86 | m_program = m_device->create_program( nv::slurp( "md5.vert" ), nv::slurp( "md5.frag" ) );
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[239] | 87 |
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| 88 | nv::md5_loader* loader = nullptr;
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| 89 | {
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| 90 | NV_PROFILE("loader->load");
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| 91 | nv::c_file_system fs;
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| 92 | nv::stream* mesh_file = fs.open( "data/qshambler.md5mesh" );
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| 93 | loader = new nv::md5_loader();
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| 94 | loader->load( *mesh_file );
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| 95 | delete mesh_file;
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| 96 | }
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| 97 |
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| 98 | {
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| 99 | NV_PROFILE("create_mesh");
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| 100 | m_mesh_data = (nv::md5_mesh_data*)loader->release_mesh_data();
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| 101 | m_mesh = new nv::skeletal_mesh( m_window->get_context(), m_mesh_data );
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| 102 | delete loader;
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| 103 | }
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| 104 |
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[261] | 105 | load_animation( "data/walk.md5anim" );
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[231] | 106 | return true;
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| 107 | }
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| 108 |
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| 109 | bool application::run()
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| 110 | {
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| 111 | nv::profiler::pointer()->log_report();
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| 112 | NV_PROFILE( "app_run" );
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| 113 | int keypress = 0;
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| 114 |
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| 115 | glm::vec3 move( 0, 50.f, 0 );
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| 116 |
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| 117 | nv::uint32 ticks = m_device->get_ticks();
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| 118 | nv::uint32 last_ticks;
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| 119 | nv::fps_counter_class< nv::system_us_timer > fps_counter;
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| 120 |
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| 121 | //m_mesh->setup_animation( 0, m_mesh->get_max_frames(), 2, true );
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| 122 |
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| 123 | while(!keypress)
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| 124 | {
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| 125 | last_ticks = ticks;
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| 126 | ticks = m_device->get_ticks();
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| 127 | nv::uint32 elapsed = ticks - last_ticks;
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| 128 | m_mesh->update( elapsed );
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| 129 | {
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| 130 | NV_PROFILE( "clear" );
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| 131 | m_window->get_context()->clear( m_clear_state );
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| 132 | }
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| 133 |
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| 134 | {
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| 135 | NV_PROFILE( "update_sh" );
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| 136 |
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[261] | 137 | glm::vec3 source( 250.0f, 0.0f, 0.0f );
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[231] | 138 | glm::vec3 eye = glm::rotate( source, (ticks / 20.f), glm::vec3( 0.0,1.0,0.0 ) );
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| 139 |
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[239] | 140 | m_scene_state.get_camera().set_lookat(eye + move, glm::vec3(0.0f, 0.0f, 0.0f) + move, glm::vec3(0.0, 1.0, 0.0));
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| 141 | m_scene_state.get_camera().set_perspective(60.0f, 1.0f*800.0f/600.0f, 0.1f, 1000.0f);
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[231] | 142 |
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| 143 | m_diffuse ->bind( 0 );
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| 144 | m_specular->bind( 1 );
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| 145 | m_normal ->bind( 2 );
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[239] | 146 | m_program->set_opt_uniform( "light_position", glm::vec3(180.0, 180.0, 0) );
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| 147 | m_program->set_opt_uniform( "light_diffuse", glm::vec4(0.7,0.7,0.7,1.0) );
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| 148 | m_program->set_opt_uniform( "light_specular", glm::vec4(1.0,1.0,1.0,1.0) );
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[231] | 149 | }
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| 150 |
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| 151 | {
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| 152 | NV_PROFILE( "draw" );
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[239] | 153 | m_scene_state.set_model(nv::mat4(
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| 154 | 1.f,0.f,0.f,0.f,
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| 155 | 0.f,0.f,1.f,0.f,
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| 156 | 0.f,1.f,0.f,0.f,
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| 157 | 0.f,0.f,0.f,1.f
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| 158 | ) );
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[231] | 159 |
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[239] | 160 | m_window->get_context()->draw( m_render_state, m_scene_state, m_program, m_mesh );
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[231] | 161 | }
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| 162 |
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| 163 | {
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| 164 | NV_PROFILE( "swap" );
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| 165 | m_window->swap_buffers();
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| 166 | }
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| 167 |
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| 168 | {
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| 169 | NV_PROFILE( "pollevent" );
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| 170 | nv::io_event event;
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| 171 | while(m_window->poll_event(event))
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| 172 | {
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| 173 | switch (event.type)
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| 174 | {
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| 175 | case nv::EV_QUIT:
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| 176 | keypress = 1;
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| 177 | break;
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| 178 | case nv::EV_KEY:
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| 179 | if (event.key.pressed)
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| 180 | {
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| 181 | switch (event.key.code)
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| 182 | {
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| 183 | case nv::KEY_ESCAPE : keypress = 1; break;
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| 184 | case nv::KEY_F1 : nv::profiler::pointer()->log_report(); break;
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| 185 | default: break;
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| 186 | }
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| 187 | }
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| 188 | break;
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| 189 | default: break;
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| 190 | }
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| 191 | }
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| 192 | }
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| 193 | fps_counter.tick();
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| 194 | }
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| 195 | return true;
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| 196 | }
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| 197 |
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[239] | 198 | void application::load_animation( const std::string& path )
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| 199 | {
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| 200 | delete m_animation;
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| 201 | m_animation = nullptr;
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| 202 | NV_PROFILE("load_animation");
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| 203 | nv::c_file_system fs;
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| 204 | nv::stream* anim_file = fs.open( path.c_str() );
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| 205 |
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| 206 | if ( anim_file != nullptr )
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| 207 | {
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| 208 | m_animation = new nv::md5_animation();
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| 209 | if ( !m_animation->load_animation(*anim_file) )
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| 210 | {
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| 211 | delete m_animation;
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| 212 | m_animation = nullptr;
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| 213 | }
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| 214 | m_mesh->setup_animation( m_animation );
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| 215 | delete anim_file;
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| 216 | }
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| 217 | }
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| 218 |
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| 219 |
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[231] | 220 | application::~application()
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| 221 | {
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| 222 | delete m_program;
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| 223 | delete m_mesh;
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| 224 | delete m_diffuse;
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| 225 | delete m_window;
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| 226 | delete m_device;
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| 227 | }
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| 228 |
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| 229 |
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| 230 | int main(int, char* [])
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| 231 | {
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| 232 | nv::logger log(nv::LOG_TRACE);
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| 233 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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| 234 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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| 235 |
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| 236 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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| 237 | application app;
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| 238 | if ( app.initialize() )
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| 239 | {
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| 240 | app.run();
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| 241 | }
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| 242 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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| 243 |
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| 244 | return 0;
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| 245 | }
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| 246 |
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