[52] | 1 | #include <nv/lib/lua.hh>
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[74] | 2 | #include <nv/lua/lua_state.hh>
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[52] | 3 | #include <nv/lua/lua_raw.hh>
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[53] | 4 | #include <nv/lua/lua_glm.hh>
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[52] | 5 | #include <nv/logger.hh>
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[62] | 6 | #include <nv/types.hh>
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| 7 | #include <nv/object.hh>
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[52] | 8 | #include <string>
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| 9 | #include <iostream>
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[62] | 10 | #include <functional>
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[69] | 11 | #include <nv/gui/gui_element.hh>
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[52] | 12 |
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| 13 | int main(int, char* [])
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| 14 | {
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| 15 | nv::logger log(nv::LOG_TRACE);
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| 16 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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| 17 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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[62] | 18 |
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[52] | 19 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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| 20 |
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| 21 | // create new Lua state
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| 22 | {
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[74] | 23 | nv::lua::state state( true );
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[86] | 24 | nlua_register_glm( state );
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[74] | 25 | // run the Lua script
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| 26 | state.do_file( "init.lua" );
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[52] | 27 |
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[99] | 28 | log.set_level( nv::LOG_INFO );
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[74] | 29 | for (;;)
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[52] | 30 | {
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[86] | 31 | nv::lua::stack_guard guard( state );
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[74] | 32 | int stack = guard.get_level();
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| 33 | std::string input;
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| 34 | std::cout << "LUA (" << stack << ") > ";
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| 35 | std::getline( std::cin, input );
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| 36 | if (input == "quit")
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| 37 | {
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| 38 | break;
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| 39 | }
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[52] | 40 |
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[74] | 41 | if (input.find("=", 0) == std::string::npos &&
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| 42 | input.find("if", 0) == std::string::npos &&
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| 43 | input.find("return", 0) == std::string::npos)
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| 44 | {
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| 45 | input = "return " + input;
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| 46 | }
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[52] | 47 |
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[74] | 48 | std::cout << "> " << input << std::endl;
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[52] | 49 |
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[79] | 50 | bool result = state.do_string( input, "", nv::lua::ret_multi );
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| 51 | if ( !result )
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[74] | 52 | {
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| 53 | continue;
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| 54 | }
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[52] | 55 |
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[86] | 56 | if (lua_gettop( state ) > stack)
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[52] | 57 | {
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[86] | 58 | for ( int i = stack+1; i <= lua_gettop( state ); ++i )
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[74] | 59 | {
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[86] | 60 | std::cout << nlua_typecontent( state, i ) << std::endl;
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[74] | 61 | }
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[52] | 62 | }
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| 63 | }
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| 64 | }
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| 65 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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| 66 |
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| 67 | return 0;
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| 68 | }
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| 69 |
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