1 | #include <nv/lib/lua.hh>
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2 | #include <nv/lua/lua_state.hh>
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3 | #include <nv/lua/lua_dispatch.hh>
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4 | #include <nv/lua/lua_raw.hh>
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5 | #include <nv/lua/lua_glm.hh>
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6 | #include <nv/logger.hh>
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7 | #include <nv/types.hh>
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8 | #include <nv/object.hh>
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9 | #include <string>
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10 | #include <iostream>
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11 | #include <functional>
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12 | #include <nv/gui/gui_element.hh>
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13 |
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14 | void hello( const std::string& h )
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15 | {
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16 | std::cout << h << " world from C++!" << std::endl;
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17 | }
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18 |
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19 |
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20 | int main(int, char* [])
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21 | {
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22 | nv::logger log(nv::LOG_TRACE);
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23 | log.add_sink( new nv::log_file_sink("log.txt"), nv::LOG_TRACE );
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24 | log.add_sink( new nv::log_console_sink(), nv::LOG_TRACE );
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25 |
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26 | NV_LOG( nv::LOG_NOTICE, "Logging started" );
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27 |
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28 | // create new Lua state
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29 | {
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30 | nv::lua::state state( true );
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31 | nv::lua::register_glm( state );
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32 | // run the Lua script
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33 | state.register_function<decltype(hello),&hello>( "hello" );
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34 | state.do_file( "init.lua" );
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35 | //std::cout << nv::function_traits<decltype(hello)>::arg_count << std::endl;
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36 |
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37 | log.set_level( nv::LOG_INFO );
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38 | for (;;)
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39 | {
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40 | nv::lua::stack_guard guard( state );
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41 | int stack = guard.get_level();
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42 | std::string input;
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43 | std::cout << "LUA (" << stack << ") > ";
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44 | std::getline( std::cin, input );
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45 | if (input == "quit")
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46 | {
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47 | break;
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48 | }
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49 |
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50 | if (input.find("=", 0) == std::string::npos &&
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51 | input.find("if", 0) == std::string::npos &&
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52 | input.find("return", 0) == std::string::npos)
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53 | {
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54 | input = "return " + input;
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55 | }
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56 |
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57 | std::cout << "> " << input << std::endl;
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58 |
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59 | bool result = state.do_string( input, "", nv::lua::ret_multi );
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60 | if ( !result )
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61 | {
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62 | continue;
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63 | }
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64 |
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65 | if (lua_gettop( state ) > stack)
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66 | {
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67 | for ( int i = stack+1; i <= lua_gettop( state ); ++i )
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68 | {
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69 | std::cout << nlua_typecontent( state, i ) << std::endl;
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70 | }
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71 | }
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72 | }
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73 | }
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74 | NV_LOG( nv::LOG_NOTICE, "Logging stopped" );
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75 |
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76 | return 0;
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77 | }
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78 |
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