1 | // Copyright (C) 2012-2014 ChaosForge Ltd
|
---|
2 | // http://chaosforge.org/
|
---|
3 | //
|
---|
4 | // This file is part of NV Libraries.
|
---|
5 | // For conditions of distribution and use, see copyright notice in nv.hh
|
---|
6 |
|
---|
7 | #include "nv/gui/gui_renderer.hh"
|
---|
8 |
|
---|
9 | #include <glm/gtc/matrix_transform.hpp>
|
---|
10 |
|
---|
11 | #include "nv/interface/device.hh"
|
---|
12 | #include "nv/interface/context.hh"
|
---|
13 | #include "nv/core/logging.hh"
|
---|
14 |
|
---|
15 | static const char *nv_gui_vertex_shader =
|
---|
16 | "#version 120\n"
|
---|
17 | "attribute vec2 nv_position;\n"
|
---|
18 | "attribute vec2 nv_texcoord;\n"
|
---|
19 | "attribute vec4 nv_color;\n"
|
---|
20 | "varying vec4 v_color;\n"
|
---|
21 | "varying vec2 v_texcoord;\n"
|
---|
22 | "uniform mat4 nv_m_projection;\n"
|
---|
23 | "void main(void)\n"
|
---|
24 | "{\n"
|
---|
25 | " gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);\n"
|
---|
26 | " v_texcoord = nv_texcoord;\n"
|
---|
27 | " v_color = nv_color;\n"
|
---|
28 | "}\n";
|
---|
29 | static const char *nv_gui_fragment_shader =
|
---|
30 | "#version 120\n"
|
---|
31 | "varying vec4 v_color;\n"
|
---|
32 | "varying vec2 v_texcoord;\n"
|
---|
33 | "uniform sampler2D nv_t_diffuse;\n"
|
---|
34 | "void main(void)\n"
|
---|
35 | "{\n"
|
---|
36 | " vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );\n"
|
---|
37 | " gl_FragColor = v_color * tex_color;\n"
|
---|
38 | "}\n";
|
---|
39 |
|
---|
40 | using namespace nv;
|
---|
41 | using namespace nv::gui;
|
---|
42 |
|
---|
43 | struct gui_quad
|
---|
44 | {
|
---|
45 | vertex vtx[6];
|
---|
46 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
|
---|
47 | {
|
---|
48 | set_color( color );
|
---|
49 | vtx[0].position = coorda;
|
---|
50 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
|
---|
51 | vtx[2].position = coordb;
|
---|
52 | vtx[3].position = coordb;
|
---|
53 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
|
---|
54 | vtx[5].position = coorda;
|
---|
55 | }
|
---|
56 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
|
---|
57 | {
|
---|
58 | set_color( color );
|
---|
59 | vtx[0].position = coorda;
|
---|
60 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
|
---|
61 | vtx[2].position = coordb;
|
---|
62 | vtx[3].position = coordb;
|
---|
63 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
|
---|
64 | vtx[5].position = coorda;
|
---|
65 | vtx[0].texcoord = tcoorda;
|
---|
66 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
|
---|
67 | vtx[2].texcoord = tcoordb;
|
---|
68 | vtx[3].texcoord = tcoordb;
|
---|
69 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
|
---|
70 | vtx[5].texcoord = tcoorda;
|
---|
71 | }
|
---|
72 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
|
---|
73 | {
|
---|
74 | set_color( color );
|
---|
75 | vtx[0].position = coorda;
|
---|
76 | vtx[1].position = coordb;
|
---|
77 | vtx[2].position = coordc;
|
---|
78 | vtx[3].position = coordc;
|
---|
79 | vtx[4].position = coordd;
|
---|
80 | vtx[5].position = coorda;
|
---|
81 | }
|
---|
82 | inline void set_color( const nv::vec4& color )
|
---|
83 | {
|
---|
84 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
|
---|
85 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
|
---|
86 | }
|
---|
87 | };
|
---|
88 |
|
---|
89 |
|
---|
90 | class screen_render_data : public render_data
|
---|
91 | {
|
---|
92 | public:
|
---|
93 | screen_render_data( context* actx, size_t initial_size )
|
---|
94 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
|
---|
95 | {
|
---|
96 |
|
---|
97 | }
|
---|
98 | ~screen_render_data()
|
---|
99 | {
|
---|
100 | ctx->get_device()->release( shader );
|
---|
101 | ctx->release( varray );
|
---|
102 | }
|
---|
103 |
|
---|
104 | nv::sliced_buffer<gui_quad> buffer;
|
---|
105 | nv::context* ctx;
|
---|
106 | nv::texture tex;
|
---|
107 | nv::vertex_array varray;
|
---|
108 | nv::program shader;
|
---|
109 | };
|
---|
110 |
|
---|
111 | class element_render_data : public render_data
|
---|
112 | {
|
---|
113 | public:
|
---|
114 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
|
---|
115 | : buffer( cbuffer ) {}
|
---|
116 |
|
---|
117 | nv::buffer_slice< gui_quad > buffer;
|
---|
118 | };
|
---|
119 |
|
---|
120 | renderer::renderer( window* w )
|
---|
121 | : m_window(w)
|
---|
122 | , m_style()
|
---|
123 | , m_atlas( glm::ivec2( 1024, 1024 ), 4 )
|
---|
124 | , m_reupload( true )
|
---|
125 | {
|
---|
126 | NV_LOG( LOG_TRACE, "Creating GUI renderer..." );
|
---|
127 | m_context = w->get_context();
|
---|
128 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
|
---|
129 | region white = m_atlas.get_region( ivec2(3,3) );
|
---|
130 | size_t wsize = m_atlas.get_depth()*4*4;
|
---|
131 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
|
---|
132 | std::fill( wfill, wfill + wsize, 255 );
|
---|
133 | white.pos = ivec2();
|
---|
134 | m_atlas.set_region( white, wfill );
|
---|
135 | delete[] wfill;
|
---|
136 |
|
---|
137 | NV_LOG( LOG_TRACE, "Creating render data..." );
|
---|
138 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
|
---|
139 | m_render_data = sr;
|
---|
140 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
|
---|
141 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
|
---|
142 |
|
---|
143 | sr->varray = m_window->get_context()->create_vertex_array();
|
---|
144 | buffer vb = sr->buffer.get_buffer();
|
---|
145 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
|
---|
146 |
|
---|
147 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
|
---|
148 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
|
---|
149 |
|
---|
150 | m_render_state.depth_test.enabled = false;
|
---|
151 | m_render_state.culling.enabled = false;
|
---|
152 | m_render_state.blending.enabled = true;
|
---|
153 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
|
---|
154 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
|
---|
155 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
|
---|
156 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
|
---|
157 | NV_LOG( LOG_TRACE, "GUI Renderer created" );
|
---|
158 | }
|
---|
159 |
|
---|
160 | texture_font* renderer::get_font( size_t name ) const
|
---|
161 | {
|
---|
162 | if ( name >= m_fonts.size() ) return nullptr;
|
---|
163 | return m_fonts[ name ];
|
---|
164 | }
|
---|
165 |
|
---|
166 | nv::vec4 renderer::get_image( size_t name ) const
|
---|
167 | {
|
---|
168 | if ( name >= m_images.size() ) return nv::vec4();
|
---|
169 | return m_images[ name ];
|
---|
170 | }
|
---|
171 |
|
---|
172 | size_t renderer::load_font( const std::string& filename, size_t size )
|
---|
173 | {
|
---|
174 | std::string id_name( filename );
|
---|
175 | id_name.append( to_string( size ) );
|
---|
176 | auto i = m_font_names.find( id_name );
|
---|
177 | if ( i != m_font_names.end() )
|
---|
178 | {
|
---|
179 | return i->second;
|
---|
180 | }
|
---|
181 | size_t result = (size_t)m_fonts.size();
|
---|
182 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
|
---|
183 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
|
---|
184 | m_fonts.push_back( f );
|
---|
185 | m_reupload = true;
|
---|
186 | m_font_names[ id_name ] = result;
|
---|
187 | return result;
|
---|
188 | }
|
---|
189 |
|
---|
190 | size_t renderer::load_image( const std::string& filename )
|
---|
191 | {
|
---|
192 | auto i = m_image_names.find( filename );
|
---|
193 | if ( i != m_image_names.end() )
|
---|
194 | {
|
---|
195 | return i->second;
|
---|
196 | }
|
---|
197 | size_t result = m_images.size();
|
---|
198 | image_data* data = m_window->get_device()->create_image_data( filename );
|
---|
199 | // TODO: Repitching
|
---|
200 | assert( data->get_depth() == 4 );
|
---|
201 | region r = m_atlas.get_region( data->get_size() );
|
---|
202 | m_atlas.set_region( r, data->get_data() );
|
---|
203 | delete data;
|
---|
204 | m_reupload = true;
|
---|
205 | m_image_names[ filename ] = result;
|
---|
206 | return result;
|
---|
207 | }
|
---|
208 |
|
---|
209 | void renderer::load_style( const std::string& filename )
|
---|
210 | {
|
---|
211 | m_style.load_style( filename );
|
---|
212 | }
|
---|
213 |
|
---|
214 | void renderer::redraw( element* e, uint32 )
|
---|
215 | {
|
---|
216 | screen_render_data* sr = (screen_render_data*)m_render_data;
|
---|
217 | if ( e->m_render_data == nullptr )
|
---|
218 | {
|
---|
219 | e->m_render_data = new element_render_data( &sr->buffer );
|
---|
220 | }
|
---|
221 | element_render_data* er = (element_render_data*)(e->m_render_data);
|
---|
222 | size_t size_before = er->buffer.data().size();
|
---|
223 |
|
---|
224 | std::vector< gui_quad >& qvec = er->buffer.lock();
|
---|
225 |
|
---|
226 | qvec.clear();
|
---|
227 | rectangle abs = e->m_absolute;
|
---|
228 | if ( e->m_absolute != m_area )
|
---|
229 | {
|
---|
230 | int border;
|
---|
231 | vec4 color;
|
---|
232 | std::string path;
|
---|
233 | std::string text;
|
---|
234 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
|
---|
235 | {
|
---|
236 | rectangle inner = abs.shrinked( border );
|
---|
237 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
|
---|
238 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
|
---|
239 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
|
---|
240 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
|
---|
241 | abs = inner;
|
---|
242 | }
|
---|
243 |
|
---|
244 | if ( m_style.get( e, "background_color", color ) )
|
---|
245 | {
|
---|
246 | qvec.emplace_back( abs.ul, abs.lr, color );
|
---|
247 | }
|
---|
248 |
|
---|
249 | text = e->m_text;
|
---|
250 | if ( !text.empty() )
|
---|
251 | {
|
---|
252 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
|
---|
253 | {
|
---|
254 | size_t font_id = load_font( path, (uint16)border );
|
---|
255 | texture_font* font = get_font( font_id );
|
---|
256 | position p = abs.ul + position( 0, border );
|
---|
257 | for ( char c : text )
|
---|
258 | {
|
---|
259 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
|
---|
260 | if (g)
|
---|
261 | {
|
---|
262 | position gp = position( g->offset.x, -g->offset.y );
|
---|
263 | position p2 = p + g->size + gp;
|
---|
264 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
|
---|
265 | p += g->advance;
|
---|
266 | }
|
---|
267 | }
|
---|
268 | }
|
---|
269 | }
|
---|
270 | }
|
---|
271 |
|
---|
272 | if ( size_before != er->buffer.data().size() )
|
---|
273 | {
|
---|
274 | sr->buffer.reset();
|
---|
275 | }
|
---|
276 | }
|
---|
277 |
|
---|
278 | void renderer::draw( element* e )
|
---|
279 | {
|
---|
280 | element_render_data* er = (element_render_data*)(e->m_render_data);
|
---|
281 | er->buffer.commit();
|
---|
282 | }
|
---|
283 |
|
---|
284 | void renderer::draw()
|
---|
285 | {
|
---|
286 | screen_render_data* sr = (screen_render_data*)m_render_data;
|
---|
287 |
|
---|
288 | if ( m_reupload )
|
---|
289 | {
|
---|
290 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
|
---|
291 | m_reupload = false;
|
---|
292 | }
|
---|
293 |
|
---|
294 | if ( sr->buffer.commit() )
|
---|
295 | {
|
---|
296 | buffer vb = sr->buffer.get_buffer();
|
---|
297 | m_context->replace_vertex_buffer( sr->varray, vb, false );
|
---|
298 | }
|
---|
299 | m_context->bind( sr->tex, TEX_DIFFUSE );
|
---|
300 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
|
---|
301 | }
|
---|
302 |
|
---|
303 | renderer::~renderer()
|
---|
304 | {
|
---|
305 | for ( auto p : m_fonts )
|
---|
306 | {
|
---|
307 | delete p;
|
---|
308 | }
|
---|
309 | if ( m_render_data )
|
---|
310 | {
|
---|
311 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
|
---|
312 | delete m_render_data;
|
---|
313 | }
|
---|
314 | }
|
---|