[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[126] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/gui/gui_renderer.hh"
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| 8 |
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| 9 | #include <glm/gtc/matrix_transform.hpp>
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| 10 |
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| 11 | #include "nv/interface/device.hh"
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| 12 | #include "nv/interface/context.hh"
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| 13 |
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[318] | 14 | static const char *nv_gui_vertex_shader =
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| 15 | "#version 120\n"
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| 16 | "attribute vec2 nv_position;\n"
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| 17 | "attribute vec2 nv_texcoord;\n"
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| 18 | "attribute vec4 nv_color;\n"
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| 19 | "varying vec4 v_color;\n"
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| 20 | "varying vec2 v_texcoord;\n"
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| 21 | "uniform mat4 nv_m_projection;\n"
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| 22 | "void main(void)\n"
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| 23 | "{\n"
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| 24 | " gl_Position = nv_m_projection * vec4(nv_position.x, nv_position.y, 0.0, 1.0);\n"
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| 25 | " v_texcoord = nv_texcoord;\n"
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| 26 | " v_color = nv_color;\n"
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| 27 | "}\n";
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| 28 | static const char *nv_gui_fragment_shader =
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| 29 | "#version 120\n"
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| 30 | "varying vec4 v_color;\n"
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| 31 | "varying vec2 v_texcoord;\n"
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| 32 | "uniform sampler2D nv_t_diffuse;\n"
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| 33 | "void main(void)\n"
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| 34 | "{\n"
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| 35 | " vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );\n"
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| 36 | " gl_FragColor = v_color * tex_color;\n"
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| 37 | "}\n";
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| 38 |
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[126] | 39 | using namespace nv;
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| 40 | using namespace nv::gui;
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| 41 |
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| 42 | struct gui_quad
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| 43 | {
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| 44 | vertex vtx[6];
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| 45 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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| 46 | {
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| 47 | set_color( color );
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[302] | 48 | vtx[0].position = coorda;
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| 49 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 50 | vtx[2].position = coordb;
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| 51 | vtx[3].position = coordb;
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| 52 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 53 | vtx[5].position = coorda;
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[126] | 54 | }
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| 55 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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| 56 | {
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| 57 | set_color( color );
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[302] | 58 | vtx[0].position = coorda;
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| 59 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 60 | vtx[2].position = coordb;
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| 61 | vtx[3].position = coordb;
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| 62 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 63 | vtx[5].position = coorda;
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| 64 | vtx[0].texcoord = tcoorda;
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| 65 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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| 66 | vtx[2].texcoord = tcoordb;
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| 67 | vtx[3].texcoord = tcoordb;
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| 68 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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| 69 | vtx[5].texcoord = tcoorda;
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[126] | 70 | }
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| 71 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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| 72 | {
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| 73 | set_color( color );
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[302] | 74 | vtx[0].position = coorda;
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| 75 | vtx[1].position = coordb;
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| 76 | vtx[2].position = coordc;
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| 77 | vtx[3].position = coordc;
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| 78 | vtx[4].position = coordd;
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| 79 | vtx[5].position = coorda;
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[126] | 80 | }
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| 81 | inline void set_color( const nv::vec4& color )
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| 82 | {
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| 83 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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| 84 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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| 85 | }
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| 86 | };
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| 87 |
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| 88 |
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| 89 | class screen_render_data : public render_data
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| 90 | {
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| 91 | public:
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[301] | 92 | screen_render_data( context* actx, size_t initial_size )
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[303] | 93 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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[126] | 94 | {
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| 95 |
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| 96 | }
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| 97 | ~screen_render_data()
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| 98 | {
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[303] | 99 | ctx->get_device()->release( shader );
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[313] | 100 | ctx->release( varray );
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[126] | 101 | }
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| 102 |
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[152] | 103 | nv::sliced_buffer<gui_quad> buffer;
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[302] | 104 | nv::context* ctx;
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[301] | 105 | nv::texture tex;
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[302] | 106 | nv::vertex_array varray;
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[303] | 107 | nv::program shader;
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[126] | 108 | };
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| 109 |
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| 110 | class element_render_data : public render_data
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| 111 | {
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| 112 | public:
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[152] | 113 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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[126] | 114 | : buffer( cbuffer ) {}
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| 115 |
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| 116 | nv::buffer_slice< gui_quad > buffer;
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| 117 | };
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| 118 |
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[318] | 119 | renderer::renderer( window* w )
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[126] | 120 | : m_window(w)
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| 121 | , m_style()
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| 122 | , m_atlas( glm::ivec2( 1024, 1024 ), 4 )
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| 123 | , m_reupload( true )
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| 124 | {
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[299] | 125 | m_context = w->get_context();
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[126] | 126 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 127 | region white = m_atlas.get_region( ivec2(3,3) );
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| 128 | size_t wsize = m_atlas.get_depth()*4*4;
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| 129 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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| 130 | std::fill( wfill, wfill + wsize, 255 );
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| 131 | white.pos = ivec2();
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| 132 | m_atlas.set_region( white, wfill );
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[189] | 133 | delete[] wfill;
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[126] | 134 |
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[299] | 135 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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[126] | 136 | m_render_data = sr;
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[318] | 137 | sr->shader = m_window->get_device()->create_program( nv_gui_vertex_shader, nv_gui_fragment_shader );
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[267] | 138 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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[126] | 139 |
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[313] | 140 | sr->varray = m_window->get_context()->create_vertex_array();
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[302] | 141 | buffer vb = sr->buffer.get_buffer();
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[313] | 142 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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[126] | 143 |
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| 144 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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[301] | 145 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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[126] | 146 |
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| 147 | m_render_state.depth_test.enabled = false;
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| 148 | m_render_state.culling.enabled = false;
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| 149 | m_render_state.blending.enabled = true;
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| 150 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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| 151 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 152 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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| 153 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 154 | }
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| 155 |
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| 156 | texture_font* renderer::get_font( size_t name ) const
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| 157 | {
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| 158 | if ( name >= m_fonts.size() ) return nullptr;
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| 159 | return m_fonts[ name ];
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| 160 | }
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| 161 |
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| 162 | nv::vec4 renderer::get_image( size_t name ) const
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| 163 | {
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| 164 | if ( name >= m_images.size() ) return nv::vec4();
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| 165 | return m_images[ name ];
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| 166 | }
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| 167 |
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| 168 | size_t renderer::load_font( const std::string& filename, size_t size )
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| 169 | {
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| 170 | std::string id_name( filename );
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| 171 | id_name.append( to_string( size ) );
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| 172 | auto i = m_font_names.find( id_name );
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| 173 | if ( i != m_font_names.end() )
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| 174 | {
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| 175 | return i->second;
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| 176 | }
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| 177 | size_t result = (size_t)m_fonts.size();
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| 178 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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| 179 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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| 180 | m_fonts.push_back( f );
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| 181 | m_reupload = true;
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| 182 | m_font_names[ id_name ] = result;
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| 183 | return result;
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| 184 | }
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| 185 |
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| 186 | size_t renderer::load_image( const std::string& filename )
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| 187 | {
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| 188 | auto i = m_image_names.find( filename );
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| 189 | if ( i != m_image_names.end() )
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| 190 | {
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| 191 | return i->second;
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| 192 | }
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| 193 | size_t result = m_images.size();
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| 194 | image_data* data = m_window->get_device()->create_image_data( filename );
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| 195 | // TODO: Repitching
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| 196 | assert( data->get_depth() == 4 );
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| 197 | region r = m_atlas.get_region( data->get_size() );
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| 198 | m_atlas.set_region( r, data->get_data() );
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| 199 | delete data;
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| 200 | m_reupload = true;
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| 201 | m_image_names[ filename ] = result;
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| 202 | return result;
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| 203 | }
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| 204 |
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| 205 | void renderer::load_style( const std::string& filename )
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| 206 | {
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| 207 | m_style.load_style( filename );
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| 208 | }
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| 209 |
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| 210 | void renderer::redraw( element* e, uint32 )
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| 211 | {
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| 212 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 213 | if ( e->m_render_data == nullptr )
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| 214 | {
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| 215 | e->m_render_data = new element_render_data( &sr->buffer );
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| 216 | }
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| 217 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 218 | size_t size_before = er->buffer.data().size();
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| 219 |
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| 220 | std::vector< gui_quad >& qvec = er->buffer.lock();
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| 221 |
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| 222 | qvec.clear();
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[268] | 223 | rectangle abs = e->m_absolute;
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| 224 | if ( e->m_absolute != m_area )
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[126] | 225 | {
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| 226 | int border;
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| 227 | vec4 color;
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| 228 | std::string path;
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| 229 | std::string text;
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| 230 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
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| 231 | {
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| 232 | rectangle inner = abs.shrinked( border );
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| 233 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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| 234 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 235 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 236 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 237 | abs = inner;
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| 238 | }
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| 239 |
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| 240 | if ( m_style.get( e, "background_color", color ) )
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| 241 | {
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| 242 | qvec.emplace_back( abs.ul, abs.lr, color );
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| 243 | }
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| 244 |
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[268] | 245 | text = e->m_text;
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[126] | 246 | if ( !text.empty() )
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| 247 | {
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| 248 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
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| 249 | {
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| 250 | size_t font_id = load_font( path, (uint16)border );
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| 251 | texture_font* font = get_font( font_id );
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| 252 | position p = abs.ul + position( 0, border );
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| 253 | for ( char c : text )
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| 254 | {
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| 255 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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| 256 | if (g)
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| 257 | {
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| 258 | position gp = position( g->offset.x, -g->offset.y );
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| 259 | position p2 = p + g->size + gp;
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| 260 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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| 261 | p += g->advance;
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| 262 | }
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| 263 | }
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| 264 | }
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| 265 | }
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| 266 | }
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| 267 |
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| 268 | if ( size_before != er->buffer.data().size() )
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| 269 | {
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| 270 | sr->buffer.reset();
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| 271 | }
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| 272 | }
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| 273 |
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| 274 | void renderer::draw( element* e )
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| 275 | {
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| 276 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 277 | er->buffer.commit();
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| 278 | }
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| 279 |
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| 280 | void renderer::draw()
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| 281 | {
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| 282 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 283 |
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| 284 | if ( m_reupload )
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| 285 | {
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[301] | 286 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
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[126] | 287 | m_reupload = false;
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| 288 | }
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| 289 |
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| 290 | if ( sr->buffer.commit() )
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| 291 | {
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[302] | 292 | buffer vb = sr->buffer.get_buffer();
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[313] | 293 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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[126] | 294 | }
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[301] | 295 | m_context->bind( sr->tex, TEX_DIFFUSE );
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[299] | 296 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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[126] | 297 | }
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| 298 |
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| 299 | renderer::~renderer()
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| 300 | {
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| 301 | for ( auto p : m_fonts )
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| 302 | {
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| 303 | delete p;
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| 304 | }
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[301] | 305 | if ( m_render_data )
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| 306 | {
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[302] | 307 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
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[301] | 308 | delete m_render_data;
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| 309 | }
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[126] | 310 | }
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