[126] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/gui/gui_renderer.hh"
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| 8 |
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| 9 | #include <glm/gtc/matrix_transform.hpp>
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| 10 |
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| 11 | #include "nv/interface/device.hh"
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| 12 | #include "nv/interface/context.hh"
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| 13 |
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| 14 | using namespace nv;
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| 15 | using namespace nv::gui;
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| 16 |
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| 17 | struct gui_quad
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| 18 | {
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| 19 | vertex vtx[6];
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| 20 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color )
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| 21 | {
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| 22 | set_color( color );
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[302] | 23 | vtx[0].position = coorda;
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| 24 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 25 | vtx[2].position = coordb;
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| 26 | vtx[3].position = coordb;
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| 27 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 28 | vtx[5].position = coorda;
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[126] | 29 | }
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| 30 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::vec4& color, const nv::vec2& tcoorda, const nv::vec2& tcoordb )
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| 31 | {
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| 32 | set_color( color );
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[302] | 33 | vtx[0].position = coorda;
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| 34 | vtx[1].position = nv::ivec2( coorda.x, coordb.y );
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| 35 | vtx[2].position = coordb;
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| 36 | vtx[3].position = coordb;
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| 37 | vtx[4].position = nv::ivec2( coordb.x, coorda.y );
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| 38 | vtx[5].position = coorda;
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| 39 | vtx[0].texcoord = tcoorda;
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| 40 | vtx[1].texcoord = nv::vec2( tcoorda.x, tcoordb.y );
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| 41 | vtx[2].texcoord = tcoordb;
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| 42 | vtx[3].texcoord = tcoordb;
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| 43 | vtx[4].texcoord = nv::vec2( tcoordb.x, tcoorda.y );
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| 44 | vtx[5].texcoord = tcoorda;
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[126] | 45 | }
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| 46 | gui_quad( const nv::ivec2& coorda, const nv::ivec2& coordb, const nv::ivec2& coordc, const nv::ivec2& coordd, const nv::vec4& color )
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| 47 | {
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| 48 | set_color( color );
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[302] | 49 | vtx[0].position = coorda;
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| 50 | vtx[1].position = coordb;
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| 51 | vtx[2].position = coordc;
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| 52 | vtx[3].position = coordc;
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| 53 | vtx[4].position = coordd;
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| 54 | vtx[5].position = coorda;
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[126] | 55 | }
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| 56 | inline void set_color( const nv::vec4& color )
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| 57 | {
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| 58 | vtx[0].color = color; vtx[1].color = color; vtx[2].color = color;
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| 59 | vtx[3].color = color; vtx[4].color = color; vtx[5].color = color;
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| 60 | }
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| 61 | };
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| 62 |
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| 63 |
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| 64 | class screen_render_data : public render_data
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| 65 | {
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| 66 | public:
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[301] | 67 | screen_render_data( context* actx, size_t initial_size )
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[303] | 68 | : buffer( actx, VERTEX_BUFFER, DYNAMIC_DRAW, initial_size ), ctx( actx ), varray(), shader()
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[126] | 69 | {
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| 70 |
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| 71 | }
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| 72 | ~screen_render_data()
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| 73 | {
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[303] | 74 | ctx->get_device()->release( shader );
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[313] | 75 | ctx->release( varray );
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[126] | 76 | }
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| 77 |
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[152] | 78 | nv::sliced_buffer<gui_quad> buffer;
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[302] | 79 | nv::context* ctx;
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[301] | 80 | nv::texture tex;
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[302] | 81 | nv::vertex_array varray;
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[303] | 82 | nv::program shader;
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[126] | 83 | };
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| 84 |
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| 85 | class element_render_data : public render_data
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| 86 | {
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| 87 | public:
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[152] | 88 | element_render_data( nv::sliced_buffer<gui_quad>* cbuffer )
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[126] | 89 | : buffer( cbuffer ) {}
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| 90 |
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| 91 | nv::buffer_slice< gui_quad > buffer;
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| 92 | };
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| 93 |
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[234] | 94 | renderer::renderer( window* w, const std::string& shader_path )
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[126] | 95 | : m_window(w)
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| 96 | , m_style()
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| 97 | , m_atlas( glm::ivec2( 1024, 1024 ), 4 )
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| 98 | , m_reupload( true )
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| 99 | {
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[299] | 100 | m_context = w->get_context();
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[126] | 101 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 102 | region white = m_atlas.get_region( ivec2(3,3) );
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| 103 | size_t wsize = m_atlas.get_depth()*4*4;
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| 104 | uint8* wfill = new uint8[m_atlas.get_depth()*4*4];
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| 105 | std::fill( wfill, wfill + wsize, 255 );
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| 106 | white.pos = ivec2();
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| 107 | m_atlas.set_region( white, wfill );
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[189] | 108 | delete[] wfill;
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[126] | 109 |
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[299] | 110 | screen_render_data* sr = new screen_render_data( w->get_context(), 1024 );
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[126] | 111 | m_render_data = sr;
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| 112 | // ** EXTREMELY TEMPORARY!
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[234] | 113 | sr->shader = m_window->get_device()->create_program( nv::slurp( shader_path + ".vert" ), nv::slurp( shader_path + ".frag" ) );
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[267] | 114 | m_scene_state.get_camera().set_ortho( 0.0f, float( m_window->get_width() ), float( m_window->get_height() ), 0.0f );
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[126] | 115 |
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[313] | 116 | sr->varray = m_window->get_context()->create_vertex_array();
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[302] | 117 | buffer vb = sr->buffer.get_buffer();
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[313] | 118 | m_window->get_context()->add_vertex_buffers< vertex >( sr->varray, vb );
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[126] | 119 |
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| 120 | nv::sampler sampler( nv::sampler::LINEAR, nv::sampler::CLAMP_TO_EDGE );
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[301] | 121 | sr->tex = m_window->get_device()->create_texture( m_atlas.get_size(), image_format( nv::RGBA, nv::UBYTE ), sampler, nullptr );
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[126] | 122 |
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| 123 | m_render_state.depth_test.enabled = false;
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| 124 | m_render_state.culling.enabled = false;
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| 125 | m_render_state.blending.enabled = true;
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| 126 | m_render_state.blending.src_rgb_factor = blending::SRC_ALPHA;
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| 127 | m_render_state.blending.dst_rgb_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 128 | m_render_state.blending.src_alpha_factor = blending::SRC_ALPHA;
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| 129 | m_render_state.blending.dst_alpha_factor = blending::ONE_MINUS_SRC_ALPHA;
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| 130 | }
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| 131 |
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| 132 | texture_font* renderer::get_font( size_t name ) const
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| 133 | {
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| 134 | if ( name >= m_fonts.size() ) return nullptr;
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| 135 | return m_fonts[ name ];
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| 136 | }
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| 137 |
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| 138 | nv::vec4 renderer::get_image( size_t name ) const
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| 139 | {
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| 140 | if ( name >= m_images.size() ) return nv::vec4();
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| 141 | return m_images[ name ];
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| 142 | }
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| 143 |
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| 144 | size_t renderer::load_font( const std::string& filename, size_t size )
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| 145 | {
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| 146 | std::string id_name( filename );
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| 147 | id_name.append( to_string( size ) );
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| 148 | auto i = m_font_names.find( id_name );
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| 149 | if ( i != m_font_names.end() )
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| 150 | {
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| 151 | return i->second;
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| 152 | }
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| 153 | size_t result = (size_t)m_fonts.size();
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| 154 | texture_font* f = new texture_font( &m_atlas, filename.c_str(), (float)size );
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| 155 | f->load_glyphs( "!\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~ " );
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| 156 | m_fonts.push_back( f );
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| 157 | m_reupload = true;
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| 158 | m_font_names[ id_name ] = result;
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| 159 | return result;
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| 160 | }
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| 161 |
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| 162 | size_t renderer::load_image( const std::string& filename )
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| 163 | {
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| 164 | auto i = m_image_names.find( filename );
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| 165 | if ( i != m_image_names.end() )
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| 166 | {
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| 167 | return i->second;
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| 168 | }
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| 169 | size_t result = m_images.size();
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| 170 | image_data* data = m_window->get_device()->create_image_data( filename );
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| 171 | // TODO: Repitching
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| 172 | assert( data->get_depth() == 4 );
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| 173 | region r = m_atlas.get_region( data->get_size() );
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| 174 | m_atlas.set_region( r, data->get_data() );
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| 175 | delete data;
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| 176 | m_reupload = true;
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| 177 | m_image_names[ filename ] = result;
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| 178 | return result;
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| 179 | }
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| 180 |
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| 181 | void renderer::load_style( const std::string& filename )
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| 182 | {
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| 183 | m_style.load_style( filename );
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| 184 | }
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| 185 |
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| 186 | void renderer::redraw( element* e, uint32 )
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| 187 | {
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| 188 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 189 | if ( e->m_render_data == nullptr )
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| 190 | {
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| 191 | e->m_render_data = new element_render_data( &sr->buffer );
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| 192 | }
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| 193 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 194 | size_t size_before = er->buffer.data().size();
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| 195 |
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| 196 | std::vector< gui_quad >& qvec = er->buffer.lock();
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| 197 |
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| 198 | qvec.clear();
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[268] | 199 | rectangle abs = e->m_absolute;
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| 200 | if ( e->m_absolute != m_area )
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[126] | 201 | {
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| 202 | int border;
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| 203 | vec4 color;
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| 204 | std::string path;
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| 205 | std::string text;
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| 206 | if ( m_style.get( e, "border", border ) && m_style.get( e, "border_color", color ) )
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| 207 | {
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| 208 | rectangle inner = abs.shrinked( border );
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| 209 | qvec.emplace_back( abs.ul, inner.ul, inner.ur(), abs.ur(), color );
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| 210 | qvec.emplace_back( abs.ul, abs.ll(), inner.ll(), inner.ul, color );
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| 211 | qvec.emplace_back( inner.ur(), inner.lr, abs.lr, abs.ur(), color );
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| 212 | qvec.emplace_back( inner.ll(), abs.ll(), abs.lr, inner.lr, color );
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| 213 | abs = inner;
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| 214 | }
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| 215 |
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| 216 | if ( m_style.get( e, "background_color", color ) )
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| 217 | {
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| 218 | qvec.emplace_back( abs.ul, abs.lr, color );
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| 219 | }
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| 220 |
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[268] | 221 | text = e->m_text;
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[126] | 222 | if ( !text.empty() )
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| 223 | {
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| 224 | if ( m_style.get( e, "text_color", color ) && m_style.get( e, "text_font", path ) && m_style.get( e, "text_size", border ) )
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| 225 | {
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| 226 | size_t font_id = load_font( path, (uint16)border );
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| 227 | texture_font* font = get_font( font_id );
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| 228 | position p = abs.ul + position( 0, border );
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| 229 | for ( char c : text )
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| 230 | {
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| 231 | const texture_glyph* g = font->get_glyph( static_cast<uint16>(c) );
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| 232 | if (g)
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| 233 | {
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| 234 | position gp = position( g->offset.x, -g->offset.y );
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| 235 | position p2 = p + g->size + gp;
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| 236 | qvec.emplace_back( p + gp, p2, color, g->tl, g->br );
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| 237 | p += g->advance;
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| 238 | }
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| 239 | }
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| 240 | }
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| 241 | }
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| 242 | }
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| 243 |
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| 244 | if ( size_before != er->buffer.data().size() )
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| 245 | {
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| 246 | sr->buffer.reset();
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| 247 | }
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| 248 | }
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| 249 |
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| 250 | void renderer::draw( element* e )
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| 251 | {
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| 252 | element_render_data* er = (element_render_data*)(e->m_render_data);
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| 253 | er->buffer.commit();
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| 254 | }
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| 255 |
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| 256 | void renderer::draw()
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| 257 | {
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| 258 | screen_render_data* sr = (screen_render_data*)m_render_data;
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| 259 |
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| 260 | if ( m_reupload )
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| 261 | {
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[301] | 262 | m_context->update( sr->tex, (void*)m_atlas.get_data() );
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[126] | 263 | m_reupload = false;
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| 264 | }
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| 265 |
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| 266 | if ( sr->buffer.commit() )
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| 267 | {
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[302] | 268 | buffer vb = sr->buffer.get_buffer();
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[313] | 269 | m_context->replace_vertex_buffer( sr->varray, vb, false );
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[126] | 270 | }
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[301] | 271 | m_context->bind( sr->tex, TEX_DIFFUSE );
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[299] | 272 | m_context->draw( TRIANGLES, m_render_state, m_scene_state, sr->shader, sr->varray, sr->buffer.get_size() * 6 );
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[126] | 273 | }
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| 274 |
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| 275 | renderer::~renderer()
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| 276 | {
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| 277 | for ( auto p : m_fonts )
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| 278 | {
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| 279 | delete p;
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| 280 | }
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[301] | 281 | if ( m_render_data )
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| 282 | {
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[302] | 283 | m_context->get_device()->release( ((screen_render_data*)m_render_data)->tex );
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[301] | 284 | delete m_render_data;
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| 285 | }
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[126] | 286 | }
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