[69] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/gui/gui_environment.hh"
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| 8 |
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[126] | 9 | #include "nv/gui/gui_renderer.hh"
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| 10 |
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| 11 |
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| 12 | /*
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| 13 |
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| 14 | TODO: parse a lua stylesheet as per Trac wiki
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| 15 |
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| 16 | IDEA: Store everything in std::unordered_maps, with lua_value's?
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| 17 |
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| 18 | A lua_value is a variant stores strings as const char* that deletes them on destructor?
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| 19 | Question is that there might not be much gained on speed anyway, due to Lua's speed.
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| 20 | Special function field allows delayed per parse execution?
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| 21 |
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| 22 | */
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| 23 |
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[152] | 24 | #include "nv/gfx/sliced_buffer.hh"
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[126] | 25 | #include "nv/gfx/texture_atlas.hh"
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| 26 |
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| 27 | #include <vector>
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| 28 |
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[69] | 29 | using namespace nv;
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| 30 | using namespace nv::gui;
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| 31 |
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[234] | 32 | environment::environment( window* w, const std::string& shader_path )
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[126] | 33 | : m_renderer( nullptr ), m_window( w ), m_screen( nullptr )
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| 34 | {
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| 35 | m_area.dim( dimension( w->get_width(), w->get_height() ) );
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| 36 | m_screen = new screen( this, m_area );
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[234] | 37 | m_renderer = new renderer( w, shader_path );
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[126] | 38 | root::add_child( m_screen );
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| 39 | }
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| 40 |
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| 41 | void nv::gui::environment::load_style( const std::string& filename )
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| 42 | {
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| 43 | m_renderer->load_style( filename );
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| 44 | }
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| 45 |
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| 46 | void environment::update( element* e, uint32 elapsed )
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| 47 | {
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| 48 | if ( e->is_dirty() || e->m_render_data == nullptr )
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| 49 | {
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| 50 | m_renderer->redraw( e, elapsed );
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| 51 | e->set_dirty( false );
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| 52 | }
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| 53 | }
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| 54 |
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[69] | 55 | void environment::draw( element* e )
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| 56 | {
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[126] | 57 | m_renderer->draw( e );
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[69] | 58 | }
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[126] | 59 |
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| 60 | void environment::update()
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| 61 | {
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| 62 | m_screen->on_update( 0 );
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| 63 | }
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| 64 |
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| 65 | void environment::draw()
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| 66 | {
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| 67 | m_screen->on_draw();
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| 68 | m_renderer->draw();
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| 69 | }
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| 70 |
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| 71 | void environment::add_child( object* child )
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| 72 | {
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| 73 | // TODO: check if element
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| 74 | m_screen->add_child( child );
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| 75 | }
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| 76 |
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| 77 | environment::~environment()
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| 78 | {
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| 79 | destroy_children();
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| 80 | delete m_renderer;
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| 81 | }
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| 82 |
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