[36] | 1 | // Copyright (C) 2012-2013 Kornel Kisielewicz
|
---|
| 2 | // This file is part of NV Libraries.
|
---|
| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
|
---|
| 4 |
|
---|
| 5 | #include "nv/gl/gl_program.hh"
|
---|
| 6 |
|
---|
| 7 | #include "nv/gl/gl_enum.hh"
|
---|
| 8 | #include "nv/logging.hh"
|
---|
| 9 | #include "nv/lib/gl.hh"
|
---|
| 10 |
|
---|
| 11 | using namespace nv;
|
---|
| 12 |
|
---|
| 13 | gl_shader::gl_shader( uint32 shader_type )
|
---|
| 14 | : object_id(0), shader_type( shader_type )
|
---|
| 15 | {
|
---|
| 16 | // no op
|
---|
| 17 | }
|
---|
| 18 |
|
---|
| 19 | gl_shader::gl_shader( uint32 shader_type, const string& shader_code )
|
---|
| 20 | : object_id(0), shader_type( shader_type )
|
---|
| 21 | {
|
---|
| 22 | compile( shader_code );
|
---|
| 23 | }
|
---|
| 24 |
|
---|
| 25 | gl_shader::~gl_shader()
|
---|
| 26 | {
|
---|
| 27 | free();
|
---|
| 28 | }
|
---|
| 29 |
|
---|
| 30 | bool gl_shader::compile( const string& shader_code )
|
---|
| 31 | {
|
---|
| 32 | generate();
|
---|
| 33 |
|
---|
| 34 | const char* pc = shader_code.c_str();
|
---|
| 35 |
|
---|
| 36 | glShaderSource( object_id, 1, &pc, 0 );
|
---|
| 37 | glCompileShader( object_id );
|
---|
| 38 |
|
---|
| 39 | return validate();
|
---|
| 40 | }
|
---|
| 41 |
|
---|
| 42 | void gl_shader::generate()
|
---|
| 43 | {
|
---|
| 44 | if ( is_valid() )
|
---|
| 45 | {
|
---|
| 46 | free();
|
---|
| 47 | }
|
---|
| 48 | object_id = glCreateShader( shader_type );
|
---|
| 49 | }
|
---|
| 50 |
|
---|
| 51 | void gl_shader::free()
|
---|
| 52 | {
|
---|
| 53 | glDeleteShader( object_id );
|
---|
| 54 | object_id = 0;
|
---|
| 55 | }
|
---|
| 56 |
|
---|
| 57 | bool gl_shader::validate()
|
---|
| 58 | {
|
---|
| 59 | const uint32 buffer_size = 1024;
|
---|
| 60 | char buffer[ buffer_size ] = { 0 };
|
---|
| 61 | int length;
|
---|
[40] | 62 | int compile_ok = GL_FALSE;
|
---|
| 63 | glGetShaderiv(object_id, GL_COMPILE_STATUS, &compile_ok);
|
---|
[36] | 64 | glGetShaderInfoLog( object_id, buffer_size, &length, buffer );
|
---|
| 65 |
|
---|
| 66 | if ( length > 0 )
|
---|
| 67 | {
|
---|
[40] | 68 | if ( compile_ok == 0 )
|
---|
| 69 | {
|
---|
| 70 | NV_LOG( LOG_ERROR, "Shader #" << object_id << " error: " << buffer );
|
---|
| 71 | }
|
---|
| 72 | else
|
---|
| 73 | {
|
---|
| 74 | NV_LOG( LOG_INFO, "Shader #" << object_id << " compiled successfully: " << buffer );
|
---|
| 75 | }
|
---|
[36] | 76 | }
|
---|
| 77 | else
|
---|
| 78 | {
|
---|
| 79 | NV_LOG( LOG_INFO, "Shader #" << object_id << " compiled successfully." );
|
---|
| 80 | }
|
---|
[40] | 81 | return compile_ok != 0;
|
---|
[36] | 82 | }
|
---|
| 83 |
|
---|
[37] | 84 | gl_program::gl_program( const string& vertex_program, const string& fragment_program )
|
---|
| 85 | : vertex_shader( GL_VERTEX_SHADER ), fragment_shader( GL_FRAGMENT_SHADER )
|
---|
[36] | 86 | {
|
---|
[37] | 87 | compile( vertex_program, fragment_program );
|
---|
[36] | 88 | }
|
---|
| 89 |
|
---|
| 90 | gl_program::~gl_program()
|
---|
| 91 | {
|
---|
| 92 | if ( is_valid() )
|
---|
| 93 | {
|
---|
| 94 | // Detach the shaders from the program
|
---|
| 95 | glDetachShader( m_name.get_value(), vertex_shader.get_id() );
|
---|
| 96 | glDetachShader( m_name.get_value(), fragment_shader.get_id() );
|
---|
| 97 | }
|
---|
| 98 | }
|
---|
| 99 |
|
---|
[37] | 100 | bool gl_program::compile( const string& vertex_program, const string& fragment_program )
|
---|
[36] | 101 | {
|
---|
| 102 | if (!vertex_shader.compile( vertex_program )) { return false; }
|
---|
| 103 | if (!fragment_shader.compile( fragment_program )) { return false; }
|
---|
| 104 |
|
---|
| 105 | glAttachShader( m_name.get_value(), fragment_shader.get_id() );
|
---|
| 106 | glAttachShader( m_name.get_value(), vertex_shader.get_id() );
|
---|
| 107 | glLinkProgram( m_name.get_value() );
|
---|
| 108 |
|
---|
| 109 | if (!validate())
|
---|
| 110 | {
|
---|
| 111 | return false;
|
---|
| 112 | }
|
---|
| 113 | load_attributes();
|
---|
| 114 | load_uniforms();
|
---|
| 115 | return true;
|
---|
| 116 | }
|
---|
| 117 |
|
---|
| 118 | void gl_program::bind()
|
---|
| 119 | {
|
---|
| 120 | glUseProgram( m_name.get_value() );
|
---|
| 121 | }
|
---|
| 122 |
|
---|
| 123 | void gl_program::unbind()
|
---|
| 124 | {
|
---|
| 125 | glUseProgram( 0 );
|
---|
| 126 | }
|
---|
| 127 |
|
---|
| 128 | bool gl_program::is_valid() const
|
---|
| 129 | {
|
---|
| 130 | return m_name.is_valid();
|
---|
| 131 | }
|
---|
| 132 |
|
---|
| 133 | void gl_program::load_attributes()
|
---|
| 134 | {
|
---|
| 135 | int params;
|
---|
| 136 | glGetProgramiv( m_name.get_value(), GL_ACTIVE_ATTRIBUTES, ¶ms );
|
---|
| 137 |
|
---|
| 138 | for ( int i = 0; i < params; ++i )
|
---|
| 139 | {
|
---|
| 140 | int attr_nlen;
|
---|
| 141 | int attr_len;
|
---|
| 142 | unsigned attr_type;
|
---|
| 143 | char name_buffer[128];
|
---|
| 144 |
|
---|
| 145 | glGetActiveAttrib( m_name.get_value(), i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer );
|
---|
| 146 |
|
---|
| 147 | string name( name_buffer, attr_nlen );
|
---|
| 148 |
|
---|
| 149 | // skip built-ins
|
---|
| 150 | if ( name.substr(0,3) == "gl_" ) continue;
|
---|
| 151 |
|
---|
| 152 | int attr_loc = glGetAttribLocation( m_name.get_value(), name.c_str() );
|
---|
| 153 |
|
---|
| 154 | m_attribute_map[ name ] = new attribute( name, attr_loc, gl_enum_to_type( attr_type ), attr_len );
|
---|
| 155 | }
|
---|
| 156 | }
|
---|
| 157 |
|
---|
| 158 | void gl_program::load_uniforms()
|
---|
| 159 | {
|
---|
| 160 | int params;
|
---|
| 161 | glGetProgramiv( m_name.get_value(), GL_ACTIVE_UNIFORMS, ¶ms );
|
---|
| 162 |
|
---|
| 163 | for ( int i = 0; i < params; ++i )
|
---|
| 164 | {
|
---|
| 165 | int uni_nlen;
|
---|
| 166 | int uni_len;
|
---|
| 167 | unsigned uni_type;
|
---|
| 168 | char name_buffer[128];
|
---|
| 169 |
|
---|
| 170 | glGetActiveUniform( m_name.get_value(), i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer );
|
---|
| 171 |
|
---|
| 172 | string name( name_buffer, uni_nlen );
|
---|
| 173 |
|
---|
| 174 | // skip built-ins
|
---|
| 175 | if ( name.substr(0,3) == "gl_" ) continue;
|
---|
| 176 |
|
---|
| 177 | int uni_loc = glGetUniformLocation( m_name.get_value(), name.c_str() );
|
---|
| 178 | type utype = gl_enum_to_type( uni_type );
|
---|
[37] | 179 | m_uniform_map[ name ] = create_uniform( utype, name, uni_loc, uni_len );
|
---|
[36] | 180 | }
|
---|
| 181 | }
|
---|
| 182 |
|
---|
| 183 | bool gl_program::validate()
|
---|
| 184 | {
|
---|
| 185 | const uint32 buffer_size = 2048;
|
---|
| 186 | char buffer[ buffer_size ] = { 0 };
|
---|
| 187 | int length;
|
---|
| 188 | int status;
|
---|
| 189 |
|
---|
| 190 | glGetProgramiv( m_name.get_value(), GL_LINK_STATUS, &status );
|
---|
| 191 | glGetProgramInfoLog( m_name.get_value(), buffer_size, &length, buffer );
|
---|
| 192 |
|
---|
[40] | 193 | NV_LOG( LOG_INFO, "Program #" << m_name.get_value() << (status == GL_FALSE ? " failed to compile!" : " compiled successfully.") );
|
---|
[36] | 194 |
|
---|
| 195 | if ( length > 0 )
|
---|
| 196 | {
|
---|
| 197 | NV_LOG( LOG_INFO, "Program #" << m_name.get_value() << " log: " << buffer );
|
---|
| 198 | }
|
---|
| 199 |
|
---|
| 200 | if ( status == GL_FALSE )
|
---|
| 201 | {
|
---|
| 202 | return false;
|
---|
| 203 | }
|
---|
| 204 |
|
---|
| 205 | glValidateProgram( m_name.get_value() );
|
---|
| 206 | glGetProgramiv( m_name.get_value(), GL_VALIDATE_STATUS, &status );
|
---|
| 207 |
|
---|
| 208 | if ( status == GL_FALSE )
|
---|
| 209 | {
|
---|
| 210 | glGetProgramInfoLog( m_name.get_value(), buffer_size, &length, buffer );
|
---|
| 211 | NV_LOG( LOG_ERROR, "Program #" << m_name.get_value() << " validation error : " << buffer );
|
---|
| 212 | return false;
|
---|
| 213 | }
|
---|
| 214 | return true;
|
---|
| 215 | }
|
---|
| 216 |
|
---|
| 217 |
|
---|