source: trunk/src/gl/gl_program.cc @ 37

Last change on this file since 37 was 37, checked in by epyon, 12 years ago
  • gl_context added
  • removed geometry shader support from gl_program (non-GL 2.1/GLES 2.0 compatible)
  • cleaned up warnings
File size: 4.7 KB
Line 
1// Copyright (C) 2012-2013 Kornel Kisielewicz
2// This file is part of NV Libraries.
3// For conditions of distribution and use, see copyright notice in nv.hh
4
5#include "nv/gl/gl_program.hh"
6
7#include "nv/gl/gl_enum.hh"
8#include "nv/logging.hh"
9#include "nv/lib/gl.hh"
10
11using namespace nv;
12
13gl_shader::gl_shader( uint32 shader_type )
14        : object_id(0), shader_type( shader_type )
15{
16        // no op
17}
18
19gl_shader::gl_shader( uint32 shader_type, const string& shader_code )
20        : object_id(0), shader_type( shader_type )
21{
22        compile( shader_code );
23}
24
25gl_shader::~gl_shader()
26{
27        free();
28}
29
30bool gl_shader::compile( const string& shader_code )
31{
32        generate();
33
34        const char* pc = shader_code.c_str();
35
36        glShaderSource( object_id,   1, &pc, 0 );
37        glCompileShader( object_id );
38
39        return validate();
40}
41
42void gl_shader::generate()
43{
44        if ( is_valid() )
45        {
46                free();
47        }
48        object_id = glCreateShader( shader_type );
49}
50
51void gl_shader::free()
52{
53        glDeleteShader( object_id );
54        object_id = 0;
55}
56
57bool gl_shader::validate()
58{
59        const uint32 buffer_size = 1024;
60        char buffer[ buffer_size ] = { 0 };
61        int length;
62        glGetShaderInfoLog( object_id, buffer_size, &length, buffer );
63
64        if ( length > 0 )
65        {
66                NV_LOG( LOG_INFO, "Shader #" << object_id << " compiled: " << buffer );
67        }
68        else
69        {
70                NV_LOG( LOG_INFO, "Shader #" << object_id << " compiled successfully." );
71        }
72        return true;
73}
74
75gl_program::gl_program( const string& vertex_program, const string& fragment_program )
76        : vertex_shader( GL_VERTEX_SHADER ), fragment_shader( GL_FRAGMENT_SHADER )
77{
78        compile( vertex_program, fragment_program );
79}
80
81gl_program::~gl_program()
82{
83        if ( is_valid() )
84        {
85                // Detach the shaders from the program
86                glDetachShader( m_name.get_value(), vertex_shader.get_id() );
87                glDetachShader( m_name.get_value(), fragment_shader.get_id() );
88        }
89}
90
91bool gl_program::compile( const string& vertex_program, const string& fragment_program )
92{
93        if (!vertex_shader.compile( vertex_program )) { return false; }
94        if (!fragment_shader.compile( fragment_program )) { return false; }
95
96        glAttachShader( m_name.get_value(), fragment_shader.get_id() );
97        glAttachShader( m_name.get_value(), vertex_shader.get_id() );
98        glLinkProgram( m_name.get_value() );
99
100        if (!validate())
101        {
102                return false;
103        }
104        load_attributes();
105        load_uniforms();
106        return true;
107}
108
109void gl_program::bind()
110{
111        glUseProgram( m_name.get_value() );
112}
113
114void gl_program::unbind()
115{
116        glUseProgram( 0 );
117}
118
119bool gl_program::is_valid() const
120{
121        return m_name.is_valid();
122}
123
124void gl_program::load_attributes()
125{
126        int params;
127        glGetProgramiv( m_name.get_value(), GL_ACTIVE_ATTRIBUTES, &params );
128
129        for ( int i = 0; i < params; ++i )
130        {
131                int attr_nlen;
132                int attr_len;
133                unsigned attr_type;
134                char name_buffer[128];
135
136                glGetActiveAttrib( m_name.get_value(), i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer );
137
138                string name( name_buffer, attr_nlen );
139
140                // skip built-ins
141                if ( name.substr(0,3) == "gl_" ) continue;
142
143                int attr_loc = glGetAttribLocation( m_name.get_value(), name.c_str() );
144
145                m_attribute_map[ name ] = new attribute( name, attr_loc, gl_enum_to_type( attr_type ), attr_len );
146        }
147}
148
149void gl_program::load_uniforms()
150{
151        int params;
152        glGetProgramiv( m_name.get_value(), GL_ACTIVE_UNIFORMS, &params );
153
154        for ( int i = 0; i < params; ++i )
155        {
156                int uni_nlen;
157                int uni_len;
158                unsigned uni_type;
159                char name_buffer[128];
160
161                glGetActiveUniform( m_name.get_value(), i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer );
162
163                string name( name_buffer, uni_nlen );
164
165                // skip built-ins
166                if ( name.substr(0,3) == "gl_" ) continue;
167
168                int uni_loc = glGetUniformLocation( m_name.get_value(), name.c_str() );
169                type utype = gl_enum_to_type( uni_type );
170                m_uniform_map[ name ] = create_uniform( utype, name, uni_loc, uni_len );
171        }
172}
173
174bool gl_program::validate()
175{
176        const uint32 buffer_size = 2048;
177        char buffer[ buffer_size ] = { 0 };
178        int length;
179        int status;
180
181        glGetProgramiv( m_name.get_value(), GL_LINK_STATUS, &status );
182        glGetProgramInfoLog( m_name.get_value(), buffer_size, &length, buffer );
183
184        NV_LOG( LOG_INFO, "Program #" << m_name.get_value() << (status == GL_FALSE ? "failed to compile!" : "compiled successfuly.") );
185
186        if ( length > 0 )
187        {
188                NV_LOG( LOG_INFO, "Program #" << m_name.get_value() << " log: " << buffer );
189        }
190
191        if ( status == GL_FALSE )
192        {
193                return false;
194        }
195
196        glValidateProgram( m_name.get_value() );
197        glGetProgramiv( m_name.get_value(), GL_VALIDATE_STATUS, &status );
198
199        if ( status == GL_FALSE )
200        {
201                glGetProgramInfoLog( m_name.get_value(), buffer_size, &length, buffer );
202                NV_LOG( LOG_ERROR, "Program #" << m_name.get_value() << " validation error : " << buffer );
203                return false;
204        }
205        return true;
206}
207
208
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