[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[35] | 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gl/gl_enum.hh"
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| 6 |
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| 7 | #include "nv/lib/gl.hh"
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| 8 |
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| 9 | using namespace nv;
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| 10 |
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[331] | 11 | unsigned int nv::texture_type_to_enum( texture_type type )
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| 12 | {
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| 13 | switch( type )
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| 14 | {
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| 15 | case TEXTURE_1D : return GL_TEXTURE_1D;
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| 16 | case TEXTURE_2D : return GL_TEXTURE_2D;
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| 17 | case TEXTURE_RECT : return GL_TEXTURE_RECTANGLE;
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| 18 | case TEXTURE_3D : return GL_TEXTURE_3D;
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| 19 | case TEXTURE_CUBE : return GL_TEXTURE_CUBE_MAP;
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| 20 | NV_RETURN_COVERED_DEFAULT( 0 );
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| 21 | }
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| 22 | }
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| 23 |
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[40] | 24 | unsigned int nv::clear_state_buffers_to_mask( clear_state::buffers_type type )
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[35] | 25 | {
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| 26 | unsigned int mask = 0;
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| 27 | if ( (type & clear_state::COLOR_BUFFER) != 0 ) mask |= GL_COLOR_BUFFER_BIT;
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| 28 | if ( (type & clear_state::DEPTH_BUFFER) != 0 ) mask |= GL_DEPTH_BUFFER_BIT;
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| 29 | if ( (type & clear_state::STENCIL_BUFFER) != 0 ) mask |= GL_STENCIL_BUFFER_BIT;
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| 30 | return mask;
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| 31 | }
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| 32 |
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[40] | 33 | unsigned int nv::depth_state_function_to_enum( depth_test::function_type type )
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[35] | 34 | {
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| 35 | switch( type )
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| 36 | {
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| 37 | case depth_test::NEVER : return GL_NEVER;
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| 38 | case depth_test::LESS : return GL_LESS;
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| 39 | case depth_test::EQUAL : return GL_EQUAL;
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| 40 | case depth_test::LESS_OR_EQUAL : return GL_LEQUAL;
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| 41 | case depth_test::GREATER : return GL_GREATER;
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| 42 | case depth_test::NOT_EQUAL : return GL_NOTEQUAL;
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| 43 | case depth_test::GREATER_OR_EQUAL : return GL_GEQUAL;
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| 44 | case depth_test::ALWAYS : return GL_ALWAYS;
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[121] | 45 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 46 | }
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| 47 | }
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| 48 |
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[233] | 49 | unsigned int nv::polygon_mode_fill_to_enum( polygon_mode::fill_type type )
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| 50 | {
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| 51 | switch( type )
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| 52 | {
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| 53 | case polygon_mode::FILL : return GL_FILL;
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| 54 | case polygon_mode::LINE : return GL_LINE;
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| 55 | case polygon_mode::POINT : return GL_POINT;
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| 56 | NV_RETURN_COVERED_DEFAULT( 0 );
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| 57 | }
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| 58 | }
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| 59 |
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| 60 |
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| 61 |
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[40] | 62 | unsigned int nv::blending_factor_to_enum( blending::factor type )
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[35] | 63 | {
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| 64 | switch( type )
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| 65 | {
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| 66 | case blending::ZERO : return GL_ZERO;
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| 67 | case blending::ONE : return GL_ONE;
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| 68 | case blending::SRC_COLOR : return GL_SRC_COLOR;
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| 69 | case blending::ONE_MINUS_SRC_COLOR : return GL_ONE_MINUS_SRC_COLOR;
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| 70 | case blending::DST_COLOR : return GL_DST_COLOR;
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| 71 | case blending::ONE_MINUS_DST_COLOR : return GL_ONE_MINUS_DST_COLOR;
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| 72 | case blending::SRC_ALPHA : return GL_SRC_ALPHA;
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| 73 | case blending::ONE_MINUS_SRC_ALPHA : return GL_ONE_MINUS_SRC_ALPHA;
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| 74 | case blending::DST_ALPHA : return GL_DST_ALPHA;
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| 75 | case blending::ONE_MINUS_DST_ALPHA : return GL_ONE_MINUS_DST_ALPHA;
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| 76 | case blending::CONSTANT_COLOR : return GL_CONSTANT_COLOR;
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| 77 | case blending::ONE_MINUS_CONSTANT_COLOR: return GL_ONE_MINUS_CONSTANT_COLOR;
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| 78 | case blending::CONSTANT_ALPHA : return GL_CONSTANT_ALPHA;
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| 79 | case blending::ONE_MINUS_CONSTANT_ALPHA: return GL_ONE_MINUS_CONSTANT_ALPHA;
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| 80 | case blending::SRC_ALPHA_SATURATE : return GL_SRC_ALPHA_SATURATE;
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[121] | 81 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 82 | }
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| 83 | }
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| 84 |
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[40] | 85 | unsigned int nv::blending_equation_to_enum( blending::equation type )
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[35] | 86 | {
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| 87 | switch( type )
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| 88 | {
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| 89 | case blending::ADD : return GL_FUNC_ADD;
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| 90 | case blending::SUBTRACT : return GL_FUNC_SUBTRACT;
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| 91 | case blending::REVERSE_SUBTRACT : return GL_FUNC_REVERSE_SUBTRACT;
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| 92 | case blending::MINIMUM : return GL_MIN;
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| 93 | case blending::MAXIMUM : return GL_MAX;
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[121] | 94 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 95 | }
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| 96 | }
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| 97 |
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[40] | 98 | unsigned int nv::culling_face_type_to_enum( culling::face_type type )
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[35] | 99 | {
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| 100 | switch( type )
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| 101 | {
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| 102 | case culling::FRONT : return GL_FRONT;
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| 103 | case culling::BACK : return GL_BACK;
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| 104 | case culling::FRONT_AND_BACK : return GL_FRONT_AND_BACK;
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[121] | 105 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 106 | }
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| 107 | }
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| 108 |
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[40] | 109 | unsigned int nv::culling_order_type_to_enum( culling::order_type type )
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[35] | 110 | {
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| 111 | switch( type )
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| 112 | {
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| 113 | case culling::CW : return GL_CW;
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| 114 | case culling::CCW : return GL_CCW;
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[121] | 115 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 116 | }
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| 117 | }
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| 118 |
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[40] | 119 | unsigned int nv::stencil_function_to_enum( stencil_test_face::function_type type )
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[35] | 120 | {
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| 121 | switch( type )
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| 122 | {
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| 123 | case stencil_test_face::NEVER : return GL_NEVER;
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| 124 | case stencil_test_face::LESS : return GL_LESS;
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| 125 | case stencil_test_face::EQUAL : return GL_EQUAL;
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| 126 | case stencil_test_face::LESS_OR_EQUAL : return GL_LEQUAL;
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| 127 | case stencil_test_face::GREATER : return GL_GREATER;
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| 128 | case stencil_test_face::NOT_EQUAL : return GL_NOTEQUAL;
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| 129 | case stencil_test_face::GREATER_OR_EQUAL : return GL_GEQUAL;
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| 130 | case stencil_test_face::ALWAYS : return GL_ALWAYS;
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[121] | 131 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 132 | }
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| 133 | }
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| 134 |
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[40] | 135 | unsigned int nv::stencil_operation_to_enum( stencil_test_face::operation type )
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[35] | 136 | {
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| 137 | switch( type )
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| 138 | {
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| 139 | case stencil_test_face::ZERO : return GL_ZERO;
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| 140 | case stencil_test_face::INVERT : return GL_INVERT;
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| 141 | case stencil_test_face::KEEP : return GL_KEEP;
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| 142 | case stencil_test_face::REPLACE : return GL_REPLACE;
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| 143 | case stencil_test_face::INCREMENT : return GL_INCR;
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| 144 | case stencil_test_face::DECREMENT : return GL_DECR;
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| 145 | case stencil_test_face::INCREMENT_WRAP : return GL_INCR_WRAP;
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| 146 | case stencil_test_face::DECREMENT_WRAP : return GL_DECR_WRAP;
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[121] | 147 | NV_RETURN_COVERED_DEFAULT( 0 );
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[35] | 148 | }
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| 149 | }
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| 150 |
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[42] | 151 | unsigned int nv::buffer_hint_to_enum( buffer_hint hint )
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| 152 | {
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| 153 | switch( hint )
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| 154 | {
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| 155 | case STATIC_DRAW : return GL_STATIC_DRAW;
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| 156 | case STREAM_DRAW : return GL_STREAM_DRAW;
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| 157 | case DYNAMIC_DRAW : return GL_DYNAMIC_DRAW;
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[121] | 158 | NV_RETURN_COVERED_DEFAULT( 0 );
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[42] | 159 | }
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| 160 | }
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| 161 |
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[302] | 162 | unsigned int nv::buffer_type_to_enum( buffer_type type )
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| 163 | {
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| 164 | switch( type )
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| 165 | {
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| 166 | case VERTEX_BUFFER : return GL_ARRAY_BUFFER;
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| 167 | case INDEX_BUFFER : return GL_ELEMENT_ARRAY_BUFFER;
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| 168 | NV_RETURN_COVERED_DEFAULT( 0 );
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| 169 | }
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| 170 | }
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| 171 |
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[292] | 172 | unsigned int nv::image_format_to_enum( pixel_format format )
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[43] | 173 | {
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| 174 | switch( format )
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| 175 | {
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[340] | 176 | case RGB : return GL_RGB;
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| 177 | case RGBA : return GL_RGBA;
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| 178 | case RGB32F : return GL_RGB;
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| 179 | case RGBA32F : return GL_RGBA;
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| 180 | case RGB16F : return GL_RGB;
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| 181 | case RGBA16F : return GL_RGBA;
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[351] | 182 | case BGR : return GL_BGR;
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| 183 | case BGRA : return GL_BGRA;
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[121] | 184 | NV_RETURN_COVERED_DEFAULT( 0 );
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[43] | 185 | }
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| 186 | }
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| 187 |
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[331] | 188 | unsigned int nv::image_format_to_internal_enum( pixel_format format )
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| 189 | {
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| 190 | switch( format )
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| 191 | {
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[340] | 192 | case RGB : return GL_RGB8;
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| 193 | case RGBA : return GL_RGBA8;
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| 194 | case RGB32F : return GL_RGB32F;
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| 195 | case RGBA32F : return GL_RGBA32F;
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| 196 | case RGB16F : return GL_RGBA16F;
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| 197 | case RGBA16F : return GL_RGBA16F;
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[351] | 198 | case BGR : return GL_RGB8;
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| 199 | case BGRA : return GL_RGBA8;
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[340] | 200 | NV_RETURN_COVERED_DEFAULT( 0 );
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[331] | 201 | }
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| 202 | }
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| 203 |
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| 204 |
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[49] | 205 | unsigned int nv::sampler_filter_to_enum( sampler::filter filter )
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[43] | 206 | {
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| 207 | switch( filter )
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| 208 | {
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[49] | 209 | case sampler::LINEAR : return GL_LINEAR;
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| 210 | case sampler::NEAREST : return GL_NEAREST;
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| 211 | case sampler::NEAREST_MIPMAP_NEAREST : return GL_NEAREST_MIPMAP_NEAREST;
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| 212 | case sampler::LINEAR_MIPMAP_NEAREST : return GL_LINEAR_MIPMAP_NEAREST;
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| 213 | case sampler::NEAREST_MIPMAP_LINEAR : return GL_NEAREST_MIPMAP_LINEAR;
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| 214 | case sampler::LINEAR_MIPMAP_LINEAR : return GL_LINEAR_MIPMAP_LINEAR;
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[121] | 215 | NV_RETURN_COVERED_DEFAULT( 0 );
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[43] | 216 | }
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| 217 | }
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| 218 |
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[49] | 219 | unsigned int nv::sampler_wrap_to_enum( sampler::wrap wrap )
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[43] | 220 | {
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| 221 | switch( wrap )
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| 222 | {
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[49] | 223 | case sampler::CLAMP_TO_EDGE : return GL_CLAMP_TO_EDGE;
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| 224 | case sampler::CLAMP_TO_BORDER : return GL_CLAMP_TO_BORDER;
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| 225 | case sampler::MIRRORED_REPEAT : return GL_MIRRORED_REPEAT;
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| 226 | case sampler::REPEAT : return GL_REPEAT;
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[121] | 227 | NV_RETURN_COVERED_DEFAULT( 0 );
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[43] | 228 | }
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| 229 | }
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| 230 |
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[45] | 231 | unsigned int nv::primitive_to_enum( primitive p )
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| 232 | {
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| 233 | switch( p )
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| 234 | {
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| 235 | case POINTS : return GL_POINTS;
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| 236 | case LINES : return GL_LINES;
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| 237 | case LINE_LOOP : return GL_LINE_LOOP;
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| 238 | case LINE_STRIP : return GL_LINE_STRIP;
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| 239 | case TRIANGLES : return GL_TRIANGLES;
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| 240 | case TRIANGLE_STRIP : return GL_TRIANGLE_STRIP;
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| 241 | case TRIANGLE_FAN : return GL_TRIANGLE_FAN;
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[121] | 242 | NV_RETURN_COVERED_DEFAULT( 0 );
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[45] | 243 | }
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| 244 | }
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[43] | 245 |
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[331] | 246 | unsigned int nv::framebuffer_slot_to_enum( framebuffer_slot slot )
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| 247 | {
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| 248 | switch( slot )
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| 249 | {
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| 250 | case READ_FRAMEBUFFER : return GL_READ_FRAMEBUFFER;
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| 251 | case DRAW_FRAMEBUFFER : return GL_DRAW_FRAMEBUFFER;
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| 252 | case FRAMEBUFFER : return GL_FRAMEBUFFER;
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| 253 | NV_RETURN_COVERED_DEFAULT( 0 );
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| 254 | }
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| 255 | }
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| 256 |
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| 257 |
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| 258 | unsigned int nv::output_slot_to_enum( output_slot slot )
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| 259 | {
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| 260 | switch( slot )
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| 261 | {
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| 262 | case OUTPUT_0 : return GL_COLOR_ATTACHMENT0;
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| 263 | case OUTPUT_1 : return GL_COLOR_ATTACHMENT1;
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| 264 | case OUTPUT_2 : return GL_COLOR_ATTACHMENT2;
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| 265 | case OUTPUT_3 : return GL_COLOR_ATTACHMENT3;
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| 266 | case OUTPUT_4 : return GL_COLOR_ATTACHMENT4;
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| 267 | case OUTPUT_5 : return GL_COLOR_ATTACHMENT5;
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| 268 | case OUTPUT_6 : return GL_COLOR_ATTACHMENT6;
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| 269 | case OUTPUT_7 : return GL_COLOR_ATTACHMENT7;
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| 270 | case OUTPUT_NONE : return 0;
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| 271 | case OUTPUT_FRONT : return GL_FRONT;
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| 272 | case OUTPUT_BACK : return GL_BACK;
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| 273 | NV_RETURN_COVERED_DEFAULT( 0 );
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| 274 | }
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| 275 | }
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| 276 |
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| 277 |
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[70] | 278 | unsigned int nv::datatype_to_gl_enum( datatype type )
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[35] | 279 | {
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| 280 | switch( type )
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| 281 | {
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[44] | 282 | case BYTE : return GL_BYTE;
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| 283 | case UBYTE : return GL_UNSIGNED_BYTE;
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| 284 | case SHORT : return GL_SHORT;
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| 285 | case USHORT : return GL_UNSIGNED_SHORT;
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| 286 | case INT : return GL_INT;
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| 287 | case UINT : return GL_UNSIGNED_INT;
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[35] | 288 | case FLOAT : return GL_FLOAT;
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| 289 | case FLOAT_VECTOR_2 : return GL_FLOAT_VEC2;
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| 290 | case FLOAT_VECTOR_3 : return GL_FLOAT_VEC3;
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| 291 | case FLOAT_VECTOR_4 : return GL_FLOAT_VEC4;
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| 292 | case FLOAT_MATRIX_2 : return GL_FLOAT_MAT2;
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| 293 | case FLOAT_MATRIX_3 : return GL_FLOAT_MAT3;
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| 294 | case FLOAT_MATRIX_4 : return GL_FLOAT_MAT4;
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| 295 | case INT_VECTOR_2 : return GL_INT_VEC2;
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| 296 | case INT_VECTOR_3 : return GL_INT_VEC3;
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| 297 | case INT_VECTOR_4 : return GL_INT_VEC4;
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[68] | 298 | // remove, error or ?
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| 299 | case BYTE_VECTOR_2 : return GL_INT_VEC2;
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| 300 | case BYTE_VECTOR_3 : return GL_INT_VEC3;
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| 301 | case BYTE_VECTOR_4 : return GL_INT_VEC4;
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[350] | 302 | // remove, error or ?
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| 303 | case UBYTE_VECTOR_2: return GL_INT_VEC2;
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| 304 | case UBYTE_VECTOR_3: return GL_INT_VEC3;
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| 305 | case UBYTE_VECTOR_4: return GL_INT_VEC4;
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| 306 | default: return 0; // TODO: throw!
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[35] | 307 | }
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| 308 | }
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| 309 |
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[70] | 310 | nv::datatype nv::gl_enum_to_datatype( unsigned int gl_enum )
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[35] | 311 | {
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| 312 | switch( gl_enum )
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| 313 | {
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[44] | 314 | case GL_BYTE : return BYTE;
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| 315 | case GL_UNSIGNED_BYTE : return UBYTE;
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| 316 | case GL_SHORT : return SHORT;
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| 317 | case GL_UNSIGNED_SHORT : return USHORT;
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| 318 | case GL_INT : return INT;
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| 319 | case GL_UNSIGNED_INT : return UINT;
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| 320 | case GL_FLOAT : return FLOAT;
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| 321 | case GL_FLOAT_VEC2 : return FLOAT_VECTOR_2;
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| 322 | case GL_FLOAT_VEC3 : return FLOAT_VECTOR_3;
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| 323 | case GL_FLOAT_VEC4 : return FLOAT_VECTOR_4;
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| 324 | case GL_FLOAT_MAT2 : return FLOAT_MATRIX_2;
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| 325 | case GL_FLOAT_MAT3 : return FLOAT_MATRIX_3;
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| 326 | case GL_FLOAT_MAT4 : return FLOAT_MATRIX_4;
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| 327 | case GL_INT_VEC2 : return INT_VECTOR_2;
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| 328 | case GL_INT_VEC3 : return INT_VECTOR_3;
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| 329 | case GL_INT_VEC4 : return INT_VECTOR_4;
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[237] | 330 | // TODO: separate types?
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[331] | 331 | case GL_SAMPLER_1D : return INT;
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| 332 | case GL_SAMPLER_2D : return INT;
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| 333 | case GL_SAMPLER_3D : return INT;
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| 334 | case GL_SAMPLER_2D_RECT : return INT;
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| 335 | case GL_SAMPLER_2D_RECT_SHADOW : return INT;
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| 336 | case GL_SAMPLER_CUBE : return INT;
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| 337 | case GL_SAMPLER_1D_SHADOW : return INT;
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| 338 | case GL_SAMPLER_2D_SHADOW : return INT;
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[237] | 339 | // TODO: implement?
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| 340 | // case GL_BOOL
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| 341 | // case GL_BOOL_VEC2
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| 342 | // case GL_BOOL_VEC3
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| 343 | // case GL_BOOL_VEC4
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| 344 | // case GL_FLOAT_MAT2x3
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| 345 | // case GL_FLOAT_MAT2x4
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| 346 | // case GL_FLOAT_MAT3x2
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| 347 | // case GL_FLOAT_MAT3x4
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| 348 | // case GL_FLOAT_MAT4x2
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| 349 | // case GL_FLOAT_MAT4x3
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[70] | 350 | default : return datatype(0); // TODO: throw!
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[35] | 351 | }
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| 352 | }
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[316] | 353 |
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| 354 | std::string nv::datatype_to_glsl_type( datatype type )
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| 355 | {
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| 356 | switch( type )
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| 357 | {
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| 358 | case INT : return "int";
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| 359 | case FLOAT : return "float";
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| 360 | case FLOAT_VECTOR_2 : return "vec2";
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| 361 | case FLOAT_VECTOR_3 : return "vec3";
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| 362 | case FLOAT_VECTOR_4 : return "vec4";
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| 363 | case FLOAT_MATRIX_2 : return "mat2";
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| 364 | case FLOAT_MATRIX_3 : return "mat3";
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| 365 | case FLOAT_MATRIX_4 : return "mat4";
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| 366 | case INT_VECTOR_2 : return "ivec2";
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| 367 | case INT_VECTOR_3 : return "ivec3";
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| 368 | case INT_VECTOR_4 : return "ivec4";
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| 369 | default : return "error";
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| 370 | }
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| 371 | }
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