1 | // Copyright (C) 2012-2013 Kornel Kisielewicz
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2 | // This file is part of NV Libraries.
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3 | // For conditions of distribution and use, see copyright notice in nv.hh
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4 |
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5 | #include "nv/gl/gl_device.hh"
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6 |
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7 | #include "nv/gl/gl_window.hh"
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8 | #include "nv/gl/gl_program.hh"
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9 | #include "nv/gl/gl_vertex_buffer.hh"
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10 | #include "nv/gl/gl_texture2d.hh"
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11 | #include "nv/logging.hh"
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12 | #include "nv/lib/sdl12.hh"
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13 | #include "nv/lib/sdl_image.hh"
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14 |
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15 | using namespace nv;
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16 |
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17 | window* gl_device::create_window( uint16 width, uint16 height )
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18 | {
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19 | return new gl_window( width, height );
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20 | }
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21 |
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22 | gl_device::gl_device()
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23 | {
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24 | nv::load_sdl_library();
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25 | m_info = NULL;
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26 |
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27 | if ( SDL_Init( SDL_INIT_VIDEO ) < 0 )
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28 | {
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29 | NV_LOG( LOG_CRITICAL, "Video initialization failed: " << SDL_GetError( ) );
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30 | return; // TODO: Error report
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31 | }
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32 |
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33 | m_info = SDL_GetVideoInfo( );
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34 |
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35 | if ( !m_info )
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36 | {
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37 | NV_LOG( LOG_CRITICAL, "Video query failed: " << SDL_GetError( ) );
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38 | return; // TODO: Error report
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39 | }
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40 |
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41 | // bpp = m_info->vfmt->BitsPerPixel;
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42 |
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43 | SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
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44 | SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
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45 | SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
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46 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
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47 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
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48 | }
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49 |
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50 | program* gl_device::create_program( const string& vs_source, const string& fs_source )
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51 | {
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52 | return new gl_program( vs_source, fs_source );
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53 | }
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54 |
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55 | vertex_buffer* gl_device::create_vertex_buffer( buffer_hint hint, int size, void* source /*= nullptr */ )
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56 | {
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57 | return new gl_vertex_buffer( hint, size, source );
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58 | }
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59 |
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60 | index_buffer* gl_device::create_index_buffer( buffer_hint hint, int size, void* source /*= nullptr */ )
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61 | {
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62 | return new gl_index_buffer( hint, size, source );
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63 | }
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64 |
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65 | vertex_array* gl_device::create_vertex_array()
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66 | {
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67 | return new gl_vertex_array();
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68 | }
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69 |
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70 | // this is a temporary function that will be removed once we find a way to
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71 | // pass binary file data around
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72 | image_data* nv::gl_device::create_image_data( const std::string& filename )
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73 | {
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74 | load_sdl_image_library();
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75 | SDL_Surface* image = IMG_Load( filename.c_str() );
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76 | image_data* data = new image_data( glm::ivec2( image->w, image->h ), image->format->BytesPerPixel, (nv::uint8*)image->pixels );
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77 | return data;
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78 | }
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79 |
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80 | texture2d* gl_device::create_texture2d( ivec2 size, image_format aformat, datatype adatatype, sampler asampler, void* data /*= nullptr */ )
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81 | {
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82 | return new gl_texture2d( size, aformat, adatatype, asampler, data );
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83 | }
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84 |
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85 | gl_device::~gl_device()
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86 | {
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87 | SDL_Quit();
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88 | }
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