[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[38] | 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gl/gl_device.hh"
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| 6 |
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| 7 | #include "nv/gl/gl_window.hh"
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[319] | 8 | #include "nv/core/logging.hh"
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[90] | 9 | #include "nv/lib/sdl_image.hh"
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[301] | 10 | #include "nv/gl/gl_enum.hh"
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| 11 | #include "nv/lib/gl.hh"
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[38] | 12 |
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| 13 | using namespace nv;
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| 14 |
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| 15 | gl_device::gl_device()
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| 16 | {
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[316] | 17 | m_shader_header = "#version 120\n";
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| 18 | for ( auto& i : get_uniform_factory() )
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| 19 | m_shader_header += "uniform "+datatype_to_glsl_type( i.second->get_datatype() )+" "+i.first+";\n";
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| 20 | for ( auto& i : get_link_uniform_factory() )
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| 21 | m_shader_header += "uniform sampler2D "+i.first+";\n";
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[38] | 22 | }
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| 23 |
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[361] | 24 | program gl_device::create_program( string_ref vs_source, string_ref fs_source )
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[38] | 25 | {
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[303] | 26 | program result = m_programs.create();
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| 27 | gl_program_info* info = m_programs.get( result );
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| 28 |
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| 29 | info->glid = glCreateProgram();
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| 30 | compile( info, vs_source, fs_source );
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| 31 | prepare_program( result );
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| 32 | return result;
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[38] | 33 | }
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| 34 |
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[90] | 35 | // this is a temporary function that will be removed once we find a way to
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| 36 | // pass binary file data around
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[361] | 37 | image_data* gl_device::create_image_data( string_ref filename )
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[90] | 38 | {
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| 39 | load_sdl_image_library();
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[361] | 40 | SDL_Surface* image = IMG_Load( filename.data() );
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[120] | 41 | if (!image)
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| 42 | {
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[365] | 43 | NV_LOG_ERROR( "Image file ", filename, " not found!" );
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[120] | 44 | return nullptr;
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| 45 | }
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[292] | 46 | // TODO: BGR vs RGB, single channel
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| 47 | assert( image->format->BytesPerPixel > 2 );
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| 48 | image_format format(image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
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| 49 | image_data* data = new image_data( format, glm::ivec2( image->w, image->h ), (nv::uint8*)image->pixels );
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[90] | 50 | return data;
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| 51 | }
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| 52 |
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[350] | 53 | // this is a temporary function that will be removed once we find a way to
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| 54 | // pass binary file data around
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| 55 | image_data* gl_device::create_image_data( const uint8* data, uint32 size )
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| 56 | {
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| 57 | load_sdl_image_library();
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[364] | 58 | SDL_Surface* image = IMG_LoadTyped_RW( SDL_RWFromMem( (void*)data, (int)size ), 1, "png" );
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[350] | 59 | if ( !image )
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| 60 | {
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[365] | 61 | NV_LOG_ERROR( "Image binary data cannot be loaded found!" );
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[350] | 62 | return nullptr;
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| 63 | }
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| 64 | // TODO: BGR vs RGB, single channel
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| 65 | assert( image->format->BytesPerPixel > 2 );
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| 66 | image_format format( image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
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| 67 | image_data* idata = new image_data( format, glm::ivec2( image->w, image->h ), ( nv::uint8* )image->pixels );
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| 68 | return idata;
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| 69 | }
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[92] | 70 |
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[350] | 71 |
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[38] | 72 | gl_device::~gl_device()
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| 73 | {
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[302] | 74 | while ( m_textures.size() > 0 )
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| 75 | release( m_textures.get_handle(0) );
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| 76 | while ( m_buffers.size() > 0 )
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| 77 | release( m_buffers.get_handle(0) );
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[303] | 78 | while ( m_programs.size() > 0 )
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| 79 | release( m_programs.get_handle(0) );
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[38] | 80 | }
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[301] | 81 |
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[331] | 82 | nv::texture nv::gl_device::create_texture( texture_type type, ivec2 size, image_format aformat, sampler asampler, void* data /*= nullptr */ )
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[301] | 83 | {
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| 84 | unsigned glid = 0;
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[331] | 85 | unsigned gl_type = texture_type_to_enum( type );
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[301] | 86 | glGenTextures( 1, &glid );
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| 87 |
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[331] | 88 | glBindTexture( gl_type, glid );
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[301] | 89 |
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| 90 | // Detect if mipmapping was requested
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[331] | 91 | if ( gl_type == GL_TEXTURE_2D && asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST )
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[301] | 92 | {
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[331] | 93 | // TODO: This should not be done if we use framebuffers!
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| 94 | glTexParameteri( gl_type, GL_GENERATE_MIPMAP, GL_TRUE);
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[301] | 95 | }
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| 96 |
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[331] | 97 | if ( asampler.filter_max != sampler::NEAREST )
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[301] | 98 | {
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[331] | 99 | asampler.filter_max = sampler::LINEAR;
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[301] | 100 | }
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| 101 |
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[331] | 102 | glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_min ) );
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| 103 | glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_max ) );
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| 104 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( asampler.wrap_s) );
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| 105 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( asampler.wrap_t) );
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[301] | 106 |
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[331] | 107 | glTexImage2D( gl_type, 0, (GLint)nv::image_format_to_internal_enum(aformat.format), size.x, size.y, 0, nv::image_format_to_enum(aformat.format), nv::datatype_to_gl_enum(aformat.type), data );
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| 108 |
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| 109 | glBindTexture( gl_type, 0 );
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| 110 |
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[301] | 111 | texture result = m_textures.create();
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| 112 | gl_texture_info* info = m_textures.get( result );
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[331] | 113 | info->type = type;
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[323] | 114 | info->format = aformat;
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| 115 | info->tsampler = asampler;
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| 116 | info->size = size;
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| 117 | info->glid = glid;
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[301] | 118 | return result;
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| 119 | }
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| 120 |
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[302] | 121 | void nv::gl_device::release( texture t )
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[301] | 122 | {
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| 123 | gl_texture_info* info = m_textures.get( t );
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| 124 | if ( info )
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| 125 | {
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[302] | 126 | if ( info->glid != 0 )
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| 127 | {
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| 128 | glDeleteTextures( 1, &(info->glid) );
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| 129 | }
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[301] | 130 | m_textures.destroy( t );
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| 131 | }
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| 132 | }
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| 133 |
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[302] | 134 | void nv::gl_device::release( buffer b )
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| 135 | {
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| 136 | gl_buffer_info* info = m_buffers.get( b );
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| 137 | if ( info )
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| 138 | {
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| 139 | if ( info->glid != 0 )
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| 140 | {
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| 141 | glDeleteBuffers( 1, &(info->glid) );
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| 142 | }
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| 143 | m_buffers.destroy( b );
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| 144 | }
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| 145 | }
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| 146 |
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[303] | 147 | const texture_info* nv::gl_device::get_texture_info( texture t ) const
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[301] | 148 | {
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| 149 | return m_textures.get( t );
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| 150 | }
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| 151 |
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[302] | 152 | nv::buffer nv::gl_device::create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source /*= nullptr */ )
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| 153 | {
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| 154 | unsigned glid = 0;
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| 155 | unsigned glenum = buffer_type_to_enum( type );
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| 156 | glGenBuffers( 1, &glid );
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| 157 |
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| 158 | glBindBuffer( glenum, glid );
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| 159 | glBufferData( glenum, (GLsizeiptr)size, source, buffer_hint_to_enum( hint ) );
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| 160 | glBindBuffer( glenum, 0 );
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| 161 |
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| 162 | buffer result = m_buffers.create();
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| 163 | gl_buffer_info* info = m_buffers.get( result );
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| 164 | info->type = type;
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| 165 | info->hint = hint;
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| 166 | info->size = size;
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| 167 | info->glid = glid;
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| 168 | return result;
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| 169 | }
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| 170 |
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[303] | 171 | const buffer_info* nv::gl_device::get_buffer_info( buffer t ) const
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[302] | 172 | {
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| 173 | return m_buffers.get( t );
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| 174 | }
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[303] | 175 |
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| 176 | void nv::gl_device::release( program p )
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| 177 | {
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| 178 | gl_program_info* info = m_programs.get( p );
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| 179 | if ( info )
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| 180 | {
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| 181 | for ( auto& i : info->m_uniform_map )
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| 182 | delete i.second;
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| 183 |
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| 184 | glDetachShader( info->glid, info->glidv );
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| 185 | glDetachShader( info->glid, info->glidf );
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| 186 | glDeleteShader( info->glidv );
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| 187 | glDeleteShader( info->glidf );
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| 188 | glDeleteProgram( info->glid );
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| 189 |
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| 190 | m_programs.destroy( p );
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| 191 | }
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| 192 | }
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| 193 |
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| 194 | void nv::gl_device::prepare_program( program p )
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| 195 | {
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| 196 | gl_program_info* info = m_programs.get( p );
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| 197 | if ( info )
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| 198 | {
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| 199 | auto& map = get_uniform_factory();
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| 200 | auto& lmap = get_link_uniform_factory();
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| 201 |
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| 202 | for ( auto& i : info->m_uniform_map )
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| 203 | {
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| 204 | auto j = lmap.find( i.first );
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| 205 | if ( j != lmap.end() )
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| 206 | {
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| 207 | j->second->set( i.second );
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| 208 | }
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| 209 |
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| 210 | auto k = map.find( i.first );
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| 211 | if ( k != map.end() )
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| 212 | {
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| 213 | info->m_engine_uniforms.push_back( k->second->create( i.second ) );
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| 214 | }
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| 215 | }
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| 216 | }
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| 217 | }
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| 218 |
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| 219 | uniform_base* nv::gl_device::get_uniform( program p, const string& name, bool fatal /*= true */ ) const
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| 220 | {
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| 221 | const gl_program_info* info = m_programs.get( p );
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| 222 | {
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| 223 | uniform_map::const_iterator i = info->m_uniform_map.find( name );
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| 224 | if ( i != info->m_uniform_map.end() )
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| 225 | {
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| 226 | return i->second;
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| 227 | }
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| 228 | if ( fatal )
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| 229 | {
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[365] | 230 | NV_LOG_ERROR( "Uniform '", name, "' not found in program!" );
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[303] | 231 | NV_THROW( runtime_error, ( "Uniform '"+name+"' not found!" ) );
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| 232 | }
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| 233 | }
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| 234 | return nullptr;
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| 235 | }
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| 236 |
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| 237 | int nv::gl_device::get_attribute_location( program p, const string& name, bool fatal /*= true */ ) const
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| 238 | {
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| 239 | const gl_program_info* info = m_programs.get( p );
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| 240 | if ( info )
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| 241 | {
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| 242 | attribute_map::const_iterator i = info->m_attribute_map.find( name );
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| 243 | if ( i != info->m_attribute_map.end() )
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| 244 | {
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| 245 | return i->second.location;
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| 246 | }
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| 247 | if ( fatal )
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| 248 | {
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[365] | 249 | NV_LOG_ERROR( "Attribute '", name, "' not found in program!" );
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| 250 | NV_THROW( runtime_error, ( "Attribute '"+ name + "' not found!" ) );
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[303] | 251 | }
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| 252 | }
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| 253 | return -1;
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| 254 | }
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| 255 |
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[361] | 256 | bool nv::gl_device::compile( gl_program_info* p, string_ref vertex_program, string_ref fragment_program )
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[303] | 257 | {
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| 258 | if (!compile( GL_VERTEX_SHADER, vertex_program, p->glidv )) { return false; }
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| 259 | if (!compile( GL_FRAGMENT_SHADER, fragment_program, p->glidf )) { return false; }
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| 260 |
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| 261 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::POSITION ), "nv_position" );
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| 262 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TEXCOORD ), "nv_texcoord" );
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| 263 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::NORMAL ), "nv_normal" );
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| 264 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::COLOR ), "nv_color" );
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| 265 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TANGENT ), "nv_tangent" );
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| 266 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEINDEX ), "nv_boneindex" );
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| 267 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEWEIGHT ), "nv_boneweight");
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| 268 |
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| 269 | glAttachShader( p->glid, p->glidf );
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| 270 | glAttachShader( p->glid, p->glidv );
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| 271 | glLinkProgram( p->glid );
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| 272 |
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| 273 | const uint32 buffer_size = 2048;
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| 274 | char buffer[ buffer_size ] = { 0 };
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| 275 | int length;
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| 276 | int status;
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| 277 |
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| 278 | glGetProgramiv( p->glid, GL_LINK_STATUS, &status );
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| 279 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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| 280 |
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[365] | 281 | NV_LOG_INFO( "Program #", p->glid, (status == GL_FALSE ? " failed to compile!" : " compiled successfully.") );
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[303] | 282 |
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| 283 | if ( length > 0 )
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| 284 | {
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[365] | 285 | NV_LOG_INFO( "Program #", p->glid, " log: ", buffer );
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[303] | 286 | }
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| 287 |
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| 288 | if ( status == GL_FALSE )
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| 289 | {
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| 290 | return false;
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| 291 | }
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| 292 |
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| 293 | glValidateProgram( p->glid );
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| 294 | glGetProgramiv( p->glid, GL_VALIDATE_STATUS, &status );
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| 295 |
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| 296 | if ( status == GL_FALSE )
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| 297 | {
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| 298 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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[365] | 299 | NV_LOG_ERROR( "Program #", p->glid, " validation error : ", buffer );
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[303] | 300 | return false;
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| 301 | }
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| 302 | load_attributes( p );
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| 303 | load_uniforms( p );
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| 304 | return true;
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| 305 | }
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| 306 |
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| 307 | void nv::gl_device::update_uniforms( gl_program_info* p )
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| 308 | {
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| 309 | for ( uniform_map::iterator i = p->m_uniform_map.begin(); i != p->m_uniform_map.end(); ++i )
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| 310 | {
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| 311 | uniform_base* ubase = i->second;
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| 312 | if ( ubase->is_dirty() )
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| 313 | {
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| 314 | int uloc = ubase->get_location();
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| 315 | switch( ubase->get_type() )
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| 316 | {
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| 317 | case FLOAT : glUniform1fv( uloc, ubase->get_length(), ((uniform< enum_to_type< FLOAT >::type >*)( ubase ))->get_value() ); break;
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| 318 | case INT : glUniform1iv( uloc, ubase->get_length(), ((uniform< enum_to_type< INT >::type >*)( ubase ))->get_value() ); break;
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| 319 | case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
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| 320 | case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
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| 321 | case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
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| 322 | case INT_VECTOR_2 : glUniform2iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
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| 323 | case INT_VECTOR_3 : glUniform3iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
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| 324 | case INT_VECTOR_4 : glUniform4iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
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| 325 | case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*)( ubase ))->get_value()); break;
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| 326 | case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*)( ubase ))->get_value()); break;
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| 327 | case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*)( ubase ))->get_value()); break;
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| 328 | default : break; // error?
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| 329 | }
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| 330 | ubase->clean();
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| 331 | }
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| 332 | }
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| 333 | }
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| 334 |
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| 335 | void nv::gl_device::load_attributes( gl_program_info* p )
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| 336 | {
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| 337 | int params;
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| 338 | glGetProgramiv( p->glid, GL_ACTIVE_ATTRIBUTES, ¶ms );
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| 339 |
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| 340 | for ( unsigned i = 0; i < (unsigned)params; ++i )
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| 341 | {
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| 342 | int attr_nlen;
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| 343 | int attr_len;
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| 344 | unsigned attr_type;
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| 345 | char name_buffer[128];
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| 346 |
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| 347 | glGetActiveAttrib( p->glid, i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer );
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| 348 |
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| 349 | string name( name_buffer, size_t(attr_nlen) );
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| 350 |
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| 351 | // skip built-ins
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| 352 | if ( name.substr(0,3) == "gl_" ) continue;
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| 353 |
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| 354 | int attr_loc = glGetAttribLocation( p->glid, name.c_str() );
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| 355 |
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| 356 | attribute& attr = p->m_attribute_map[ name ];
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| 357 | attr.name = name;
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| 358 | attr.location = attr_loc;
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| 359 | attr.type = gl_enum_to_datatype( attr_type );
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| 360 | attr.length = attr_len;
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| 361 | }
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| 362 | }
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| 363 |
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| 364 | void nv::gl_device::load_uniforms( gl_program_info* p )
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| 365 | {
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| 366 | int params;
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| 367 | glGetProgramiv( p->glid, GL_ACTIVE_UNIFORMS, ¶ms );
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| 368 |
|
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| 369 | for ( unsigned i = 0; i < size_t(params); ++i )
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| 370 | {
|
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| 371 | int uni_nlen;
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| 372 | int uni_len;
|
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| 373 | unsigned uni_type;
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| 374 | char name_buffer[128];
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| 375 |
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| 376 | glGetActiveUniform( p->glid, i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer );
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| 377 |
|
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| 378 | string name( name_buffer, size_t(uni_nlen) );
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| 379 |
|
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| 380 | // skip built-ins
|
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| 381 | if ( name.substr(0,3) == "gl_" ) continue;
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| 382 |
|
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| 383 | int uni_loc = glGetUniformLocation( p->glid, name.c_str() );
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| 384 | datatype utype = gl_enum_to_datatype( uni_type );
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| 385 |
|
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| 386 | // check for array
|
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| 387 | string::size_type arrchar = name.find('[');
|
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| 388 | if ( arrchar != string::npos )
|
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| 389 | {
|
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| 390 | name = name.substr( 0, arrchar );
|
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| 391 | }
|
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| 392 |
|
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| 393 | uniform_base* u = uniform_base::create( utype, name, uni_loc, uni_len );
|
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| 394 | NV_ASSERT( u, "Unknown uniform type!" );
|
---|
| 395 | p->m_uniform_map[ name ] = u;
|
---|
| 396 | }
|
---|
| 397 | }
|
---|
| 398 |
|
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[361] | 399 | bool nv::gl_device::compile( uint32 sh_type, string_ref shader_code, unsigned& glid )
|
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[303] | 400 | {
|
---|
| 401 | glid = glCreateShader( sh_type );
|
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| 402 |
|
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[361] | 403 | const char* pc = shader_code.data();
|
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[364] | 404 | int l = (int)shader_code.length();
|
---|
[303] | 405 |
|
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[361] | 406 | glShaderSource( glid, 1, &pc, &l );
|
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[303] | 407 | glCompileShader( glid );
|
---|
| 408 |
|
---|
| 409 | const uint32 buffer_size = 1024;
|
---|
| 410 | char buffer[ buffer_size ] = { 0 };
|
---|
| 411 | int length;
|
---|
| 412 | int compile_ok = GL_FALSE;
|
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| 413 | glGetShaderiv(glid, GL_COMPILE_STATUS, &compile_ok);
|
---|
| 414 | glGetShaderInfoLog( glid, buffer_size, &length, buffer );
|
---|
| 415 |
|
---|
| 416 | if ( length > 0 )
|
---|
| 417 | {
|
---|
| 418 | if ( compile_ok == 0 )
|
---|
| 419 | {
|
---|
[365] | 420 | NV_LOG_ERROR( "Shader #", glid, " error: ", buffer );
|
---|
[303] | 421 | }
|
---|
| 422 | else
|
---|
| 423 | {
|
---|
[365] | 424 | NV_LOG_INFO( "Shader #", glid, " compiled successfully: ", buffer );
|
---|
[303] | 425 | }
|
---|
| 426 | }
|
---|
| 427 | else
|
---|
| 428 | {
|
---|
[365] | 429 | NV_LOG_INFO( "Shader #", glid, " compiled successfully." );
|
---|
[303] | 430 | }
|
---|
| 431 | return compile_ok != 0;
|
---|
| 432 |
|
---|
| 433 | }
|
---|
| 434 |
|
---|