[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[38] | 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gl/gl_device.hh"
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| 6 |
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| 7 | #include "nv/gl/gl_window.hh"
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[319] | 8 | #include "nv/core/logging.hh"
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[170] | 9 | #include "nv/lib/sdl.hh"
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[90] | 10 | #include "nv/lib/sdl_image.hh"
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[301] | 11 | #include "nv/gl/gl_enum.hh"
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| 12 | #include "nv/lib/gl.hh"
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[38] | 13 |
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| 14 | using namespace nv;
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| 15 |
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[228] | 16 | window* gl_device::create_window( uint16 width, uint16 height, bool fullscreen )
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[38] | 17 | {
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[228] | 18 | return new gl_window( this, width, height, fullscreen );
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[38] | 19 | }
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| 20 |
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[245] | 21 | window* nv::gl_device::adopt_window( void* sys_w_handle, void* sys_dc )
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| 22 | {
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| 23 | return new gl_window( this, sys_w_handle, sys_dc );
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| 24 | }
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| 25 |
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| 26 |
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| 27 |
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[38] | 28 | gl_device::gl_device()
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| 29 | {
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| 30 | nv::load_sdl_library();
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| 31 | m_info = NULL;
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| 32 |
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[184] | 33 | if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_JOYSTICK ) < 0 )
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[38] | 34 | {
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| 35 | NV_LOG( LOG_CRITICAL, "Video initialization failed: " << SDL_GetError( ) );
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| 36 | return; // TODO: Error report
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| 37 | }
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| 38 |
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[171] | 39 | #if NV_SDL_VERSION == NV_SDL_12
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[38] | 40 | m_info = SDL_GetVideoInfo( );
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| 41 |
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| 42 | if ( !m_info )
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| 43 | {
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| 44 | NV_LOG( LOG_CRITICAL, "Video query failed: " << SDL_GetError( ) );
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| 45 | return; // TODO: Error report
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| 46 | }
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[171] | 47 | #endif
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[38] | 48 |
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[316] | 49 | m_shader_header = "#version 120\n";
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| 50 | for ( auto& i : get_uniform_factory() )
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| 51 | m_shader_header += "uniform "+datatype_to_glsl_type( i.second->get_datatype() )+" "+i.first+";\n";
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| 52 | for ( auto& i : get_link_uniform_factory() )
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| 53 | m_shader_header += "uniform sampler2D "+i.first+";\n";
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[38] | 54 | }
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| 55 |
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[303] | 56 | program gl_device::create_program( const string& vs_source, const string& fs_source )
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[38] | 57 | {
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[303] | 58 | program result = m_programs.create();
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| 59 | gl_program_info* info = m_programs.get( result );
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| 60 |
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| 61 | info->glid = glCreateProgram();
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| 62 | compile( info, vs_source, fs_source );
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| 63 | prepare_program( result );
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| 64 | return result;
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[38] | 65 | }
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| 66 |
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[90] | 67 | // this is a temporary function that will be removed once we find a way to
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| 68 | // pass binary file data around
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| 69 | image_data* nv::gl_device::create_image_data( const std::string& filename )
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| 70 | {
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| 71 | load_sdl_image_library();
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| 72 | SDL_Surface* image = IMG_Load( filename.c_str() );
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[120] | 73 | if (!image)
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| 74 | {
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| 75 | NV_LOG( LOG_ERROR, "Image file " << filename.c_str() << " not found!" );
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| 76 | return nullptr;
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| 77 | }
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[292] | 78 | // TODO: BGR vs RGB, single channel
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| 79 | assert( image->format->BytesPerPixel > 2 );
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| 80 | image_format format(image->format->BytesPerPixel == 3 ? RGB : RGBA, UBYTE );
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| 81 | image_data* data = new image_data( format, glm::ivec2( image->w, image->h ), (nv::uint8*)image->pixels );
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[90] | 82 | return data;
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| 83 | }
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| 84 |
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[92] | 85 | uint32 gl_device::get_ticks()
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| 86 | {
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| 87 | return SDL_GetTicks();
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| 88 | }
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| 89 |
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| 90 | void gl_device::delay( uint32 ms )
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| 91 | {
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| 92 | return SDL_Delay( ms );
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| 93 | }
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| 94 |
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[38] | 95 | gl_device::~gl_device()
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| 96 | {
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[302] | 97 | while ( m_textures.size() > 0 )
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| 98 | release( m_textures.get_handle(0) );
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| 99 | while ( m_buffers.size() > 0 )
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| 100 | release( m_buffers.get_handle(0) );
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[303] | 101 | while ( m_programs.size() > 0 )
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| 102 | release( m_programs.get_handle(0) );
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[38] | 103 | SDL_Quit();
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| 104 | }
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[301] | 105 |
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| 106 | nv::texture nv::gl_device::create_texture( ivec2 size, image_format aformat, sampler asampler, void* data /*= nullptr */ )
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| 107 | {
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| 108 | unsigned glid = 0;
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| 109 | glGenTextures( 1, &glid );
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| 110 |
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| 111 | glBindTexture( GL_TEXTURE_2D, glid );
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| 112 |
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| 113 | // Detect if mipmapping was requested
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| 114 | if (( asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST ) ||
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| 115 | ( asampler.filter_max != sampler::LINEAR && asampler.filter_max != sampler::NEAREST ))
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| 116 | {
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| 117 | glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
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| 118 | }
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| 119 |
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| 120 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_min ) );
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| 121 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, (int)nv::sampler_filter_to_enum( asampler.filter_max ) );
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| 122 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, (int)nv::sampler_wrap_to_enum( asampler.wrap_s) );
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| 123 | glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, (int)nv::sampler_wrap_to_enum( asampler.wrap_t) );
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| 124 |
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| 125 | if (data)
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| 126 | {
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| 127 | glTexImage2D( GL_TEXTURE_2D, 0, (GLint)nv::image_format_to_enum(aformat.format), size.x, size.y, 0, nv::image_format_to_enum(aformat.format), nv::datatype_to_gl_enum(aformat.type), data );
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| 128 | }
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| 129 |
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| 130 | glBindTexture( GL_TEXTURE_2D, 0 );
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| 131 |
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| 132 | texture result = m_textures.create();
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| 133 | gl_texture_info* info = m_textures.get( result );
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| 134 | info->format = aformat;
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| 135 | info->sampler = asampler;
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| 136 | info->size = size;
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| 137 | info->glid = glid;
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| 138 | return result;
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| 139 | }
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| 140 |
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[302] | 141 | void nv::gl_device::release( texture t )
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[301] | 142 | {
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| 143 | gl_texture_info* info = m_textures.get( t );
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| 144 | if ( info )
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| 145 | {
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[302] | 146 | if ( info->glid != 0 )
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| 147 | {
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| 148 | glDeleteTextures( 1, &(info->glid) );
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| 149 | }
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[301] | 150 | m_textures.destroy( t );
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| 151 | }
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| 152 | }
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| 153 |
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[302] | 154 | void nv::gl_device::release( buffer b )
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| 155 | {
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| 156 | gl_buffer_info* info = m_buffers.get( b );
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| 157 | if ( info )
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| 158 | {
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| 159 | if ( info->glid != 0 )
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| 160 | {
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| 161 | glDeleteBuffers( 1, &(info->glid) );
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| 162 | }
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| 163 | m_buffers.destroy( b );
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| 164 | }
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| 165 | }
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| 166 |
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[303] | 167 | const texture_info* nv::gl_device::get_texture_info( texture t ) const
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[301] | 168 | {
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| 169 | return m_textures.get( t );
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| 170 | }
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| 171 |
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[302] | 172 | nv::buffer nv::gl_device::create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source /*= nullptr */ )
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| 173 | {
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| 174 | unsigned glid = 0;
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| 175 | unsigned glenum = buffer_type_to_enum( type );
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| 176 | glGenBuffers( 1, &glid );
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| 177 |
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| 178 | glBindBuffer( glenum, glid );
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| 179 | glBufferData( glenum, (GLsizeiptr)size, source, buffer_hint_to_enum( hint ) );
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| 180 | glBindBuffer( glenum, 0 );
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| 181 |
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| 182 | buffer result = m_buffers.create();
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| 183 | gl_buffer_info* info = m_buffers.get( result );
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| 184 | info->type = type;
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| 185 | info->hint = hint;
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| 186 | info->size = size;
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| 187 | info->glid = glid;
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| 188 | return result;
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| 189 | }
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| 190 |
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[303] | 191 | const buffer_info* nv::gl_device::get_buffer_info( buffer t ) const
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[302] | 192 | {
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| 193 | return m_buffers.get( t );
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| 194 | }
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[303] | 195 |
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| 196 | void nv::gl_device::release( program p )
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| 197 | {
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| 198 | gl_program_info* info = m_programs.get( p );
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| 199 | if ( info )
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| 200 | {
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| 201 | for ( auto& i : info->m_uniform_map )
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| 202 | delete i.second;
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| 203 |
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| 204 | glDetachShader( info->glid, info->glidv );
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| 205 | glDetachShader( info->glid, info->glidf );
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| 206 | glDeleteShader( info->glidv );
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| 207 | glDeleteShader( info->glidf );
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| 208 | glDeleteProgram( info->glid );
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| 209 |
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| 210 | m_programs.destroy( p );
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| 211 | }
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| 212 | }
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| 213 |
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| 214 | void nv::gl_device::prepare_program( program p )
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| 215 | {
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| 216 | gl_program_info* info = m_programs.get( p );
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| 217 | if ( info )
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| 218 | {
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| 219 | auto& map = get_uniform_factory();
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| 220 | auto& lmap = get_link_uniform_factory();
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| 221 |
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| 222 | for ( auto& i : info->m_uniform_map )
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| 223 | {
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| 224 | auto j = lmap.find( i.first );
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| 225 | if ( j != lmap.end() )
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| 226 | {
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| 227 | j->second->set( i.second );
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| 228 | }
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| 229 |
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| 230 | auto k = map.find( i.first );
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| 231 | if ( k != map.end() )
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| 232 | {
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| 233 | info->m_engine_uniforms.push_back( k->second->create( i.second ) );
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| 234 | }
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| 235 | }
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| 236 | }
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| 237 | }
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| 238 |
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| 239 | uniform_base* nv::gl_device::get_uniform( program p, const string& name, bool fatal /*= true */ ) const
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| 240 | {
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| 241 | const gl_program_info* info = m_programs.get( p );
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| 242 | {
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| 243 | uniform_map::const_iterator i = info->m_uniform_map.find( name );
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| 244 | if ( i != info->m_uniform_map.end() )
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| 245 | {
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| 246 | return i->second;
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| 247 | }
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| 248 | if ( fatal )
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| 249 | {
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| 250 | NV_LOG( LOG_ERROR, "Uniform '" << name << "' not found in program!" );
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| 251 | NV_THROW( runtime_error, ( "Uniform '"+name+"' not found!" ) );
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| 252 | }
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| 253 | }
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| 254 | return nullptr;
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| 255 | }
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| 256 |
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| 257 | int nv::gl_device::get_attribute_location( program p, const string& name, bool fatal /*= true */ ) const
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| 258 | {
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| 259 | const gl_program_info* info = m_programs.get( p );
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| 260 | if ( info )
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| 261 | {
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| 262 | attribute_map::const_iterator i = info->m_attribute_map.find( name );
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| 263 | if ( i != info->m_attribute_map.end() )
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| 264 | {
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| 265 | return i->second.location;
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| 266 | }
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| 267 | if ( fatal )
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| 268 | {
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| 269 | NV_LOG( LOG_ERROR, "Attribute '" << name << "' not found in program!" );
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| 270 | NV_THROW( runtime_error, ( "Attribute '"+name+"' not found!" ) );
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| 271 | }
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| 272 | }
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| 273 | return -1;
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| 274 | }
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| 275 |
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| 276 | bool nv::gl_device::compile( gl_program_info* p, const string& vertex_program, const string& fragment_program )
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| 277 | {
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| 278 | if (!compile( GL_VERTEX_SHADER, vertex_program, p->glidv )) { return false; }
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| 279 | if (!compile( GL_FRAGMENT_SHADER, fragment_program, p->glidf )) { return false; }
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| 280 |
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| 281 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::POSITION ), "nv_position" );
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| 282 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TEXCOORD ), "nv_texcoord" );
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| 283 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::NORMAL ), "nv_normal" );
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| 284 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::COLOR ), "nv_color" );
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| 285 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::TANGENT ), "nv_tangent" );
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| 286 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEINDEX ), "nv_boneindex" );
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| 287 | glBindAttribLocation( p->glid, static_cast<GLuint>( slot::BONEWEIGHT ), "nv_boneweight");
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| 288 |
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| 289 | glAttachShader( p->glid, p->glidf );
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| 290 | glAttachShader( p->glid, p->glidv );
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| 291 | glLinkProgram( p->glid );
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| 292 |
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| 293 | const uint32 buffer_size = 2048;
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| 294 | char buffer[ buffer_size ] = { 0 };
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| 295 | int length;
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| 296 | int status;
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| 297 |
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| 298 | glGetProgramiv( p->glid, GL_LINK_STATUS, &status );
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| 299 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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| 300 |
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| 301 | NV_LOG( LOG_INFO, "Program #" << p->glid << (status == GL_FALSE ? " failed to compile!" : " compiled successfully.") );
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| 302 |
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| 303 | if ( length > 0 )
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| 304 | {
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| 305 | NV_LOG( LOG_INFO, "Program #" << p->glid << " log: " << buffer );
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| 306 | }
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| 307 |
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| 308 | if ( status == GL_FALSE )
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| 309 | {
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| 310 | return false;
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| 311 | }
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| 312 |
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| 313 | glValidateProgram( p->glid );
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| 314 | glGetProgramiv( p->glid, GL_VALIDATE_STATUS, &status );
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| 315 |
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| 316 | if ( status == GL_FALSE )
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| 317 | {
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| 318 | glGetProgramInfoLog( p->glid, buffer_size, &length, buffer );
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| 319 | NV_LOG( LOG_ERROR, "Program #" << p->glid << " validation error : " << buffer );
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| 320 | return false;
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| 321 | }
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| 322 | load_attributes( p );
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| 323 | load_uniforms( p );
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| 324 | return true;
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| 325 | }
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| 326 |
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| 327 | void nv::gl_device::update_uniforms( gl_program_info* p )
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| 328 | {
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| 329 | for ( uniform_map::iterator i = p->m_uniform_map.begin(); i != p->m_uniform_map.end(); ++i )
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| 330 | {
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| 331 | uniform_base* ubase = i->second;
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| 332 | if ( ubase->is_dirty() )
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| 333 | {
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| 334 | int uloc = ubase->get_location();
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| 335 | switch( ubase->get_type() )
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| 336 | {
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| 337 | case FLOAT : glUniform1fv( uloc, ubase->get_length(), ((uniform< enum_to_type< FLOAT >::type >*)( ubase ))->get_value() ); break;
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| 338 | case INT : glUniform1iv( uloc, ubase->get_length(), ((uniform< enum_to_type< INT >::type >*)( ubase ))->get_value() ); break;
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| 339 | case FLOAT_VECTOR_2 : glUniform2fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
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| 340 | case FLOAT_VECTOR_3 : glUniform3fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
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| 341 | case FLOAT_VECTOR_4 : glUniform4fv( uloc, ubase->get_length(), (GLfloat*)((uniform< enum_to_type< FLOAT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
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| 342 | case INT_VECTOR_2 : glUniform2iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_2 >::type >*)( ubase ))->get_value()); break;
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| 343 | case INT_VECTOR_3 : glUniform3iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_3 >::type >*)( ubase ))->get_value()); break;
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| 344 | case INT_VECTOR_4 : glUniform4iv( uloc, ubase->get_length(), (GLint*)((uniform< enum_to_type< INT_VECTOR_4 >::type >*)( ubase ))->get_value()); break;
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| 345 | case FLOAT_MATRIX_2 : glUniformMatrix2fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_2 >::type >*)( ubase ))->get_value()); break;
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| 346 | case FLOAT_MATRIX_3 : glUniformMatrix3fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_3 >::type >*)( ubase ))->get_value()); break;
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| 347 | case FLOAT_MATRIX_4 : glUniformMatrix4fv( uloc, ubase->get_length(), GL_FALSE, (GLfloat*)((uniform< enum_to_type< FLOAT_MATRIX_4 >::type >*)( ubase ))->get_value()); break;
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| 348 | default : break; // error?
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| 349 | }
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| 350 | ubase->clean();
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| 351 | }
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| 352 | }
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| 353 | }
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| 354 |
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| 355 | void nv::gl_device::load_attributes( gl_program_info* p )
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| 356 | {
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| 357 | int params;
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| 358 | glGetProgramiv( p->glid, GL_ACTIVE_ATTRIBUTES, ¶ms );
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| 359 |
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| 360 | for ( unsigned i = 0; i < (unsigned)params; ++i )
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| 361 | {
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| 362 | int attr_nlen;
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| 363 | int attr_len;
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| 364 | unsigned attr_type;
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| 365 | char name_buffer[128];
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| 366 |
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| 367 | glGetActiveAttrib( p->glid, i, 128, &attr_nlen, &attr_len, &attr_type, name_buffer );
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| 368 |
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| 369 | string name( name_buffer, size_t(attr_nlen) );
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| 370 |
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| 371 | // skip built-ins
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| 372 | if ( name.substr(0,3) == "gl_" ) continue;
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| 373 |
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| 374 | int attr_loc = glGetAttribLocation( p->glid, name.c_str() );
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| 375 |
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| 376 | attribute& attr = p->m_attribute_map[ name ];
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| 377 | attr.name = name;
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| 378 | attr.location = attr_loc;
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| 379 | attr.type = gl_enum_to_datatype( attr_type );
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| 380 | attr.length = attr_len;
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| 381 | }
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| 382 | }
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| 383 |
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| 384 | void nv::gl_device::load_uniforms( gl_program_info* p )
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| 385 | {
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| 386 | int params;
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| 387 | glGetProgramiv( p->glid, GL_ACTIVE_UNIFORMS, ¶ms );
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| 388 |
|
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| 389 | for ( unsigned i = 0; i < size_t(params); ++i )
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| 390 | {
|
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| 391 | int uni_nlen;
|
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| 392 | int uni_len;
|
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| 393 | unsigned uni_type;
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| 394 | char name_buffer[128];
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| 395 |
|
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| 396 | glGetActiveUniform( p->glid, i, 128, &uni_nlen, &uni_len, &uni_type, name_buffer );
|
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| 397 |
|
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| 398 | string name( name_buffer, size_t(uni_nlen) );
|
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| 399 |
|
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| 400 | // skip built-ins
|
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| 401 | if ( name.substr(0,3) == "gl_" ) continue;
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| 402 |
|
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| 403 | int uni_loc = glGetUniformLocation( p->glid, name.c_str() );
|
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| 404 | datatype utype = gl_enum_to_datatype( uni_type );
|
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| 405 |
|
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| 406 | // check for array
|
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| 407 | string::size_type arrchar = name.find('[');
|
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| 408 | if ( arrchar != string::npos )
|
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| 409 | {
|
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| 410 | name = name.substr( 0, arrchar );
|
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| 411 | }
|
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| 412 |
|
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| 413 | uniform_base* u = uniform_base::create( utype, name, uni_loc, uni_len );
|
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| 414 | NV_ASSERT( u, "Unknown uniform type!" );
|
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| 415 | p->m_uniform_map[ name ] = u;
|
---|
| 416 | }
|
---|
| 417 | }
|
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| 418 |
|
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| 419 | bool nv::gl_device::compile( uint32 sh_type, const std::string& shader_code, unsigned& glid )
|
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| 420 | {
|
---|
| 421 | glid = glCreateShader( sh_type );
|
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| 422 |
|
---|
| 423 | const char* pc = shader_code.c_str();
|
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| 424 |
|
---|
| 425 | glShaderSource( glid, 1, &pc, 0 );
|
---|
| 426 | glCompileShader( glid );
|
---|
| 427 |
|
---|
| 428 | const uint32 buffer_size = 1024;
|
---|
| 429 | char buffer[ buffer_size ] = { 0 };
|
---|
| 430 | int length;
|
---|
| 431 | int compile_ok = GL_FALSE;
|
---|
| 432 | glGetShaderiv(glid, GL_COMPILE_STATUS, &compile_ok);
|
---|
| 433 | glGetShaderInfoLog( glid, buffer_size, &length, buffer );
|
---|
| 434 |
|
---|
| 435 | if ( length > 0 )
|
---|
| 436 | {
|
---|
| 437 | if ( compile_ok == 0 )
|
---|
| 438 | {
|
---|
| 439 | NV_LOG( LOG_ERROR, "Shader #" << glid << " error: " << buffer );
|
---|
| 440 | }
|
---|
| 441 | else
|
---|
| 442 | {
|
---|
| 443 | NV_LOG( LOG_INFO, "Shader #" << glid << " compiled successfully: " << buffer );
|
---|
| 444 | }
|
---|
| 445 | }
|
---|
| 446 | else
|
---|
| 447 | {
|
---|
| 448 | NV_LOG( LOG_INFO, "Shader #" << glid << " compiled successfully." );
|
---|
| 449 | }
|
---|
| 450 | return compile_ok != 0;
|
---|
| 451 |
|
---|
| 452 | }
|
---|
| 453 |
|
---|