1 | // Copyright (C) 2012-2017 ChaosForge Ltd
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of Nova libraries.
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5 | // For conditions of distribution and use, see copying.txt file in root folder.
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6 |
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7 | #include "nv/gl/gl_context.hh"
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8 |
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9 | #include "nv/gl/gl_enum.hh"
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10 | #include "nv/lib/gl.hh"
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11 | #include "nv/gl/gl_device.hh"
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12 | #include "nv/core/logger.hh"
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13 |
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14 | using namespace nv;
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15 |
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16 | nv::vertex_array nv::gl_context::create_vertex_array( const vertex_array_desc& desc )
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17 | {
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18 | vertex_array result = m_vertex_arrays.create();
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19 | gl_vertex_array_info* info = m_vertex_arrays.get( result );
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20 |
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21 | glGenVertexArrays( 1, &info->glid );
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22 | info->count = desc.count;
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23 | info->index = desc.index;
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24 | info->index_owner = desc.index_owner;
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25 | info->index_type = desc.index_type;
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26 |
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27 | for ( uint32 i = 0; i < desc.count; ++i )
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28 | info->attr[i] = desc.attr[i];
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29 |
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30 | glBindVertexArray( info->glid );
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31 |
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32 | for ( uint32 i = 0; i < info->count; ++i )
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33 | {
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34 | const vertex_buffer_attribute& vba = info->attr[i];
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35 | uint32 location = static_cast<uint32>( vba.location );
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36 | glEnableVertexAttribArray( location );
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37 | const gl_buffer_info* vinfo = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( vba.vbuffer ) );
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38 | if ( vinfo && vinfo->type == VERTEX_BUFFER )
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39 | glBindBuffer( GL_ARRAY_BUFFER, vinfo->glid );
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40 | else
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41 | {
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42 | // TODO: report error
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43 | }
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44 |
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45 | glVertexAttribPointer(
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46 | location,
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47 | static_cast<GLint>( vba.components ),
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48 | nv::datatype_to_gl_enum( vba.dtype ),
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49 | vba.interpolate ? GL_TRUE : GL_FALSE,
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50 | static_cast<GLsizei>( vba.stride ),
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51 | reinterpret_cast<void*>( vba.offset )
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52 | );
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53 | }
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54 | glBindBuffer( GL_ARRAY_BUFFER, 0 );
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55 |
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56 | if ( info->index.is_valid() )
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57 | {
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58 | const gl_buffer_info* iinfo = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( info->index ) );
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59 | if ( iinfo && iinfo->type == INDEX_BUFFER )
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60 | {
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61 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, iinfo->glid );
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62 | }
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63 | else
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64 | {
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65 | // TODO: report error
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66 | }
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67 | }
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68 | glBindVertexArray( 0 );
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69 |
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70 | if ( info->index.is_valid() )
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71 | {
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72 | glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
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73 | }
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74 |
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75 | // for ( uint32 i = 0; i < info->count; ++i )
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76 | // {
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77 | // glDisableVertexAttribArray( static_cast<uint32>( info->attr[i].location ) );
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78 | // }
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79 |
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80 |
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81 | return result;
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82 | }
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83 |
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84 | nv::framebuffer nv::gl_context::create_framebuffer( uint32 temp_samples )
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85 | {
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86 | unsigned glid = 0;
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87 | glGenFramebuffers( 1, &glid );
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88 | framebuffer result = m_framebuffers.create();
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89 | gl_framebuffer_info* info = m_framebuffers.get( result );
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90 | info->glid = glid;
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91 | info->depth_rb_glid = 0;
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92 | info->color_attachment_count = 0;
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93 | info->sample_count = temp_samples;
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94 | return result;
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95 | }
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96 |
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97 | void nv::gl_context::release( vertex_array va )
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98 | {
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99 | if ( gl_vertex_array_info* info = m_vertex_arrays.get( va ) )
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100 | {
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101 | release( info );
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102 | m_vertex_arrays.destroy( va );
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103 | }
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104 | }
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105 |
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106 | void nv::gl_context::release( gl_vertex_array_info* info )
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107 | {
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108 | if ( info )
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109 | {
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110 | for ( uint32 i = 0; i < info->count; ++i )
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111 | {
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112 | if ( info->attr[i].owner )
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113 | release( info->attr[i].vbuffer );
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114 | }
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115 | if ( info->index.is_valid() && info->index_owner ) release( info->index );
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116 | glDeleteVertexArrays( 1, &info->glid );
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117 | }
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118 | }
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119 |
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120 | void nv::gl_context::release( framebuffer f )
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121 | {
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122 | if ( gl_framebuffer_info* info = m_framebuffers.get( f ) )
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123 | {
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124 | release( info );
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125 | m_framebuffers.destroy( f );
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126 | }
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127 | }
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128 |
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129 | void nv::gl_context::release( gl_framebuffer_info* info )
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130 | {
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131 | if ( info )
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132 | {
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133 | // TODO: release textures?
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134 | glBindFramebuffer( GL_FRAMEBUFFER, 0 );
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135 | glBindRenderbuffer( GL_RENDERBUFFER, 0 );
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136 | if ( info->depth_rb_glid == 0 )
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137 | glDeleteRenderbuffers( 1, &info->depth_rb_glid );
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138 | glDeleteFramebuffers( 1, &info->glid );
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139 | }
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140 | }
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141 |
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142 | nv::image_data* nv::gl_context::dump_image( pixel_format format, image_data* reuse )
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143 | {
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144 | NV_ASSERT_ALWAYS( format == nv::RGB8 || format == nv::RGBA8, "Bad format passed to dump" );
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145 | glPixelStorei( GL_PACK_ALIGNMENT, 1 );
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146 | image_data* result = reuse;
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147 | datatype type = get_pixel_format_info( format ).type;
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148 | if ( !result ) result = new image_data( format, ivec2( m_viewport.z, m_viewport.w ) );
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149 | glReadPixels( 0, 0, m_viewport.z, m_viewport.w, format == nv::RGB8 ? GL_RGB : GL_RGBA, datatype_to_gl_enum( type ), const_cast< uint8* >( result->get_data() ) );
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150 | return result;
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151 | }
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152 |
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153 |
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154 | const framebuffer_info* nv::gl_context::get_framebuffer_info( framebuffer f ) const
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155 | {
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156 | return m_framebuffers.get( f );
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157 | }
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158 |
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159 | void nv::gl_context::attach( framebuffer f, output_slot slot, texture t, int layer /* = -1*/ )
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160 | {
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161 | // TODO: framebuffer variable, so no re-binding?
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162 | // TODO: support 1d, 3d textures, cubemaps or layers?
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163 | // TODO: support GL_READ_FRAMEBUFFER?
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164 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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165 | const gl_texture_info* tinfo = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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166 | if ( info )
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167 | {
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168 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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169 | unsigned gl_type = texture_type_to_enum( tinfo->type );
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170 | unsigned tglid = tinfo ? tinfo->glid : 0;
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171 |
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172 | if ( layer >= 0 )
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173 | {
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174 | glFramebufferTextureLayer( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + unsigned( slot ), tglid, 0, layer );
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175 | }
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176 | else
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177 | {
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178 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + unsigned( slot ), gl_type, tglid, 0 );
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179 | }
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180 |
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181 | }
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182 | }
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183 |
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184 | void nv::gl_context::attach( framebuffer f, texture depth, int layer /*= -1*/ )
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185 | {
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186 | // TODO: framebuffer variable, so no re-binding?
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187 | // TODO: support GL_READ_FRAMEBUFFER?
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188 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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189 | const gl_texture_info* tinfo = static_cast< const gl_texture_info* >( m_device->get_texture_info( depth ) );
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190 | if ( info )
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191 | {
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192 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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193 | unsigned gl_type = texture_type_to_enum( tinfo->type );
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194 | unsigned glid = ( tinfo ? tinfo->glid : 0 );
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195 | if ( layer >= 0 )
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196 | {
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197 | glFramebufferTextureLayer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, glid, 0, layer );
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198 | }
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199 | else
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200 | {
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201 | glFramebufferTexture2D( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, gl_type, glid, 0 );
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202 | }
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203 | }
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204 |
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205 | }
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206 |
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207 | void nv::gl_context::attach( framebuffer f, ivec2 size )
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208 | {
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209 | // TODO: framebuffer variable, so no re-binding?
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210 | // TODO: support GL_READ_FRAMEBUFFER?
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211 | gl_framebuffer_info* info = m_framebuffers.get( f );
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212 | if ( info )
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213 | {
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214 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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215 | if ( info->depth_rb_glid )
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216 | glDeleteRenderbuffers( 1, &(info->depth_rb_glid) );
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217 | glGenRenderbuffers( 1, &(info->depth_rb_glid) );
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218 | glBindRenderbuffer( GL_RENDERBUFFER, info->depth_rb_glid );
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219 | if ( info->sample_count > 1 )
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220 | glRenderbufferStorageMultisample( GL_RENDERBUFFER, info->sample_count, GL_DEPTH_COMPONENT16, size.x, size.y );
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221 | else
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222 | glRenderbufferStorage( GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, size.x, size.y );
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223 | glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, info->depth_rb_glid );
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224 | glBindRenderbuffer( GL_RENDERBUFFER, 0 );
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225 | }
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226 |
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227 | }
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228 |
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229 | void nv::gl_context::attach_depth( framebuffer source, framebuffer target )
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230 | {
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231 | gl_framebuffer_info* sinfo = m_framebuffers.get( source );
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232 | gl_framebuffer_info* tinfo = m_framebuffers.get( target );
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233 |
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234 | if ( sinfo && tinfo )
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235 | {
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236 | glBindFramebuffer( GL_FRAMEBUFFER, tinfo->glid );
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237 | // TODO: do we need to bind the renderbuffer at all?
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238 | glBindRenderbuffer( GL_RENDERBUFFER, sinfo->depth_rb_glid );
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239 | glFramebufferRenderbuffer( GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, sinfo->depth_rb_glid );
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240 | glBindRenderbuffer( GL_RENDERBUFFER, 0 );
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241 | glBindRenderbuffer( GL_FRAMEBUFFER, 0 );
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242 | }
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243 |
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244 | }
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245 |
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246 |
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247 | void nv::gl_context::blit( framebuffer f, buffer_mask mask, ivec2 src1, ivec2 src2, ivec2 dst1, ivec2 dst2 )
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248 | {
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249 | gl_framebuffer_info* info = m_framebuffers.get( f );
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250 | if ( info )
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251 | {
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252 | glBindFramebuffer( GL_FRAMEBUFFER, info->glid );
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253 | unsigned filter = mask == buffer_mask::COLOR_BUFFER ? GL_LINEAR : GL_NEAREST;
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254 | glBlitFramebuffer( src1.x, src1.y, src2.x, src2.y, dst1.x, dst1.y, dst2.x, dst2.y, clear_state_buffers_to_mask( mask ), filter );
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255 | }
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256 | }
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257 |
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258 |
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259 | void nv::gl_context::blit( framebuffer from, framebuffer to, buffer_mask mask, ivec2 src1, ivec2 src2, ivec2 dst1, ivec2 dst2 )
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260 | {
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261 | gl_framebuffer_info* finfo = m_framebuffers.get( from );
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262 | gl_framebuffer_info* tinfo = m_framebuffers.get( to );
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263 | if ( finfo )
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264 | {
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265 | glBindFramebuffer( GL_READ_FRAMEBUFFER, finfo->glid );
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266 | glBindFramebuffer( GL_DRAW_FRAMEBUFFER, tinfo ? tinfo->glid : 0 );
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267 | unsigned filter = mask == buffer_mask::COLOR_BUFFER ? GL_LINEAR : GL_NEAREST;
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268 | glBlitFramebuffer( src1.x, src1.y, src2.x, src2.y, dst1.x, dst1.y, dst2.x, dst2.y, clear_state_buffers_to_mask( mask ), filter );
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269 | glBindFramebuffer( GL_READ_FRAMEBUFFER, 0 );
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270 | if ( tinfo ) glBindFramebuffer( GL_DRAW_FRAMEBUFFER, 0 );
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271 | }
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272 | }
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273 |
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274 | bool nv::gl_context::check( framebuffer_slot ft )
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275 | {
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276 | glDrawBuffer( 0 );
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277 | glReadBuffer( 0 );
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278 |
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279 | unsigned result = glCheckFramebufferStatus( framebuffer_slot_to_enum(ft) );
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280 | if ( result == GL_FRAMEBUFFER_COMPLETE ) return true;
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281 | switch ( result )
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282 | {
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283 | case GL_FRAMEBUFFER_UNDEFINED : NV_LOG_ERROR( "gl_context::check : Framebuffer undefined!" ); break;
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284 | case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : NV_LOG_ERROR( "gl_context::check : Incomplete multisample!" ); break;
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285 | case GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS : NV_LOG_ERROR( "gl_context::check : Incomplete layer targets!" ); break;
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286 | case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT : NV_LOG_ERROR( "gl_context::check : Framebuffer incomplete attachment!" ); break;
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287 | case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT : NV_LOG_ERROR( "gl_context::check : Framebuffer missing attachment!" ); break;
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288 | // case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS : NV_LOG_ERROR( "gl_context::check : Framebuffer incomplete dimensions!" ); break;
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289 | // case GL_FRAMEBUFFER_INCOMPLETE_FORMATS : NV_LOG_ERROR( "gl_context::check : Framebuffer incomplete formats!" ); break;
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290 | case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER : NV_LOG_ERROR( "gl_context::check : Framebuffer incomplete draw buffer!" ); break;
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291 | case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER : NV_LOG_ERROR( "gl_context::check : Framebuffer incomplete read buffer!" ); break;
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292 | case GL_FRAMEBUFFER_UNSUPPORTED : NV_LOG_ERROR( "gl_context::check : Framebuffer format combination unsupported!" ); break;
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293 | default: NV_LOG_ERROR( "gl_context::check : Unknown Framebuffer error! (", result, ")" ); break;
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294 | }
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295 | glDrawBuffer( GL_BACK );
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296 | glReadBuffer( GL_BACK );
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297 | return false;
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298 | }
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299 |
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300 | void nv::gl_context::bind( framebuffer f, framebuffer_slot ft /*= FRAMEBUFFER_BOTH */ )
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301 | {
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302 | const gl_framebuffer_info* info = m_framebuffers.get( f );
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303 | if ( info )
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304 | {
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305 | glBindFramebuffer( framebuffer_slot_to_enum(ft), info->glid );
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306 | }
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307 | else
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308 | {
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309 | glBindFramebuffer( framebuffer_slot_to_enum(ft), 0 );
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310 | }
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311 | }
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312 |
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313 |
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314 | void nv::gl_context::bind( buffer b, texture t )
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315 | {
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316 | const gl_buffer_info* binfo = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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317 | const gl_texture_info* tinfo = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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318 | NV_ASSERT( binfo && tinfo, "Bad buffer or texture passed to create_texture" );
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319 | if ( binfo && tinfo )
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320 | {
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321 | NV_ASSERT_ALWAYS( binfo->type == TEXTURE_BUFFER && tinfo->type == TEXTURE_1D_BUFFER, "bad texture or buffer type!" );
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322 | bind( t, TEXTURE_0 );
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323 | glTexBuffer( GL_TEXTURE_BUFFER, image_format_to_internal_enum( tinfo->format ), binfo->glid );
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324 | }
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325 | }
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326 |
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327 | void nv::gl_context::bind( buffer b, uint32 index, uint32 offset /*= 0*/, uint32 size /*= 0 */ )
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328 | {
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329 | const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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330 | if ( info )
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331 | {
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332 | if ( size == 0 )
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333 | glBindBufferBase( buffer_type_to_enum( info->type ), index, info->glid );
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334 | else
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335 | glBindBufferRange( buffer_type_to_enum( info->type ), index, info->glid, static_cast<GLintptr>( offset ), static_cast<GLsizeiptr>( size ) );
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336 | }
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337 | }
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338 |
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339 | void gl_context::bind( texture t, texture_slot slot )
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340 | {
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341 | if ( m_bound_textures[ slot ] != t )
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342 | {
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343 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
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344 | if ( info )
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345 | {
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346 | set_active_texture( slot );
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347 | glBindTexture( texture_type_to_enum( info->type ), info->glid );
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348 | m_bound_textures[slot] = t;
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349 | }
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350 | }
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351 | }
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352 |
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353 | void nv::gl_context::bind( program p )
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354 | {
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355 | gl_device* gdevice = static_cast<gl_device*>( m_device );
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356 | gl_program_info* info = gdevice->m_programs.get( p );
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357 | if ( info )
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358 | {
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359 | if ( m_bound_program != p )
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360 | glUseProgram( info->glid );
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361 | gdevice->update_uniforms( info );
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362 | if ( !info->validated )
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363 | {
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364 | validate_program( p );
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365 | }
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366 | m_bound_program = p;
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367 | }
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368 | }
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369 |
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370 | bool nv::gl_context::validate_program( program p )
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371 | {
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372 | gl_device* gdevice = static_cast<gl_device*>( m_device );
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373 | gl_program_info* info = gdevice->m_programs.get( p );
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374 | if ( info )
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375 | {
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376 | info->validated = true;
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377 | const uint32 buffer_size = 1024;
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378 | char buffer[buffer_size] = { 0 };
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379 | int length;
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380 | int status;
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381 | glValidateProgram( info->glid );
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382 | glGetProgramiv( info->glid, GL_VALIDATE_STATUS, &status );
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383 |
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384 | if ( status == GL_FALSE )
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385 | {
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386 | glGetProgramInfoLog( info->glid, buffer_size, &length, buffer );
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387 | NV_LOG_ERROR( "Program #", info->glid, " validation error : ", buffer );
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388 | return false;
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389 | }
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390 | return true;
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391 | }
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392 | return false;
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393 | }
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394 |
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395 |
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396 | // void nv::gl_context::bind( buffer b )
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397 | // {
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398 | // const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
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399 | // if ( info )
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400 | // {
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401 | // glBindBuffer( buffer_type_to_enum( info->type ), info->glid );
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402 | // }
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403 | // }
|
---|
404 |
|
---|
405 | void nv::gl_context::bind( vertex_array va )
|
---|
406 | {
|
---|
407 | gl_vertex_array_info* info = m_vertex_arrays.get( va );
|
---|
408 | if ( info )
|
---|
409 | {
|
---|
410 | glBindVertexArray( info->glid );
|
---|
411 | }
|
---|
412 | }
|
---|
413 |
|
---|
414 | void nv::gl_context::unbind( program )
|
---|
415 | {
|
---|
416 | if ( m_bound_program )
|
---|
417 | glUseProgram( 0 );
|
---|
418 | m_bound_program = program();
|
---|
419 | }
|
---|
420 |
|
---|
421 | void nv::gl_context::set_active_texture( texture_slot slot )
|
---|
422 | {
|
---|
423 | if ( slot != m_active_slot )
|
---|
424 | {
|
---|
425 | glActiveTexture( GL_TEXTURE0 + static_cast<GLenum>( slot ) );
|
---|
426 | m_active_slot = slot;
|
---|
427 | }
|
---|
428 | }
|
---|
429 |
|
---|
430 | // void nv::gl_context::unbind( buffer b )
|
---|
431 | // {
|
---|
432 | // const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
|
---|
433 | // if ( info )
|
---|
434 | // {
|
---|
435 | // glBindBuffer( buffer_type_to_enum( info->type ), 0 );
|
---|
436 | // }
|
---|
437 | // }
|
---|
438 |
|
---|
439 | void nv::gl_context::unbind( vertex_array va )
|
---|
440 | {
|
---|
441 | const vertex_array_info* info = m_vertex_arrays.get( va );
|
---|
442 | if ( info )
|
---|
443 | {
|
---|
444 | glBindVertexArray( 0 );
|
---|
445 | }
|
---|
446 | }
|
---|
447 |
|
---|
448 | void nv::gl_context::unbind( framebuffer f )
|
---|
449 | {
|
---|
450 | // this way we are sure that the extension is loaded
|
---|
451 | const gl_framebuffer_info* info = m_framebuffers.get( f );
|
---|
452 | if ( info )
|
---|
453 | {
|
---|
454 | glBindFramebuffer( GL_FRAMEBUFFER, 0 );
|
---|
455 | }
|
---|
456 | glDrawBuffer( GL_BACK );
|
---|
457 | glReadBuffer( GL_BACK );
|
---|
458 | }
|
---|
459 |
|
---|
460 | void nv::gl_context::update( texture t, const void* data )
|
---|
461 | {
|
---|
462 | const gl_texture_info* info = static_cast< const gl_texture_info* >( m_device->get_texture_info( t ) );
|
---|
463 | NV_ASSERT_ALWAYS( info->type != TEXTURE_1D_BUFFER, "Buffer texture passed to update!" );
|
---|
464 | NV_ASSERT_ALWAYS( info->type != TEXTURE_2D_MULTISAMPLE, "Multisample texture passed to update!" );
|
---|
465 | if ( info )
|
---|
466 | {
|
---|
467 | pixel_format format = info->format;
|
---|
468 | datatype type = get_pixel_format_info( format ).type;
|
---|
469 | ivec3 size = info->size;
|
---|
470 | unsigned gl_type = texture_type_to_enum( info->type );
|
---|
471 |
|
---|
472 | bind( t, texture_slot::TEXTURE_0 );
|
---|
473 | if ( info->type == TEXTURE_3D || info->type == TEXTURE_2D_ARRAY )
|
---|
474 | // glTexImage3D( gl_type, 0, static_cast<GLint>( nv::image_format_to_internal_enum( format ) ), size.x, size.y, size.z, 0, nv::image_format_to_enum( format ), nv::datatype_to_gl_enum( type ), data );
|
---|
475 | glTexSubImage3D( gl_type, 0, 0, 0, 0, size.x, size.y, size.z, nv::image_format_to_enum( format ), nv::datatype_to_gl_enum( type ), data );
|
---|
476 | else
|
---|
477 | // glTexImage2D( gl_type, 0, static_cast<GLint>( nv::image_format_to_internal_enum(format) ), size.x, size.y, 0, nv::image_format_to_enum(format), nv::datatype_to_gl_enum(type), data );
|
---|
478 | glTexSubImage2D( gl_type, 0, 0, 0, size.x, size.y, nv::image_format_to_enum( format ), nv::datatype_to_gl_enum( type ), data );
|
---|
479 | }
|
---|
480 | }
|
---|
481 |
|
---|
482 | void* nv::gl_context::map_buffer( buffer b, buffer_access ba, uint32 offset, uint32 length )
|
---|
483 | {
|
---|
484 | const gl_buffer_info* info = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( b ) );
|
---|
485 | unsigned int glenum = buffer_type_to_enum( info->type );
|
---|
486 | glBindBuffer( glenum, info->glid );
|
---|
487 | void* result = glMapBufferRange( glenum, GLintptr( offset ), GLsizeiptr( length ), buffer_access_to_bitfield( ba ) );
|
---|
488 | if ( result == nullptr )
|
---|
489 | {
|
---|
490 | while ( GLenum err = glGetError() )
|
---|
491 | switch ( err )
|
---|
492 | {
|
---|
493 | case GL_INVALID_VALUE : NV_LOG_ERROR( "map_buffer failed : GL_INVALID_VALUE" ) break;
|
---|
494 | case GL_INVALID_OPERATION : NV_LOG_ERROR( "map_buffer failed : GL_INVALID_OPERATION " ) break;
|
---|
495 | case GL_OUT_OF_MEMORY : NV_LOG_ERROR( "map_buffer failed : GL_OUT_OF_MEMORY " ) break;
|
---|
496 | default:
|
---|
497 | break;
|
---|
498 | }
|
---|
499 | }
|
---|
500 | return result;
|
---|
501 | }
|
---|
502 |
|
---|
503 | void nv::gl_context::unmap_buffer( buffer b )
|
---|
504 | {
|
---|
505 | const gl_buffer_info* info = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( b ) );
|
---|
506 | glUnmapBuffer( buffer_type_to_enum( info->type ) );
|
---|
507 | }
|
---|
508 |
|
---|
509 | // void nv::gl_context::update( buffer b, uint32 index, const void* data, uint32 offset, uint32 size )
|
---|
510 | // {
|
---|
511 | // const gl_buffer_info* info = static_cast<const gl_buffer_info*>( m_device->get_buffer_info( b ) );
|
---|
512 | // if ( info )
|
---|
513 | // {
|
---|
514 | // GLenum glenum = buffer_type_to_enum( info->type );
|
---|
515 | // if ( size == 0 )
|
---|
516 | // glBindBufferBase( glenum, index, info->glid );
|
---|
517 | // else
|
---|
518 | // glBindBufferRange( glenum, index, info->glid, offset, size );
|
---|
519 | // glBufferSubData( glenum, GLintptr( offset ), GLsizeiptr( size ), data );
|
---|
520 | // }
|
---|
521 | // }
|
---|
522 |
|
---|
523 | void gl_context::update( buffer b, const void* data, nv::uint32 offset, nv::uint32 size )
|
---|
524 | {
|
---|
525 | const gl_buffer_info* info = static_cast< const gl_buffer_info* >( m_device->get_buffer_info( b ) );
|
---|
526 | if ( info )
|
---|
527 | {
|
---|
528 | GLenum glenum = buffer_type_to_enum( info->type );
|
---|
529 | glBindBuffer( glenum, info->glid );
|
---|
530 | glBufferSubData( glenum, GLintptr( offset ), GLsizeiptr( size ), data );
|
---|
531 | }
|
---|
532 | }
|
---|
533 |
|
---|
534 | void gl_context::clear( const clear_state& cs )
|
---|
535 | {
|
---|
536 | // apply_framebuffer
|
---|
537 |
|
---|
538 | apply_scissor_test( cs.scissor_test );
|
---|
539 | apply_color_mask( cs.color_mask );
|
---|
540 | apply_depth_mask( cs.depth_mask );
|
---|
541 | // stencil_mask_separate
|
---|
542 |
|
---|
543 | if ( m_clear_color != cs.color )
|
---|
544 | {
|
---|
545 | glClearColor( cs.color.r, cs.color.g, cs.color.b, cs.color.a );
|
---|
546 | m_clear_color = cs.color;
|
---|
547 | }
|
---|
548 |
|
---|
549 | if ( m_clear_depth != cs.depth )
|
---|
550 | {
|
---|
551 | glClearDepth( cs.depth );
|
---|
552 | m_clear_depth = cs.depth;
|
---|
553 | }
|
---|
554 |
|
---|
555 | if ( m_clear_stencil != cs.stencil )
|
---|
556 | {
|
---|
557 | glClearStencil( cs.stencil );
|
---|
558 | m_clear_stencil = cs.stencil;
|
---|
559 | }
|
---|
560 |
|
---|
561 | glClear( clear_state_buffers_to_mask( cs.buffers ) );
|
---|
562 | }
|
---|
563 |
|
---|
564 | const ivec4& gl_context::get_viewport()
|
---|
565 | {
|
---|
566 | return m_viewport;
|
---|
567 | }
|
---|
568 |
|
---|
569 | void gl_context::set_viewport( const ivec4& viewport )
|
---|
570 | {
|
---|
571 | if ( m_viewport != viewport )
|
---|
572 | {
|
---|
573 | NV_ASSERT_ALWAYS( viewport.z > 0 && viewport.w > 0, "viewport dimensions must be greater than zero!" );
|
---|
574 | m_viewport = viewport;
|
---|
575 | glViewport( viewport.x, viewport.y, viewport.z, viewport.w );
|
---|
576 | }
|
---|
577 | }
|
---|
578 |
|
---|
579 | void gl_context::enable( unsigned int what, bool value )
|
---|
580 | {
|
---|
581 | if ( value )
|
---|
582 | {
|
---|
583 | glEnable( what );
|
---|
584 | }
|
---|
585 | else
|
---|
586 | {
|
---|
587 | glDisable( what );
|
---|
588 | }
|
---|
589 | }
|
---|
590 |
|
---|
591 | void gl_context::apply_stencil_test( const stencil_test& stencil )
|
---|
592 | {
|
---|
593 | if ( m_render_state.stencil_test.enabled != stencil.enabled )
|
---|
594 | {
|
---|
595 | enable( GL_STENCIL_TEST, stencil.enabled );
|
---|
596 | m_render_state.stencil_test.enabled = stencil.enabled;
|
---|
597 | }
|
---|
598 |
|
---|
599 | if ( stencil.enabled )
|
---|
600 | {
|
---|
601 | apply_stencil_face( GL_FRONT, m_render_state.stencil_test.front_face, stencil.front_face );
|
---|
602 | apply_stencil_face( GL_BACK, m_render_state.stencil_test.back_face, stencil.back_face );
|
---|
603 | }
|
---|
604 | }
|
---|
605 |
|
---|
606 | void gl_context::apply_stencil_face( unsigned face, stencil_test_face& stencil, const stencil_test_face& new_stencil )
|
---|
607 | {
|
---|
608 | if (( stencil.op_fail != new_stencil.op_fail ) ||
|
---|
609 | ( stencil.op_depth_fail != new_stencil.op_depth_fail ) ||
|
---|
610 | ( stencil.op_depth_pass != new_stencil.op_depth_pass ) )
|
---|
611 | {
|
---|
612 | glStencilOpSeparate( face,
|
---|
613 | stencil_operation_to_enum( new_stencil.op_fail ),
|
---|
614 | stencil_operation_to_enum( new_stencil.op_depth_fail ),
|
---|
615 | stencil_operation_to_enum( new_stencil.op_depth_pass )
|
---|
616 | );
|
---|
617 |
|
---|
618 | stencil.op_fail = new_stencil.op_fail;
|
---|
619 | stencil.op_depth_fail = new_stencil.op_depth_fail;
|
---|
620 | stencil.op_depth_pass = new_stencil.op_depth_pass;
|
---|
621 | }
|
---|
622 |
|
---|
623 | if (( stencil.function != new_stencil.function ) ||
|
---|
624 | ( stencil.ref_value != new_stencil.ref_value ) ||
|
---|
625 | ( stencil.mask != new_stencil.mask ))
|
---|
626 | {
|
---|
627 | glStencilFuncSeparate( face,
|
---|
628 | stencil_function_to_enum( new_stencil.function ),
|
---|
629 | new_stencil.ref_value,
|
---|
630 | new_stencil.mask
|
---|
631 | );
|
---|
632 |
|
---|
633 | stencil.function = new_stencil.function;
|
---|
634 | stencil.ref_value = new_stencil.ref_value;
|
---|
635 | stencil.mask = new_stencil.mask;
|
---|
636 | }
|
---|
637 | }
|
---|
638 |
|
---|
639 | void gl_context::apply_scissor_test( const scissor_test& scissor )
|
---|
640 | {
|
---|
641 | if ( m_render_state.scissor_test.enabled != scissor.enabled )
|
---|
642 | {
|
---|
643 | enable( GL_SCISSOR_TEST, scissor.enabled );
|
---|
644 | m_render_state.scissor_test.enabled = scissor.enabled;
|
---|
645 | }
|
---|
646 |
|
---|
647 |
|
---|
648 | if ( scissor.enabled )
|
---|
649 | {
|
---|
650 | NV_ASSERT_ALWAYS( scissor.dim.x > 0 && scissor.dim.y > 0, "scissor_test.rect dimension equal to zero!" );
|
---|
651 |
|
---|
652 | if ( m_render_state.scissor_test.dim != scissor.dim || m_render_state.scissor_test.pos != scissor.pos )
|
---|
653 | {
|
---|
654 | glScissor(
|
---|
655 | scissor.pos.x, scissor.pos.y,
|
---|
656 | scissor.dim.x, scissor.dim.y
|
---|
657 | );
|
---|
658 | m_render_state.scissor_test.dim = scissor.dim;
|
---|
659 | m_render_state.scissor_test.pos = scissor.pos;
|
---|
660 | }
|
---|
661 | }
|
---|
662 | }
|
---|
663 |
|
---|
664 | void gl_context::apply_depth_test( const depth_test& depth )
|
---|
665 | {
|
---|
666 | if ( m_render_state.depth_test.enabled != depth.enabled )
|
---|
667 | {
|
---|
668 | enable( GL_DEPTH_TEST, depth.enabled );
|
---|
669 | m_render_state.depth_test.enabled = depth.enabled;
|
---|
670 | }
|
---|
671 |
|
---|
672 | if ( depth.enabled )
|
---|
673 | {
|
---|
674 | if ( m_render_state.depth_test.function != depth.function )
|
---|
675 | {
|
---|
676 | glDepthFunc( depth_state_function_to_enum( depth.function ) );
|
---|
677 | m_render_state.depth_test.function = depth.function;
|
---|
678 | }
|
---|
679 | }
|
---|
680 | }
|
---|
681 |
|
---|
682 | void gl_context::apply_depth_mask( bool mask )
|
---|
683 | {
|
---|
684 | if ( m_render_state.depth_mask != mask )
|
---|
685 | {
|
---|
686 | glDepthMask( mask );
|
---|
687 | m_render_state.depth_mask = mask;
|
---|
688 | }
|
---|
689 | }
|
---|
690 |
|
---|
691 | void gl_context::apply_multisample( bool multisample )
|
---|
692 | {
|
---|
693 | if ( m_render_state.multisample != multisample )
|
---|
694 | {
|
---|
695 | enable( GL_MULTISAMPLE, multisample );
|
---|
696 | m_render_state.multisample = multisample;
|
---|
697 | }
|
---|
698 | }
|
---|
699 |
|
---|
700 | void gl_context::apply_polygon_mode( const polygon_mode& mode )
|
---|
701 | {
|
---|
702 | if ( m_render_state.polygon_mode.fill != mode.fill )
|
---|
703 | {
|
---|
704 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( mode.fill ) );
|
---|
705 | m_render_state.polygon_mode.fill = mode.fill;
|
---|
706 | }
|
---|
707 | }
|
---|
708 |
|
---|
709 |
|
---|
710 | void gl_context::apply_depth_range( const depth_range& range )
|
---|
711 | {
|
---|
712 | NV_ASSERT_ALWAYS( range.near >= 0.0 && range.near <= 1.0, "render_state.depth_range.near must be between zero and one!" );
|
---|
713 | NV_ASSERT_ALWAYS( range.far >= 0.0 && range.far <= 1.0, "render_state.depth_range.far must be between zero and one!" );
|
---|
714 |
|
---|
715 | if ((m_render_state.depth_range.far != range.far) ||
|
---|
716 | (m_render_state.depth_range.near != range.near))
|
---|
717 | {
|
---|
718 | glDepthRange( range.near, range.far );
|
---|
719 |
|
---|
720 | m_render_state.depth_range.far = range.far;
|
---|
721 | m_render_state.depth_range.near = range.near;
|
---|
722 | }
|
---|
723 | }
|
---|
724 |
|
---|
725 | void gl_context::apply_color_mask( const color_mask& mask )
|
---|
726 | {
|
---|
727 | if ( m_render_state.color_mask != mask )
|
---|
728 | {
|
---|
729 | glColorMask( mask.red, mask.green, mask.blue, mask.alpha );
|
---|
730 | m_render_state.color_mask = mask;
|
---|
731 | }
|
---|
732 | }
|
---|
733 |
|
---|
734 | void gl_context::apply_blending( const blending& blend )
|
---|
735 | {
|
---|
736 | if ( m_render_state.blending.enabled != blend.enabled )
|
---|
737 | {
|
---|
738 | enable( GL_BLEND, blend.enabled );
|
---|
739 | m_render_state.blending.enabled = blend.enabled;
|
---|
740 | }
|
---|
741 |
|
---|
742 | if ( blend.enabled )
|
---|
743 | {
|
---|
744 | if ((m_render_state.blending.src_rgb_factor != blend.src_rgb_factor ) ||
|
---|
745 | (m_render_state.blending.dst_rgb_factor != blend.dst_rgb_factor ) ||
|
---|
746 | (m_render_state.blending.src_alpha_factor != blend.src_alpha_factor ) ||
|
---|
747 | (m_render_state.blending.dst_alpha_factor != blend.dst_alpha_factor ))
|
---|
748 | {
|
---|
749 | glBlendFuncSeparate(
|
---|
750 | blending_factor_to_enum( blend.src_rgb_factor ),
|
---|
751 | blending_factor_to_enum( blend.dst_rgb_factor ),
|
---|
752 | blending_factor_to_enum( blend.src_alpha_factor ),
|
---|
753 | blending_factor_to_enum( blend.dst_alpha_factor )
|
---|
754 | );
|
---|
755 |
|
---|
756 | m_render_state.blending.src_rgb_factor = blend.src_rgb_factor;
|
---|
757 | m_render_state.blending.dst_rgb_factor = blend.dst_rgb_factor;
|
---|
758 | m_render_state.blending.src_alpha_factor = blend.src_alpha_factor;
|
---|
759 | m_render_state.blending.dst_alpha_factor = blend.dst_alpha_factor;
|
---|
760 | }
|
---|
761 |
|
---|
762 | if ((m_render_state.blending.rgb_equation != blend.rgb_equation ) ||
|
---|
763 | (m_render_state.blending.alpha_equation != blend.alpha_equation ))
|
---|
764 | {
|
---|
765 | glBlendEquationSeparate(
|
---|
766 | blending_equation_to_enum( blend.rgb_equation ),
|
---|
767 | blending_equation_to_enum( blend.alpha_equation )
|
---|
768 | );
|
---|
769 |
|
---|
770 | m_render_state.blending.rgb_equation = blend.rgb_equation;
|
---|
771 | m_render_state.blending.alpha_equation = blend.alpha_equation;
|
---|
772 | }
|
---|
773 |
|
---|
774 | if (( m_render_state.blending.color != blend.color ))
|
---|
775 | {
|
---|
776 | glBlendColor( blend.color.r, blend.color.g, blend.color.b, blend.color.a );
|
---|
777 | m_render_state.blending.color = blend.color;
|
---|
778 | }
|
---|
779 | }
|
---|
780 | }
|
---|
781 |
|
---|
782 |
|
---|
783 | void gl_context::apply_culling( const culling& cull )
|
---|
784 | {
|
---|
785 | if ( m_render_state.culling.enabled != cull.enabled )
|
---|
786 | {
|
---|
787 | enable( GL_CULL_FACE, cull.enabled );
|
---|
788 | m_render_state.culling.enabled = cull.enabled;
|
---|
789 | }
|
---|
790 |
|
---|
791 | if ( cull.enabled )
|
---|
792 | {
|
---|
793 | if ( m_render_state.culling.face != cull.face )
|
---|
794 | {
|
---|
795 | glCullFace( culling_face_type_to_enum( cull.face ) );
|
---|
796 | m_render_state.culling.face = cull.face;
|
---|
797 | }
|
---|
798 | }
|
---|
799 |
|
---|
800 | if ( m_render_state.culling.order != cull.order )
|
---|
801 | {
|
---|
802 | glFrontFace( culling_order_type_to_enum( cull.order ) );
|
---|
803 | m_render_state.culling.order = cull.order;
|
---|
804 | }
|
---|
805 | }
|
---|
806 |
|
---|
807 |
|
---|
808 | void gl_context::force_apply_render_state( const render_state& state )
|
---|
809 | {
|
---|
810 | enable( GL_CULL_FACE, state.culling.enabled );
|
---|
811 | glCullFace( culling_face_type_to_enum( state.culling.face ) );
|
---|
812 | glFrontFace( culling_order_type_to_enum( state.culling.order ) );
|
---|
813 |
|
---|
814 | enable( GL_SCISSOR_TEST, state.scissor_test.enabled );
|
---|
815 | glScissor(
|
---|
816 | state.scissor_test.pos.x, state.scissor_test.pos.y,
|
---|
817 | state.scissor_test.dim.x, state.scissor_test.dim.y
|
---|
818 | );
|
---|
819 |
|
---|
820 | enable( GL_STENCIL_TEST, state.stencil_test.enabled );
|
---|
821 | force_apply_stencil_face( GL_FRONT, state.stencil_test.front_face );
|
---|
822 | force_apply_stencil_face( GL_BACK, state.stencil_test.back_face );
|
---|
823 |
|
---|
824 | enable( GL_DEPTH_TEST, state.depth_test.enabled );
|
---|
825 | glDepthFunc( depth_state_function_to_enum( state.depth_test.function ) );
|
---|
826 | glDepthRange( state.depth_range.near, state.depth_range.far );
|
---|
827 |
|
---|
828 | enable( GL_BLEND, state.blending.enabled );
|
---|
829 | glBlendFuncSeparate(
|
---|
830 | blending_factor_to_enum( state.blending.src_rgb_factor ),
|
---|
831 | blending_factor_to_enum( state.blending.dst_rgb_factor ),
|
---|
832 | blending_factor_to_enum( state.blending.src_alpha_factor ),
|
---|
833 | blending_factor_to_enum( state.blending.dst_alpha_factor )
|
---|
834 | );
|
---|
835 | glBlendEquationSeparate(
|
---|
836 | blending_equation_to_enum( state.blending.rgb_equation ),
|
---|
837 | blending_equation_to_enum( state.blending.alpha_equation )
|
---|
838 | );
|
---|
839 | glBlendColor(
|
---|
840 | state.blending.color.r, state.blending.color.g,
|
---|
841 | state.blending.color.b, state.blending.color.a
|
---|
842 | );
|
---|
843 |
|
---|
844 | glDepthMask( state.depth_mask );
|
---|
845 | glColorMask(
|
---|
846 | state.color_mask.red, state.color_mask.green,
|
---|
847 | state.color_mask.blue, state.color_mask.alpha
|
---|
848 | );
|
---|
849 | glPolygonMode( GL_FRONT_AND_BACK, polygon_mode_fill_to_enum( state.polygon_mode.fill ) );
|
---|
850 | }
|
---|
851 |
|
---|
852 | void gl_context::force_apply_stencil_face( unsigned face, const stencil_test_face& stencil )
|
---|
853 | {
|
---|
854 | glStencilOpSeparate( face,
|
---|
855 | stencil_operation_to_enum( stencil.op_fail ),
|
---|
856 | stencil_operation_to_enum( stencil.op_depth_fail ),
|
---|
857 | stencil_operation_to_enum( stencil.op_depth_pass )
|
---|
858 | );
|
---|
859 |
|
---|
860 | glStencilFuncSeparate( face,
|
---|
861 | stencil_function_to_enum( stencil.function ),
|
---|
862 | stencil.ref_value,
|
---|
863 | stencil.mask
|
---|
864 | );
|
---|
865 | }
|
---|
866 |
|
---|
867 |
|
---|
868 | void gl_context::apply_render_state( const render_state& state )
|
---|
869 | {
|
---|
870 | // apply_primitive_restart
|
---|
871 | apply_culling( state.culling );
|
---|
872 | // apply_program_point_size
|
---|
873 | // apply_rasterization_mode
|
---|
874 | apply_scissor_test( state.scissor_test );
|
---|
875 | apply_stencil_test( state.stencil_test );
|
---|
876 | apply_depth_test( state.depth_test );
|
---|
877 | apply_depth_range( state.depth_range );
|
---|
878 | apply_blending( state.blending );
|
---|
879 | apply_color_mask( state.color_mask );
|
---|
880 | apply_depth_mask( state.depth_mask );
|
---|
881 | apply_multisample( state.multisample );
|
---|
882 | apply_polygon_mode( state.polygon_mode );
|
---|
883 | }
|
---|
884 |
|
---|
885 |
|
---|
886 | gl_context::gl_context( device* a_device, void* a_handle )
|
---|
887 | : context( a_device ), m_handle( a_handle )
|
---|
888 | {
|
---|
889 | // TODO: configurable:
|
---|
890 | // load_gl_extensions( GL_EXT_FRAMEBUFFER_BLIT | GL_EXT_FRAMEBUFFER_OBJECT | GL_EXT_TEXTURE_ARRAY );
|
---|
891 | m_active_slot = texture_slot( -1 );
|
---|
892 | force_apply_render_state( m_render_state );
|
---|
893 | glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
|
---|
894 | }
|
---|
895 |
|
---|
896 | nv::gl_context::~gl_context()
|
---|
897 | {
|
---|
898 | for ( auto& info : m_framebuffers )
|
---|
899 | release( &info );
|
---|
900 | for ( auto& info : m_vertex_arrays )
|
---|
901 | release( &info );
|
---|
902 | }
|
---|
903 |
|
---|
904 | void nv::gl_context::apply_engine_uniforms( program p, const scene_state& s )
|
---|
905 | {
|
---|
906 | gl_program_info* info = static_cast<gl_device*>( m_device )->m_programs.get( p );
|
---|
907 | if ( info )
|
---|
908 | {
|
---|
909 | for ( auto& u : *info->m_engine_uniforms )
|
---|
910 | {
|
---|
911 | u->set( this, &s );
|
---|
912 | }
|
---|
913 | }
|
---|
914 | }
|
---|
915 |
|
---|
916 | nv::texture nv::gl_context::create_texture( texture_type type, ivec2 size, pixel_format aformat, sampler asampler, const void* data /*= nullptr */ )
|
---|
917 | {
|
---|
918 | texture result = create_texture( type, aformat );
|
---|
919 | gl_texture_info* info = static_cast<gl_device*>( m_device )->get_full_texture_info( result );
|
---|
920 | bind( result, texture_slot::TEXTURE_0 );
|
---|
921 | unsigned glid = info->glid;
|
---|
922 | unsigned gl_type = texture_type_to_enum( type );
|
---|
923 | GLenum gl_internal = GLenum( image_format_to_internal_enum( aformat ) );
|
---|
924 | unsigned gl_enum = image_format_to_enum( aformat );
|
---|
925 |
|
---|
926 | bool is_depth = aformat == DEPTH16 || aformat == DEPTH24 || aformat == DEPTH32;
|
---|
927 |
|
---|
928 | // Detect if mipmapping was requested
|
---|
929 | // if ( gl_type == GL_TEXTURE_2D && gl_enum != GL_RED_INTEGER && asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST )
|
---|
930 | // {
|
---|
931 | // // TODO: This should not be done if we use framebuffers!
|
---|
932 | // glTexParameteri( gl_type, GL_GENERATE_MIPMAP, GL_TRUE);
|
---|
933 | // }
|
---|
934 |
|
---|
935 | if ( asampler.filter_max != sampler::NEAREST )
|
---|
936 | {
|
---|
937 | asampler.filter_max = sampler::LINEAR;
|
---|
938 | }
|
---|
939 |
|
---|
940 | if ( gl_type != GL_TEXTURE_2D_MULTISAMPLE )
|
---|
941 | {
|
---|
942 | glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_min ) ) );
|
---|
943 | glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_max ) ) );
|
---|
944 | }
|
---|
945 |
|
---|
946 | if ( gl_type != GL_TEXTURE_2D_MULTISAMPLE && gl_enum != GL_RED_INTEGER )
|
---|
947 | {
|
---|
948 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, GLint( nv::sampler_wrap_to_enum( asampler.wrap_s ) ) );
|
---|
949 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, GLint( nv::sampler_wrap_to_enum( asampler.wrap_t ) ) );
|
---|
950 | }
|
---|
951 |
|
---|
952 | if ( is_depth )
|
---|
953 | {
|
---|
954 | // glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
---|
955 | // glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
---|
956 |
|
---|
957 | // This is to allow usage of shadow2DProj function in the shader
|
---|
958 | glTexParameteri( gl_type, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE );
|
---|
959 | glTexParameteri( gl_type, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL );
|
---|
960 | }
|
---|
961 |
|
---|
962 | // #define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
|
---|
963 | // #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
|
---|
964 | //
|
---|
965 | // float aniso = 0.0f;
|
---|
966 | // glGetFloatv( GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &aniso );
|
---|
967 | // NV_LOG_INFO( "Anisotropy at ", aniso, " (", int( aniso ), " ) " );
|
---|
968 | // glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, aniso );
|
---|
969 |
|
---|
970 | if ( gl_type != GL_TEXTURE_2D_MULTISAMPLE )
|
---|
971 | glTexImage2D( gl_type, 0, gl_internal, size.x, size.y, 0, gl_enum, nv::datatype_to_gl_enum( get_pixel_format_info( aformat ).type ), data );
|
---|
972 | else
|
---|
973 | glTexImage2DMultisample( gl_type, 4, gl_internal, size.x, size.y, 1 );
|
---|
974 |
|
---|
975 | if ( gl_type == GL_TEXTURE_2D && gl_enum != GL_RED_INTEGER && asampler.filter_min != sampler::LINEAR && asampler.filter_min != sampler::NEAREST )
|
---|
976 | {
|
---|
977 | // TODO: This should not be done if we use framebuffers!
|
---|
978 | glGenerateMipmap( gl_type );
|
---|
979 | }
|
---|
980 |
|
---|
981 | bind( texture(), texture_slot::TEXTURE_0 );
|
---|
982 |
|
---|
983 | info->type = type;
|
---|
984 | info->format = aformat;
|
---|
985 | info->tsampler = asampler;
|
---|
986 | info->size = ivec3( size.x, size.y, 1 );
|
---|
987 | info->glid = glid;
|
---|
988 |
|
---|
989 | return result;
|
---|
990 | }
|
---|
991 |
|
---|
992 | nv::texture nv::gl_context::create_texture( texture_type type, ivec3 size, pixel_format aformat, sampler asampler, const void* data /*= nullptr */ )
|
---|
993 | {
|
---|
994 | texture result = create_texture( type, aformat );
|
---|
995 | gl_texture_info* info = static_cast<gl_device*>( m_device )->get_full_texture_info( result );
|
---|
996 | bind( result, texture_slot::TEXTURE_0 );
|
---|
997 | unsigned glid = info->glid;
|
---|
998 |
|
---|
999 | unsigned gl_type = texture_type_to_enum( type );
|
---|
1000 |
|
---|
1001 | bool is_depth = aformat == DEPTH16 || aformat == DEPTH24 || aformat == DEPTH32;
|
---|
1002 |
|
---|
1003 | if ( asampler.filter_max != sampler::NEAREST )
|
---|
1004 | {
|
---|
1005 | asampler.filter_max = sampler::LINEAR;
|
---|
1006 | }
|
---|
1007 |
|
---|
1008 | glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_min ) ) );
|
---|
1009 | glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GLint( nv::sampler_filter_to_enum( asampler.filter_max ) ) );
|
---|
1010 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_S, GLint( nv::sampler_wrap_to_enum( asampler.wrap_s ) ) );
|
---|
1011 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_T, GLint( nv::sampler_wrap_to_enum( asampler.wrap_t ) ) );
|
---|
1012 | glTexParameteri( gl_type, GL_TEXTURE_WRAP_R, GLint( nv::sampler_wrap_to_enum( asampler.wrap_r ) ) );
|
---|
1013 |
|
---|
1014 | if ( is_depth )
|
---|
1015 | {
|
---|
1016 | glTexParameteri( gl_type, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
|
---|
1017 | glTexParameteri( gl_type, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
|
---|
1018 |
|
---|
1019 | // This is to allow usage of shadow2DProj function in the shader
|
---|
1020 | glTexParameteri( gl_type, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE );
|
---|
1021 | glTexParameteri( gl_type, GL_TEXTURE_COMPARE_FUNC, GL_LEQUAL );
|
---|
1022 | }
|
---|
1023 |
|
---|
1024 | //glTexStorage3D( GL_TEXTURE_2D_ARRAY, mipLevelCount, GL_RGBA8, width, height, layerCount );
|
---|
1025 | glTexImage3D( gl_type, 0, GLint( nv::image_format_to_internal_enum( aformat ) ), size.x, size.y, size.z, 0, nv::image_format_to_enum( aformat ), nv::datatype_to_gl_enum( get_pixel_format_info( aformat ).type ), data );
|
---|
1026 |
|
---|
1027 | bind( texture(), texture_slot::TEXTURE_0 );
|
---|
1028 |
|
---|
1029 | info->type = type;
|
---|
1030 | info->format = aformat;
|
---|
1031 | info->tsampler = asampler;
|
---|
1032 | info->size = size;
|
---|
1033 | info->glid = glid;
|
---|
1034 |
|
---|
1035 | return result;
|
---|
1036 | }
|
---|
1037 |
|
---|
1038 | nv::buffer nv::gl_context::create_buffer( buffer_type type, buffer_hint hint, uint32 size, const void* source /*= nullptr */ )
|
---|
1039 | {
|
---|
1040 | buffer result = static_cast<gl_device*>( m_device )->create_buffer( type, hint );
|
---|
1041 | if ( size > 0 ) create_buffer( result, size, source );
|
---|
1042 | return result;
|
---|
1043 | }
|
---|
1044 |
|
---|
1045 | void nv::gl_context::create_buffer( buffer b, uint32 size, const void* source /*= nullptr */ )
|
---|
1046 | {
|
---|
1047 | gl_buffer_info* info = static_cast<gl_device*>( m_device )->get_full_buffer_info( b );
|
---|
1048 | if ( info )
|
---|
1049 | {
|
---|
1050 | unsigned glenum = buffer_type_to_enum( info->type );
|
---|
1051 | glBindBuffer( glenum, info->glid );
|
---|
1052 | glBufferData( glenum, GLsizeiptr( size ), source, buffer_hint_to_enum( info->hint ) );
|
---|
1053 | glBindBuffer( glenum, 0 );
|
---|
1054 | }
|
---|
1055 | }
|
---|
1056 |
|
---|
1057 | void nv::gl_context::set_draw_buffers( uint32 count, const output_slot* slots )
|
---|
1058 | {
|
---|
1059 | if ( count == 0 ) return;
|
---|
1060 | if ( count == 1 )
|
---|
1061 | {
|
---|
1062 | set_draw_buffer( slots[0] );
|
---|
1063 | return;
|
---|
1064 | }
|
---|
1065 | unsigned int buffers[8];
|
---|
1066 | count = nv::min<uint32>( count, 8 );
|
---|
1067 | for ( uint32 i = 0; i < count; ++i )
|
---|
1068 | {
|
---|
1069 | buffers[i] = output_slot_to_enum( slots[i] );
|
---|
1070 | if ( slots[i] > OUTPUT_7 ) buffers[i] = 0;
|
---|
1071 | }
|
---|
1072 | glDrawBuffers( GLsizei( count ), buffers );
|
---|
1073 | }
|
---|
1074 |
|
---|
1075 | void nv::gl_context::set_draw_buffer( output_slot slot )
|
---|
1076 | {
|
---|
1077 | glDrawBuffer( output_slot_to_enum(slot) );
|
---|
1078 | }
|
---|
1079 |
|
---|
1080 | void nv::gl_context::set_read_buffer( output_slot slot )
|
---|
1081 | {
|
---|
1082 | glReadBuffer( output_slot_to_enum(slot) );
|
---|
1083 | }
|
---|
1084 |
|
---|
1085 | void gl_context::draw( primitive prim, const render_state& rs, program p, vertex_array va, nv::uint32 count, nv::uint32 first )
|
---|
1086 | {
|
---|
1087 | apply_render_state( rs );
|
---|
1088 | const vertex_array_info* info = m_vertex_arrays.get( va );
|
---|
1089 | if ( count > 0 && info )
|
---|
1090 | {
|
---|
1091 | bind( p );
|
---|
1092 | bind( va );
|
---|
1093 | if ( info->index.is_valid() )
|
---|
1094 | {
|
---|
1095 | glDrawElements( primitive_to_enum(prim), static_cast<GLsizei>( count ), datatype_to_gl_enum( info->index_type ), reinterpret_cast< const void* >( size_t( get_datatype_info( info->index_type ).size * first ) ) );
|
---|
1096 | }
|
---|
1097 | else
|
---|
1098 | {
|
---|
1099 | glDrawArrays( primitive_to_enum(prim), static_cast<GLint>( first ), static_cast<GLsizei>( count ) );
|
---|
1100 | }
|
---|
1101 | unbind( va );
|
---|
1102 | //unbind( p );
|
---|
1103 | }
|
---|
1104 | }
|
---|
1105 |
|
---|
1106 | void nv::gl_context::draw_instanced( primitive prim, const render_state& rs, program p, uint32 instances, vertex_array va, uint32 count, uint32 first /*= 0 */ )
|
---|
1107 | {
|
---|
1108 | apply_render_state( rs );
|
---|
1109 | const vertex_array_info* info = m_vertex_arrays.get( va );
|
---|
1110 | if ( count > 0 && info )
|
---|
1111 | {
|
---|
1112 | bind( p );
|
---|
1113 | bind( va );
|
---|
1114 | if ( info->index.is_valid() )
|
---|
1115 | {
|
---|
1116 | glDrawElementsInstanced( primitive_to_enum( prim ), static_cast<GLsizei>( count ), datatype_to_gl_enum( info->index_type ), reinterpret_cast<const void*>( size_t( get_datatype_info( info->index_type ).size * first ) ), instances );
|
---|
1117 | }
|
---|
1118 | else
|
---|
1119 | {
|
---|
1120 | glDrawArraysInstanced( primitive_to_enum( prim ), static_cast<GLint>( first ), static_cast<GLsizei>( count ), instances );
|
---|
1121 | }
|
---|
1122 | unbind( va );
|
---|
1123 | //unbind( p );
|
---|
1124 | }
|
---|
1125 | }
|
---|