[475] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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| 6 |
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| 7 | #include "nv/gfx/skeleton_instance.hh"
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| 8 |
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[477] | 9 | void nv::skeleton_binding::prepare( const mesh_nodes_data* node_data, const mesh_nodes_data* bone_data )
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[475] | 10 | {
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[477] | 11 | if ( !m_offsets || !m_indices )
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[475] | 12 | {
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[477] | 13 | // TODO: either fixed size struct or static allocator
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| 14 | hash_store< shash64, uint16 > bone_names;
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| 15 | m_offsets = new mat4[bone_data->size()];
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| 16 | m_indices = new sint16[node_data->size()];
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[475] | 17 |
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[477] | 18 | for ( nv::uint16 bi = 0; bi < bone_data->size(); ++bi )
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| 19 | {
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| 20 | const data_channel_set* bone = ( *bone_data )[bi];
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| 21 | bone_names[bone->get_name()] = bi;
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| 22 | m_offsets[bi] = bone->get_transform();
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| 23 | }
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[475] | 24 |
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[477] | 25 | for ( uint32 n = 0; n < node_data->size(); ++n )
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[475] | 26 | {
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[477] | 27 | const data_channel_set* node = ( *node_data )[n];
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| 28 | sint16 bone_id = -1;
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| 29 |
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| 30 | auto bi = bone_names.find( node->get_name() );
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| 31 | if ( bi != bone_names.end() )
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| 32 | {
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| 33 | bone_id = sint16( bi->second );
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| 34 | }
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| 35 | m_indices[n] = bone_id;
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| 36 |
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[475] | 37 | }
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| 38 | }
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| 39 |
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[477] | 40 | if ( m_key.size() == 0 )
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[475] | 41 | {
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[477] | 42 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 43 | if ( ( *node_data )[n]->size() > 0 )
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| 44 | {
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| 45 | m_key = ( *node_data )[n]->get_interpolation_key();
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| 46 | break;
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| 47 | }
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[475] | 48 | }
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[477] | 49 |
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[475] | 50 | }
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| 51 |
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[477] | 52 | void nv::skeleton_instance::animate( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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[475] | 53 | {
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[477] | 54 | if ( m_transform.size() > 0 )
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| 55 | {
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| 56 | if ( node_data->is_flat() )
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[475] | 57 | {
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[477] | 58 | animate_flat( node_data, binding, frame );
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[475] | 59 | }
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[477] | 60 | else
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| 61 | {
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| 62 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 63 | if ( ( *node_data )[n]->get_parent_id() == -1 )
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| 64 | animate_rec( node_data, binding, frame, n, mat4() );
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| 65 | }
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| 66 | }
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[475] | 67 | }
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| 68 |
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[477] | 69 | void nv::skeleton_instance::animate_rec( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame, uint32 id, const mat4& parent )
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[475] | 70 | {
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| 71 | // TODO: fix transforms, which are now embedded,
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| 72 | // see note in assimp_loader.cc:load_node
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[477] | 73 | const data_channel_set* node = ( *node_data )[id];
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[475] | 74 | mat4 node_mat( node->get_transform() );
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| 75 |
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| 76 | if ( node->size() > 0 )
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| 77 | {
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[477] | 78 | raw_channel_interpolator interpolator( node, binding.m_key );
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[475] | 79 | node_mat = interpolator.get< mat4 >( frame );
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| 80 | }
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| 81 |
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| 82 | mat4 global_mat = parent * node_mat;
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| 83 |
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[477] | 84 | sint16 bone_id = binding.m_indices[id];
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[475] | 85 | if ( bone_id >= 0 )
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| 86 | {
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[477] | 87 | m_transform[bone_id] = global_mat * binding.m_offsets[bone_id];
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[475] | 88 | }
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| 89 |
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[477] | 90 | for ( auto child : node_data->children( id ) )
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[475] | 91 | {
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[477] | 92 | animate_rec( node_data, binding, frame, child, global_mat );
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[475] | 93 | }
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| 94 | }
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[477] | 95 |
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| 96 | void nv::skeleton_instance::animate_flat( const mesh_nodes_data* node_data, const skeleton_binding& binding, float frame )
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| 97 | {
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| 98 | for ( uint32 n = 0; n < node_data->size(); ++n )
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| 99 | if ( binding.m_indices[n] >= 0 )
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| 100 | {
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| 101 | const data_channel_set* node = ( *node_data )[n];
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| 102 | nv::mat4 node_mat( node->get_transform() );
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| 103 |
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| 104 | if ( node->size() > 0 )
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| 105 | {
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| 106 | raw_channel_interpolator interpolator( node, binding.m_key );
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| 107 | node_mat = interpolator.get< mat4 >( frame );
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| 108 | }
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| 109 |
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| 110 | sint16 bone_id = binding.m_indices[n];
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| 111 | m_transform[bone_id] = node_mat * binding.m_offsets[bone_id];
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| 112 | }
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| 113 | }
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