[395] | 1 | // Copyright (C) 2011-2015 ChaosForge Ltd
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[227] | 6 |
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| 7 | #include "nv/gfx/skeletal_mesh.hh"
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| 8 |
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| 9 | #include "nv/interface/context.hh"
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| 10 | #include "nv/interface/device.hh"
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[392] | 11 | #include "nv/stl/unordered_map.hh"
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[227] | 12 |
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[475] | 13 | #include "nv/core/logging.hh"
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[287] | 14 |
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[477] | 15 | void nv::skeletal_animation_entry::update_skeleton( skeleton_instance& data, uint32 a_ms_time ) const
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[283] | 16 | {
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[479] | 17 | float fframe = ( a_ms_time * 0.001f ) * m_fps;
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| 18 | float nframe = nv::floor( fframe );
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[470] | 19 | uint32 duration = get_frame_count();
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| 20 | if ( duration == 0 )
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| 21 | {
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[479] | 22 | fframe = static_cast<float>( get_start_frame() );
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[470] | 23 | }
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[479] | 24 | else if ( nframe >= duration )
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[470] | 25 | {
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| 26 | if ( is_looping() )
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[479] | 27 | fframe = nv::fmodf( fframe, nv::f32( duration ) );
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[470] | 28 | else
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[479] | 29 | fframe = static_cast<float>( get_end_frame() );
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[470] | 30 | }
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[287] | 31 |
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[477] | 32 | if ( data.size() == 0 )
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| 33 | data.initialize( m_temp_anim->size() );
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| 34 | data.animate( m_temp_anim, m_data, fframe );
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[283] | 35 | }
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| 36 |
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[467] | 37 | void nv::skeletal_animation_entry::prepare( const mesh_nodes_data* bones )
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[283] | 38 | {
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[477] | 39 | m_data.prepare( m_temp_anim, bones ? bones : m_temp_anim );
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[283] | 40 | }
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| 41 |
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[467] | 42 | nv::skeletal_mesh::skeletal_mesh( context* a_context, const data_channel_set* a_mesh, const mesh_nodes_data* a_bone_data )
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[477] | 43 | : m_skeleton( a_bone_data ? a_bone_data->size() : 0 ), m_context( a_context ), m_bone_data( a_bone_data ), m_index_count( 0 ), m_parent_id(-1)
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[287] | 44 | {
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[458] | 45 | if ( a_mesh )
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| 46 | {
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| 47 | m_va = a_context->create_vertex_array( a_mesh, nv::STATIC_DRAW );
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| 48 | m_index_count = a_mesh->get_channel_size( slot::INDEX );
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[470] | 49 | m_parent_id = a_mesh->get_parent_id();
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[458] | 50 | }
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[287] | 51 | }
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| 52 |
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[477] | 53 | void nv::skeletal_mesh::update_animation( animation_entry& a_anim, uint32 a_anim_time )
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[283] | 54 | {
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[477] | 55 | skeletal_animation_entry& anim = static_cast<skeletal_animation_entry&>( a_anim );
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| 56 | anim.prepare( m_bone_data );
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| 57 | anim.update_skeleton( m_skeleton, a_anim_time );
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[283] | 58 | }
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| 59 |
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[477] | 60 | void nv::skeletal_mesh::update_program( program a_program )
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[283] | 61 | {
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[477] | 62 | m_context->get_device()->set_opt_uniform_array( a_program, "nv_m_bones", m_skeleton.transforms(), m_skeleton.size() );
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[287] | 63 | }
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| 64 |
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[467] | 65 | nv::transform nv::skeletal_mesh::get_node_transform( uint32 node_id ) const
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[287] | 66 | {
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[477] | 67 | return transform( get_node_matrix( node_id ) );
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[287] | 68 | }
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| 69 |
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[467] | 70 | nv::mat4 nv::skeletal_mesh::get_node_matrix( uint32 node_id ) const
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[287] | 71 | {
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[477] | 72 | return m_skeleton.transforms()[ node_id ];
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[287] | 73 | }
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