1 | #include "nv/gfx/particle_engine.hh"
|
---|
2 |
|
---|
3 | #include <nv/interface/device.hh>
|
---|
4 | #include <nv/random.hh>
|
---|
5 | #include <nv/lua/lua_glm.hh>
|
---|
6 | #include <nv/logging.hh>
|
---|
7 |
|
---|
8 | static const char *nv_particle_engine_vertex_shader_world =
|
---|
9 | "#version 120\n"
|
---|
10 | "attribute vec3 nv_position;\n"
|
---|
11 | "attribute vec2 nv_texcoord;\n"
|
---|
12 | "attribute vec4 nv_color;\n"
|
---|
13 | "varying vec4 v_color;\n"
|
---|
14 | "varying vec2 v_texcoord;\n"
|
---|
15 | "uniform mat4 nv_m_view;\n"
|
---|
16 | "uniform mat4 nv_m_projection;\n"
|
---|
17 | "void main(void)\n"
|
---|
18 | "{\n"
|
---|
19 | " gl_Position = nv_m_projection * nv_m_view * vec4 (nv_position, 1.0);\n"
|
---|
20 | " v_texcoord = nv_texcoord;\n"
|
---|
21 | " v_color = nv_color;\n"
|
---|
22 | "}\n";
|
---|
23 | static const char *nv_particle_engine_vertex_shader_local =
|
---|
24 | "#version 120\n"
|
---|
25 | "attribute vec3 nv_position;\n"
|
---|
26 | "attribute vec2 nv_texcoord;\n"
|
---|
27 | "attribute vec4 nv_color;\n"
|
---|
28 | "varying vec4 v_color;\n"
|
---|
29 | "varying vec2 v_texcoord;\n"
|
---|
30 | "uniform mat4 nv_m_mvp;\n"
|
---|
31 | "void main(void)\n"
|
---|
32 | "{\n"
|
---|
33 | " gl_Position = nv_m_mvp * vec4 (nv_position, 1.0);\n"
|
---|
34 | " v_texcoord = nv_texcoord;\n"
|
---|
35 | " v_color = nv_color;\n"
|
---|
36 | "}\n";
|
---|
37 | static const char *nv_particle_engine_fragment_shader =
|
---|
38 | "#version 120\n"
|
---|
39 | "uniform sampler2D nv_t_diffuse;\n"
|
---|
40 | "varying vec4 v_color;\n"
|
---|
41 | "varying vec2 v_texcoord;\n"
|
---|
42 | "void main(void)\n"
|
---|
43 | "{\n"
|
---|
44 | " vec4 tex_color = texture2D( nv_t_diffuse, v_texcoord );\n"
|
---|
45 | " gl_FragColor = v_color * tex_color;\n"
|
---|
46 | "}\n";
|
---|
47 |
|
---|
48 | void nv::particle_engine::load( lua::table_guard& table )
|
---|
49 | {
|
---|
50 | std::string id = table.get_string( "id" );
|
---|
51 | if ( id == "" )
|
---|
52 | {
|
---|
53 | NV_LOG( LOG_ERROR, "Bad table passed to particle_engine!" )
|
---|
54 | }
|
---|
55 | // TODO : overwrite check
|
---|
56 | m_names[ id ] = m_data.size();
|
---|
57 |
|
---|
58 | m_data.emplace_back();
|
---|
59 | auto& data = m_data.back();
|
---|
60 |
|
---|
61 | data.gravity = table.get<vec3>("gravity", vec3() );
|
---|
62 | data.quota = table.get<uint32>("quota", 1024 );
|
---|
63 | data.local = table.get<bool>("local", false );
|
---|
64 | data.accurate_facing = table.get<bool>("accurate_facing", false );
|
---|
65 | data.emmiter_count = 0;
|
---|
66 |
|
---|
67 | std::string orientation = table.get_string( "orientation", "point" );
|
---|
68 | if ( orientation == "point" ) { data.orientation = particle_orientation::POINT; }
|
---|
69 | else if ( orientation == "oriented" ) { data.orientation = particle_orientation::ORIENTED; }
|
---|
70 | else if ( orientation == "oriented_common" ) { data.orientation = particle_orientation::ORIENTED_COMMON; }
|
---|
71 | else if ( orientation == "perpendicular" ) { data.orientation = particle_orientation::PERPENDICULAR; }
|
---|
72 | else if ( orientation == "perpendicular_common" ) { data.orientation = particle_orientation::PERPENDICULAR_COMMON; }
|
---|
73 | else
|
---|
74 | {
|
---|
75 | NV_LOG( LOG_ERROR, "Unknown orientation type! (" << orientation << " is MAX)!" );
|
---|
76 | data.orientation = particle_orientation::POINT;
|
---|
77 | }
|
---|
78 | data.common_up = glm::normalize( table.get<vec3>("common_up", vec3(1,0,0) ) );
|
---|
79 | data.common_dir = glm::normalize( table.get<vec3>("common_dir", vec3(0,1,0) ) );
|
---|
80 |
|
---|
81 | uint32 elements = table.get_size();
|
---|
82 | for ( uint32 i = 0; i < elements; ++i )
|
---|
83 | {
|
---|
84 | lua::table_guard element( table, i+1 );
|
---|
85 | std::string type = element.get_string("type");
|
---|
86 | std::string etype = element.get_string("etype");
|
---|
87 | if ( type == "emmiter" )
|
---|
88 | {
|
---|
89 | if ( data.emmiter_count < MAX_PARTICLE_EMMITERS )
|
---|
90 | {
|
---|
91 | particle_emmiter_data& edata = data.emmiters[ data.emmiter_count ];
|
---|
92 | vec4 color = element.get<vec4>("color", vec4(1,1,1,1) );
|
---|
93 | edata.color_min = element.get<vec4>("color_min", color );
|
---|
94 | edata.color_max = element.get<vec4>("color_max", color );
|
---|
95 | vec2 size = element.get<vec2>("size", vec2(0.1,0.1) );
|
---|
96 | edata.size_min = element.get<vec2>("size_min", size );
|
---|
97 | edata.size_max = element.get<vec2>("size_max", size );
|
---|
98 | edata.square = element.get<bool>("square", true );
|
---|
99 | edata.angle = element.get<float>("angle", 0.0f );
|
---|
100 | float velocity = element.get<float>("velocity", 0.0f );
|
---|
101 | edata.velocity_min = element.get<float>("velocity_min", velocity );
|
---|
102 | edata.velocity_max = element.get<float>("velocity_max", velocity );
|
---|
103 | float lifetime = element.get<float>("lifetime", 1.0f );
|
---|
104 | edata.lifetime_min = uint32( element.get<float>("lifetime_min", lifetime ) * 1000.f );
|
---|
105 | edata.lifetime_max = uint32( element.get<float>("lifetime_max", lifetime ) * 1000.f );
|
---|
106 | float duration = element.get<float>("duration", 0.0f );
|
---|
107 | edata.duration_min = uint32( element.get<float>("duration_min", duration ) * 1000.f );
|
---|
108 | edata.duration_max = uint32( element.get<float>("duration_max", duration ) * 1000.f );
|
---|
109 | float repeat = element.get<float>("repeat_delay", 0.0f );
|
---|
110 | edata.repeat_min = uint32( element.get<float>("repeat_delay_min", repeat ) * 1000.f );
|
---|
111 | edata.repeat_max = uint32( element.get<float>("repeat_delay_max", repeat ) * 1000.f );
|
---|
112 |
|
---|
113 | edata.rate = element.get<float>("rate", 1.0f );
|
---|
114 | edata.dir = glm::normalize( element.get<vec3>("direction", vec3(0,1,0) ) );
|
---|
115 |
|
---|
116 | edata.odir = glm::vec3( 0, 0, 1 );
|
---|
117 | if ( edata.dir != vec3( 0, 1, 0 ) && edata.dir != vec3( 0, -1, 0 ) )
|
---|
118 | edata.odir = glm::normalize( glm::cross( edata.dir, vec3( 0, 1, 0 ) ) ); edata.cdir = glm::cross( edata.dir, edata.odir );
|
---|
119 |
|
---|
120 | data.emmiter_count++;
|
---|
121 | }
|
---|
122 | else
|
---|
123 | {
|
---|
124 | NV_LOG( LOG_ERROR, "Too many emmiters (" << MAX_PARTICLE_EMMITERS << " is MAX)!" );
|
---|
125 | }
|
---|
126 | }
|
---|
127 | else if ( type == "affector" )
|
---|
128 | {
|
---|
129 |
|
---|
130 | }
|
---|
131 | else
|
---|
132 | {
|
---|
133 | NV_LOG( LOG_WARNING, "Unknown element in particle system! (" << type << ")" );
|
---|
134 | }
|
---|
135 | }
|
---|
136 |
|
---|
137 | }
|
---|
138 |
|
---|
139 | nv::particle_engine::particle_engine( context* a_context )
|
---|
140 | {
|
---|
141 | m_context = a_context;
|
---|
142 | m_device = a_context->get_device();
|
---|
143 | m_program_local = m_device->create_program( nv_particle_engine_vertex_shader_local, nv_particle_engine_fragment_shader );
|
---|
144 | m_program_world = m_device->create_program( nv_particle_engine_vertex_shader_world, nv_particle_engine_fragment_shader );
|
---|
145 | }
|
---|
146 |
|
---|
147 | nv::particle_system nv::particle_engine::create_system( const std::string& id )
|
---|
148 | {
|
---|
149 | auto it = m_names.find( id );
|
---|
150 | if ( it == m_names.end() )
|
---|
151 | {
|
---|
152 | return particle_system();
|
---|
153 | }
|
---|
154 | const particle_system_data* data = &(m_data[it->second]);
|
---|
155 | particle_system result = m_systems.create();
|
---|
156 | particle_system_info* info = m_systems.get( result );
|
---|
157 |
|
---|
158 | info->data = data;
|
---|
159 | uint32 ecount = data->emmiter_count;
|
---|
160 | for ( uint32 i = 0; i < ecount; ++i )
|
---|
161 | {
|
---|
162 | info->emmiters[i].active = true;
|
---|
163 | info->emmiters[i].last_create = 0;
|
---|
164 | info->emmiters[i].next_toggle = random::get().urange( data->emmiters[i].duration_min, data->emmiters[i].duration_max );
|
---|
165 | }
|
---|
166 |
|
---|
167 | info->count = 0;
|
---|
168 | info->particles = new particle[ data->quota ];
|
---|
169 | info->quads = new particle_quad[ data->quota ];
|
---|
170 | info->vtx_array = m_device->create_vertex_array<particle_vtx>(
|
---|
171 | (particle_vtx*)info->quads, data->quota*6, STREAM_DRAW );
|
---|
172 | info->vtx_buffer = m_device->find_buffer( info->vtx_array, slot::POSITION );
|
---|
173 | info->last_update = 0;
|
---|
174 | info->test = false;
|
---|
175 | // result->m_own_va = true;
|
---|
176 | // result->m_offset = 0;
|
---|
177 |
|
---|
178 | return result;
|
---|
179 | }
|
---|
180 |
|
---|
181 | void nv::particle_engine::draw( particle_system system, const render_state& rs, const scene_state& ss )
|
---|
182 | {
|
---|
183 | particle_system_info* info = m_systems.get( system );
|
---|
184 | if ( info )
|
---|
185 | {
|
---|
186 | m_context->draw( nv::TRIANGLES, rs, ss, info->data->local ? m_program_local : m_program_world, info->vtx_array, info->count * 6 );
|
---|
187 | }
|
---|
188 | }
|
---|
189 |
|
---|
190 | nv::particle_engine::~particle_engine()
|
---|
191 | {
|
---|
192 | m_device->release( m_program_world );
|
---|
193 | m_device->release( m_program_local );
|
---|
194 | }
|
---|
195 |
|
---|
196 | void nv::particle_engine::release( particle_system system )
|
---|
197 | {
|
---|
198 | particle_system_info* info = m_systems.get( system );
|
---|
199 | if ( info )
|
---|
200 | {
|
---|
201 | delete[] info->particles;
|
---|
202 | delete[] info->quads;
|
---|
203 | //if ( system->own_va )
|
---|
204 | m_device->release( info->vtx_array );
|
---|
205 | m_systems.destroy( system );
|
---|
206 | }
|
---|
207 | }
|
---|
208 |
|
---|
209 | void nv::particle_engine::update( particle_system system, const scene_state& s, uint32 ms )
|
---|
210 | {
|
---|
211 | particle_system_info* info = m_systems.get( system );
|
---|
212 | if ( info )
|
---|
213 | {
|
---|
214 | m_view_matrix = s.get_view();
|
---|
215 | m_model_matrix = s.get_model();
|
---|
216 | m_camera_pos = s.get_camera().get_position();
|
---|
217 | m_inv_view_dir = glm::normalize(-s.get_camera().get_direction());
|
---|
218 |
|
---|
219 | update_emmiters( info, ms );
|
---|
220 | destroy_particles( info, ms );
|
---|
221 | create_particles( info, ms );
|
---|
222 | update_particles( info, ms );
|
---|
223 |
|
---|
224 | generate_data( info );
|
---|
225 | m_context->update( info->vtx_buffer, info->quads, /*system->m_offset*sizeof(particle_quad)*/ 0, info->count*sizeof(particle_quad) );
|
---|
226 | }
|
---|
227 | }
|
---|
228 |
|
---|
229 | void nv::particle_engine::set_texcoords( particle_system system, vec2 a, vec2 b )
|
---|
230 | {
|
---|
231 | particle_system_info* info = m_systems.get( system );
|
---|
232 | if ( info )
|
---|
233 | {
|
---|
234 | vec2 texcoords[4] = { a, vec2( b.x, a.y ), vec2( a.x, b.y ), b };
|
---|
235 |
|
---|
236 | for ( uint32 i = 0; i < info->data->quota; ++i )
|
---|
237 | {
|
---|
238 | particle_quad& rdata = info->quads[i];
|
---|
239 | rdata.data[0].texcoord = texcoords[0];
|
---|
240 | rdata.data[1].texcoord = texcoords[1];
|
---|
241 | rdata.data[2].texcoord = texcoords[2];
|
---|
242 | rdata.data[3].texcoord = texcoords[3];
|
---|
243 | rdata.data[4].texcoord = texcoords[2];
|
---|
244 | rdata.data[5].texcoord = texcoords[1];
|
---|
245 | }
|
---|
246 | }
|
---|
247 | }
|
---|
248 |
|
---|
249 | void nv::particle_engine::generate_data( particle_system_info* info )
|
---|
250 | {
|
---|
251 | const vec3 x( 0.5f, 0.0f, 0.0f );
|
---|
252 | const vec3 y( 0.0f, 0.5f, 0.0f );
|
---|
253 | const vec3 z( 0.0f, 0.0f ,1.0f );
|
---|
254 |
|
---|
255 | const vec3 sm[4] = {
|
---|
256 | vec3( -x-y ),
|
---|
257 | vec3( x-y ),
|
---|
258 | vec3( -x+y ),
|
---|
259 | vec3( x+y )
|
---|
260 | };
|
---|
261 |
|
---|
262 | mat3 rot_mat;
|
---|
263 | vec3 right;
|
---|
264 | mat3 irot_mat = glm::transpose( mat3( m_view_matrix ) );
|
---|
265 | particle_orientation orientation = info->data->orientation;
|
---|
266 | vec3 common_up ( info->data->common_up );
|
---|
267 | vec3 common_dir( info->data->common_dir );
|
---|
268 | bool accurate_facing = info->data->accurate_facing;
|
---|
269 |
|
---|
270 |
|
---|
271 | for ( uint32 i = 0; i < info->count; ++i )
|
---|
272 | {
|
---|
273 | const particle& pdata = info->particles[i];
|
---|
274 | particle_quad& rdata = info->quads[i];
|
---|
275 |
|
---|
276 | vec3 view_dir( m_inv_view_dir );
|
---|
277 | if ( accurate_facing ) view_dir = glm::normalize( m_camera_pos - pdata.position );
|
---|
278 |
|
---|
279 | switch ( orientation )
|
---|
280 | {
|
---|
281 | case particle_orientation::POINT :
|
---|
282 | right = glm::normalize( glm::cross( view_dir, vec3( 0, 1, 0 ) ) );
|
---|
283 | rot_mat = mat3( right, glm::cross( right, -view_dir ), -view_dir );
|
---|
284 | // rot_mat = irot_mat * glm::mat3_cast( glm::angleAxis( pdata.rotation, z ) );
|
---|
285 | break;
|
---|
286 | case particle_orientation::ORIENTED :
|
---|
287 | right = glm::normalize( glm::cross( pdata.dir, view_dir ) );
|
---|
288 | rot_mat = mat3( right, pdata.dir, glm::cross( pdata.dir, right ) );
|
---|
289 | break;
|
---|
290 | case particle_orientation::ORIENTED_COMMON :
|
---|
291 | right = glm::normalize( glm::cross( common_dir, view_dir ) );
|
---|
292 | rot_mat = mat3( right, common_dir, glm::cross( common_dir, right ) );
|
---|
293 | break;
|
---|
294 | case particle_orientation::PERPENDICULAR :
|
---|
295 | right = glm::normalize( glm::cross( common_up, pdata.dir ) );
|
---|
296 | rot_mat = mat3( right, common_up, glm::cross( common_up, right ) );
|
---|
297 | break;
|
---|
298 | case particle_orientation::PERPENDICULAR_COMMON :
|
---|
299 | right = glm::normalize( glm::cross( common_up, common_dir ) );
|
---|
300 | rot_mat = mat3( right, common_up, glm::cross( common_up, right ) );
|
---|
301 | break;
|
---|
302 | }
|
---|
303 |
|
---|
304 | vec3 size( pdata.size.x, pdata.size.y, 0.0f );
|
---|
305 | vec3 s0 = rot_mat * ( ( size * sm[0] ) );
|
---|
306 | vec3 s1 = rot_mat * ( ( size * sm[1] ) );
|
---|
307 | vec3 s2 = rot_mat * ( ( size * sm[2] ) );
|
---|
308 | vec3 s3 = rot_mat * ( ( size * sm[3] ) );
|
---|
309 |
|
---|
310 | rdata.data[0].position = pdata.position + s0;
|
---|
311 | rdata.data[0].color = pdata.color;
|
---|
312 |
|
---|
313 | rdata.data[1].position = pdata.position + s1;
|
---|
314 | rdata.data[1].color = pdata.color;
|
---|
315 |
|
---|
316 | rdata.data[2].position = pdata.position + s2;
|
---|
317 | rdata.data[2].color = pdata.color;
|
---|
318 |
|
---|
319 | rdata.data[3].position = pdata.position + s3;
|
---|
320 | rdata.data[3].color = pdata.color;
|
---|
321 |
|
---|
322 | rdata.data[4] = rdata.data[2];
|
---|
323 | rdata.data[5] = rdata.data[1];
|
---|
324 | }
|
---|
325 | }
|
---|
326 |
|
---|
327 | void nv::particle_engine::destroy_particles( particle_system_info* info, uint32 ms )
|
---|
328 | {
|
---|
329 | if ( info->count > 0 )
|
---|
330 | for ( sint32 i = info->count-1; i >= 0; --i )
|
---|
331 | {
|
---|
332 | particle& pinfo = info->particles[i];
|
---|
333 | if ( //pdata.position.y < 0.0f ||
|
---|
334 | ms >= pinfo.death )
|
---|
335 | {
|
---|
336 | info->count--;
|
---|
337 | std::swap( info->particles[i], info->particles[info->count] );
|
---|
338 | }
|
---|
339 | }
|
---|
340 | }
|
---|
341 |
|
---|
342 | void nv::particle_engine::create_particles( particle_system_info* info, uint32 ms )
|
---|
343 | {
|
---|
344 | uint32 ecount = info->data->emmiter_count;
|
---|
345 | if ( ecount == 0 ) return;
|
---|
346 |
|
---|
347 | random& r = random::get();
|
---|
348 | vec3 source;
|
---|
349 | mat3 orient;
|
---|
350 | if ( !info->data->local )
|
---|
351 | {
|
---|
352 | source = vec3( m_model_matrix[3] );
|
---|
353 | orient = mat3( m_model_matrix );
|
---|
354 | }
|
---|
355 |
|
---|
356 | for ( uint32 i = 0; i < ecount; ++i )
|
---|
357 | {
|
---|
358 | const auto& edata = info->data->emmiters[i];
|
---|
359 | auto& einfo = info->emmiters[i];
|
---|
360 | if ( einfo.active )
|
---|
361 | {
|
---|
362 | uint32 period = glm::max<uint32>( uint32(1000.f / edata.rate), 1 );
|
---|
363 | while ( ms - einfo.last_create > period )
|
---|
364 | {
|
---|
365 | if ( info->count < info->data->quota-1 )
|
---|
366 | {
|
---|
367 | particle& pinfo = info->particles[info->count];
|
---|
368 | pinfo.position = source;
|
---|
369 | pinfo.color = edata.color_min == edata.color_max ?
|
---|
370 | edata.color_min : r.range( edata.color_min, edata.color_max );
|
---|
371 | pinfo.size = edata.size_min == edata.size_max ?
|
---|
372 | edata.size_min : r.range( edata.size_min, edata.size_max );
|
---|
373 | if ( edata.square ) pinfo.size.y = pinfo.size.x;
|
---|
374 | pinfo.velocity = edata.velocity_min == edata.velocity_max ?
|
---|
375 | edata.velocity_min : r.frange( edata.velocity_min, edata.velocity_max );
|
---|
376 | pinfo.death = ms + ( edata.lifetime_min == edata.lifetime_max ?
|
---|
377 | edata.lifetime_min : r.urange( edata.lifetime_min, edata.lifetime_max ) );
|
---|
378 | //pinfo.rotation = r.frand( 360.0f );
|
---|
379 |
|
---|
380 | pinfo.dir = edata.dir;
|
---|
381 | if ( edata.angle > 0.0f )
|
---|
382 | {
|
---|
383 | float emission_angle = glm::radians( edata.angle );
|
---|
384 | float cos_theta = r.frange( cos( emission_angle ), 1.0f );
|
---|
385 | float sin_theta = glm::sqrt(1.0f - cos_theta * cos_theta );
|
---|
386 | float phi = r.frange( 0.0f, 2*glm::pi<float>() );
|
---|
387 | pinfo.dir = orient *
|
---|
388 | ( edata.odir * ( glm::cos(phi) * sin_theta ) +
|
---|
389 | edata.cdir * ( glm::sin(phi)*sin_theta ) +
|
---|
390 | edata.dir * cos_theta );
|
---|
391 | }
|
---|
392 |
|
---|
393 | info->count++;
|
---|
394 | }
|
---|
395 | einfo.last_create += period;
|
---|
396 | }
|
---|
397 | }
|
---|
398 | }
|
---|
399 | }
|
---|
400 |
|
---|
401 | void nv::particle_engine::update_particles( particle_system_info* system, uint32 ms )
|
---|
402 | {
|
---|
403 | uint32 ticks = ms - system->last_update;
|
---|
404 | if ( ticks > 0 )
|
---|
405 | for ( uint32 i = 0; i < system->count; ++i )
|
---|
406 | {
|
---|
407 | particle& pdata = system->particles[i];
|
---|
408 | vec3 velocity_vec = pdata.dir * pdata.velocity;
|
---|
409 | pdata.position += velocity_vec * ( 0.001f * ticks );
|
---|
410 | velocity_vec += system->data->gravity * ( 0.001f * ticks );
|
---|
411 | pdata.velocity = glm::length( velocity_vec );
|
---|
412 | if ( pdata.velocity > 0.0f ) pdata.dir = glm::normalize( velocity_vec );
|
---|
413 | if ( pdata.position.y < 0.0f )
|
---|
414 | {
|
---|
415 | if ( pdata.velocity > 1.0f )
|
---|
416 | {
|
---|
417 | pdata.position.y = -pdata.position.y;
|
---|
418 | pdata.velocity = 0.5f*pdata.velocity;
|
---|
419 | pdata.dir.y = -pdata.dir.y;
|
---|
420 | }
|
---|
421 | else
|
---|
422 | {
|
---|
423 | pdata.position.y = 0.0f;
|
---|
424 | pdata.velocity = 0.0f;
|
---|
425 | }
|
---|
426 | }
|
---|
427 | }
|
---|
428 | system->last_update = ms;
|
---|
429 | }
|
---|
430 |
|
---|
431 | void nv::particle_engine::update_emmiters( particle_system_info* info, uint32 ms )
|
---|
432 | {
|
---|
433 | uint32 ecount = info->data->emmiter_count;
|
---|
434 | if ( ecount == 0 ) return;
|
---|
435 | random& r = random::get();
|
---|
436 |
|
---|
437 | for ( uint32 i = 0; i < ecount; ++i )
|
---|
438 | {
|
---|
439 | const auto& edata = info->data->emmiters[i];
|
---|
440 | auto& einfo = info->emmiters[i];
|
---|
441 |
|
---|
442 | if ( einfo.next_toggle != 0 && ms >= einfo.next_toggle )
|
---|
443 | {
|
---|
444 | if ( einfo.active )
|
---|
445 | {
|
---|
446 | einfo.active = false;
|
---|
447 | if ( edata.repeat_min > 0 )
|
---|
448 | einfo.next_toggle += r.urange( edata.repeat_min, edata.repeat_max );
|
---|
449 | else
|
---|
450 | einfo.next_toggle = 0;
|
---|
451 | }
|
---|
452 | else
|
---|
453 | {
|
---|
454 | einfo.active = true;
|
---|
455 | einfo.last_create = einfo.next_toggle;
|
---|
456 | einfo.next_toggle += r.urange( edata.duration_min, edata.duration_max );
|
---|
457 | }
|
---|
458 | }
|
---|
459 | }
|
---|
460 |
|
---|
461 | }
|
---|