[158] | 1 | // Copyright (C) 2011 Kornel Kisielewicz
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| 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gfx/keyframed_mesh.hh"
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| 6 |
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| 7 | #include <glm/gtc/matrix_access.hpp>
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| 8 | #include <glm/gtx/matrix_interpolation.hpp>
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| 9 | #include "nv/interface/context.hh"
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| 10 | #include "nv/interface/device.hh"
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| 11 |
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| 12 |
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| 13 | #include "nv/logging.hh"
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| 14 |
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| 15 | using namespace nv;
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| 16 |
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[287] | 17 | nv::keyframed_mesh::keyframed_mesh( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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[231] | 18 | : animated_mesh()
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[239] | 19 | , m_mesh_data( a_data )
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| 20 | , m_tag_map( a_tag_map )
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[158] | 21 | , m_last_frame( 0 )
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| 22 | , m_next_frame( 0 )
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| 23 | , m_interpolation( 0.0f )
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| 24 | , m_active( false )
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| 25 | {
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[275] | 26 | m_va = a_device->create_vertex_array();
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[239] | 27 |
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| 28 | m_index_count = m_mesh_data->get_index_channel()->count;
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[280] | 29 | m_vertex_count = m_mesh_data->get_channel<vertex_t>()->count;
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| 30 | m_frame_count = m_mesh_data->get_channel<vertex_pn>()->count / m_vertex_count;
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[158] | 31 | }
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| 32 |
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[204] | 33 | size_t keyframed_mesh::get_max_frames() const
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[158] | 34 | {
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[239] | 35 | return m_frame_count;
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[158] | 36 | }
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| 37 |
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[287] | 38 | transform keyframed_mesh::get_node_transform( uint32 node_id ) const
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[158] | 39 | {
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[239] | 40 | NV_ASSERT( m_tag_map, "TAGMAP FAIL" );
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[287] | 41 | NV_ASSERT( node_id < m_tag_map->get_count(), "TAGMAP FAIL" );
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| 42 | const key_data* data = m_tag_map->get_node( node_id )->data;
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[285] | 43 | NV_ASSERT( data, "TAG FAIL" );
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| 44 | transform last = data->get_raw_transform( m_last_frame );
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| 45 | transform next = data->get_raw_transform( m_next_frame );
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| 46 | return interpolate( last, next, m_interpolation );
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[158] | 47 | }
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| 48 |
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[287] | 49 | mat4 keyframed_mesh::get_node_matrix( uint32 node_id ) const
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| 50 | {
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| 51 | return get_node_transform( node_id ).extract();
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| 52 | }
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| 53 |
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[223] | 54 | void nv::keyframed_mesh::set_frame( uint32 frame )
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| 55 | {
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| 56 | m_last_frame = frame;
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| 57 | m_next_frame = frame;
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| 58 | m_active = false;
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| 59 | m_interpolation = 0.0f;
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| 60 | }
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| 61 |
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[288] | 62 | void nv::keyframed_mesh::update_animation( animation_entry* anim, uint32 a_anim_time )
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[158] | 63 | {
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| 64 | if ( m_active )
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| 65 | {
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[288] | 66 | float tick_time = ( (float)a_anim_time * 0.001f ) * anim->get_frame_rate();
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| 67 | float duration = anim->is_looping() ? anim->get_duration() + 1.0f : anim->get_duration();
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| 68 | if ( tick_time >= duration )
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[158] | 69 | {
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[288] | 70 | if ( anim->is_looping() )
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[158] | 71 | {
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[288] | 72 | tick_time = fmodf( tick_time, duration );
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[158] | 73 | }
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| 74 | else
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| 75 | {
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| 76 | m_active = false;
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[288] | 77 | m_last_frame = (uint32)anim->get_end();
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| 78 | m_next_frame = m_last_frame;
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| 79 | m_interpolation = 0.0f;
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| 80 | return;
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[158] | 81 | }
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| 82 | }
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[288] | 83 | m_last_frame = (uint32)( glm::floor( tick_time ) + anim->get_start() );
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[283] | 84 | m_next_frame = m_last_frame + 1;
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[288] | 85 | if ( m_next_frame > (uint32)anim->get_end() ) m_next_frame = (uint32)anim->get_start();
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| 86 | m_interpolation = tick_time - glm::floor( tick_time );
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[158] | 87 | }
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| 88 | }
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| 89 |
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[283] | 90 |
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[251] | 91 | void nv::keyframed_mesh::update( program* a_program ) const
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[158] | 92 | {
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[230] | 93 | a_program->set_opt_uniform( "nv_interpolate", m_interpolation );
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[223] | 94 | }
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| 95 |
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| 96 | nv::keyframed_mesh::~keyframed_mesh()
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| 97 | {
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| 98 | delete m_va;
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| 99 | }
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| 100 |
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[230] | 101 | void nv::keyframed_mesh::run_animation( animation_entry* a_anim )
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| 102 | {
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[252] | 103 | if ( a_anim )
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| 104 | {
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[288] | 105 | m_active = true;
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| 106 | m_last_frame = 0;
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| 107 | m_next_frame = 0;
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| 108 | m_interpolation = 0.0f;
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[252] | 109 | }
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| 110 | else
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| 111 | {
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| 112 | m_active = false;
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| 113 | }
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[230] | 114 | }
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| 115 |
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[287] | 116 | nv::keyframed_mesh_gpu::keyframed_mesh_gpu( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map, program* a_program )
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[275] | 117 | : keyframed_mesh( a_device, a_data, a_tag_map )
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[223] | 118 | , m_loc_next_position( 0 )
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| 119 | , m_loc_next_normal( 0 )
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| 120 | , m_gpu_last_frame( 0xFFFFFFFF )
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| 121 | , m_gpu_next_frame( 0xFFFFFFFF )
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| 122 | {
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[230] | 123 | m_loc_next_position = a_program->get_attribute( "nv_next_position" )->get_location();
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| 124 | m_loc_next_normal = a_program->get_attribute( "nv_next_normal" )->get_location();
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[281] | 125 | m_va = a_device->create_vertex_array( a_data, STATIC_DRAW );
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| 126 | vertex_buffer* vb = m_va->find_buffer( slot::POSITION );
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| 127 | m_va->add_vertex_buffer( m_loc_next_position, vb, FLOAT, 3, 0, sizeof( vertex_pn ), false );
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| 128 | m_va->add_vertex_buffer( m_loc_next_normal, vb, FLOAT, 3, sizeof( vec3 ), sizeof( vertex_pn ), false );
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[239] | 129 | }
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[223] | 130 |
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| 131 |
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[230] | 132 | void nv::keyframed_mesh_gpu::update( uint32 ms )
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[223] | 133 | {
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[283] | 134 | animated_mesh::update( ms );
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[230] | 135 |
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[158] | 136 | if ( m_gpu_last_frame != m_last_frame )
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| 137 | {
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[239] | 138 | m_va->update_vertex_buffer( slot::POSITION, m_last_frame * m_vertex_count * sizeof( vertex_pn ) );
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| 139 | m_va->update_vertex_buffer( slot::NORMAL, m_last_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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[158] | 140 | m_gpu_last_frame = m_last_frame;
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| 141 | }
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| 142 | if ( m_gpu_next_frame != m_next_frame )
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| 143 | {
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[239] | 144 | m_va->update_vertex_buffer( m_loc_next_position, m_next_frame * m_vertex_count * sizeof( vertex_pn ) );
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| 145 | m_va->update_vertex_buffer( m_loc_next_normal, m_next_frame * m_vertex_count * sizeof( vertex_pn ) + sizeof( vec3 ) );
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[158] | 146 | m_gpu_next_frame = m_next_frame;
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| 147 | }
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| 148 | }
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| 149 |
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[287] | 150 | nv::keyframed_mesh_cpu::keyframed_mesh_cpu( device* a_device, const mesh_data* a_data, const mesh_nodes_data* a_tag_map )
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[275] | 151 | : keyframed_mesh( a_device, a_data, a_tag_map )
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[158] | 152 | {
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[280] | 153 | m_vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( vertex_pn ), (void*)m_mesh_data->get_channel<vertex_pn>()->data );
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| 154 | m_va->add_vertex_buffers( m_vb, m_mesh_data->get_channel<vertex_pn>() );
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[223] | 155 |
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[280] | 156 | nv::vertex_buffer* vb = a_device->create_vertex_buffer( nv::STATIC_DRAW, m_vertex_count * sizeof( nv::vec2 ), (void*)m_mesh_data->get_channel<vertex_t>()->data );
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| 157 | m_va->add_vertex_buffers( vb, m_mesh_data->get_channel<vertex_t>() );
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[223] | 158 |
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[280] | 159 | nv::index_buffer* ib = a_device->create_index_buffer( nv::STATIC_DRAW, m_mesh_data->get_index_channel()->size(), (void*)m_mesh_data->get_index_channel()->data );
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| 160 | m_va->set_index_buffer( ib, m_mesh_data->get_index_channel()->desc.slots[0].etype, true );
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[223] | 161 |
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[239] | 162 | m_vertex.resize( m_vertex_count );
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[158] | 163 | }
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[223] | 164 |
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| 165 | void nv::keyframed_mesh_cpu::update( uint32 ms )
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| 166 | {
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[283] | 167 | animated_mesh::update( ms );
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[223] | 168 |
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[280] | 169 | const vertex_pn* data = m_mesh_data->get_channel_data<vertex_pn>();
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[239] | 170 | const vertex_pn* prev = data + m_vertex_count * m_last_frame;
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| 171 | const vertex_pn* next = data + m_vertex_count * m_next_frame;
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[223] | 172 |
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[239] | 173 | for ( size_t i = 0; i < m_vertex_count; ++i )
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[223] | 174 | {
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[239] | 175 | m_vertex[i].position = glm::mix( prev[i].position, next[i].position, m_interpolation );
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| 176 | m_vertex[i].normal = glm::mix( prev[i].normal, next[i].normal, m_interpolation );
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[223] | 177 | }
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| 178 |
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[239] | 179 | m_vb->bind();
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| 180 | m_vb->update( m_vertex.data(), 0, m_vertex_count * sizeof( vertex_pn ) );
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| 181 | m_vb->unbind();
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[223] | 182 | }
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