[158] | 1 | // Copyright (C) 2011 Kornel Kisielewicz
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| 2 | // This file is part of NV Libraries.
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| 3 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 4 |
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| 5 | #include "nv/gfx/keyframed_mesh.hh"
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| 6 |
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| 7 | #include <glm/gtc/matrix_access.hpp>
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| 8 | #include <glm/gtx/matrix_interpolation.hpp>
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| 9 | #include "nv/interface/context.hh"
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| 10 | #include "nv/interface/device.hh"
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| 11 |
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| 12 |
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| 13 | #include "nv/logging.hh"
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| 14 |
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| 15 | using namespace nv;
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| 16 |
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[230] | 17 | keyframed_mesh::keyframed_mesh( context* a_context, mesh_data* a_data )
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[231] | 18 | : animated_mesh()
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[158] | 19 | , m_data( a_data )
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[223] | 20 | , m_start_frame( false )
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| 21 | , m_stop_frame( false )
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[158] | 22 | , m_last_frame( 0 )
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| 23 | , m_next_frame( 0 )
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[223] | 24 | , m_time( 0 )
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| 25 | , m_fps( 0 )
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[158] | 26 | , m_interpolation( 0.0f )
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| 27 | , m_looping( false )
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| 28 | , m_active( false )
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| 29 | {
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[231] | 30 | m_va = a_context->get_device()->create_vertex_array();
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[158] | 31 | }
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| 32 |
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[204] | 33 | size_t keyframed_mesh::get_max_frames() const
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[158] | 34 | {
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| 35 | return m_data->get_frame_count();
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| 36 | }
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| 37 |
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[230] | 38 | transform keyframed_mesh::get_tag( const std::string& tag ) const
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[158] | 39 | {
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[230] | 40 | const std::vector< transform >& transforms = m_data->get_tag_map().at( tag );
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| 41 | return interpolate( transforms[ m_last_frame ], transforms[ m_next_frame ], m_interpolation );
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[158] | 42 | }
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| 43 |
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[159] | 44 | void keyframed_mesh::setup_animation( uint32 start, uint32 count, uint32 fps, bool loop )
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[158] | 45 | {
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| 46 | m_start_frame = start;
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[159] | 47 | m_stop_frame = start+count-1;
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[158] | 48 | m_looping = loop;
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| 49 | m_fps = fps;
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[159] | 50 | m_active = count > 1;
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[223] | 51 | m_time = 0;
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[158] | 52 | m_last_frame = start;
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[159] | 53 | m_next_frame = (count > 1 ? start + 1 : start );
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[158] | 54 | m_interpolation = 0.0f;
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| 55 | }
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| 56 |
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[223] | 57 | void nv::keyframed_mesh::set_frame( uint32 frame )
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| 58 | {
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| 59 | m_last_frame = frame;
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| 60 | m_next_frame = frame;
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| 61 | m_active = false;
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| 62 | m_interpolation = 0.0f;
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| 63 | }
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| 64 |
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[158] | 65 | void keyframed_mesh::update( uint32 ms )
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| 66 | {
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| 67 | if ( m_active )
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| 68 | {
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| 69 | m_time += ms;
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| 70 | uint32 f_diff = (m_stop_frame - m_start_frame);
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| 71 | float f_time = 1000 / (float)m_fps;
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| 72 | float f_max = ( m_looping ? ( f_diff + 1 ) : f_diff ) * f_time;
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| 73 | float f_pos = m_time / f_time;
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| 74 |
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| 75 | m_last_frame = (uint32)glm::floor( f_pos ) + m_start_frame;
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| 76 | m_next_frame = m_last_frame + 1;
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| 77 | if ( m_next_frame > m_stop_frame )
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| 78 | {
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| 79 | m_next_frame = m_start_frame;
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| 80 | }
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| 81 |
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| 82 | if ( m_time >= f_max )
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| 83 | {
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| 84 | if ( m_looping )
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| 85 | {
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[183] | 86 | uint32 left = m_time - static_cast< uint32 >( f_max );
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[158] | 87 | m_time = 0;
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| 88 | update( left );
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| 89 | }
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| 90 | else
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| 91 | {
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| 92 | m_active = false;
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| 93 | m_last_frame = m_stop_frame;
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| 94 | m_next_frame = m_stop_frame;
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| 95 | }
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| 96 | }
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| 97 | m_interpolation = f_pos - glm::floor( f_pos );
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| 98 | }
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| 99 | }
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| 100 |
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[230] | 101 | void nv::keyframed_mesh::update( program* a_program )
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[158] | 102 | {
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[230] | 103 | a_program->set_opt_uniform( "nv_interpolate", m_interpolation );
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[223] | 104 | }
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| 105 |
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| 106 | nv::keyframed_mesh::~keyframed_mesh()
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| 107 | {
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| 108 | delete m_va;
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| 109 | }
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| 110 |
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[230] | 111 | void nv::keyframed_mesh::run_animation( animation_entry* a_anim )
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| 112 | {
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| 113 | keyframed_animation_entry * anim = down_cast<keyframed_animation_entry>(a_anim);
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| 114 | setup_animation( anim->m_start, anim->m_frames, anim->m_fps, anim->m_looping );
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| 115 | }
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| 116 |
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[224] | 117 | keyframed_mesh_gpu::keyframed_mesh_gpu( context* a_context, mesh_data* a_data, program* a_program )
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[230] | 118 | : keyframed_mesh( a_context, a_data )
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[223] | 119 | , m_loc_next_position( 0 )
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| 120 | , m_loc_next_normal( 0 )
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| 121 | , m_gpu_last_frame( 0xFFFFFFFF )
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| 122 | , m_gpu_next_frame( 0xFFFFFFFF )
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| 123 | {
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| 124 | nv::vertex_buffer* vb;
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[230] | 125 | m_loc_next_position = a_program->get_attribute( "nv_next_position" )->get_location();
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| 126 | m_loc_next_normal = a_program->get_attribute( "nv_next_normal" )->get_location();
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[223] | 127 |
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[231] | 128 | vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_positions().data() );
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[223] | 129 | m_va->add_vertex_buffer( m_loc_next_position, vb, nv::FLOAT, 3, 0, 0, false );
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| 130 | m_va->add_vertex_buffer( nv::POSITION, vb, nv::FLOAT, 3 );
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| 131 |
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[231] | 132 | vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ) * m_data->get_frame_count(), (void*)m_data->get_normals().data() );
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[223] | 133 | m_va->add_vertex_buffer( m_loc_next_normal, vb, nv::FLOAT, 3, 0, 0, false );
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| 134 | m_va->add_vertex_buffer( nv::NORMAL, vb, nv::FLOAT, 3 );
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| 135 |
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[231] | 136 | vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
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[223] | 137 | m_va->add_vertex_buffer( nv::slot::TEXCOORD, vb, nv::FLOAT, 2 );
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[231] | 138 | nv::index_buffer* ib = a_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
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[224] | 139 | m_va->set_index_buffer( ib, nv::UINT, true );
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[223] | 140 | }
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| 141 |
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[230] | 142 | void nv::keyframed_mesh_gpu::update( uint32 ms )
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[223] | 143 | {
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[230] | 144 | keyframed_mesh::update( ms );
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| 145 |
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[204] | 146 | size_t vtx_count = m_data->get_vertex_count();
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[158] | 147 | if ( m_gpu_last_frame != m_last_frame )
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| 148 | {
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[161] | 149 | m_va->update_vertex_buffer( slot::POSITION, m_last_frame * vtx_count * sizeof( nv::vec3 ) );
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| 150 | m_va->update_vertex_buffer( slot::NORMAL, m_last_frame * vtx_count * sizeof( nv::vec3 ) );
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[158] | 151 | m_gpu_last_frame = m_last_frame;
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| 152 | }
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| 153 | if ( m_gpu_next_frame != m_next_frame )
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| 154 | {
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| 155 | m_va->update_vertex_buffer( m_loc_next_position, m_next_frame * vtx_count * sizeof( nv::vec3 ) );
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| 156 | m_va->update_vertex_buffer( m_loc_next_normal, m_next_frame * vtx_count * sizeof( nv::vec3 ) );
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| 157 | m_gpu_next_frame = m_next_frame;
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| 158 | }
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| 159 | }
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| 160 |
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[223] | 161 |
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[230] | 162 | nv::keyframed_mesh_cpu::keyframed_mesh_cpu( context* a_context, mesh_data* a_data )
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| 163 | : keyframed_mesh( a_context, a_data )
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[158] | 164 | {
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[231] | 165 | m_vb_position = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_position_frame(0) );
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[223] | 166 | m_va->add_vertex_buffer( nv::slot::POSITION, m_vb_position, nv::FLOAT, 3 );
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| 167 |
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[231] | 168 | m_vb_normal = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec3 ), (void*)m_data->get_normal_frame(0) );
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[223] | 169 | m_va->add_vertex_buffer( nv::slot::NORMAL, m_vb_normal, nv::FLOAT, 3 );
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| 170 |
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| 171 | nv::vertex_buffer* vb;
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[231] | 172 | vb = a_context->get_device()->create_vertex_buffer( nv::STATIC_DRAW, m_data->get_vertex_count() * sizeof( nv::vec2 ), (void*)m_data->get_texcoords().data() );
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[223] | 173 | m_va->add_vertex_buffer( nv::slot::TEXCOORD, vb, nv::FLOAT, 2 );
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| 174 |
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[231] | 175 | nv::index_buffer* ib = a_context->get_device()->create_index_buffer( nv::STATIC_DRAW, m_data->get_index_count() * sizeof( nv::uint32 ), (void*)m_data->get_indices().data() );
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[224] | 176 | m_va->set_index_buffer( ib, nv::UINT, true );
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[223] | 177 |
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| 178 | m_position.resize( m_data->get_vertex_count() );
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| 179 | m_normal.resize( m_data->get_vertex_count() );
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[158] | 180 | }
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[223] | 181 |
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| 182 | void nv::keyframed_mesh_cpu::update( uint32 ms )
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| 183 | {
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| 184 | keyframed_mesh::update( ms );
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| 185 |
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| 186 | size_t vtx_count = m_data->get_vertex_count();
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[224] | 187 | const vec3* prev_position = m_data->get_position_frame( m_last_frame );
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| 188 | const vec3* next_position = m_data->get_position_frame( m_next_frame );
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| 189 | const vec3* prev_normal = m_data->get_normal_frame( m_last_frame );
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| 190 | const vec3* next_normal = m_data->get_normal_frame( m_next_frame );
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[223] | 191 |
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| 192 | for ( size_t i = 0; i < vtx_count; ++i )
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| 193 | {
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| 194 | m_position[i] = glm::mix( prev_position[i], next_position[i], m_interpolation );
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| 195 | m_normal[i] = glm::mix( prev_normal[i], next_normal[i], m_interpolation );
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| 196 | }
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| 197 |
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| 198 | m_vb_position->bind();
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| 199 | m_vb_position->update( m_position.data(), 0, vtx_count * sizeof( nv::vec3 ) );
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| 200 | m_vb_position->unbind();
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| 201 |
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| 202 | m_vb_normal->bind();
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| 203 | m_vb_normal->update( m_normal.data(), 0, vtx_count * sizeof( nv::vec3 ) );
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| 204 | m_vb_normal->unbind();
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| 205 | }
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