[395] | 1 | // Copyright (C) 2014-2015 ChaosForge Ltd
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[237] | 2 | // http://chaosforge.org/
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| 3 | //
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[395] | 4 | // This file is part of Nova libraries.
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| 5 | // For conditions of distribution and use, see copying.txt file in root folder.
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[237] | 6 |
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| 7 | #include "nv/gfx/debug_draw.hh"
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| 8 |
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| 9 | #include "nv/interface/device.hh"
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[469] | 10 | #include "nv/core/logging.hh"
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[237] | 11 |
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[346] | 12 | static const char *nv_debug_draw_vertex_shader = R"(
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[504] | 13 | #version 330
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| 14 | in vec3 nv_position;
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| 15 | in vec3 nv_color;
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| 16 | out vec3 v_color;
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[346] | 17 | uniform mat4 nv_m_mvp;
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| 18 | void main(void)
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| 19 | {
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| 20 | gl_Position = nv_m_mvp * vec4 (nv_position, 1.0);
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| 21 | v_color = nv_color;
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| 22 | };
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| 23 | )";
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| 24 | static const char *nv_debug_draw_fragment_shader = R"(
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[504] | 25 | #version 330
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| 26 | in vec3 v_color;
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[491] | 27 | out vec4 o_frag_color;
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[346] | 28 | void main(void)
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| 29 | {
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[491] | 30 | o_frag_color = vec4( v_color, 1.0 );
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[346] | 31 | }
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| 32 | )";
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[237] | 33 |
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[313] | 34 | nv::debug_data::debug_data( context* a_context )
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| 35 | : m_context( a_context ), m_program(), m_va()
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[237] | 36 | {
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[501] | 37 | m_program = m_context->create_program( nv_debug_draw_vertex_shader, nv_debug_draw_fragment_shader );
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[469] | 38 | m_buffer_size = 0;
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[237] | 39 | }
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| 40 |
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| 41 | void nv::debug_data::update()
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| 42 | {
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[469] | 43 | if ( !m_va.is_valid() || m_data.size() > m_buffer_size )
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| 44 | {
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| 45 | if ( m_va.is_valid() ) m_context->release( m_va );
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| 46 | m_buffer_size = nv::max( m_data.size(), 4096U, m_buffer_size );
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[501] | 47 | m_vb = m_context->create_buffer( VERTEX_BUFFER, nv::STREAM_DRAW, m_buffer_size * sizeof( debug_vtx ) );
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[491] | 48 | vertex_array_desc va_desc;
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| 49 | va_desc.add_vertex_buffers< debug_vtx >( m_vb, true );
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| 50 | m_va = m_context->create_vertex_array( va_desc );
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[469] | 51 | }
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[499] | 52 | m_context->update( m_vb, m_data.data(), 0, m_data.size()* sizeof( debug_vtx ) );
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[237] | 53 | }
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| 54 |
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| 55 | void nv::debug_data::reset()
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| 56 | {
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| 57 | m_data.clear();
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| 58 | }
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| 59 |
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| 60 | void nv::debug_data::push_line( const vec3& a, const vec3& b, const vec3& color )
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| 61 | {
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| 62 | m_data.emplace_back( a, color );
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| 63 | m_data.emplace_back( b, color );
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| 64 | }
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| 65 |
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| 66 | void nv::debug_data::push_aabox( const vec3& a, const vec3& b, const vec3& color )
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| 67 | {
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| 68 | vec3 corners[8] =
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| 69 | {
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| 70 | vec3( a.x, a.y, a.z ), vec3( b.x, a.y, a.z ), vec3( b.x, a.y, b.z ), vec3( a.x, a.y, b.z ),
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| 71 | vec3( a.x, b.y, a.z ), vec3( b.x, b.y, a.z ), vec3( b.x, b.y, b.z ), vec3( a.x, b.y, b.z ),
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| 72 | };
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| 73 |
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| 74 | push_line( corners[0], corners[1], color );
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| 75 | push_line( corners[1], corners[2], color );
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| 76 | push_line( corners[2], corners[3], color );
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| 77 | push_line( corners[3], corners[0], color );
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| 78 | push_line( corners[0], corners[4], color );
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| 79 | push_line( corners[1], corners[5], color );
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| 80 | push_line( corners[2], corners[6], color );
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| 81 | push_line( corners[3], corners[7], color );
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| 82 | push_line( corners[4], corners[5], color );
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| 83 | push_line( corners[5], corners[6], color );
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| 84 | push_line( corners[6], corners[7], color );
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| 85 | push_line( corners[7], corners[4], color );
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| 86 | }
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| 87 |
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[509] | 88 | void nv::debug_data::push_gizmo( const transform& tr, float length )
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| 89 | {
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| 90 | vec3 s( 0.0f, 0.0f, 0.0f );
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| 91 | vec3 r( length, 0.0f, 0.0f );
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| 92 | vec3 g( 0.0f, length, 0.0f );
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| 93 | vec3 b( 0.0f, 0.0f, length );
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| 94 | s = s * tr;
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| 95 | r = r * tr;
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| 96 | g = g * tr;
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| 97 | b = b * tr;
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| 98 | push_line( s, r, vec3( 1.0f, 0.0f, 0.0f ) );
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| 99 | push_line( s, g, vec3( 0.0f, 1.0f, 0.0f ) );
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| 100 | push_line( s, b, vec3( 0.0f, 0.0f, 1.0f ) );
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| 101 | }
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| 102 |
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[520] | 103 | void nv::debug_data::push_wire_capsule( const transform& tr, float radius, float height )
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| 104 | {
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| 105 | vec3 p = tr.get_position();
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| 106 | quat o = tr.get_orientation();
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| 107 | vec3 dir = o * vec3( 0, 1, 0 );
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| 108 | vec3 ldir = o * vec3( 1, 0, 0 );
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| 109 | vec3 h1dir = o * normalize( vec3( 1, -1, 0 ) );
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| 110 | vec3 h2dir = o * normalize( vec3( 1, 1, 0 ) );
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| 111 | vec3 sp1[12];
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| 112 | vec3 sp2[12];
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| 113 | vec3 hsp1[12];
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| 114 | vec3 hsp2[12];
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| 115 | for ( uint32 i = 0; i < 12; ++i )
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| 116 | {
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| 117 | sp1[i] = nv::math::rotate( ldir * radius, ( float( i ) / 12.0f ) * math::two_pi<float>(), dir );
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| 118 | hsp1[i] = nv::math::rotate( h1dir * radius, ( float( i ) / 12.0f ) * math::two_pi<float>(), dir );
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| 119 | }
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| 120 | for ( uint32 i = 0; i < 12; ++i )
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| 121 | {
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| 122 | sp2[i] = nv::math::rotate( ldir * radius + height * dir, ( float( i ) / 12.0f ) * math::two_pi<float>(), dir );
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| 123 | hsp2[i] = nv::math::rotate( h2dir * radius + height * dir, ( float( i ) / 12.0f ) * math::two_pi<float>(), dir );
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| 124 | }
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| 125 |
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| 126 | for ( uint32 i = 0; i < 12; ++i )
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| 127 | {
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| 128 | push_line( p + sp1[i], p + sp1[( i + 1 ) % 12], vec3( 1.0f, 0.0f, 0.0f ) );
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| 129 | push_line( p + sp2[i], p + sp2[( i + 1 ) % 12], vec3( 0.0f, 1.0f, 0.0f ) );
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| 130 | push_line( p + sp1[i], p + sp2[i], vec3( 0.0f, 0.0f, 1.0f ) );
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| 131 |
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| 132 | push_line( p + hsp1[i], p + sp1[i], vec3( 0.0f, 0.0f, 1.0f ) );
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| 133 | push_line( p + hsp1[i], p + hsp1[( i + 1 ) % 12], vec3( 1.0f, 0.0f, 0.0f ) );
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| 134 | push_line( p + hsp2[i], p + sp2[i], vec3( 0.0f, 0.0f, 1.0f ) );
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| 135 | push_line( p + hsp2[i], p + hsp2[( i + 1 ) % 12], vec3( 0.0f, 1.0f, 0.0f ) );
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| 136 |
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| 137 | push_line( p + hsp1[i], p - radius * dir, vec3( 0.0f, 0.0f, 1.0f ) );
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| 138 | push_line( p + hsp2[i], p + ( height + radius ) * dir, vec3( 0.0f, 0.0f, 1.0f ) );
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| 139 |
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| 140 | }
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| 141 |
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| 142 |
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| 143 | }
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| 144 |
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| 145 |
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[237] | 146 | nv::debug_data::~debug_data()
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| 147 | {
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[313] | 148 | m_context->release( m_va );
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[501] | 149 | m_context->release( m_program );
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[237] | 150 | }
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