[189] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #include "nv/formats/md2_loader.hh"
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| 8 |
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| 9 | #include <glm/gtc/constants.hpp>
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| 10 | #include <glm/gtx/string_cast.hpp>
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| 11 | #include "nv/logging.hh"
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| 12 | #include <cstring>
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| 13 |
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| 14 | using namespace nv;
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| 15 |
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| 16 | // based on http://tfc.duke.free.fr/coding/md2-specs-en.html
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| 17 |
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| 18 | // assuming low-endian
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| 19 | #define MD2_MAGIC "IDP2"
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| 20 | #define MD2_MAX_FRAMES 512
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| 21 | #define MD2_MAX_SKINS 32
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| 22 | #define MD2_MAX_VERTS 2048
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| 23 | #define MD2_MAX_TRIANGLES 4096
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| 24 | #define MD2_MAX_TEXCOORDS 2048
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| 25 | #define MD2_NORMAL_COUNT 162
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| 26 |
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| 27 | typedef float md2_vec3_t[3];
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| 28 |
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| 29 | static const md2_vec3_t md2_normal_table[MD2_NORMAL_COUNT] = {
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| 30 | #include "src/formats/md2_normals.inc"
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| 31 | };
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| 32 |
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| 33 | struct md2_header_t
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| 34 | {
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| 35 | char magic[4];
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| 36 | int version;
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| 37 |
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| 38 | int skinwidth;
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| 39 | int skinheight;
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| 40 |
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| 41 | int framesize;
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| 42 |
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| 43 | int num_skins;
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| 44 | int num_vertices;
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| 45 | int num_st;
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| 46 | int num_tris;
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| 47 | int num_glcmds;
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| 48 | int num_frames;
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| 49 |
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| 50 | int offset_skins;
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| 51 | int offset_st;
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| 52 | int offset_tris;
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| 53 | int offset_frames;
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| 54 | int offset_glcmds;
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| 55 | int offset_end;
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| 56 | };
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| 57 |
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| 58 | struct md2_skin_t
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| 59 | {
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| 60 | char name[64];
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| 61 | };
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| 62 |
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| 63 | struct md2_texcoord_t
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| 64 | {
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| 65 | short s;
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| 66 | short t;
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| 67 | };
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| 68 |
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| 69 | struct md2_triangle_t
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| 70 | {
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| 71 | unsigned short vertex[3];
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| 72 | unsigned short st[3];
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| 73 | };
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| 74 |
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| 75 | struct md2_vertex_t
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| 76 | {
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| 77 | unsigned char v[3];
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| 78 | unsigned char n;
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| 79 | };
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| 80 |
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| 81 | struct md2_frame_t
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| 82 | {
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| 83 | md2_vec3_t scale;
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| 84 | md2_vec3_t translate;
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| 85 | char name[16];
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| 86 | md2_vertex_t *vertices;
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| 87 | };
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| 88 |
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| 89 | struct md2_glcmd_t
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| 90 | {
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| 91 | float s;
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| 92 | float t;
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| 93 | int index;
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| 94 | };
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| 95 |
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| 96 | struct md2_t
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| 97 | {
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| 98 | md2_header_t header;
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| 99 | md2_skin_t* skins;
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| 100 | md2_texcoord_t* texcoords;
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| 101 | md2_triangle_t* triangles;
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| 102 | md2_frame_t* frames;
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| 103 | int* glcmds;
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| 104 | };
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| 105 |
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| 106 | static bool check_md2_magic( char* magic )
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| 107 | {
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| 108 | return magic[0] == 'I' && magic[1] == 'D' && magic[2] == 'P' && magic[3] == '2';
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| 109 | }
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| 110 |
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| 111 | static void free_md2_frame( md2_frame_t* frame )
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| 112 | {
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| 113 | delete[] frame->vertices;
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| 114 | }
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| 115 |
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| 116 | static void free_md2( md2_t* md2 )
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| 117 | {
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| 118 | delete[] md2->skins;
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| 119 | delete[] md2->texcoords;
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| 120 | delete[] md2->triangles;
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| 121 | delete[] md2->glcmds;
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| 122 | for ( int i = 0; i < md2->header.num_frames; ++i )
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| 123 | {
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| 124 | free_md2_frame( &(md2->frames[i]) );
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| 125 | }
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| 126 | delete[] md2->frames;
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| 127 | }
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| 128 |
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| 129 | static bool read_md2_frame( md2_frame_t* frame, int vcount, nv::stream& source )
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| 130 | {
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| 131 | frame->vertices = new md2_vertex_t[ vcount ];
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| 132 | source.read( frame->scale, sizeof(md2_vec3_t), 1 );
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| 133 | source.read( frame->translate, sizeof(md2_vec3_t), 1 );
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| 134 | source.read( frame->name, sizeof(char), 16 );
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| 135 | source.read( frame->vertices, sizeof(md2_vertex_t), vcount );
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| 136 | return true;
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| 137 | }
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| 138 |
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| 139 | static bool read_md2( md2_t* md2, nv::stream& source )
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| 140 | {
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| 141 | md2->frames = nullptr;
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| 142 | md2->skins = nullptr;
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| 143 | md2->texcoords = nullptr;
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| 144 | md2->triangles = nullptr;
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| 145 | md2->glcmds = nullptr;
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| 146 |
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| 147 | source.read( &(md2->header), sizeof(md2_header_t), 1 );
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| 148 |
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| 149 | if ( !check_md2_magic( md2->header.magic ) ||
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| 150 | md2->header.num_skins > MD2_MAX_SKINS ||
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| 151 | md2->header.num_vertices > MD2_MAX_VERTS ||
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| 152 | md2->header.num_st > MD2_MAX_TEXCOORDS ||
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| 153 | md2->header.num_tris > MD2_MAX_TRIANGLES ||
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| 154 | md2->header.num_frames > MD2_MAX_FRAMES )
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| 155 | {
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| 156 | return false;
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| 157 | }
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| 158 |
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| 159 | NV_LOG( LOG_INFO, "num_skins = " << md2->header.num_skins );
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| 160 | NV_LOG( LOG_INFO, "num_vertices = " << md2->header.num_vertices );
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| 161 | NV_LOG( LOG_INFO, "num_st = " << md2->header.num_st );
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| 162 | NV_LOG( LOG_INFO, "num_tris = " << md2->header.num_tris );
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| 163 | NV_LOG( LOG_INFO, "num_frames = " << md2->header.num_frames );
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| 164 |
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| 165 |
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| 166 | md2->skins = new md2_skin_t [ md2->header.num_skins ];
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| 167 | md2->texcoords = new md2_texcoord_t[ md2->header.num_st ];
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| 168 | md2->triangles = new md2_triangle_t[ md2->header.num_tris ];
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| 169 | md2->glcmds = new int [ md2->header.num_glcmds ];
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| 170 |
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| 171 | source.seek( md2->header.offset_skins, origin::SET );
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| 172 | source.read( md2->skins, sizeof(md2_skin_t), md2->header.num_skins );
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| 173 |
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| 174 | source.seek( md2->header.offset_st, origin::SET );
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| 175 | source.read( md2->texcoords, sizeof(md2_texcoord_t), md2->header.num_st );
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| 176 |
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| 177 | source.seek( md2->header.offset_tris, origin::SET );
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| 178 | source.read( md2->triangles, sizeof(md2_triangle_t), md2->header.num_tris );
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| 179 |
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| 180 | source.seek( md2->header.offset_glcmds, origin::SET);
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| 181 | source.read( md2->glcmds, sizeof(int), md2->header.num_glcmds );
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| 182 |
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| 183 | md2->frames = new md2_frame_t [ md2->header.num_frames ];
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| 184 | source.seek( md2->header.offset_frames, origin::SET );
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| 185 | for ( int i = 0; i < md2->header.num_frames; ++i )
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| 186 | {
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| 187 | if (!read_md2_frame( &(md2->frames[i]), md2->header.num_vertices, source ) ) return false;
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| 188 | }
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| 189 |
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| 190 | return true;
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| 191 | }
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| 192 |
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| 193 | static inline vec3 md2_vec3( const md2_vec3_t& v )
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| 194 | {
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| 195 | // return vec3( v[0], v[1], v[2] );
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| 196 | return vec3( v[0], v[2], v[1] );
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| 197 | }
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| 198 |
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| 199 | static inline vec3 md2_normal( char normal )
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| 200 | {
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| 201 | return md2_vec3( md2_normal_table[normal] );
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| 202 | }
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| 203 |
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| 204 | static vec3 s_md2_normal_cache[MD2_NORMAL_COUNT];
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| 205 | static bool s_md2_normal_ready = false;
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| 206 |
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| 207 | md2_loader::md2_loader() : m_md2( nullptr ), m_size( 0 )
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| 208 | {
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| 209 | if ( !s_md2_normal_ready )
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| 210 | {
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| 211 | for ( int i = 0; i < MD2_NORMAL_COUNT; ++i )
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| 212 | {
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| 213 | s_md2_normal_cache[i].x = md2_normal_table[i][0];
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| 214 | // s_md2_normal_cache[i].y = md2_normal_table[i][1];
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| 215 | // s_md2_normal_cache[i].z = md2_normal_table[i][2];
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| 216 | s_md2_normal_cache[i].y = md2_normal_table[i][2];
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| 217 | s_md2_normal_cache[i].z = md2_normal_table[i][1];
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| 218 | }
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| 219 | }
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| 220 | }
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| 221 |
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| 222 |
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| 223 | md2_loader::~md2_loader()
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| 224 | {
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| 225 | if (m_md2 != nullptr)
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| 226 | {
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| 227 | free_md2( (md2_t*)(m_md2) );
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| 228 | delete (md2_t*)m_md2;
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| 229 | }
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| 230 | }
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| 231 |
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| 232 | bool md2_loader::load( stream& source )
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| 233 | {
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| 234 | m_size = 0;
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| 235 | m_md2 = (void*)(new md2_t);
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| 236 | if ( !read_md2( (md2_t*)m_md2, source ) )
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| 237 | {
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| 238 | return false;
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| 239 | }
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| 240 | reindex();
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| 241 | m_size = m_new_indexes.size();
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| 242 | return true;
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| 243 | }
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| 244 |
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| 245 | mesh* nv::md2_loader::release_mesh()
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| 246 | {
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| 247 | return get_frame( 0 );
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| 248 | }
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| 249 |
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| 250 | mesh* nv::md2_loader::get_frame( sint32 frame )
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| 251 | {
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| 252 | md2_t* md2 = (md2_t*)m_md2;
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| 253 | if ( md2 == nullptr || frame >= md2->header.num_frames ) return nullptr;
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| 254 | mesh* m = new mesh();
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| 255 |
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| 256 | vertex_attribute< vec3 >* position = m->add_attribute<vec3>("nv_position");
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| 257 | vertex_attribute< vec3 >* normal = m->add_attribute<vec3>("nv_normal");
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| 258 | vertex_attribute< vec2 >* texcoord = m->add_attribute<vec2>("nv_texcoord");
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| 259 | vertex_attribute< uint16 >* indices = m->add_indices<uint16>();
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| 260 |
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| 261 | load_positions( position->get(), frame );
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| 262 | load_normals( normal->get(), frame );
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| 263 |
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| 264 | load_texcoords( texcoord->get() );
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| 265 | load_indicies( indices->get() );
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| 266 |
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| 267 | m_size = indices->get().size();
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| 268 | return m;
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| 269 | }
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| 270 |
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| 271 | sint32 md2_loader::get_max_frames() const
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| 272 | {
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| 273 | return ((md2_t*)m_md2)->header.num_frames;
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| 274 | }
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| 275 |
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| 276 | void md2_loader::load_positions( std::vector<vec3>& p, sint32 frame /*=-1*/ )
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| 277 | {
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| 278 | md2_t* md2 = (md2_t*)m_md2;
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| 279 | sint32 num_frames = md2->header.num_frames;
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| 280 | sint32 num_verts = m_new_vindexes.size();
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| 281 | p.clear();
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| 282 | sint32 current_frame = ( frame == -1 ? 0 : frame );
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| 283 | sint32 frame_count = ( frame == -1 ? num_frames : 1 );
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| 284 |
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| 285 | p.reserve( num_verts * frame_count );
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| 286 |
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| 287 | while ( frame_count > 0 )
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| 288 | {
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| 289 | const md2_frame_t& frame = md2->frames[current_frame];
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| 290 | NV_LOG( LOG_INFO, "FrameID = " << frame.name );
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| 291 |
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| 292 | vec3 scale = md2_vec3( frame.scale );
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| 293 | vec3 translate = md2_vec3( frame.translate );
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| 294 |
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| 295 | for (sint32 i = 0; i < num_verts; ++i )
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| 296 | {
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| 297 | const md2_vertex_t& v = frame.vertices[ m_new_vindexes[ i ] ];
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| 298 | p.push_back( vec3( v.v[0], v.v[2], v.v[1] ) * scale + translate );
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| 299 | }
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| 300 | ++current_frame;
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| 301 | --frame_count;
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| 302 | }
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| 303 | }
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| 304 |
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| 305 | void md2_loader::load_normals( std::vector<vec3>& n, sint32 frame /*=-1*/ )
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| 306 | {
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| 307 | md2_t* md2 = (md2_t*)m_md2;
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| 308 | sint32 num_frames = md2->header.num_frames;
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| 309 | sint32 num_verts = m_new_vindexes.size();
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| 310 | n.clear();
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| 311 | sint32 current_frame = ( frame == -1 ? 0 : frame );
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| 312 | sint32 frame_count = ( frame == -1 ? num_frames : 1 );
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| 313 |
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| 314 | n.reserve( num_verts * frame_count );
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| 315 |
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| 316 | while ( frame_count > 0 )
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| 317 | {
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| 318 | const md2_frame_t& frame = md2->frames[current_frame];
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| 319 |
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| 320 | for (sint32 i = 0; i < num_verts; ++i )
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| 321 | {
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| 322 | const md2_vertex_t& v = frame.vertices[ m_new_vindexes[ i ] ];
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| 323 | n.push_back( s_md2_normal_cache[ v.n ] );
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| 324 | }
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| 325 | ++current_frame;
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| 326 | --frame_count;
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| 327 | }
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| 328 | }
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| 329 |
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| 330 | void md2_loader::load_texcoords( std::vector<vec2>& t )
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| 331 | {
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| 332 | md2_t* md2 = (md2_t*)m_md2;
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| 333 | sint32 num_verts = m_new_vindexes.size();
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| 334 |
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| 335 | t.clear();
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| 336 | t.reserve( num_verts );
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| 337 |
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| 338 | vec2 scale( 1.0f / (float) md2->header.skinwidth, 1.0f / (float) md2->header.skinheight );
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| 339 |
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| 340 | for (sint32 i = 0; i < num_verts; ++i )
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| 341 | {
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| 342 | const md2_texcoord_t& st = md2->texcoords[ m_new_tindexes[ i ] ];
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| 343 | t.push_back( scale * vec2( st.s, st.t ) );
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| 344 | }
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| 345 |
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| 346 | }
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| 347 |
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| 348 | void md2_loader::load_indicies( std::vector<uint16>& idx )
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| 349 | {
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| 350 | idx.assign( m_new_indexes.begin(), m_new_indexes.end() );
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| 351 | }
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| 352 |
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| 353 | void nv::md2_loader::reindex()
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| 354 | {
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| 355 | md2_t* md2 = (md2_t*)m_md2;
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| 356 | uint32 num_indexes = md2->header.num_tris * 3;
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| 357 |
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| 358 | uint32 stats_reuse = 0;
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| 359 | uint32 stats_collision = 0;
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| 360 |
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| 361 | std::vector< sint32 > index_translation( md2->header.num_vertices, -1 );
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| 362 |
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| 363 | m_new_indexes.clear();
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| 364 | m_new_indexes.reserve( num_indexes );
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| 365 | m_new_vindexes.reserve( num_indexes );
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| 366 | m_new_tindexes.reserve( num_indexes );
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| 367 |
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| 368 | uint16 index_count = 0;
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| 369 |
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| 370 | for ( int i = 0; i < md2->header.num_tris; ++i )
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| 371 | {
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| 372 | const md2_triangle_t& t = md2->triangles[i];
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| 373 | for ( int j = 0; j < 3; ++j )
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| 374 | {
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| 375 | short index = t.vertex[j];
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| 376 | short tindex = t.st[j];
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| 377 |
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| 378 | if ( index_translation[ index ] != -1 )
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| 379 | {
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| 380 | uint16 prev = index_translation[ index ];
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| 381 | if ( m_new_tindexes[ prev ] == tindex )
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| 382 | {
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| 383 | m_new_indexes.push_back( prev );
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| 384 | stats_reuse++;
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| 385 | continue;
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| 386 | }
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| 387 | }
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| 388 |
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| 389 | m_new_vindexes.push_back( index );
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| 390 | m_new_tindexes.push_back( tindex );
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| 391 | m_new_indexes.push_back( index_count );
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| 392 | if ( index_translation[ index ] == -1 )
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| 393 | {
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| 394 | index_translation[ index ] = index_count;
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| 395 | }
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| 396 | else
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| 397 | {
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| 398 | stats_collision++;
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| 399 | }
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| 400 | index_count++;
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| 401 | }
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| 402 | }
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| 403 |
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| 404 | NV_LOG( LOG_INFO, "New vertex count = " << m_new_vindexes.size() );
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| 405 | NV_LOG( LOG_INFO, "Collisions = " << stats_collision );
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| 406 | NV_LOG( LOG_INFO, "Reuse count = " << stats_reuse );
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| 407 | }
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