1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #include "nv/formats/md2_loader.hh"
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8 |
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9 | #include <glm/gtc/constants.hpp>
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10 | #include <glm/gtx/string_cast.hpp>
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11 | #include "nv/logging.hh"
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12 | #include <cstring>
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13 |
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14 | using namespace nv;
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15 |
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16 | // based on http://tfc.duke.free.fr/coding/md2-specs-en.html
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17 |
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18 | // assuming low-endian
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19 | #define MD2_MAX_FRAMES 512
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20 | #define MD2_MAX_SKINS 32
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21 | #define MD2_MAX_VERTS 2048
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22 | #define MD2_MAX_TRIANGLES 4096
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23 | #define MD2_MAX_TEXCOORDS 2048
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24 | #define MD2_NORMAL_COUNT 162
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25 |
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26 | typedef float md2_vec3_t[3];
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27 |
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28 | static const md2_vec3_t md2_normal_table[MD2_NORMAL_COUNT] = {
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29 | #include "src/formats/md2_normals.inc"
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30 | };
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31 |
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32 | struct md2_header_t
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33 | {
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34 | char magic[4];
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35 | int version;
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36 |
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37 | int skinwidth;
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38 | int skinheight;
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39 |
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40 | int framesize;
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41 |
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42 | int num_skins;
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43 | int num_vertices;
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44 | int num_st;
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45 | int num_tris;
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46 | int num_glcmds;
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47 | int num_frames;
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48 |
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49 | int offset_skins;
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50 | int offset_st;
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51 | int offset_tris;
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52 | int offset_frames;
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53 | int offset_glcmds;
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54 | int offset_end;
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55 | };
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56 |
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57 | struct md2_skin_t
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58 | {
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59 | char name[64];
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60 | };
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61 |
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62 | struct md2_texcoord_t
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63 | {
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64 | short s;
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65 | short t;
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66 | };
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67 |
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68 | struct md2_triangle_t
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69 | {
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70 | unsigned short vertex[3];
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71 | unsigned short st[3];
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72 | };
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73 |
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74 | struct md2_vertex_t
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75 | {
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76 | uint8 v[3];
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77 | uint8 n;
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78 | };
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79 |
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80 | struct md2_frame_t
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81 | {
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82 | md2_vec3_t scale;
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83 | md2_vec3_t translate;
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84 | char name[16];
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85 | md2_vertex_t *vertices;
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86 | };
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87 |
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88 | struct md2_glcmd_t
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89 | {
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90 | float s;
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91 | float t;
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92 | int index;
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93 | };
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94 |
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95 | struct md2_t
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96 | {
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97 | md2_header_t header;
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98 | md2_skin_t* skins;
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99 | md2_texcoord_t* texcoords;
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100 | md2_triangle_t* triangles;
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101 | md2_frame_t* frames;
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102 | int* glcmds;
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103 | };
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104 |
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105 | static bool check_md2_magic( char* magic )
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106 | {
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107 | return magic[0] == 'I' && magic[1] == 'D' && magic[2] == 'P' && magic[3] == '2';
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108 | }
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109 |
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110 | static void free_md2_frame( md2_frame_t* frame )
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111 | {
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112 | delete[] frame->vertices;
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113 | }
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114 |
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115 | static void free_md2( md2_t* md2 )
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116 | {
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117 | delete[] md2->skins;
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118 | delete[] md2->texcoords;
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119 | delete[] md2->triangles;
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120 | delete[] md2->glcmds;
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121 | for ( int i = 0; i < md2->header.num_frames; ++i )
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122 | {
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123 | free_md2_frame( &(md2->frames[i]) );
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124 | }
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125 | delete[] md2->frames;
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126 | }
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127 |
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128 | static bool read_md2_frame( md2_frame_t* frame, unsigned vcount, nv::stream& source )
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129 | {
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130 | frame->vertices = new md2_vertex_t[ vcount ];
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131 | source.read( frame->scale, sizeof(md2_vec3_t), 1 );
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132 | source.read( frame->translate, sizeof(md2_vec3_t), 1 );
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133 | source.read( frame->name, sizeof(char), 16 );
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134 | source.read( frame->vertices, sizeof(md2_vertex_t), vcount );
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135 | return true;
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136 | }
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137 |
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138 | static bool read_md2( md2_t* md2, nv::stream& source )
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139 | {
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140 | md2->frames = nullptr;
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141 | md2->skins = nullptr;
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142 | md2->texcoords = nullptr;
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143 | md2->triangles = nullptr;
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144 | md2->glcmds = nullptr;
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145 |
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146 | source.read( &(md2->header), sizeof(md2_header_t), 1 );
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147 |
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148 | if ( !check_md2_magic( md2->header.magic ) ||
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149 | md2->header.num_skins > MD2_MAX_SKINS ||
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150 | md2->header.num_vertices > MD2_MAX_VERTS ||
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151 | md2->header.num_st > MD2_MAX_TEXCOORDS ||
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152 | md2->header.num_tris > MD2_MAX_TRIANGLES ||
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153 | md2->header.num_frames > MD2_MAX_FRAMES )
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154 | {
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155 | return false;
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156 | }
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157 |
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158 | NV_LOG( LOG_INFO, "num_skins = " << md2->header.num_skins );
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159 | NV_LOG( LOG_INFO, "num_vertices = " << md2->header.num_vertices );
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160 | NV_LOG( LOG_INFO, "num_st = " << md2->header.num_st );
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161 | NV_LOG( LOG_INFO, "num_tris = " << md2->header.num_tris );
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162 | NV_LOG( LOG_INFO, "num_frames = " << md2->header.num_frames );
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163 |
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164 |
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165 | md2->skins = new md2_skin_t [ md2->header.num_skins ];
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166 | md2->texcoords = new md2_texcoord_t[ md2->header.num_st ];
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167 | md2->triangles = new md2_triangle_t[ md2->header.num_tris ];
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168 | md2->glcmds = new int [ md2->header.num_glcmds ];
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169 |
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170 | source.seek( md2->header.offset_skins, origin::SET );
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171 | source.read( md2->skins, sizeof(md2_skin_t), static_cast<size_t>( md2->header.num_skins ) );
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172 |
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173 | source.seek( md2->header.offset_st, origin::SET );
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174 | source.read( md2->texcoords, sizeof(md2_texcoord_t), static_cast<size_t>( md2->header.num_st ) );
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175 |
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176 | source.seek( md2->header.offset_tris, origin::SET );
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177 | source.read( md2->triangles, sizeof(md2_triangle_t), static_cast<size_t>( md2->header.num_tris ) );
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178 |
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179 | source.seek( md2->header.offset_glcmds, origin::SET);
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180 | source.read( md2->glcmds, sizeof(int), static_cast<size_t>( md2->header.num_glcmds ) );
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181 |
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182 | md2->frames = new md2_frame_t [ md2->header.num_frames ];
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183 | source.seek( md2->header.offset_frames, origin::SET );
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184 | for ( int i = 0; i < md2->header.num_frames; ++i )
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185 | {
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186 | if (!read_md2_frame( &(md2->frames[i]), static_cast<unsigned>( md2->header.num_vertices ), source ) ) return false;
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187 | }
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188 |
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189 | return true;
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190 | }
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191 |
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192 | static inline vec3 md2_vec3( const md2_vec3_t& v )
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193 | {
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194 | // return vec3( v[0], v[1], v[2] );
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195 | return vec3( v[0], v[2], v[1] );
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196 | }
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197 |
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198 | static inline vec3 md2_normal( uint8 normal )
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199 | {
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200 | return md2_vec3( md2_normal_table[normal] );
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201 | }
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202 |
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203 | static vec3 s_md2_normal_cache[MD2_NORMAL_COUNT];
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204 | static bool s_md2_normal_ready = false;
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205 |
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206 | md2_loader::md2_loader() : m_md2( nullptr ), m_size( 0 )
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207 | {
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208 | if ( !s_md2_normal_ready )
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209 | {
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210 | for ( int i = 0; i < MD2_NORMAL_COUNT; ++i )
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211 | {
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212 | s_md2_normal_cache[i].x = md2_normal_table[i][0];
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213 | // s_md2_normal_cache[i].y = md2_normal_table[i][1];
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214 | // s_md2_normal_cache[i].z = md2_normal_table[i][2];
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215 | s_md2_normal_cache[i].y = md2_normal_table[i][2];
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216 | s_md2_normal_cache[i].z = md2_normal_table[i][1];
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217 | }
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218 | }
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219 | }
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220 |
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221 |
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222 | md2_loader::~md2_loader()
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223 | {
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224 | if (m_md2 != nullptr)
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225 | {
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226 | free_md2( (md2_t*)(m_md2) );
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227 | delete (md2_t*)m_md2;
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228 | }
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229 | }
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230 |
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231 | bool md2_loader::load( stream& source )
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232 | {
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233 | m_size = 0;
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234 | m_md2 = (void*)(new md2_t);
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235 | if ( !read_md2( (md2_t*)m_md2, source ) )
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236 | {
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237 | return false;
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238 | }
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239 | reindex();
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240 | m_size = m_new_indexes.size();
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241 | return true;
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242 | }
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243 |
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244 | mesh* nv::md2_loader::release_mesh()
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245 | {
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246 | return get_frame( 0 );
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247 | }
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248 |
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249 | mesh* nv::md2_loader::get_frame( sint32 frame )
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250 | {
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251 | md2_t* md2 = (md2_t*)m_md2;
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252 | if ( md2 == nullptr || frame >= md2->header.num_frames ) return nullptr;
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253 | mesh* m = new mesh();
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254 |
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255 | vertex_attribute< vec3 >* position = m->add_attribute<vec3>("nv_position");
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256 | vertex_attribute< vec3 >* normal = m->add_attribute<vec3>("nv_normal");
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257 | vertex_attribute< vec2 >* texcoord = m->add_attribute<vec2>("nv_texcoord");
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258 | vertex_attribute< uint16 >* indices = m->add_indices<uint16>();
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259 |
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260 | load_positions( position->get(), frame );
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261 | load_normals( normal->get(), frame );
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262 |
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263 | load_texcoords( texcoord->get() );
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264 | load_indicies( indices->get() );
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265 |
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266 | m_size = indices->get().size();
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267 | return m;
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268 | }
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269 |
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270 | size_t md2_loader::get_max_frames() const
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271 | {
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272 | return static_cast< size_t >( ((md2_t*)m_md2)->header.num_frames );
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273 | }
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274 |
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275 | void md2_loader::load_positions( std::vector<vec3>& p, sint32 frame /*=-1*/ )
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276 | {
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277 | md2_t* md2 = (md2_t*)m_md2;
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278 | size_t num_frames = static_cast< size_t >( md2->header.num_frames );
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279 | size_t num_verts = m_new_vindexes.size();
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280 | p.clear();
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281 | size_t current_frame = ( frame == -1 ? 0 : static_cast< size_t >( frame ) );
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282 | size_t frame_count = ( frame == -1 ? num_frames : 1 );
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283 |
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284 | p.reserve( num_verts * frame_count );
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285 |
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286 | while ( frame_count > 0 )
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287 | {
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288 | const md2_frame_t& cframe = md2->frames[current_frame];
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289 | NV_LOG( LOG_INFO, "FrameID = " << cframe.name );
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290 |
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291 | vec3 scale = md2_vec3( cframe.scale );
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292 | vec3 translate = md2_vec3( cframe.translate );
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293 |
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294 | for (size_t i = 0; i < num_verts; ++i )
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295 | {
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296 | const md2_vertex_t& v = cframe.vertices[ m_new_vindexes[ i ] ];
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297 | p.push_back( vec3( v.v[0], v.v[2], v.v[1] ) * scale + translate );
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298 | }
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299 | ++current_frame;
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300 | --frame_count;
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301 | }
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302 | }
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303 |
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304 | void md2_loader::load_normals( std::vector<vec3>& n, sint32 frame /*=-1*/ )
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305 | {
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306 | md2_t* md2 = (md2_t*)m_md2;
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307 | size_t num_frames = static_cast< size_t >( md2->header.num_frames );
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308 | size_t num_verts = m_new_vindexes.size();
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309 | n.clear();
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310 | size_t current_frame = ( frame == -1 ? 0 : static_cast< size_t>( frame ) );
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311 | size_t frame_count = ( frame == -1 ? num_frames : 1 );
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312 |
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313 | n.reserve( num_verts * frame_count );
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314 |
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315 | while ( frame_count > 0 )
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316 | {
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317 | const md2_frame_t& cframe = md2->frames[current_frame];
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318 |
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319 | for (size_t i = 0; i < num_verts; ++i )
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320 | {
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321 | const md2_vertex_t& v = cframe.vertices[ m_new_vindexes[ i ] ];
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322 | n.push_back( s_md2_normal_cache[ v.n ] );
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323 | }
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324 | ++current_frame;
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325 | --frame_count;
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326 | }
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327 | }
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328 |
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329 | void md2_loader::load_texcoords( std::vector<vec2>& t )
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330 | {
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331 | md2_t* md2 = (md2_t*)m_md2;
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332 | size_t num_verts = m_new_vindexes.size();
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333 |
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334 | t.clear();
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335 | t.reserve( num_verts );
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336 |
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337 | vec2 scale( 1.0f / (float) md2->header.skinwidth, 1.0f / (float) md2->header.skinheight );
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338 |
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339 | for (size_t i = 0; i < num_verts; ++i )
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340 | {
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341 | const md2_texcoord_t& st = md2->texcoords[ m_new_tindexes[ i ] ];
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342 | t.push_back( scale * vec2( st.s, st.t ) );
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343 | }
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344 |
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345 | }
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346 |
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347 | void md2_loader::load_indicies( std::vector<uint16>& idx )
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348 | {
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349 | idx.assign( m_new_indexes.begin(), m_new_indexes.end() );
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350 | }
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351 |
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352 | void nv::md2_loader::reindex()
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353 | {
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354 | md2_t* md2 = (md2_t*)m_md2;
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355 | uint32 num_indexes = static_cast< uint32 >( md2->header.num_tris * 3 );
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356 |
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357 | uint32 stats_reuse = 0;
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358 | uint32 stats_collision = 0;
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359 |
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360 | std::vector< sint32 > index_translation( md2->header.num_vertices, -1 );
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361 |
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362 | m_new_indexes.clear();
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363 | m_new_indexes.reserve( num_indexes );
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364 | m_new_vindexes.reserve( num_indexes );
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365 | m_new_tindexes.reserve( num_indexes );
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366 |
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367 | uint16 index_count = 0;
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368 |
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369 | for ( int i = 0; i < md2->header.num_tris; ++i )
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370 | {
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371 | const md2_triangle_t& t = md2->triangles[i];
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372 | for ( int j = 0; j < 3; ++j )
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373 | {
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374 | uint16 index = t.vertex[j];
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375 | uint16 tindex = t.st[j];
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376 |
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377 | if ( index_translation[ index ] != -1 )
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378 | {
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379 | uint16 prev = static_cast< uint16 >( index_translation[ index ] );
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380 | if ( m_new_tindexes[ prev ] == tindex )
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381 | {
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382 | m_new_indexes.push_back( prev );
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383 | stats_reuse++;
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384 | continue;
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385 | }
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386 | }
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387 |
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388 | m_new_vindexes.push_back( index );
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389 | m_new_tindexes.push_back( tindex );
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390 | m_new_indexes.push_back( index_count );
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391 | if ( index_translation[ index ] == -1 )
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392 | {
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393 | index_translation[ index ] = index_count;
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394 | }
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395 | else
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396 | {
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397 | stats_collision++;
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398 | }
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399 | index_count++;
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400 | }
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401 | }
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402 |
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403 | NV_LOG( LOG_INFO, "New vertex count = " << m_new_vindexes.size() );
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404 | NV_LOG( LOG_INFO, "Collisions = " << stats_collision );
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405 | NV_LOG( LOG_INFO, "Reuse count = " << stats_reuse );
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406 | }
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