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[319] | 1 | // Copyright (C) 2012-2014 ChaosForge Ltd
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[194] | 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 | /**
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| 7 | * @file sdl_audio.hh
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| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 9 | * @brief SDL Audio interface
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| 10 | */
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| 11 |
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| 12 | #ifndef NV_SDL_AUDIO_HH
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| 13 | #define NV_SDL_AUDIO_HH
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| 14 |
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[319] | 15 | #include <nv/core/common.hh>
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[194] | 16 | #include <nv/interface/audio.hh>
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| 17 |
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| 18 | namespace nv
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| 19 | {
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| 20 |
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| 21 | namespace sdl
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| 22 | {
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[329] | 23 | struct sound_info
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[194] | 24 | {
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[329] | 25 | void* sdl_sound;
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[194] | 26 | };
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| 27 |
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| 28 | class audio : public nv::audio
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| 29 | {
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| 30 | public:
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| 31 | audio();
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[329] | 32 | virtual channel play_sound( sound a_sound );
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| 33 | virtual sound load_sound( const std::string& a_path );
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| 34 | virtual void release( sound a_sound );
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[194] | 35 | virtual void update();
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| 36 | virtual ~audio();
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[329] | 37 | private:
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| 38 | entity_store< sound_info, sound > m_sounds;
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[194] | 39 | };
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| 40 | }
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| 41 | }
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| 42 |
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| 43 | #endif // NV_SDL_AUDIO_HH
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