[5] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 |
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| 7 | #ifndef NV_LIB_GL_HH
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| 8 | #define NV_LIB_GL_HH
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| 9 |
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[20] | 10 | #include <nv/common.hh>
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| 11 | #include <stddef.h>
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| 12 |
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[5] | 13 | //#define NV_SDL_GL
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| 14 | #define NV_GL_DYNAMIC
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| 15 | //#define NV_GL_SHARED
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| 16 |
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| 17 | #if NV_PLATFORM == NV_WINDOWS
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| 18 | # define NV_GL_PATH "opengl32.dll"
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| 19 | #elif NV_PLATFORM == NV_APPLE
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| 20 | # define NV_GL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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| 21 | #else
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| 22 | # define NV_GL_PATH "libGL.so"
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| 23 | #endif
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| 24 |
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| 25 | #include <stdint.h>
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| 26 |
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| 27 | extern "C" {
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| 28 |
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| 29 | #if NV_PLATFORM == NV_WINDOWS
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| 30 | # define NV_GL_APIENTRY __stdcall
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| 31 | #else
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| 32 | # define NV_GL_APIENTRY
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| 33 | #endif
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| 34 |
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| 35 | #if defined(NV_GL_SHARED) && (NV_PLATFORM == NV_WINDOWS)
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| 36 | # define NV_GL_API __declspec(dllimport)
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| 37 | #else
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| 38 | # define NV_GL_API extern
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| 39 | #endif
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| 40 |
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| 41 | #if defined(NV_GL_DYNAMIC)
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| 42 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *fname) fparams
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| 43 | #else
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| 44 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype NV_GL_APIENTRY fname fparams
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| 45 | #endif
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| 46 |
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| 47 | typedef unsigned int GLenum;
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| 48 | typedef unsigned int GLbitfield;
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| 49 | typedef unsigned int GLuint;
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| 50 | typedef int GLint;
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| 51 | typedef int GLsizei;
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| 52 | typedef unsigned char GLboolean;
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| 53 | typedef signed char GLbyte;
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| 54 | typedef short GLshort;
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| 55 | typedef unsigned char GLubyte;
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| 56 | typedef unsigned short GLushort;
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| 57 | typedef unsigned long GLulong;
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| 58 | typedef float GLfloat;
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| 59 | typedef float GLclampf;
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| 60 | typedef double GLdouble;
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| 61 | typedef double GLclampd;
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| 62 | typedef void GLvoid;
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| 63 | typedef char GLchar;
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| 64 | typedef ptrdiff_t GLintptr;
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| 65 | typedef ptrdiff_t GLsizeiptr;
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| 66 |
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| 67 |
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| 68 | /* OpenGL 1.1 non-deprecated defines */
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| 69 | #define GL_DEPTH_BUFFER_BIT 0x00000100
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| 70 | #define GL_STENCIL_BUFFER_BIT 0x00000400
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| 71 | #define GL_COLOR_BUFFER_BIT 0x00004000
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[35] | 72 | #define GL_ZERO 0
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[5] | 73 | #define GL_FALSE 0
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| 74 | #define GL_TRUE 1
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| 75 | #define GL_POINTS 0x0000
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| 76 | #define GL_LINES 0x0001
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| 77 | #define GL_LINE_LOOP 0x0002
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| 78 | #define GL_LINE_STRIP 0x0003
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| 79 | #define GL_TRIANGLES 0x0004
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| 80 | #define GL_TRIANGLE_STRIP 0x0005
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| 81 | #define GL_TRIANGLE_FAN 0x0006
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| 82 | #define GL_NEVER 0x0200
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| 83 | #define GL_LESS 0x0201
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[35] | 84 | #define GL_EQUAL 0x0202
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[5] | 85 | #define GL_LEQUAL 0x0203
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| 86 | #define GL_GREATER 0x0204
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| 87 | #define GL_NOTEQUAL 0x0205
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| 88 | #define GL_GEQUAL 0x0206
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| 89 | #define GL_ALWAYS 0x0207
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| 90 | #define GL_ONE 1
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| 91 | #define GL_SRC_COLOR 0x0300
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| 92 | #define GL_ONE_MINUS_SRC_COLOR 0x0301
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| 93 | #define GL_SRC_ALPHA 0x0302
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| 94 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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| 95 | #define GL_DST_ALPHA 0x0304
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| 96 | #define GL_ONE_MINUS_DST_ALPHA 0x0305
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| 97 | #define GL_DST_COLOR 0x0306
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| 98 | #define GL_ONE_MINUS_DST_COLOR 0x0307
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| 99 | #define GL_SRC_ALPHA_SATURATE 0x0308
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| 100 | #define GL_FRONT_LEFT 0x0400
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| 101 | #define GL_FRONT_RIGHT 0x0401
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| 102 | #define GL_BACK_LEFT 0x0402
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| 103 | #define GL_BACK_RIGHT 0x0403
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| 104 | #define GL_FRONT 0x0404
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| 105 | #define GL_BACK 0x0405
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| 106 | #define GL_LEFT 0x0406
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| 107 | #define GL_RIGHT 0x0407
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| 108 | #define GL_FRONT_AND_BACK 0x0408
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| 109 | #define GL_INVALID_ENUM 0x0500
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| 110 | #define GL_INVALID_VALUE 0x0501
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| 111 | #define GL_INVALID_OPERATION 0x0502
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| 112 | #define GL_OUT_OF_MEMORY 0x0505
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[35] | 113 | #define GL_CW 0x0900
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| 114 | #define GL_CCW 0x0901
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[5] | 115 | #define GL_POINT_SIZE 0x0B11
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| 116 | #define GL_POINT_SIZE_RANGE 0x0B12
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| 117 | #define GL_POINT_SIZE_GRANULARITY 0x0B13
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| 118 | #define GL_LINE_SMOOTH 0x0B20
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| 119 | #define GL_LINE_WIDTH 0x0B21
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| 120 | #define GL_LINE_WIDTH_RANGE 0x0B22
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| 121 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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| 122 | #define GL_POLYGON_SMOOTH 0x0B41
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| 123 | #define GL_CULL_FACE 0x0B44
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| 124 | #define GL_CULL_FACE_MODE 0x0B45
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| 125 | #define GL_FRONT_FACE 0x0B46
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| 126 | #define GL_DEPTH_TEST 0x0B71
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| 127 | #define GL_DEPTH_WRITEMASK 0x0B72
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| 128 | #define GL_DEPTH_CLEAR_VALUE 0x0B73
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| 129 | #define GL_DEPTH_FUNC 0x0B74
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| 130 | #define GL_STENCIL_TEST 0x0B90
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| 131 | #define GL_STENCIL_CLEAR_VALUE 0x0B91
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| 132 | #define GL_STENCIL_FUNC 0x0B92
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| 133 | #define GL_STENCIL_VALUE_MASK 0x0B93
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| 134 | #define GL_STENCIL_FAIL 0x0B94
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| 135 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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| 136 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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| 137 | #define GL_STENCIL_REF 0x0B97
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| 138 | #define GL_STENCIL_WRITEMASK 0x0B98
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| 139 | #define GL_DITHER 0x0BD0
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| 140 | #define GL_BLEND_DST 0x0BE0
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| 141 | #define GL_BLEND_SRC 0x0BE1
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| 142 | #define GL_BLEND 0x0BE2
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| 143 | #define GL_LOGIC_OP_MODE 0x0BF0
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| 144 | #define GL_COLOR_LOGIC_OP 0x0BF2
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| 145 | #define GL_DRAW_BUFFER 0x0C01
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| 146 | #define GL_READ_BUFFER 0x0C02
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[37] | 147 | #define GL_SCISSOR_TEST 0x0C11
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[5] | 148 | #define GL_COLOR_CLEAR_VALUE 0x0C22
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| 149 | #define GL_COLOR_WRITEMASK 0x0C23
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| 150 | #define GL_DOUBLEBUFFER 0x0C32
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| 151 | #define GL_STEREO 0x0C33
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| 152 | #define GL_LINE_SMOOTH_HINT 0x0C52
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| 153 | #define GL_POLYGON_SMOOTH_HINT 0x0C53
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| 154 | #define GL_UNPACK_SWAP_BYTES 0x0CF0
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| 155 | #define GL_UNPACK_LSB_FIRST 0x0CF1
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| 156 | #define GL_UNPACK_ROW_LENGTH 0x0CF2
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| 157 | #define GL_UNPACK_SKIP_ROWS 0x0CF3
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| 158 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4
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| 159 | #define GL_UNPACK_ALIGNMENT 0x0CF5
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| 160 | #define GL_PACK_SWAP_BYTES 0x0D00
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| 161 | #define GL_PACK_LSB_FIRST 0x0D01
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| 162 | #define GL_PACK_ROW_LENGTH 0x0D02
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| 163 | #define GL_PACK_SKIP_ROWS 0x0D03
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| 164 | #define GL_PACK_SKIP_PIXELS 0x0D04
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| 165 | #define GL_PACK_ALIGNMENT 0x0D05
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| 166 | #define GL_MAX_TEXTURE_SIZE 0x0D33
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| 167 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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| 168 | #define GL_SUBPIXEL_BITS 0x0D50
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[21] | 169 | #define GL_TEXTURE_2D 0x0DE1
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[5] | 170 | #define GL_POLYGON_OFFSET_UNITS 0x2A00
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| 171 | #define GL_POLYGON_OFFSET_POINT 0x2A01
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| 172 | #define GL_POLYGON_OFFSET_LINE 0x2A02
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| 173 | #define GL_POLYGON_OFFSET_FILL 0x8037
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| 174 | #define GL_POLYGON_OFFSET_FACTOR 0x8038
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| 175 | #define GL_TEXTURE_BINDING_1D 0x8068
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| 176 | #define GL_TEXTURE_BINDING_2D 0x8069
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| 177 | #define GL_TEXTURE_WIDTH 0x1000
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| 178 | #define GL_TEXTURE_HEIGHT 0x1001
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| 179 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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| 180 | #define GL_TEXTURE_BORDER_COLOR 0x1004
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| 181 | #define GL_TEXTURE_RED_SIZE 0x805C
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| 182 | #define GL_TEXTURE_GREEN_SIZE 0x805D
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| 183 | #define GL_TEXTURE_BLUE_SIZE 0x805E
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| 184 | #define GL_TEXTURE_ALPHA_SIZE 0x805F
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| 185 | #define GL_DONT_CARE 0x1100
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| 186 | #define GL_FASTEST 0x1101
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| 187 | #define GL_NICEST 0x1102
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| 188 | #define GL_BYTE 0x1400
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| 189 | #define GL_UNSIGNED_BYTE 0x1401
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| 190 | #define GL_SHORT 0x1402
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| 191 | #define GL_UNSIGNED_SHORT 0x1403
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| 192 | #define GL_INT 0x1404
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| 193 | #define GL_UNSIGNED_INT 0x1405
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| 194 | #define GL_FLOAT 0x1406
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| 195 | #define GL_CLEAR 0x1500
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| 196 | #define GL_AND 0x1501
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| 197 | #define GL_AND_REVERSE 0x1502
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| 198 | #define GL_COPY 0x1503
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| 199 | #define GL_AND_INVERTED 0x1504
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| 200 | #define GL_NOOP 0x1505
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| 201 | #define GL_XOR 0x1506
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| 202 | #define GL_OR 0x1507
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| 203 | #define GL_NOR 0x1508
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| 204 | #define GL_EQUIV 0x1509
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| 205 | #define GL_INVERT 0x150A
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| 206 | #define GL_OR_REVERSE 0x150B
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| 207 | #define GL_COPY_INVERTED 0x150C
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| 208 | #define GL_OR_INVERTED 0x150D
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| 209 | #define GL_NAND 0x150E
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| 210 | #define GL_SET 0x150F
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| 211 | #define GL_TEXTURE 0x1702
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| 212 | #define GL_COLOR 0x1800
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| 213 | #define GL_DEPTH 0x1801
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| 214 | #define GL_STENCIL 0x1802
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| 215 | #define GL_STENCIL_INDEX 0x1901
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| 216 | #define GL_DEPTH_COMPONENT 0x1902
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| 217 | #define GL_RED 0x1903
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| 218 | #define GL_GREEN 0x1904
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| 219 | #define GL_BLUE 0x1905
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| 220 | #define GL_ALPHA 0x1906
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| 221 | #define GL_RGB 0x1907
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| 222 | #define GL_RGBA 0x1908
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| 223 | #define GL_POINT 0x1B00
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| 224 | #define GL_LINE 0x1B01
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| 225 | #define GL_FILL 0x1B02
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| 226 | #define GL_KEEP 0x1E00
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| 227 | #define GL_REPLACE 0x1E01
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| 228 | #define GL_INCR 0x1E02
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| 229 | #define GL_DECR 0x1E03
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| 230 | #define GL_VENDOR 0x1F00
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| 231 | #define GL_RENDERER 0x1F01
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| 232 | #define GL_VERSION 0x1F02
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| 233 | #define GL_EXTENSIONS 0x1F03
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| 234 | #define GL_NEAREST 0x2600
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| 235 | #define GL_LINEAR 0x2601
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| 236 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700
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| 237 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701
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| 238 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702
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| 239 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703
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| 240 | #define GL_TEXTURE_MAG_FILTER 0x2800
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| 241 | #define GL_TEXTURE_MIN_FILTER 0x2801
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| 242 | #define GL_TEXTURE_WRAP_S 0x2802
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| 243 | #define GL_TEXTURE_WRAP_T 0x2803
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| 244 | #define GL_PROXY_TEXTURE_1D 0x8063
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| 245 | #define GL_PROXY_TEXTURE_2D 0x8064
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| 246 | #define GL_REPEAT 0x2901
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| 247 | #define GL_R3_G3_B2 0x2A10
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| 248 | #define GL_RGB4 0x804F
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| 249 | #define GL_RGB5 0x8050
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| 250 | #define GL_RGB8 0x8051
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| 251 | #define GL_RGB10 0x8052
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| 252 | #define GL_RGB12 0x8053
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| 253 | #define GL_RGB16 0x8054
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| 254 | #define GL_RGBA2 0x8055
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| 255 | #define GL_RGBA4 0x8056
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| 256 | #define GL_RGB5_A1 0x8057
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| 257 | #define GL_RGBA8 0x8058
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| 258 | #define GL_RGB10_A2 0x8059
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| 259 | #define GL_RGBA12 0x805A
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| 260 | #define GL_RGBA16 0x805B
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| 261 |
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| 262 | /* OpenGL 1.2 non-deprecated defines */
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| 263 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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| 264 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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| 265 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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| 266 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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| 267 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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| 268 | #define GL_TEXTURE_BINDING_3D 0x806A
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| 269 | #define GL_PACK_SKIP_IMAGES 0x806B
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| 270 | #define GL_PACK_IMAGE_HEIGHT 0x806C
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| 271 | #define GL_UNPACK_SKIP_IMAGES 0x806D
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| 272 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E
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| 273 | #define GL_PROXY_TEXTURE_3D 0x8070
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| 274 | #define GL_TEXTURE_DEPTH 0x8071
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| 275 | #define GL_TEXTURE_WRAP_R 0x8072
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| 276 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073
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| 277 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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| 278 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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| 279 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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| 280 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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| 281 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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| 282 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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| 283 | #define GL_BGR 0x80E0
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| 284 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8
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| 285 | #define GL_MAX_ELEMENTS_INDICES 0x80E9
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| 286 | #define GL_CLAMP_TO_EDGE 0x812F
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| 287 | #define GL_TEXTURE_MIN_LOD 0x813A
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| 288 | #define GL_TEXTURE_MAX_LOD 0x813B
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| 289 | #define GL_TEXTURE_BASE_LEVEL 0x813C
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| 290 | #define GL_TEXTURE_MAX_LEVEL 0x813D
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| 291 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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| 292 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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| 293 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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| 294 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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| 295 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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[35] | 296 | #define GL_CONSTANT_COLOR 0x8001
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| 297 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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| 298 | #define GL_CONSTANT_ALPHA 0x8003
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| 299 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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| 300 | #define GL_FUNC_ADD 0x8006
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| 301 | #define GL_MIN 0x8007
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| 302 | #define GL_MAX 0x8008
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| 303 | #define GL_FUNC_SUBTRACT 0x800A
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| 304 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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[5] | 305 |
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| 306 | /* OpenGL 1.3 non-deprecated defines */
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| 307 | #define GL_TEXTURE0 0x84C0
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| 308 | #define GL_TEXTURE1 0x84C1
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| 309 | #define GL_TEXTURE2 0x84C2
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| 310 | #define GL_TEXTURE3 0x84C3
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| 311 | #define GL_TEXTURE4 0x84C4
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| 312 | #define GL_TEXTURE5 0x84C5
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| 313 | #define GL_TEXTURE6 0x84C6
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| 314 | #define GL_TEXTURE7 0x84C7
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| 315 | #define GL_TEXTURE8 0x84C8
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| 316 | #define GL_TEXTURE9 0x84C9
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| 317 | #define GL_TEXTURE10 0x84CA
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| 318 | #define GL_TEXTURE11 0x84CB
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| 319 | #define GL_TEXTURE12 0x84CC
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| 320 | #define GL_TEXTURE13 0x84CD
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| 321 | #define GL_TEXTURE14 0x84CE
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| 322 | #define GL_TEXTURE15 0x84CF
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| 323 | #define GL_TEXTURE16 0x84D0
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| 324 | #define GL_TEXTURE17 0x84D1
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| 325 | #define GL_TEXTURE18 0x84D2
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| 326 | #define GL_TEXTURE19 0x84D3
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| 327 | #define GL_TEXTURE20 0x84D4
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| 328 | #define GL_TEXTURE21 0x84D5
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| 329 | #define GL_TEXTURE22 0x84D6
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| 330 | #define GL_TEXTURE23 0x84D7
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| 331 | #define GL_TEXTURE24 0x84D8
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| 332 | #define GL_TEXTURE25 0x84D9
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| 333 | #define GL_TEXTURE26 0x84DA
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| 334 | #define GL_TEXTURE27 0x84DB
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| 335 | #define GL_TEXTURE28 0x84DC
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| 336 | #define GL_TEXTURE29 0x84DD
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| 337 | #define GL_TEXTURE30 0x84DE
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| 338 | #define GL_TEXTURE31 0x84DF
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| 339 | #define GL_ACTIVE_TEXTURE 0x84E0
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| 340 | #define GL_MULTISAMPLE 0x809D
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| 341 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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| 342 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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| 343 | #define GL_SAMPLE_COVERAGE 0x80A0
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| 344 | #define GL_SAMPLE_BUFFERS 0x80A8
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| 345 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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| 346 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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| 347 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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| 348 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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| 349 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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| 350 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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| 351 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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| 352 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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| 353 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
|
---|
| 354 | #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
|
---|
| 355 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
|
---|
| 356 | #define GL_COMPRESSED_RGB 0x84ED
|
---|
| 357 | #define GL_COMPRESSED_RGBA 0x84EE
|
---|
| 358 | #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
|
---|
| 359 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
|
---|
| 360 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
|
---|
| 361 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
|
---|
| 362 | #define GL_CLAMP_TO_BORDER 0x812D
|
---|
| 363 |
|
---|
| 364 | /* OpenGL 1.4 non-deprecated defines */
|
---|
| 365 | #define GL_BLEND_DST_RGB 0x80C8
|
---|
| 366 | #define GL_BLEND_SRC_RGB 0x80C9
|
---|
| 367 | #define GL_BLEND_DST_ALPHA 0x80CA
|
---|
| 368 | #define GL_BLEND_SRC_ALPHA 0x80CB
|
---|
| 369 | #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
---|
| 370 | #define GL_DEPTH_COMPONENT16 0x81A5
|
---|
| 371 | #define GL_DEPTH_COMPONENT24 0x81A6
|
---|
| 372 | #define GL_DEPTH_COMPONENT32 0x81A7
|
---|
| 373 | #define GL_MIRRORED_REPEAT 0x8370
|
---|
| 374 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
---|
| 375 | #define GL_TEXTURE_LOD_BIAS 0x8501
|
---|
| 376 | #define GL_INCR_WRAP 0x8507
|
---|
| 377 | #define GL_DECR_WRAP 0x8508
|
---|
| 378 | #define GL_TEXTURE_DEPTH_SIZE 0x884A
|
---|
| 379 | #define GL_TEXTURE_COMPARE_MODE 0x884C
|
---|
| 380 | #define GL_TEXTURE_COMPARE_FUNC 0x884D
|
---|
| 381 |
|
---|
| 382 | /* OpenGL 1.5 non-deprecated defines */
|
---|
| 383 | #define GL_BUFFER_SIZE 0x8764
|
---|
| 384 | #define GL_BUFFER_USAGE 0x8765
|
---|
| 385 | #define GL_QUERY_COUNTER_BITS 0x8864
|
---|
| 386 | #define GL_CURRENT_QUERY 0x8865
|
---|
| 387 | #define GL_QUERY_RESULT 0x8866
|
---|
| 388 | #define GL_QUERY_RESULT_AVAILABLE 0x8867
|
---|
| 389 | #define GL_ARRAY_BUFFER 0x8892
|
---|
| 390 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
---|
| 391 | #define GL_ARRAY_BUFFER_BINDING 0x8894
|
---|
| 392 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
---|
| 393 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
---|
| 394 | #define GL_READ_ONLY 0x88B8
|
---|
| 395 | #define GL_BUFFER_ACCESS 0x88BB
|
---|
| 396 | #define GL_BUFFER_MAPPED 0x88BC
|
---|
| 397 | #define GL_BUFFER_MAP_POINTER 0x88BD
|
---|
| 398 | #define GL_STREAM_DRAW 0x88E0
|
---|
| 399 | #define GL_STREAM_READ 0x88E1
|
---|
| 400 | #define GL_STREAM_COPY 0x88E2
|
---|
| 401 | #define GL_STATIC_DRAW 0x88E4
|
---|
| 402 | #define GL_STATIC_READ 0x88E5
|
---|
| 403 | #define GL_STATIC_COPY 0x88E6
|
---|
| 404 | #define GL_DYNAMIC_DRAW 0x88E8
|
---|
| 405 | #define GL_DYNAMIC_READ 0x88E9
|
---|
| 406 | #define GL_DYNAMIC_COPY 0x88EA
|
---|
| 407 | #define GL_SAMPLES_PASSED 0x8914
|
---|
| 408 |
|
---|
| 409 | /* OpenGL 2.0 non-deprecated defines */
|
---|
| 410 | #define GL_BLEND_EQUATION_RGB 0x8009
|
---|
| 411 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
---|
| 412 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
---|
| 413 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
---|
| 414 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
---|
| 415 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
---|
| 416 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
---|
| 417 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
---|
| 418 | #define GL_STENCIL_BACK_FUNC 0x8800
|
---|
| 419 | #define GL_STENCIL_BACK_FAIL 0x8801
|
---|
| 420 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
---|
| 421 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
---|
| 422 | #define GL_MAX_DRAW_BUFFERS 0x8824
|
---|
| 423 | #define GL_DRAW_BUFFER0 0x8825
|
---|
| 424 | #define GL_DRAW_BUFFER1 0x8826
|
---|
| 425 | #define GL_DRAW_BUFFER2 0x8827
|
---|
| 426 | #define GL_DRAW_BUFFER3 0x8828
|
---|
| 427 | #define GL_DRAW_BUFFER4 0x8829
|
---|
| 428 | #define GL_DRAW_BUFFER5 0x882A
|
---|
| 429 | #define GL_DRAW_BUFFER6 0x882B
|
---|
| 430 | #define GL_DRAW_BUFFER7 0x882C
|
---|
| 431 | #define GL_DRAW_BUFFER8 0x882D
|
---|
| 432 | #define GL_DRAW_BUFFER9 0x882E
|
---|
| 433 | #define GL_DRAW_BUFFER10 0x882F
|
---|
| 434 | #define GL_DRAW_BUFFER11 0x8830
|
---|
| 435 | #define GL_DRAW_BUFFER12 0x8831
|
---|
| 436 | #define GL_DRAW_BUFFER13 0x8832
|
---|
| 437 | #define GL_DRAW_BUFFER14 0x8833
|
---|
| 438 | #define GL_DRAW_BUFFER15 0x8834
|
---|
| 439 | #define GL_BLEND_EQUATION_ALPHA 0x883D
|
---|
| 440 | #define GL_MAX_VERTEX_ATTRIBS 0x8869
|
---|
| 441 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
---|
| 442 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
---|
| 443 | #define GL_FRAGMENT_SHADER 0x8B30
|
---|
| 444 | #define GL_VERTEX_SHADER 0x8B31
|
---|
| 445 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
---|
| 446 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
---|
| 447 | #define GL_MAX_VARYING_FLOATS 0x8B4B
|
---|
| 448 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
---|
| 449 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
---|
| 450 | #define GL_SHADER_TYPE 0x8B4F
|
---|
| 451 | #define GL_FLOAT_VEC2 0x8B50
|
---|
| 452 | #define GL_FLOAT_VEC3 0x8B51
|
---|
| 453 | #define GL_FLOAT_VEC4 0x8B52
|
---|
| 454 | #define GL_INT_VEC2 0x8B53
|
---|
| 455 | #define GL_INT_VEC3 0x8B54
|
---|
| 456 | #define GL_INT_VEC4 0x8B55
|
---|
| 457 | #define GL_BOOL 0x8B56
|
---|
| 458 | #define GL_BOOL_VEC2 0x8B57
|
---|
| 459 | #define GL_BOOL_VEC3 0x8B58
|
---|
| 460 | #define GL_BOOL_VEC4 0x8B59
|
---|
| 461 | #define GL_FLOAT_MAT2 0x8B5A
|
---|
| 462 | #define GL_FLOAT_MAT3 0x8B5B
|
---|
| 463 | #define GL_FLOAT_MAT4 0x8B5C
|
---|
| 464 | #define GL_SAMPLER_1D 0x8B5D
|
---|
| 465 | #define GL_SAMPLER_2D 0x8B5E
|
---|
| 466 | #define GL_SAMPLER_3D 0x8B5F
|
---|
| 467 | #define GL_SAMPLER_CUBE 0x8B60
|
---|
| 468 | #define GL_SAMPLER_1D_SHADOW 0x8B61
|
---|
| 469 | #define GL_SAMPLER_2D_SHADOW 0x8B62
|
---|
| 470 | #define GL_DELETE_STATUS 0x8B80
|
---|
| 471 | #define GL_COMPILE_STATUS 0x8B81
|
---|
| 472 | #define GL_LINK_STATUS 0x8B82
|
---|
| 473 | #define GL_VALIDATE_STATUS 0x8B83
|
---|
| 474 | #define GL_INFO_LOG_LENGTH 0x8B84
|
---|
| 475 | #define GL_ATTACHED_SHADERS 0x8B85
|
---|
| 476 | #define GL_ACTIVE_UNIFORMS 0x8B86
|
---|
| 477 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
---|
| 478 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
|
---|
| 479 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
|
---|
| 480 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
---|
| 481 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
---|
| 482 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
---|
| 483 | #define GL_CURRENT_PROGRAM 0x8B8D
|
---|
| 484 | #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
---|
| 485 | #define GL_LOWER_LEFT 0x8CA1
|
---|
| 486 | #define GL_UPPER_LEFT 0x8CA2
|
---|
| 487 | #define GL_STENCIL_BACK_REF 0x8CA3
|
---|
| 488 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
---|
| 489 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
---|
| 490 |
|
---|
| 491 | /* OpenGL 2.1 non-deprecated defines */
|
---|
| 492 | #define GL_PIXEL_PACK_BUFFER 0x88EB
|
---|
| 493 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
---|
| 494 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
---|
| 495 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
---|
| 496 | #define GL_FLOAT_MAT2x3 0x8B65
|
---|
| 497 | #define GL_FLOAT_MAT2x4 0x8B66
|
---|
| 498 | #define GL_FLOAT_MAT3x2 0x8B67
|
---|
| 499 | #define GL_FLOAT_MAT3x4 0x8B68
|
---|
| 500 | #define GL_FLOAT_MAT4x2 0x8B69
|
---|
| 501 | #define GL_FLOAT_MAT4x3 0x8B6A
|
---|
| 502 | #define GL_SRGB 0x8C40
|
---|
| 503 | #define GL_SRGB8 0x8C41
|
---|
| 504 | #define GL_SRGB_ALPHA 0x8C42
|
---|
| 505 | #define GL_SRGB8_ALPHA8 0x8C43
|
---|
| 506 | #define GL_COMPRESSED_SRGB 0x8C48
|
---|
| 507 | #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
---|
| 508 |
|
---|
| 509 | /* OpenGL 1.1 non-deprecated functions */
|
---|
| 510 | NV_GL_FUN( void , glCullFace , ( GLenum ) );
|
---|
| 511 | NV_GL_FUN( void , glFrontFace , ( GLenum ) );
|
---|
| 512 | NV_GL_FUN( void , glHint , ( GLenum, GLenum ) );
|
---|
| 513 | NV_GL_FUN( void , glLineWidth , ( GLfloat ) );
|
---|
| 514 | NV_GL_FUN( void , glPointSize , ( GLfloat ) );
|
---|
| 515 | NV_GL_FUN( void , glPolygonMode , ( GLenum, GLenum ) );
|
---|
| 516 | NV_GL_FUN( void , glScissor , ( GLint , GLint , GLsizei , GLsizei ) );
|
---|
| 517 | NV_GL_FUN( void , glTexParameterf , ( GLenum , GLenum , GLfloat ) );
|
---|
[21] | 518 | NV_GL_FUN( void , glTexParameterfv , ( GLenum , GLenum , const GLfloat *) );
|
---|
| 519 | NV_GL_FUN( void , glTexParameteri , ( GLenum , GLenum , GLint ) );
|
---|
[5] | 520 | NV_GL_FUN( void , glTexParameteriv , ( GLenum , GLenum , const GLint *) );
|
---|
| 521 | NV_GL_FUN( void , glTexImage1D , ( GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *) );
|
---|
| 522 | NV_GL_FUN( void , glTexImage2D , ( GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) );
|
---|
| 523 | NV_GL_FUN( void , glDrawBuffer , ( GLenum ) );
|
---|
| 524 | NV_GL_FUN( void , glClear , ( GLbitfield ) );
|
---|
| 525 | NV_GL_FUN( void , glClearColor , ( GLfloat , GLfloat , GLfloat , GLfloat ) );
|
---|
| 526 | NV_GL_FUN( void , glClearStencil , ( GLint ) );
|
---|
| 527 | NV_GL_FUN( void , glClearDepth , ( GLdouble ) );
|
---|
| 528 | NV_GL_FUN( void , glStencilMask , ( GLuint ) );
|
---|
| 529 | NV_GL_FUN( void , glColorMask , ( GLboolean , GLboolean , GLboolean , GLboolean ) );
|
---|
| 530 | NV_GL_FUN( void , glDepthMask , ( GLboolean ) );
|
---|
| 531 | NV_GL_FUN( void , glDisable , ( GLenum ) );
|
---|
| 532 | NV_GL_FUN( void , glEnable , ( GLenum ) );
|
---|
| 533 | NV_GL_FUN( void , glFinish , ( void ) );
|
---|
| 534 | NV_GL_FUN( void , glFlush , ( void ) );
|
---|
| 535 | NV_GL_FUN( void , glBlendFunc , ( GLenum, GLenum ) );
|
---|
| 536 | NV_GL_FUN( void , glLogicOp , ( GLenum ) );
|
---|
| 537 | NV_GL_FUN( void , glStencilFunc , ( GLenum , GLint , GLuint ) );
|
---|
| 538 | NV_GL_FUN( void , glStencilOp , ( GLenum , GLenum , GLenum ) );
|
---|
| 539 | NV_GL_FUN( void , glDepthFunc , ( GLenum ) );
|
---|
| 540 | NV_GL_FUN( void , glPixelStoref , ( GLenum , GLfloat ) );
|
---|
| 541 | NV_GL_FUN( void , glPixelStorei , ( GLenum , GLint ) );
|
---|
| 542 | NV_GL_FUN( void , glReadBuffer , ( GLenum ) );
|
---|
| 543 | NV_GL_FUN( void , glReadPixels , ( GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) );
|
---|
| 544 | NV_GL_FUN( void , glGetBooleanv , ( GLenum , GLboolean *) );
|
---|
| 545 | NV_GL_FUN( void , glGetDoublev , ( GLenum , GLdouble *) );
|
---|
| 546 | NV_GL_FUN( GLenum , glGetError , ( void ) );
|
---|
| 547 | NV_GL_FUN( void , glGetFloatv , ( GLenum , GLfloat *) );
|
---|
| 548 | NV_GL_FUN( void , glGetIntegerv , ( GLenum , GLint *) );
|
---|
| 549 | NV_GL_FUN( const GLubyte * , glGetString , ( GLenum ) );
|
---|
| 550 | NV_GL_FUN( void , glGetTexImage , ( GLenum , GLint , GLenum , GLenum , GLvoid *) );
|
---|
| 551 | NV_GL_FUN( void , glGetTexParameterfv , ( GLenum , GLenum , GLfloat *) );
|
---|
| 552 | NV_GL_FUN( void , glGetTexParameteriv , ( GLenum , GLenum , GLint *) );
|
---|
| 553 | NV_GL_FUN( void , glGetTexLevelParameterfv , ( GLenum , GLint , GLenum , GLfloat *) );
|
---|
| 554 | NV_GL_FUN( void , glGetTexLevelParameteriv , ( GLenum , GLint , GLenum , GLint *) );
|
---|
| 555 | NV_GL_FUN( GLboolean , glIsEnabled , ( GLenum ) );
|
---|
| 556 | NV_GL_FUN( void , glDepthRange , ( GLdouble , GLdouble ) );
|
---|
| 557 | NV_GL_FUN( void , glViewport , ( GLint , GLint , GLsizei , GLsizei ) );
|
---|
| 558 | NV_GL_FUN( void , glDrawArrays , ( GLenum , GLint , GLsizei ) );
|
---|
| 559 | NV_GL_FUN( void , glDrawElements , ( GLenum , GLsizei , GLenum , const GLvoid *) );
|
---|
| 560 | NV_GL_FUN( void , glGetPointerv , ( GLenum , GLvoid* *) );
|
---|
| 561 | NV_GL_FUN( void , glPolygonOffset , ( GLfloat , GLfloat ) );
|
---|
| 562 | NV_GL_FUN( void , glCopyTexImage1D , ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) );
|
---|
| 563 | NV_GL_FUN( void , glCopyTexImage2D , ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) );
|
---|
| 564 | NV_GL_FUN( void , glCopyTexSubImage1D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) );
|
---|
| 565 | NV_GL_FUN( void , glCopyTexSubImage2D , ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) );
|
---|
| 566 | NV_GL_FUN( void , glTexSubImage1D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
| 567 | NV_GL_FUN( void , glTexSubImage2D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
[21] | 568 | NV_GL_FUN( void , glBindTexture , ( GLenum , GLuint ) );
|
---|
[5] | 569 | NV_GL_FUN( void , glDeleteTextures , ( GLsizei , const GLuint *) );
|
---|
| 570 | NV_GL_FUN( void , glGenTextures , ( GLsizei , GLuint *) );
|
---|
| 571 | NV_GL_FUN( GLboolean , glIsTexture , ( GLuint ) );
|
---|
| 572 | NV_GL_FUN( void , glIndexub , ( GLubyte ) );
|
---|
| 573 | NV_GL_FUN( void , glIndexubv , ( const GLubyte *) );
|
---|
| 574 |
|
---|
| 575 | /* OpenGL 1.2 non-deprecated functions */
|
---|
| 576 | NV_GL_FUN( void , glBlendColor , ( GLfloat , GLfloat , GLfloat , GLfloat ) );
|
---|
| 577 | NV_GL_FUN( void , glBlendEquation , ( GLenum ) );
|
---|
| 578 | NV_GL_FUN( void , glDrawRangeElements , ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *) );
|
---|
| 579 | NV_GL_FUN( void , glTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
| 580 | NV_GL_FUN( void , glCopyTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) );
|
---|
| 581 |
|
---|
| 582 | /* OpenGL 1.3 non-deprecated functions */
|
---|
| 583 | NV_GL_FUN( void , glActiveTexture , ( GLenum ) );
|
---|
| 584 | NV_GL_FUN( void , glSampleCoverage , ( GLfloat , GLboolean ) );
|
---|
| 585 | NV_GL_FUN( void , glCompressedTexImage3D , ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
| 586 | NV_GL_FUN( void , glCompressedTexImage2D , ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
| 587 | NV_GL_FUN( void , glCompressedTexImage1D , ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
| 588 | NV_GL_FUN( void , glCompressedTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
| 589 | NV_GL_FUN( void , glCompressedTexSubImage2D , ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
| 590 | NV_GL_FUN( void , glCompressedTexSubImage1D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
| 591 | NV_GL_FUN( void , glGetCompressedTexImage , ( GLenum , GLint , GLvoid *) );
|
---|
| 592 |
|
---|
| 593 | /* OpenGL 1.4 non-deprecated functions */
|
---|
| 594 | NV_GL_FUN( void , glBlendFuncSeparate , ( GLenum , GLenum , GLenum , GLenum ) );
|
---|
| 595 | NV_GL_FUN( void , glMultiDrawArrays , ( GLenum , const GLint *, const GLsizei *, GLsizei ) );
|
---|
| 596 | NV_GL_FUN( void , glMultiDrawElements , ( GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei ) );
|
---|
| 597 | NV_GL_FUN( void , glPointParameterf , ( GLenum , GLfloat ) );
|
---|
| 598 | NV_GL_FUN( void , glPointParameterfv , ( GLenum , const GLfloat *) );
|
---|
| 599 | NV_GL_FUN( void , glPointParameteri , ( GLenum , GLint ) );
|
---|
| 600 | NV_GL_FUN( void , glPointParameteriv , ( GLenum , const GLint *) );
|
---|
| 601 |
|
---|
| 602 | /* OpenGL 1.5 non-deprecated functions */
|
---|
| 603 | NV_GL_FUN( void , glGenQueries , ( GLsizei , GLuint *) );
|
---|
| 604 | NV_GL_FUN( void , glDeleteQueries , ( GLsizei , const GLuint *) );
|
---|
| 605 | NV_GL_FUN( GLboolean , glIsQuery , ( GLuint ) );
|
---|
| 606 | NV_GL_FUN( void , glBeginQuery , ( GLenum , GLuint ) );
|
---|
| 607 | NV_GL_FUN( void , glEndQuery , ( GLenum ) );
|
---|
| 608 | NV_GL_FUN( void , glGetQueryiv , ( GLenum , GLenum , GLint *) );
|
---|
| 609 | NV_GL_FUN( void , glGetQueryObjectiv , ( GLuint , GLenum , GLint *) );
|
---|
| 610 | NV_GL_FUN( void , glGetQueryObjectuiv , ( GLuint , GLenum , GLuint *) );
|
---|
| 611 | NV_GL_FUN( void , glBindBuffer , ( GLenum , GLuint ) );
|
---|
| 612 | NV_GL_FUN( void , glDeleteBuffers , ( GLsizei , const GLuint *) );
|
---|
| 613 | NV_GL_FUN( void , glGenBuffers , ( GLsizei , GLuint *) );
|
---|
| 614 | NV_GL_FUN( GLboolean , glIsBuffer , ( GLuint ) );
|
---|
| 615 | NV_GL_FUN( void , glBufferData , ( GLenum , GLsizeiptr , const GLvoid *, GLenum ) );
|
---|
| 616 | NV_GL_FUN( void , glBufferSubData , ( GLenum , GLintptr , GLsizeiptr , const GLvoid *) );
|
---|
| 617 | NV_GL_FUN( void , glGetBufferSubData , ( GLenum , GLintptr , GLsizeiptr , GLvoid *) );
|
---|
| 618 | NV_GL_FUN( GLvoid* , glMapBuffer , ( GLenum , GLenum ) );
|
---|
| 619 | NV_GL_FUN( GLboolean , glUnmapBuffer , ( GLenum ) );
|
---|
| 620 | NV_GL_FUN( void , glGetBufferParameteriv , ( GLenum , GLenum , GLint *) );
|
---|
| 621 | NV_GL_FUN( void , glGetBufferPointerv , ( GLenum , GLenum , GLvoid* *) );
|
---|
| 622 |
|
---|
| 623 | /* OpenGL 2.0 non-deprecated functions */
|
---|
| 624 | NV_GL_FUN( void , glBlendEquationSeparate , ( GLenum , GLenum ) );
|
---|
| 625 | NV_GL_FUN( void , glDrawBuffers , ( GLsizei , const GLenum *) );
|
---|
| 626 | NV_GL_FUN( void , glStencilOpSeparate , ( GLenum , GLenum , GLenum , GLenum ) );
|
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| 627 | NV_GL_FUN( void , glStencilFuncSeparate , ( GLenum , GLenum , GLint , GLuint ) );
|
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| 628 | NV_GL_FUN( void , glStencilMaskSeparate , ( GLenum , GLuint ) );
|
---|
| 629 | NV_GL_FUN( void , glAttachShader , ( GLuint , GLuint ) );
|
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| 630 | NV_GL_FUN( void , glBindAttribLocation , ( GLuint , GLuint , const GLchar *) );
|
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| 631 | NV_GL_FUN( void , glCompileShader , ( GLuint ) );
|
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| 632 | NV_GL_FUN( GLuint , glCreateProgram , ( void ) );
|
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| 633 | NV_GL_FUN( GLuint , glCreateShader , ( GLenum ) );
|
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| 634 | NV_GL_FUN( void , glDeleteProgram , ( GLuint ) );
|
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| 635 | NV_GL_FUN( void , glDeleteShader , ( GLuint ) );
|
---|
| 636 | NV_GL_FUN( void , glDetachShader , ( GLuint, GLuint ) );
|
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| 637 | NV_GL_FUN( void , glDisableVertexAttribArray , ( GLuint ) );
|
---|
| 638 | NV_GL_FUN( void , glEnableVertexAttribArray , ( GLuint ) );
|
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| 639 | NV_GL_FUN( void , glGetActiveAttrib , ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) );
|
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| 640 | NV_GL_FUN( void , glGetActiveUniform , ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) );
|
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| 641 | NV_GL_FUN( void , glGetAttachedShaders , ( GLuint , GLsizei , GLsizei *, GLuint *) );
|
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| 642 | NV_GL_FUN( GLint , glGetAttribLocation , ( GLuint , const GLchar *) );
|
---|
| 643 | NV_GL_FUN( void , glGetProgramiv , ( GLuint , GLenum , GLint *) );
|
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| 644 | NV_GL_FUN( void , glGetProgramInfoLog , ( GLuint , GLsizei , GLsizei *, GLchar *) );
|
---|
| 645 | NV_GL_FUN( void , glGetShaderiv , ( GLuint , GLenum , GLint *) );
|
---|
| 646 | NV_GL_FUN( void , glGetShaderInfoLog , ( GLuint , GLsizei , GLsizei *, GLchar *) );
|
---|
| 647 | NV_GL_FUN( void , glGetShaderSource , ( GLuint , GLsizei , GLsizei *, GLchar *) );
|
---|
| 648 | NV_GL_FUN( GLint , glGetUniformLocation , ( GLuint , const GLchar *) );
|
---|
| 649 | NV_GL_FUN( void , glGetUniformfv , ( GLuint , GLint , GLfloat *) );
|
---|
| 650 | NV_GL_FUN( void , glGetUniformiv , ( GLuint , GLint , GLint *) );
|
---|
| 651 | NV_GL_FUN( void , glGetVertexAttribdv , ( GLuint , GLenum , GLdouble *) );
|
---|
| 652 | NV_GL_FUN( void , glGetVertexAttribfv , ( GLuint , GLenum , GLfloat *) );
|
---|
| 653 | NV_GL_FUN( void , glGetVertexAttribiv , ( GLuint , GLenum , GLint *) );
|
---|
| 654 | NV_GL_FUN( void , glGetVertexAttribPointerv , ( GLuint , GLenum , GLvoid* *) );
|
---|
| 655 | NV_GL_FUN( GLboolean , glIsProgram , ( GLuint ) );
|
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| 656 | NV_GL_FUN( GLboolean , glIsShader , ( GLuint ) );
|
---|
| 657 | NV_GL_FUN( void , glLinkProgram , ( GLuint ) );
|
---|
| 658 | NV_GL_FUN( void , glShaderSource , ( GLuint , GLsizei , const GLchar* const *, const GLint *) );
|
---|
| 659 | NV_GL_FUN( void , glUseProgram , ( GLuint ) );
|
---|
| 660 | NV_GL_FUN( void , glUniform1f , ( GLint , GLfloat ) );
|
---|
| 661 | NV_GL_FUN( void , glUniform2f , ( GLint , GLfloat , GLfloat ) );
|
---|
| 662 | NV_GL_FUN( void , glUniform3f , ( GLint , GLfloat , GLfloat , GLfloat ) );
|
---|
| 663 | NV_GL_FUN( void , glUniform4f , ( GLint , GLfloat , GLfloat , GLfloat , GLfloat ) );
|
---|
| 664 | NV_GL_FUN( void , glUniform1i , ( GLint , GLint ) );
|
---|
| 665 | NV_GL_FUN( void , glUniform2i , ( GLint , GLint , GLint ) );
|
---|
| 666 | NV_GL_FUN( void , glUniform3i , ( GLint , GLint , GLint , GLint ) );
|
---|
| 667 | NV_GL_FUN( void , glUniform4i , ( GLint , GLint , GLint , GLint , GLint ) );
|
---|
| 668 | NV_GL_FUN( void , glUniform1fv , ( GLint , GLsizei , const GLfloat *) );
|
---|
| 669 | NV_GL_FUN( void , glUniform2fv , ( GLint , GLsizei , const GLfloat *) );
|
---|
| 670 | NV_GL_FUN( void , glUniform3fv , ( GLint , GLsizei , const GLfloat *) );
|
---|
| 671 | NV_GL_FUN( void , glUniform4fv , ( GLint , GLsizei , const GLfloat *) );
|
---|
| 672 | NV_GL_FUN( void , glUniform1iv , ( GLint , GLsizei , const GLint *) );
|
---|
| 673 | NV_GL_FUN( void , glUniform2iv , ( GLint , GLsizei , const GLint *) );
|
---|
| 674 | NV_GL_FUN( void , glUniform3iv , ( GLint , GLsizei , const GLint *) );
|
---|
| 675 | NV_GL_FUN( void , glUniform4iv , ( GLint , GLsizei , const GLint *) );
|
---|
| 676 | NV_GL_FUN( void , glUniformMatrix2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 677 | NV_GL_FUN( void , glUniformMatrix3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 678 | NV_GL_FUN( void , glUniformMatrix4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 679 | NV_GL_FUN( void , glValidateProgram , ( GLuint ) );
|
---|
| 680 | NV_GL_FUN( void , glVertexAttribPointer , ( GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *) );
|
---|
| 681 |
|
---|
| 682 | /* OpenGL 2.1 non-deprecated functions */
|
---|
| 683 | NV_GL_FUN( void , glUniformMatrix2x3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 684 | NV_GL_FUN( void , glUniformMatrix3x2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 685 | NV_GL_FUN( void , glUniformMatrix2x4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 686 | NV_GL_FUN( void , glUniformMatrix4x2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 687 | NV_GL_FUN( void , glUniformMatrix3x4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 688 | NV_GL_FUN( void , glUniformMatrix4x3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
---|
| 689 |
|
---|
| 690 | #undef NV_GL_FUN
|
---|
| 691 |
|
---|
| 692 | }
|
---|
| 693 |
|
---|
| 694 | namespace nv {
|
---|
| 695 | /* Dynamic load support */
|
---|
| 696 | # if defined( NV_GL_DYNAMIC )
|
---|
| 697 | bool load_gl_library( const char* path = NV_GL_PATH );
|
---|
| 698 | # else
|
---|
| 699 | inline bool load_gl_library( const char* path = "" ) { return true; }
|
---|
| 700 | # endif
|
---|
| 701 | }
|
---|
| 702 |
|
---|
| 703 | #endif // NV_LIB_GL_HH
|
---|