1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 |
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7 | #ifndef NV_LIB_GL_HH
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8 | #define NV_LIB_GL_HH
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9 |
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10 | #include <nv/common.hh>
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11 | #include <stddef.h>
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12 |
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13 | //#define NV_SDL_GL
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14 | #define NV_GL_DYNAMIC
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15 | //#define NV_GL_SHARED
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16 |
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17 | #if NV_PLATFORM == NV_WINDOWS
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18 | # define NV_GL_PATH "opengl32.dll"
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19 | #elif NV_PLATFORM == NV_APPLE
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20 | # define NV_GL_PATH "/System/Library/Frameworks/OpenGL.framework/Libraries/libGL.dylib"
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21 | #else
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22 | # define NV_GL_PATH "libGL.so"
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23 | #endif
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24 |
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25 | #include <stdint.h>
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26 |
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27 | extern "C" {
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28 |
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29 | #if NV_PLATFORM == NV_WINDOWS
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30 | # define NV_GL_APIENTRY __stdcall
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31 | #else
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32 | # define NV_GL_APIENTRY
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33 | #endif
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34 |
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35 | #if defined(NV_GL_SHARED) && (NV_PLATFORM == NV_WINDOWS)
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36 | # define NV_GL_API __declspec(dllimport)
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37 | #else
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38 | # define NV_GL_API extern
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39 | #endif
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40 |
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41 | #if defined(NV_GL_DYNAMIC)
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42 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype ( NV_GL_APIENTRY *fname) fparams
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43 | #else
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44 | # define NV_GL_FUN( rtype, fname, fparams ) NV_GL_API rtype NV_GL_APIENTRY fname fparams
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45 | #endif
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46 |
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47 | typedef unsigned int GLenum;
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48 | typedef unsigned int GLbitfield;
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49 | typedef unsigned int GLuint;
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50 | typedef int GLint;
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51 | typedef int GLsizei;
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52 | typedef unsigned char GLboolean;
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53 | typedef signed char GLbyte;
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54 | typedef short GLshort;
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55 | typedef unsigned char GLubyte;
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56 | typedef unsigned short GLushort;
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57 | typedef unsigned long GLulong;
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58 | typedef float GLfloat;
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59 | typedef float GLclampf;
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60 | typedef double GLdouble;
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61 | typedef double GLclampd;
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62 | typedef void GLvoid;
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63 | typedef char GLchar;
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64 | typedef ptrdiff_t GLintptr;
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65 | typedef ptrdiff_t GLsizeiptr;
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66 |
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67 |
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68 | /* OpenGL 1.1 non-deprecated defines */
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69 | #define GL_DEPTH_BUFFER_BIT 0x00000100
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70 | #define GL_STENCIL_BUFFER_BIT 0x00000400
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71 | #define GL_COLOR_BUFFER_BIT 0x00004000
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72 | #define GL_ZERO 0
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73 | #define GL_FALSE 0
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74 | #define GL_TRUE 1
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75 | #define GL_POINTS 0x0000
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76 | #define GL_LINES 0x0001
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77 | #define GL_LINE_LOOP 0x0002
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78 | #define GL_LINE_STRIP 0x0003
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79 | #define GL_TRIANGLES 0x0004
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80 | #define GL_TRIANGLE_STRIP 0x0005
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81 | #define GL_TRIANGLE_FAN 0x0006
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82 | #define GL_NEVER 0x0200
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83 | #define GL_LESS 0x0201
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84 | #define GL_EQUAL 0x0202
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85 | #define GL_LEQUAL 0x0203
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86 | #define GL_GREATER 0x0204
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87 | #define GL_NOTEQUAL 0x0205
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88 | #define GL_GEQUAL 0x0206
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89 | #define GL_ALWAYS 0x0207
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90 | #define GL_ONE 1
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91 | #define GL_SRC_COLOR 0x0300
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92 | #define GL_ONE_MINUS_SRC_COLOR 0x0301
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93 | #define GL_SRC_ALPHA 0x0302
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94 | #define GL_ONE_MINUS_SRC_ALPHA 0x0303
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95 | #define GL_DST_ALPHA 0x0304
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96 | #define GL_ONE_MINUS_DST_ALPHA 0x0305
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97 | #define GL_DST_COLOR 0x0306
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98 | #define GL_ONE_MINUS_DST_COLOR 0x0307
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99 | #define GL_SRC_ALPHA_SATURATE 0x0308
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100 | #define GL_FRONT_LEFT 0x0400
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101 | #define GL_FRONT_RIGHT 0x0401
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102 | #define GL_BACK_LEFT 0x0402
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103 | #define GL_BACK_RIGHT 0x0403
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104 | #define GL_FRONT 0x0404
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105 | #define GL_BACK 0x0405
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106 | #define GL_LEFT 0x0406
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107 | #define GL_RIGHT 0x0407
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108 | #define GL_FRONT_AND_BACK 0x0408
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109 | #define GL_INVALID_ENUM 0x0500
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110 | #define GL_INVALID_VALUE 0x0501
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111 | #define GL_INVALID_OPERATION 0x0502
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112 | #define GL_OUT_OF_MEMORY 0x0505
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113 | #define GL_CW 0x0900
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114 | #define GL_CCW 0x0901
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115 | #define GL_POINT_SIZE 0x0B11
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116 | #define GL_POINT_SIZE_RANGE 0x0B12
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117 | #define GL_POINT_SIZE_GRANULARITY 0x0B13
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118 | #define GL_LINE_SMOOTH 0x0B20
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119 | #define GL_LINE_WIDTH 0x0B21
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120 | #define GL_LINE_WIDTH_RANGE 0x0B22
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121 | #define GL_LINE_WIDTH_GRANULARITY 0x0B23
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122 | #define GL_POLYGON_SMOOTH 0x0B41
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123 | #define GL_CULL_FACE 0x0B44
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124 | #define GL_CULL_FACE_MODE 0x0B45
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125 | #define GL_FRONT_FACE 0x0B46
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126 | #define GL_DEPTH_TEST 0x0B71
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127 | #define GL_DEPTH_WRITEMASK 0x0B72
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128 | #define GL_DEPTH_CLEAR_VALUE 0x0B73
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129 | #define GL_DEPTH_FUNC 0x0B74
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130 | #define GL_STENCIL_TEST 0x0B90
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131 | #define GL_STENCIL_CLEAR_VALUE 0x0B91
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132 | #define GL_STENCIL_FUNC 0x0B92
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133 | #define GL_STENCIL_VALUE_MASK 0x0B93
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134 | #define GL_STENCIL_FAIL 0x0B94
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135 | #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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136 | #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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137 | #define GL_STENCIL_REF 0x0B97
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138 | #define GL_STENCIL_WRITEMASK 0x0B98
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139 | #define GL_DITHER 0x0BD0
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140 | #define GL_BLEND_DST 0x0BE0
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141 | #define GL_BLEND_SRC 0x0BE1
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142 | #define GL_BLEND 0x0BE2
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143 | #define GL_LOGIC_OP_MODE 0x0BF0
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144 | #define GL_COLOR_LOGIC_OP 0x0BF2
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145 | #define GL_DRAW_BUFFER 0x0C01
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146 | #define GL_READ_BUFFER 0x0C02
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147 | #define GL_SCISSOR_TEST 0x0C11
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148 | #define GL_COLOR_CLEAR_VALUE 0x0C22
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149 | #define GL_COLOR_WRITEMASK 0x0C23
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150 | #define GL_DOUBLEBUFFER 0x0C32
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151 | #define GL_STEREO 0x0C33
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152 | #define GL_LINE_SMOOTH_HINT 0x0C52
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153 | #define GL_POLYGON_SMOOTH_HINT 0x0C53
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154 | #define GL_UNPACK_SWAP_BYTES 0x0CF0
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155 | #define GL_UNPACK_LSB_FIRST 0x0CF1
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156 | #define GL_UNPACK_ROW_LENGTH 0x0CF2
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157 | #define GL_UNPACK_SKIP_ROWS 0x0CF3
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158 | #define GL_UNPACK_SKIP_PIXELS 0x0CF4
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159 | #define GL_UNPACK_ALIGNMENT 0x0CF5
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160 | #define GL_PACK_SWAP_BYTES 0x0D00
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161 | #define GL_PACK_LSB_FIRST 0x0D01
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162 | #define GL_PACK_ROW_LENGTH 0x0D02
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163 | #define GL_PACK_SKIP_ROWS 0x0D03
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164 | #define GL_PACK_SKIP_PIXELS 0x0D04
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165 | #define GL_PACK_ALIGNMENT 0x0D05
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166 | #define GL_MAX_TEXTURE_SIZE 0x0D33
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167 | #define GL_MAX_VIEWPORT_DIMS 0x0D3A
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168 | #define GL_SUBPIXEL_BITS 0x0D50
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169 | #define GL_TEXTURE_2D 0x0DE1
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170 | #define GL_POLYGON_OFFSET_UNITS 0x2A00
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171 | #define GL_POLYGON_OFFSET_POINT 0x2A01
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172 | #define GL_POLYGON_OFFSET_LINE 0x2A02
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173 | #define GL_POLYGON_OFFSET_FILL 0x8037
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174 | #define GL_POLYGON_OFFSET_FACTOR 0x8038
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175 | #define GL_TEXTURE_BINDING_1D 0x8068
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176 | #define GL_TEXTURE_BINDING_2D 0x8069
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177 | #define GL_TEXTURE_WIDTH 0x1000
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178 | #define GL_TEXTURE_HEIGHT 0x1001
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179 | #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
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180 | #define GL_TEXTURE_BORDER_COLOR 0x1004
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181 | #define GL_TEXTURE_RED_SIZE 0x805C
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182 | #define GL_TEXTURE_GREEN_SIZE 0x805D
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183 | #define GL_TEXTURE_BLUE_SIZE 0x805E
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184 | #define GL_TEXTURE_ALPHA_SIZE 0x805F
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185 | #define GL_DONT_CARE 0x1100
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186 | #define GL_FASTEST 0x1101
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187 | #define GL_NICEST 0x1102
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188 | #define GL_BYTE 0x1400
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189 | #define GL_UNSIGNED_BYTE 0x1401
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190 | #define GL_SHORT 0x1402
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191 | #define GL_UNSIGNED_SHORT 0x1403
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192 | #define GL_INT 0x1404
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193 | #define GL_UNSIGNED_INT 0x1405
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194 | #define GL_FLOAT 0x1406
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195 | #define GL_CLEAR 0x1500
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196 | #define GL_AND 0x1501
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197 | #define GL_AND_REVERSE 0x1502
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198 | #define GL_COPY 0x1503
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199 | #define GL_AND_INVERTED 0x1504
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200 | #define GL_NOOP 0x1505
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201 | #define GL_XOR 0x1506
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202 | #define GL_OR 0x1507
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203 | #define GL_NOR 0x1508
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204 | #define GL_EQUIV 0x1509
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205 | #define GL_INVERT 0x150A
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206 | #define GL_OR_REVERSE 0x150B
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207 | #define GL_COPY_INVERTED 0x150C
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208 | #define GL_OR_INVERTED 0x150D
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209 | #define GL_NAND 0x150E
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210 | #define GL_SET 0x150F
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211 | #define GL_TEXTURE 0x1702
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212 | #define GL_COLOR 0x1800
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213 | #define GL_DEPTH 0x1801
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214 | #define GL_STENCIL 0x1802
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215 | #define GL_STENCIL_INDEX 0x1901
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216 | #define GL_DEPTH_COMPONENT 0x1902
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217 | #define GL_RED 0x1903
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218 | #define GL_GREEN 0x1904
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219 | #define GL_BLUE 0x1905
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220 | #define GL_ALPHA 0x1906
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221 | #define GL_RGB 0x1907
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222 | #define GL_RGBA 0x1908
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223 | #define GL_POINT 0x1B00
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224 | #define GL_LINE 0x1B01
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225 | #define GL_FILL 0x1B02
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226 | #define GL_KEEP 0x1E00
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227 | #define GL_REPLACE 0x1E01
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228 | #define GL_INCR 0x1E02
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229 | #define GL_DECR 0x1E03
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230 | #define GL_VENDOR 0x1F00
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231 | #define GL_RENDERER 0x1F01
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232 | #define GL_VERSION 0x1F02
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233 | #define GL_EXTENSIONS 0x1F03
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234 | #define GL_NEAREST 0x2600
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235 | #define GL_LINEAR 0x2601
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236 | #define GL_NEAREST_MIPMAP_NEAREST 0x2700
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237 | #define GL_LINEAR_MIPMAP_NEAREST 0x2701
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238 | #define GL_NEAREST_MIPMAP_LINEAR 0x2702
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239 | #define GL_LINEAR_MIPMAP_LINEAR 0x2703
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240 | #define GL_TEXTURE_MAG_FILTER 0x2800
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241 | #define GL_TEXTURE_MIN_FILTER 0x2801
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242 | #define GL_TEXTURE_WRAP_S 0x2802
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243 | #define GL_TEXTURE_WRAP_T 0x2803
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244 | #define GL_PROXY_TEXTURE_1D 0x8063
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245 | #define GL_PROXY_TEXTURE_2D 0x8064
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246 | #define GL_REPEAT 0x2901
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247 | #define GL_R3_G3_B2 0x2A10
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248 | #define GL_RGB4 0x804F
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249 | #define GL_RGB5 0x8050
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250 | #define GL_RGB8 0x8051
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251 | #define GL_RGB10 0x8052
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252 | #define GL_RGB12 0x8053
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253 | #define GL_RGB16 0x8054
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254 | #define GL_RGBA2 0x8055
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255 | #define GL_RGBA4 0x8056
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256 | #define GL_RGB5_A1 0x8057
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257 | #define GL_RGBA8 0x8058
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258 | #define GL_RGB10_A2 0x8059
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259 | #define GL_RGBA12 0x805A
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260 | #define GL_RGBA16 0x805B
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261 |
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262 | /* OpenGL 1.2 non-deprecated defines */
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263 | #define GL_UNSIGNED_BYTE_3_3_2 0x8032
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264 | #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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265 | #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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266 | #define GL_UNSIGNED_INT_8_8_8_8 0x8035
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267 | #define GL_UNSIGNED_INT_10_10_10_2 0x8036
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268 | #define GL_TEXTURE_BINDING_3D 0x806A
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269 | #define GL_PACK_SKIP_IMAGES 0x806B
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270 | #define GL_PACK_IMAGE_HEIGHT 0x806C
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271 | #define GL_UNPACK_SKIP_IMAGES 0x806D
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272 | #define GL_UNPACK_IMAGE_HEIGHT 0x806E
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273 | #define GL_PROXY_TEXTURE_3D 0x8070
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274 | #define GL_TEXTURE_DEPTH 0x8071
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275 | #define GL_TEXTURE_WRAP_R 0x8072
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276 | #define GL_MAX_3D_TEXTURE_SIZE 0x8073
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277 | #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
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278 | #define GL_UNSIGNED_SHORT_5_6_5 0x8363
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279 | #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
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280 | #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
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281 | #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
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282 | #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
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283 | #define GL_BGR 0x80E0
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284 | #define GL_MAX_ELEMENTS_VERTICES 0x80E8
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285 | #define GL_MAX_ELEMENTS_INDICES 0x80E9
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286 | #define GL_CLAMP_TO_EDGE 0x812F
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287 | #define GL_TEXTURE_MIN_LOD 0x813A
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288 | #define GL_TEXTURE_MAX_LOD 0x813B
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289 | #define GL_TEXTURE_BASE_LEVEL 0x813C
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290 | #define GL_TEXTURE_MAX_LEVEL 0x813D
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291 | #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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292 | #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
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293 | #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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294 | #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
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295 | #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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296 | #define GL_CONSTANT_COLOR 0x8001
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297 | #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
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298 | #define GL_CONSTANT_ALPHA 0x8003
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299 | #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
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300 | #define GL_FUNC_ADD 0x8006
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301 | #define GL_MIN 0x8007
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302 | #define GL_MAX 0x8008
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303 | #define GL_FUNC_SUBTRACT 0x800A
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304 | #define GL_FUNC_REVERSE_SUBTRACT 0x800B
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305 |
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306 | /* OpenGL 1.3 non-deprecated defines */
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307 | #define GL_TEXTURE0 0x84C0
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308 | #define GL_TEXTURE1 0x84C1
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309 | #define GL_TEXTURE2 0x84C2
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310 | #define GL_TEXTURE3 0x84C3
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311 | #define GL_TEXTURE4 0x84C4
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312 | #define GL_TEXTURE5 0x84C5
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313 | #define GL_TEXTURE6 0x84C6
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314 | #define GL_TEXTURE7 0x84C7
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315 | #define GL_TEXTURE8 0x84C8
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316 | #define GL_TEXTURE9 0x84C9
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317 | #define GL_TEXTURE10 0x84CA
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318 | #define GL_TEXTURE11 0x84CB
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319 | #define GL_TEXTURE12 0x84CC
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320 | #define GL_TEXTURE13 0x84CD
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321 | #define GL_TEXTURE14 0x84CE
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322 | #define GL_TEXTURE15 0x84CF
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323 | #define GL_TEXTURE16 0x84D0
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324 | #define GL_TEXTURE17 0x84D1
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325 | #define GL_TEXTURE18 0x84D2
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326 | #define GL_TEXTURE19 0x84D3
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327 | #define GL_TEXTURE20 0x84D4
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328 | #define GL_TEXTURE21 0x84D5
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329 | #define GL_TEXTURE22 0x84D6
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330 | #define GL_TEXTURE23 0x84D7
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331 | #define GL_TEXTURE24 0x84D8
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332 | #define GL_TEXTURE25 0x84D9
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333 | #define GL_TEXTURE26 0x84DA
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334 | #define GL_TEXTURE27 0x84DB
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335 | #define GL_TEXTURE28 0x84DC
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336 | #define GL_TEXTURE29 0x84DD
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337 | #define GL_TEXTURE30 0x84DE
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338 | #define GL_TEXTURE31 0x84DF
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339 | #define GL_ACTIVE_TEXTURE 0x84E0
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340 | #define GL_MULTISAMPLE 0x809D
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341 | #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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342 | #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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343 | #define GL_SAMPLE_COVERAGE 0x80A0
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344 | #define GL_SAMPLE_BUFFERS 0x80A8
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345 | #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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346 | #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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347 | #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
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348 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
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349 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
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350 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
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351 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
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352 | #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
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353 | #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
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354 | #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
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355 | #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
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356 | #define GL_COMPRESSED_RGB 0x84ED
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357 | #define GL_COMPRESSED_RGBA 0x84EE
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358 | #define GL_TEXTURE_COMPRESSION_HINT 0x84EF
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359 | #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
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360 | #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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361 | #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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362 | #define GL_CLAMP_TO_BORDER 0x812D
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363 |
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364 | /* OpenGL 1.4 non-deprecated defines */
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365 | #define GL_BLEND_DST_RGB 0x80C8
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366 | #define GL_BLEND_SRC_RGB 0x80C9
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367 | #define GL_BLEND_DST_ALPHA 0x80CA
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368 | #define GL_BLEND_SRC_ALPHA 0x80CB
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369 | #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
|
---|
370 | #define GL_DEPTH_COMPONENT16 0x81A5
|
---|
371 | #define GL_DEPTH_COMPONENT24 0x81A6
|
---|
372 | #define GL_DEPTH_COMPONENT32 0x81A7
|
---|
373 | #define GL_MIRRORED_REPEAT 0x8370
|
---|
374 | #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
|
---|
375 | #define GL_TEXTURE_LOD_BIAS 0x8501
|
---|
376 | #define GL_INCR_WRAP 0x8507
|
---|
377 | #define GL_DECR_WRAP 0x8508
|
---|
378 | #define GL_TEXTURE_DEPTH_SIZE 0x884A
|
---|
379 | #define GL_TEXTURE_COMPARE_MODE 0x884C
|
---|
380 | #define GL_TEXTURE_COMPARE_FUNC 0x884D
|
---|
381 |
|
---|
382 | /* OpenGL 1.5 non-deprecated defines */
|
---|
383 | #define GL_BUFFER_SIZE 0x8764
|
---|
384 | #define GL_BUFFER_USAGE 0x8765
|
---|
385 | #define GL_QUERY_COUNTER_BITS 0x8864
|
---|
386 | #define GL_CURRENT_QUERY 0x8865
|
---|
387 | #define GL_QUERY_RESULT 0x8866
|
---|
388 | #define GL_QUERY_RESULT_AVAILABLE 0x8867
|
---|
389 | #define GL_ARRAY_BUFFER 0x8892
|
---|
390 | #define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
---|
391 | #define GL_ARRAY_BUFFER_BINDING 0x8894
|
---|
392 | #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
---|
393 | #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
|
---|
394 | #define GL_READ_ONLY 0x88B8
|
---|
395 | #define GL_BUFFER_ACCESS 0x88BB
|
---|
396 | #define GL_BUFFER_MAPPED 0x88BC
|
---|
397 | #define GL_BUFFER_MAP_POINTER 0x88BD
|
---|
398 | #define GL_STREAM_DRAW 0x88E0
|
---|
399 | #define GL_STREAM_READ 0x88E1
|
---|
400 | #define GL_STREAM_COPY 0x88E2
|
---|
401 | #define GL_STATIC_DRAW 0x88E4
|
---|
402 | #define GL_STATIC_READ 0x88E5
|
---|
403 | #define GL_STATIC_COPY 0x88E6
|
---|
404 | #define GL_DYNAMIC_DRAW 0x88E8
|
---|
405 | #define GL_DYNAMIC_READ 0x88E9
|
---|
406 | #define GL_DYNAMIC_COPY 0x88EA
|
---|
407 | #define GL_SAMPLES_PASSED 0x8914
|
---|
408 |
|
---|
409 | /* OpenGL 2.0 non-deprecated defines */
|
---|
410 | #define GL_BLEND_EQUATION_RGB 0x8009
|
---|
411 | #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
|
---|
412 | #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
|
---|
413 | #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
|
---|
414 | #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
|
---|
415 | #define GL_CURRENT_VERTEX_ATTRIB 0x8626
|
---|
416 | #define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
|
---|
417 | #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
|
---|
418 | #define GL_STENCIL_BACK_FUNC 0x8800
|
---|
419 | #define GL_STENCIL_BACK_FAIL 0x8801
|
---|
420 | #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
|
---|
421 | #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
|
---|
422 | #define GL_MAX_DRAW_BUFFERS 0x8824
|
---|
423 | #define GL_DRAW_BUFFER0 0x8825
|
---|
424 | #define GL_DRAW_BUFFER1 0x8826
|
---|
425 | #define GL_DRAW_BUFFER2 0x8827
|
---|
426 | #define GL_DRAW_BUFFER3 0x8828
|
---|
427 | #define GL_DRAW_BUFFER4 0x8829
|
---|
428 | #define GL_DRAW_BUFFER5 0x882A
|
---|
429 | #define GL_DRAW_BUFFER6 0x882B
|
---|
430 | #define GL_DRAW_BUFFER7 0x882C
|
---|
431 | #define GL_DRAW_BUFFER8 0x882D
|
---|
432 | #define GL_DRAW_BUFFER9 0x882E
|
---|
433 | #define GL_DRAW_BUFFER10 0x882F
|
---|
434 | #define GL_DRAW_BUFFER11 0x8830
|
---|
435 | #define GL_DRAW_BUFFER12 0x8831
|
---|
436 | #define GL_DRAW_BUFFER13 0x8832
|
---|
437 | #define GL_DRAW_BUFFER14 0x8833
|
---|
438 | #define GL_DRAW_BUFFER15 0x8834
|
---|
439 | #define GL_BLEND_EQUATION_ALPHA 0x883D
|
---|
440 | #define GL_MAX_VERTEX_ATTRIBS 0x8869
|
---|
441 | #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
|
---|
442 | #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
|
---|
443 | #define GL_FRAGMENT_SHADER 0x8B30
|
---|
444 | #define GL_VERTEX_SHADER 0x8B31
|
---|
445 | #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
|
---|
446 | #define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
|
---|
447 | #define GL_MAX_VARYING_FLOATS 0x8B4B
|
---|
448 | #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
|
---|
449 | #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
|
---|
450 | #define GL_SHADER_TYPE 0x8B4F
|
---|
451 | #define GL_FLOAT_VEC2 0x8B50
|
---|
452 | #define GL_FLOAT_VEC3 0x8B51
|
---|
453 | #define GL_FLOAT_VEC4 0x8B52
|
---|
454 | #define GL_INT_VEC2 0x8B53
|
---|
455 | #define GL_INT_VEC3 0x8B54
|
---|
456 | #define GL_INT_VEC4 0x8B55
|
---|
457 | #define GL_BOOL 0x8B56
|
---|
458 | #define GL_BOOL_VEC2 0x8B57
|
---|
459 | #define GL_BOOL_VEC3 0x8B58
|
---|
460 | #define GL_BOOL_VEC4 0x8B59
|
---|
461 | #define GL_FLOAT_MAT2 0x8B5A
|
---|
462 | #define GL_FLOAT_MAT3 0x8B5B
|
---|
463 | #define GL_FLOAT_MAT4 0x8B5C
|
---|
464 | #define GL_SAMPLER_1D 0x8B5D
|
---|
465 | #define GL_SAMPLER_2D 0x8B5E
|
---|
466 | #define GL_SAMPLER_3D 0x8B5F
|
---|
467 | #define GL_SAMPLER_CUBE 0x8B60
|
---|
468 | #define GL_SAMPLER_1D_SHADOW 0x8B61
|
---|
469 | #define GL_SAMPLER_2D_SHADOW 0x8B62
|
---|
470 | #define GL_DELETE_STATUS 0x8B80
|
---|
471 | #define GL_COMPILE_STATUS 0x8B81
|
---|
472 | #define GL_LINK_STATUS 0x8B82
|
---|
473 | #define GL_VALIDATE_STATUS 0x8B83
|
---|
474 | #define GL_INFO_LOG_LENGTH 0x8B84
|
---|
475 | #define GL_ATTACHED_SHADERS 0x8B85
|
---|
476 | #define GL_ACTIVE_UNIFORMS 0x8B86
|
---|
477 | #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
|
---|
478 | #define GL_SHADER_SOURCE_LENGTH 0x8B88
|
---|
479 | #define GL_ACTIVE_ATTRIBUTES 0x8B89
|
---|
480 | #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
|
---|
481 | #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
|
---|
482 | #define GL_SHADING_LANGUAGE_VERSION 0x8B8C
|
---|
483 | #define GL_CURRENT_PROGRAM 0x8B8D
|
---|
484 | #define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
|
---|
485 | #define GL_LOWER_LEFT 0x8CA1
|
---|
486 | #define GL_UPPER_LEFT 0x8CA2
|
---|
487 | #define GL_STENCIL_BACK_REF 0x8CA3
|
---|
488 | #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
|
---|
489 | #define GL_STENCIL_BACK_WRITEMASK 0x8CA5
|
---|
490 |
|
---|
491 | /* OpenGL 2.1 non-deprecated defines */
|
---|
492 | #define GL_PIXEL_PACK_BUFFER 0x88EB
|
---|
493 | #define GL_PIXEL_UNPACK_BUFFER 0x88EC
|
---|
494 | #define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
|
---|
495 | #define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
|
---|
496 | #define GL_FLOAT_MAT2x3 0x8B65
|
---|
497 | #define GL_FLOAT_MAT2x4 0x8B66
|
---|
498 | #define GL_FLOAT_MAT3x2 0x8B67
|
---|
499 | #define GL_FLOAT_MAT3x4 0x8B68
|
---|
500 | #define GL_FLOAT_MAT4x2 0x8B69
|
---|
501 | #define GL_FLOAT_MAT4x3 0x8B6A
|
---|
502 | #define GL_SRGB 0x8C40
|
---|
503 | #define GL_SRGB8 0x8C41
|
---|
504 | #define GL_SRGB_ALPHA 0x8C42
|
---|
505 | #define GL_SRGB8_ALPHA8 0x8C43
|
---|
506 | #define GL_COMPRESSED_SRGB 0x8C48
|
---|
507 | #define GL_COMPRESSED_SRGB_ALPHA 0x8C49
|
---|
508 |
|
---|
509 | /* OpenGL 1.1 non-deprecated functions */
|
---|
510 | NV_GL_FUN( void , glCullFace , ( GLenum ) );
|
---|
511 | NV_GL_FUN( void , glFrontFace , ( GLenum ) );
|
---|
512 | NV_GL_FUN( void , glHint , ( GLenum, GLenum ) );
|
---|
513 | NV_GL_FUN( void , glLineWidth , ( GLfloat ) );
|
---|
514 | NV_GL_FUN( void , glPointSize , ( GLfloat ) );
|
---|
515 | NV_GL_FUN( void , glPolygonMode , ( GLenum, GLenum ) );
|
---|
516 | NV_GL_FUN( void , glScissor , ( GLint , GLint , GLsizei , GLsizei ) );
|
---|
517 | NV_GL_FUN( void , glTexParameterf , ( GLenum , GLenum , GLfloat ) );
|
---|
518 | NV_GL_FUN( void , glTexParameterfv , ( GLenum , GLenum , const GLfloat *) );
|
---|
519 | NV_GL_FUN( void , glTexParameteri , ( GLenum , GLenum , GLint ) );
|
---|
520 | NV_GL_FUN( void , glTexParameteriv , ( GLenum , GLenum , const GLint *) );
|
---|
521 | NV_GL_FUN( void , glTexImage1D , ( GLenum , GLint , GLint , GLsizei , GLint , GLenum , GLenum , const GLvoid *) );
|
---|
522 | NV_GL_FUN( void , glTexImage2D , ( GLenum , GLint , GLint , GLsizei , GLsizei , GLint , GLenum , GLenum , const GLvoid *) );
|
---|
523 | NV_GL_FUN( void , glDrawBuffer , ( GLenum ) );
|
---|
524 | NV_GL_FUN( void , glClear , ( GLbitfield ) );
|
---|
525 | NV_GL_FUN( void , glClearColor , ( GLfloat , GLfloat , GLfloat , GLfloat ) );
|
---|
526 | NV_GL_FUN( void , glClearStencil , ( GLint ) );
|
---|
527 | NV_GL_FUN( void , glClearDepth , ( GLdouble ) );
|
---|
528 | NV_GL_FUN( void , glStencilMask , ( GLuint ) );
|
---|
529 | NV_GL_FUN( void , glColorMask , ( GLboolean , GLboolean , GLboolean , GLboolean ) );
|
---|
530 | NV_GL_FUN( void , glDepthMask , ( GLboolean ) );
|
---|
531 | NV_GL_FUN( void , glDisable , ( GLenum ) );
|
---|
532 | NV_GL_FUN( void , glEnable , ( GLenum ) );
|
---|
533 | NV_GL_FUN( void , glFinish , ( void ) );
|
---|
534 | NV_GL_FUN( void , glFlush , ( void ) );
|
---|
535 | NV_GL_FUN( void , glBlendFunc , ( GLenum, GLenum ) );
|
---|
536 | NV_GL_FUN( void , glLogicOp , ( GLenum ) );
|
---|
537 | NV_GL_FUN( void , glStencilFunc , ( GLenum , GLint , GLuint ) );
|
---|
538 | NV_GL_FUN( void , glStencilOp , ( GLenum , GLenum , GLenum ) );
|
---|
539 | NV_GL_FUN( void , glDepthFunc , ( GLenum ) );
|
---|
540 | NV_GL_FUN( void , glPixelStoref , ( GLenum , GLfloat ) );
|
---|
541 | NV_GL_FUN( void , glPixelStorei , ( GLenum , GLint ) );
|
---|
542 | NV_GL_FUN( void , glReadBuffer , ( GLenum ) );
|
---|
543 | NV_GL_FUN( void , glReadPixels , ( GLint , GLint , GLsizei , GLsizei , GLenum , GLenum , GLvoid *) );
|
---|
544 | NV_GL_FUN( void , glGetBooleanv , ( GLenum , GLboolean *) );
|
---|
545 | NV_GL_FUN( void , glGetDoublev , ( GLenum , GLdouble *) );
|
---|
546 | NV_GL_FUN( GLenum , glGetError , ( void ) );
|
---|
547 | NV_GL_FUN( void , glGetFloatv , ( GLenum , GLfloat *) );
|
---|
548 | NV_GL_FUN( void , glGetIntegerv , ( GLenum , GLint *) );
|
---|
549 | NV_GL_FUN( const GLubyte * , glGetString , ( GLenum ) );
|
---|
550 | NV_GL_FUN( void , glGetTexImage , ( GLenum , GLint , GLenum , GLenum , GLvoid *) );
|
---|
551 | NV_GL_FUN( void , glGetTexParameterfv , ( GLenum , GLenum , GLfloat *) );
|
---|
552 | NV_GL_FUN( void , glGetTexParameteriv , ( GLenum , GLenum , GLint *) );
|
---|
553 | NV_GL_FUN( void , glGetTexLevelParameterfv , ( GLenum , GLint , GLenum , GLfloat *) );
|
---|
554 | NV_GL_FUN( void , glGetTexLevelParameteriv , ( GLenum , GLint , GLenum , GLint *) );
|
---|
555 | NV_GL_FUN( GLboolean , glIsEnabled , ( GLenum ) );
|
---|
556 | NV_GL_FUN( void , glDepthRange , ( GLdouble , GLdouble ) );
|
---|
557 | NV_GL_FUN( void , glViewport , ( GLint , GLint , GLsizei , GLsizei ) );
|
---|
558 | NV_GL_FUN( void , glDrawArrays , ( GLenum , GLint , GLsizei ) );
|
---|
559 | NV_GL_FUN( void , glDrawElements , ( GLenum , GLsizei , GLenum , const GLvoid *) );
|
---|
560 | NV_GL_FUN( void , glGetPointerv , ( GLenum , GLvoid* *) );
|
---|
561 | NV_GL_FUN( void , glPolygonOffset , ( GLfloat , GLfloat ) );
|
---|
562 | NV_GL_FUN( void , glCopyTexImage1D , ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLint ) );
|
---|
563 | NV_GL_FUN( void , glCopyTexImage2D , ( GLenum , GLint , GLenum , GLint , GLint , GLsizei , GLsizei , GLint ) );
|
---|
564 | NV_GL_FUN( void , glCopyTexSubImage1D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei ) );
|
---|
565 | NV_GL_FUN( void , glCopyTexSubImage2D , ( GLenum , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) );
|
---|
566 | NV_GL_FUN( void , glTexSubImage1D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
567 | NV_GL_FUN( void , glTexSubImage2D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
568 | NV_GL_FUN( void , glBindTexture , ( GLenum , GLuint ) );
|
---|
569 | NV_GL_FUN( void , glDeleteTextures , ( GLsizei , const GLuint *) );
|
---|
570 | NV_GL_FUN( void , glGenTextures , ( GLsizei , GLuint *) );
|
---|
571 | NV_GL_FUN( GLboolean , glIsTexture , ( GLuint ) );
|
---|
572 | NV_GL_FUN( void , glIndexub , ( GLubyte ) );
|
---|
573 | NV_GL_FUN( void , glIndexubv , ( const GLubyte *) );
|
---|
574 |
|
---|
575 | /* OpenGL 1.2 non-deprecated functions */
|
---|
576 | NV_GL_FUN( void , glBlendColor , ( GLfloat , GLfloat , GLfloat , GLfloat ) );
|
---|
577 | NV_GL_FUN( void , glBlendEquation , ( GLenum ) );
|
---|
578 | NV_GL_FUN( void , glDrawRangeElements , ( GLenum , GLuint , GLuint , GLsizei , GLenum , const GLvoid *) );
|
---|
579 | NV_GL_FUN( void , glTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLenum , const GLvoid *) );
|
---|
580 | NV_GL_FUN( void , glCopyTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLint , GLint , GLsizei , GLsizei ) );
|
---|
581 |
|
---|
582 | /* OpenGL 1.3 non-deprecated functions */
|
---|
583 | NV_GL_FUN( void , glActiveTexture , ( GLenum ) );
|
---|
584 | NV_GL_FUN( void , glSampleCoverage , ( GLfloat , GLboolean ) );
|
---|
585 | NV_GL_FUN( void , glCompressedTexImage3D , ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
586 | NV_GL_FUN( void , glCompressedTexImage2D , ( GLenum , GLint , GLenum , GLsizei , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
587 | NV_GL_FUN( void , glCompressedTexImage1D , ( GLenum , GLint , GLenum , GLsizei , GLint , GLsizei , const GLvoid *) );
|
---|
588 | NV_GL_FUN( void , glCompressedTexSubImage3D , ( GLenum , GLint , GLint , GLint , GLint , GLsizei , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
589 | NV_GL_FUN( void , glCompressedTexSubImage2D , ( GLenum , GLint , GLint , GLint , GLsizei , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
590 | NV_GL_FUN( void , glCompressedTexSubImage1D , ( GLenum , GLint , GLint , GLsizei , GLenum , GLsizei , const GLvoid *) );
|
---|
591 | NV_GL_FUN( void , glGetCompressedTexImage , ( GLenum , GLint , GLvoid *) );
|
---|
592 |
|
---|
593 | /* OpenGL 1.4 non-deprecated functions */
|
---|
594 | NV_GL_FUN( void , glBlendFuncSeparate , ( GLenum , GLenum , GLenum , GLenum ) );
|
---|
595 | NV_GL_FUN( void , glMultiDrawArrays , ( GLenum , const GLint *, const GLsizei *, GLsizei ) );
|
---|
596 | NV_GL_FUN( void , glMultiDrawElements , ( GLenum , const GLsizei *, GLenum , const GLvoid* const *, GLsizei ) );
|
---|
597 | NV_GL_FUN( void , glPointParameterf , ( GLenum , GLfloat ) );
|
---|
598 | NV_GL_FUN( void , glPointParameterfv , ( GLenum , const GLfloat *) );
|
---|
599 | NV_GL_FUN( void , glPointParameteri , ( GLenum , GLint ) );
|
---|
600 | NV_GL_FUN( void , glPointParameteriv , ( GLenum , const GLint *) );
|
---|
601 |
|
---|
602 | /* OpenGL 1.5 non-deprecated functions */
|
---|
603 | NV_GL_FUN( void , glGenQueries , ( GLsizei , GLuint *) );
|
---|
604 | NV_GL_FUN( void , glDeleteQueries , ( GLsizei , const GLuint *) );
|
---|
605 | NV_GL_FUN( GLboolean , glIsQuery , ( GLuint ) );
|
---|
606 | NV_GL_FUN( void , glBeginQuery , ( GLenum , GLuint ) );
|
---|
607 | NV_GL_FUN( void , glEndQuery , ( GLenum ) );
|
---|
608 | NV_GL_FUN( void , glGetQueryiv , ( GLenum , GLenum , GLint *) );
|
---|
609 | NV_GL_FUN( void , glGetQueryObjectiv , ( GLuint , GLenum , GLint *) );
|
---|
610 | NV_GL_FUN( void , glGetQueryObjectuiv , ( GLuint , GLenum , GLuint *) );
|
---|
611 | NV_GL_FUN( void , glBindBuffer , ( GLenum , GLuint ) );
|
---|
612 | NV_GL_FUN( void , glDeleteBuffers , ( GLsizei , const GLuint *) );
|
---|
613 | NV_GL_FUN( void , glGenBuffers , ( GLsizei , GLuint *) );
|
---|
614 | NV_GL_FUN( GLboolean , glIsBuffer , ( GLuint ) );
|
---|
615 | NV_GL_FUN( void , glBufferData , ( GLenum , GLsizeiptr , const GLvoid *, GLenum ) );
|
---|
616 | NV_GL_FUN( void , glBufferSubData , ( GLenum , GLintptr , GLsizeiptr , const GLvoid *) );
|
---|
617 | NV_GL_FUN( void , glGetBufferSubData , ( GLenum , GLintptr , GLsizeiptr , GLvoid *) );
|
---|
618 | NV_GL_FUN( GLvoid* , glMapBuffer , ( GLenum , GLenum ) );
|
---|
619 | NV_GL_FUN( GLboolean , glUnmapBuffer , ( GLenum ) );
|
---|
620 | NV_GL_FUN( void , glGetBufferParameteriv , ( GLenum , GLenum , GLint *) );
|
---|
621 | NV_GL_FUN( void , glGetBufferPointerv , ( GLenum , GLenum , GLvoid* *) );
|
---|
622 |
|
---|
623 | /* OpenGL 2.0 non-deprecated functions */
|
---|
624 | NV_GL_FUN( void , glBlendEquationSeparate , ( GLenum , GLenum ) );
|
---|
625 | NV_GL_FUN( void , glDrawBuffers , ( GLsizei , const GLenum *) );
|
---|
626 | NV_GL_FUN( void , glStencilOpSeparate , ( GLenum , GLenum , GLenum , GLenum ) );
|
---|
627 | NV_GL_FUN( void , glStencilFuncSeparate , ( GLenum , GLenum , GLint , GLuint ) );
|
---|
628 | NV_GL_FUN( void , glStencilMaskSeparate , ( GLenum , GLuint ) );
|
---|
629 | NV_GL_FUN( void , glAttachShader , ( GLuint , GLuint ) );
|
---|
630 | NV_GL_FUN( void , glBindAttribLocation , ( GLuint , GLuint , const GLchar *) );
|
---|
631 | NV_GL_FUN( void , glCompileShader , ( GLuint ) );
|
---|
632 | NV_GL_FUN( GLuint , glCreateProgram , ( void ) );
|
---|
633 | NV_GL_FUN( GLuint , glCreateShader , ( GLenum ) );
|
---|
634 | NV_GL_FUN( void , glDeleteProgram , ( GLuint ) );
|
---|
635 | NV_GL_FUN( void , glDeleteShader , ( GLuint ) );
|
---|
636 | NV_GL_FUN( void , glDetachShader , ( GLuint, GLuint ) );
|
---|
637 | NV_GL_FUN( void , glDisableVertexAttribArray , ( GLuint ) );
|
---|
638 | NV_GL_FUN( void , glEnableVertexAttribArray , ( GLuint ) );
|
---|
639 | NV_GL_FUN( void , glGetActiveAttrib , ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) );
|
---|
640 | NV_GL_FUN( void , glGetActiveUniform , ( GLuint , GLuint , GLsizei , GLsizei *, GLint *, GLenum *, GLchar *) );
|
---|
641 | NV_GL_FUN( void , glGetAttachedShaders , ( GLuint , GLsizei , GLsizei *, GLuint *) );
|
---|
642 | NV_GL_FUN( GLint , glGetAttribLocation , ( GLuint , const GLchar *) );
|
---|
643 | NV_GL_FUN( void , glGetProgramiv , ( GLuint , GLenum , GLint *) );
|
---|
644 | NV_GL_FUN( void , glGetProgramInfoLog , ( GLuint , GLsizei , GLsizei *, GLchar *) );
|
---|
645 | NV_GL_FUN( void , glGetShaderiv , ( GLuint , GLenum , GLint *) );
|
---|
646 | NV_GL_FUN( void , glGetShaderInfoLog , ( GLuint , GLsizei , GLsizei *, GLchar *) );
|
---|
647 | NV_GL_FUN( void , glGetShaderSource , ( GLuint , GLsizei , GLsizei *, GLchar *) );
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648 | NV_GL_FUN( GLint , glGetUniformLocation , ( GLuint , const GLchar *) );
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649 | NV_GL_FUN( void , glGetUniformfv , ( GLuint , GLint , GLfloat *) );
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650 | NV_GL_FUN( void , glGetUniformiv , ( GLuint , GLint , GLint *) );
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651 | NV_GL_FUN( void , glGetVertexAttribdv , ( GLuint , GLenum , GLdouble *) );
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652 | NV_GL_FUN( void , glGetVertexAttribfv , ( GLuint , GLenum , GLfloat *) );
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653 | NV_GL_FUN( void , glGetVertexAttribiv , ( GLuint , GLenum , GLint *) );
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654 | NV_GL_FUN( void , glGetVertexAttribPointerv , ( GLuint , GLenum , GLvoid* *) );
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655 | NV_GL_FUN( GLboolean , glIsProgram , ( GLuint ) );
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656 | NV_GL_FUN( GLboolean , glIsShader , ( GLuint ) );
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657 | NV_GL_FUN( void , glLinkProgram , ( GLuint ) );
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658 | NV_GL_FUN( void , glShaderSource , ( GLuint , GLsizei , const GLchar* const *, const GLint *) );
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659 | NV_GL_FUN( void , glUseProgram , ( GLuint ) );
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660 | NV_GL_FUN( void , glUniform1f , ( GLint , GLfloat ) );
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661 | NV_GL_FUN( void , glUniform2f , ( GLint , GLfloat , GLfloat ) );
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662 | NV_GL_FUN( void , glUniform3f , ( GLint , GLfloat , GLfloat , GLfloat ) );
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663 | NV_GL_FUN( void , glUniform4f , ( GLint , GLfloat , GLfloat , GLfloat , GLfloat ) );
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664 | NV_GL_FUN( void , glUniform1i , ( GLint , GLint ) );
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665 | NV_GL_FUN( void , glUniform2i , ( GLint , GLint , GLint ) );
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666 | NV_GL_FUN( void , glUniform3i , ( GLint , GLint , GLint , GLint ) );
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667 | NV_GL_FUN( void , glUniform4i , ( GLint , GLint , GLint , GLint , GLint ) );
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668 | NV_GL_FUN( void , glUniform1fv , ( GLint , GLsizei , const GLfloat *) );
|
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669 | NV_GL_FUN( void , glUniform2fv , ( GLint , GLsizei , const GLfloat *) );
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670 | NV_GL_FUN( void , glUniform3fv , ( GLint , GLsizei , const GLfloat *) );
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671 | NV_GL_FUN( void , glUniform4fv , ( GLint , GLsizei , const GLfloat *) );
|
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672 | NV_GL_FUN( void , glUniform1iv , ( GLint , GLsizei , const GLint *) );
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673 | NV_GL_FUN( void , glUniform2iv , ( GLint , GLsizei , const GLint *) );
|
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674 | NV_GL_FUN( void , glUniform3iv , ( GLint , GLsizei , const GLint *) );
|
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675 | NV_GL_FUN( void , glUniform4iv , ( GLint , GLsizei , const GLint *) );
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676 | NV_GL_FUN( void , glUniformMatrix2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
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677 | NV_GL_FUN( void , glUniformMatrix3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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678 | NV_GL_FUN( void , glUniformMatrix4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
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679 | NV_GL_FUN( void , glValidateProgram , ( GLuint ) );
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680 | NV_GL_FUN( void , glVertexAttribPointer , ( GLuint , GLint , GLenum , GLboolean , GLsizei , const GLvoid *) );
|
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681 |
|
---|
682 | /* OpenGL 2.1 non-deprecated functions */
|
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683 | NV_GL_FUN( void , glUniformMatrix2x3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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684 | NV_GL_FUN( void , glUniformMatrix3x2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
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685 | NV_GL_FUN( void , glUniformMatrix2x4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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686 | NV_GL_FUN( void , glUniformMatrix4x2fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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687 | NV_GL_FUN( void , glUniformMatrix3x4fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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688 | NV_GL_FUN( void , glUniformMatrix4x3fv , ( GLint , GLsizei , GLboolean , const GLfloat *) );
|
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689 |
|
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690 | #undef NV_GL_FUN
|
---|
691 |
|
---|
692 | }
|
---|
693 |
|
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694 | namespace nv {
|
---|
695 | /* Dynamic load support */
|
---|
696 | # if defined( NV_GL_DYNAMIC )
|
---|
697 | bool load_gl_library( const char* path = NV_GL_PATH );
|
---|
698 | # else
|
---|
699 | inline bool load_gl_library( const char* path = "" ) { return true; }
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700 | # endif
|
---|
701 | }
|
---|
702 |
|
---|
703 | #endif // NV_LIB_GL_HH
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