[32] | 1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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| 2 | // http://chaosforge.org/
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| 3 | //
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| 4 | // This file is part of NV Libraries.
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| 5 | // For conditions of distribution and use, see copyright notice in nv.hh
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| 6 | /**
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| 7 | * @file device.hh
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| 8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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| 9 | * @brief Device class
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| 10 | */
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| 11 |
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| 12 | #ifndef NV_DEVICE_HH
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| 13 | #define NV_DEVICE_HH
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| 14 |
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| 15 | #include <nv/common.hh>
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| 16 | #include <nv/string.hh>
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[301] | 17 | #include <nv/handle.hh>
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[303] | 18 | #include <nv/interface/uniform.hh>
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[238] | 19 | #include <nv/interface/mesh_data.hh>
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[42] | 20 | #include <nv/interface/vertex_buffer.hh>
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[90] | 21 | #include <nv/interface/image_data.hh>
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[32] | 22 |
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| 23 | namespace nv
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| 24 | {
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| 25 | class window;
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| 26 |
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[303] | 27 | enum texture_slot
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| 28 | {
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| 29 | TEX_DIFFUSE = 0,
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| 30 | TEX_SPECULAR = 1,
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| 31 | TEX_NORMAL = 2,
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| 32 | TEXTURE_0 = 0,
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| 33 | TEXTURE_1 = 1,
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| 34 | TEXTURE_2 = 2,
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| 35 | TEXTURE_3 = 3,
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| 36 | TEXTURE_4 = 4,
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| 37 | TEXTURE_5 = 5,
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| 38 | TEXTURE_6 = 6,
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| 39 | TEXTURE_7 = 7,
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| 40 | };
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| 41 |
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| 42 |
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| 43 | struct attribute
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| 44 | {
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| 45 | string name;
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| 46 | int location;
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| 47 | datatype type;
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| 48 | int length;
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| 49 | };
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| 50 |
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| 51 | typedef std::unordered_map< string, attribute > attribute_map;
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| 52 |
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[302] | 53 | struct texture_tag {};
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| 54 | struct vertex_array_tag {};
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| 55 | struct buffer_tag {};
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[303] | 56 | struct program_tag {};
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[302] | 57 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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| 58 | typedef handle< uint32, 16, 16, texture_tag > texture;
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| 59 | typedef handle< uint32, 16, 16, vertex_array_tag > vertex_array;
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[303] | 60 | typedef handle< uint32, 16, 16, program_tag > program;
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[302] | 61 |
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[301] | 62 | struct sampler
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| 63 | {
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| 64 | enum filter
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| 65 | {
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| 66 | LINEAR,
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| 67 | NEAREST,
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| 68 | NEAREST_MIPMAP_NEAREST,
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| 69 | LINEAR_MIPMAP_NEAREST,
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| 70 | NEAREST_MIPMAP_LINEAR,
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| 71 | LINEAR_MIPMAP_LINEAR
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| 72 | };
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| 73 | enum wrap
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| 74 | {
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| 75 | CLAMP_TO_EDGE,
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| 76 | CLAMP_TO_BORDER,
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| 77 | MIRRORED_REPEAT,
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| 78 | REPEAT
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| 79 | };
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| 80 |
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| 81 | filter filter_min;
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| 82 | filter filter_max;
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| 83 | wrap wrap_s;
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| 84 | wrap wrap_t;
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| 85 |
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| 86 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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| 87 | sampler( filter min, filter max, wrap s, wrap t )
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| 88 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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| 89 | sampler( filter f, wrap w )
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| 90 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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| 91 |
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| 92 | };
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| 93 |
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[302] | 94 | struct buffer_info
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| 95 | {
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| 96 | buffer_type type;
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| 97 | buffer_hint hint;
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| 98 | size_t size;
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| 99 | };
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| 100 |
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| 101 |
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[301] | 102 | struct texture_info
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| 103 | {
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| 104 | ivec2 size;
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| 105 | image_format format;
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| 106 | sampler sampler;
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| 107 | };
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| 108 |
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[302] | 109 | struct vertex_buffer_attribute
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| 110 | {
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| 111 | buffer vbuffer;
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| 112 | datatype dtype;
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| 113 | size_t components;
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| 114 | size_t offset;
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| 115 | size_t stride;
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| 116 | slot location;
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| 117 | bool owner;
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| 118 | };
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[301] | 119 |
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[302] | 120 | struct vertex_array_info
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| 121 | {
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| 122 | static const int MAX_ATTRIBUTES = 24;
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[301] | 123 |
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[302] | 124 | uint32 count;
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| 125 | buffer index;
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| 126 | bool index_owner;
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| 127 | datatype index_type;
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| 128 | vertex_buffer_attribute attr[MAX_ATTRIBUTES];
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| 129 | };
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| 130 |
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[303] | 131 | struct program_info
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| 132 | {
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| 133 | attribute_map m_attribute_map;
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| 134 | uniform_map m_uniform_map;
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| 135 | engine_uniform_list m_engine_uniforms;
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| 136 | };
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| 137 |
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[32] | 138 | class device
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| 139 | {
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[302] | 140 | friend class context;
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[32] | 141 | public:
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[303] | 142 | device()
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| 143 | {
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| 144 | initialize_engine_uniforms();
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| 145 | }
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[228] | 146 | virtual window* create_window( uint16 width, uint16 height, bool fullscreen ) = 0;
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[245] | 147 | virtual window* adopt_window( void* sys_w_handle, void* sys_dc ) = 0;
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[303] | 148 | virtual program create_program( const string& vs_source, const string& fs_source ) = 0;
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[302] | 149 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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[90] | 150 | virtual image_data* create_image_data( const std::string& filename ) = 0; // temporary
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[301] | 151 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, void* data = nullptr ) = 0;
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[303] | 152 | virtual vertex_array create_vertex_array() = 0;
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[302] | 153 | virtual void release( texture ) = 0;
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| 154 | virtual void release( buffer ) = 0;
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[303] | 155 | virtual void release( vertex_array ) = 0;
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| 156 | virtual void release( program ) = 0;
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| 157 | virtual const texture_info* get_texture_info( texture ) const = 0;
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| 158 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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| 159 | virtual const vertex_array_info* get_vertex_array_info( vertex_array ) const = 0;
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[92] | 160 | virtual uint32 get_ticks() = 0;
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| 161 | virtual void delay( uint32 ms ) = 0;
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[303] | 162 |
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[301] | 163 | virtual texture create_texture( image_data* data, sampler asampler )
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[292] | 164 | {
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[301] | 165 | return create_texture( data->get_size(), data->get_format(), asampler, (void*)data->get_data() );
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[292] | 166 | }
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| 167 |
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[237] | 168 | template < typename VTX, slot SLOT >
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[302] | 169 | void add_vertex_buffer_impl( vertex_array, buffer, const std::false_type& )
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[237] | 170 | {
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| 171 | }
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| 172 |
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| 173 | template < typename VTX, slot SLOT >
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[302] | 174 | void add_vertex_buffer_impl( vertex_array va, buffer vb, const std::true_type& )
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[237] | 175 | {
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| 176 | typedef vertex_slot_info< VTX, SLOT > vinfo;
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| 177 | typedef datatype_traits< typename vinfo::value_type > dt_traits;
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[302] | 178 | add_vertex_buffer( va, SLOT, vb, type_to_enum< dt_traits::base_type >::type, dt_traits::size, vinfo::offset, sizeof( VTX ), false );
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[237] | 179 | }
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| 180 |
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| 181 | template < typename VTX, slot SLOT >
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[302] | 182 | void add_vertex_buffer( vertex_array va, buffer vb )
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[237] | 183 | {
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| 184 | add_vertex_buffer_impl< VTX, SLOT >( va, vb, std::integral_constant< bool, vertex_has_slot< VTX, SLOT >::value >() );
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| 185 | }
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| 186 |
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| 187 | template < typename VTX >
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[302] | 188 | void add_vertex_buffers( vertex_array va, buffer vb )
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[237] | 189 | {
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| 190 | add_vertex_buffer< VTX, slot::POSITION > ( va, vb );
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| 191 | add_vertex_buffer< VTX, slot::TEXCOORD > ( va, vb );
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| 192 | add_vertex_buffer< VTX, slot::NORMAL > ( va, vb );
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| 193 | add_vertex_buffer< VTX, slot::TANGENT > ( va, vb );
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| 194 | add_vertex_buffer< VTX, slot::BONEINDEX > ( va, vb );
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| 195 | add_vertex_buffer< VTX, slot::BONEWEIGHT >( va, vb );
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| 196 | add_vertex_buffer< VTX, slot::COLOR > ( va, vb );
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[302] | 197 | }
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| 198 |
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| 199 | void add_vertex_buffers( vertex_array va, buffer buf, const mesh_raw_channel* channel )
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| 200 | {
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| 201 | for ( uint32 s = 0; s < channel->desc.count; ++s )
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| 202 | {
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| 203 | const vertex_descriptor_slot& slot = channel->desc.slots[s];
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| 204 | const datatype_info& info = get_datatype_info(slot.etype);
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| 205 | add_vertex_buffer( va, slot.vslot, buf, info.base , info.elements, slot.offset, channel->desc.size, false );
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| 206 | }
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| 207 | }
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| 208 |
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| 209 | template < typename VTX >
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| 210 | vertex_array create_vertex_array( const VTX* v, size_t count, buffer_hint hint )
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| 211 | {
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| 212 | // TODO: vb will not be owned or freed!
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| 213 | vertex_array va = create_vertex_array();
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| 214 | buffer vb = create_buffer( VERTEX_BUFFER, hint, count * sizeof( VTX ), v );
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| 215 | add_vertex_buffers< VTX >( va, vb );
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[237] | 216 | return va;
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| 217 | }
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| 218 |
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| 219 | template < typename VTX >
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[302] | 220 | vertex_array create_vertex_array( const std::vector< VTX >& data, buffer_hint hint )
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[237] | 221 | {
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| 222 | return create_vertex_array( data.data(), data.size(), hint );
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| 223 | }
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| 224 |
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| 225 | template < typename VTX, typename IDX >
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[302] | 226 | vertex_array create_vertex_array( const VTX* v, size_t vcount, const IDX* i, size_t icount, buffer_hint hint )
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[237] | 227 | {
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[302] | 228 | vertex_array va = create_vertex_array( v, vcount, hint );
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| 229 | buffer ib = create_buffer( INDEX_BUFFER, hint, icount * sizeof( IDX ), i );
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[237] | 230 | va->set_index_buffer( ib, type_to_enum< IDX >::type, true );
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| 231 | return va;
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| 232 | }
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| 233 |
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| 234 | template < typename VTX, typename IDX >
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[302] | 235 | vertex_array create_vertex_array( const std::vector< VTX >& data, const std::vector< IDX >& idata, buffer_hint hint )
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[237] | 236 | {
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| 237 | return create_vertex_array( data.data(), data.size(), idata.data(), idata.size(), hint );
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| 238 | }
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| 239 |
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[302] | 240 | void replace_vertex_buffer( vertex_array va, buffer vb, bool owner )
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| 241 | {
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[303] | 242 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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[302] | 243 | if ( info )
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| 244 | {
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| 245 | for ( uint32 i = 0; i < info->count; ++i )
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| 246 | {
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| 247 | vertex_buffer_attribute& vba = info->attr[i];
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| 248 | if ( vba.owner ) release( vba.vbuffer );
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| 249 | vba.vbuffer = vb;
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| 250 | vba.owner = owner;
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| 251 | }
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| 252 | }
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| 253 | }
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| 254 |
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| 255 | void replace_vertex_buffer( vertex_array va, buffer vb, slot location, bool owner )
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| 256 | {
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[303] | 257 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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[302] | 258 | if ( info )
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| 259 | {
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| 260 | for ( uint32 i = 0; i < info->count; ++i )
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| 261 | {
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| 262 | if ( info->attr[i].location == location )
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| 263 | {
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| 264 | vertex_buffer_attribute& vba = info->attr[i];
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| 265 | if ( vba.owner ) release( vba.vbuffer );
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| 266 | vba.vbuffer = vb;
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| 267 | vba.owner = owner;
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| 268 | }
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| 269 | }
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| 270 | }
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| 271 | }
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| 272 |
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| 273 | void update_attribute_offset( vertex_array va, slot location, size_t offset )
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| 274 | {
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[303] | 275 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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[302] | 276 | if ( info )
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| 277 | {
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| 278 | for ( uint32 i = 0; i < info->count; ++i )
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| 279 | {
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| 280 | if ( info->attr[i].location == location )
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| 281 | {
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| 282 | info->attr[i].offset = offset;
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| 283 | }
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| 284 | }
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| 285 | }
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| 286 | }
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| 287 |
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| 288 | void set_index_buffer( vertex_array va, buffer b, datatype datatype, bool owner )
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| 289 | {
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[303] | 290 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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[302] | 291 | if ( info )
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| 292 | {
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| 293 | if ( get_buffer_info( b )->type == INDEX_BUFFER )
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| 294 | {
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| 295 | if (info->index.is_valid() && info->index_owner) release( info->index );
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| 296 |
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| 297 | info->index = b;
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| 298 | info->index_owner = owner;
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| 299 | info->index_type = datatype;
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| 300 | }
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| 301 | }
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| 302 | }
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| 303 |
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[303] | 304 | virtual void add_vertex_buffer( vertex_array va, slot location, buffer buf, datatype datatype, size_t components, size_t offset = 0, size_t stride = 0, bool owner = true )
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[302] | 305 | {
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[303] | 306 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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[302] | 307 | if ( info )
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| 308 | {
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| 309 | NV_ASSERT( info->count < vertex_array_info::MAX_ATTRIBUTES, "MAX_ATTRIBUTES reached!" );
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| 310 | vertex_buffer_attribute& p = info->attr[ info->count ];
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| 311 | p.vbuffer = buf;
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| 312 | p.dtype = datatype;
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| 313 | p.components = components;
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| 314 | p.offset = offset;
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| 315 | p.stride = stride;
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| 316 | p.owner = owner;
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| 317 | p.location = location;
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| 318 | info->count++;
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| 319 | }
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| 320 | }
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| 321 |
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| 322 | buffer find_buffer( vertex_array va, slot location )
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| 323 | {
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[303] | 324 | const vertex_array_info* info = get_vertex_array_info( va );
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[302] | 325 | if ( info )
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| 326 | {
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| 327 | for ( uint32 i = 0; i < info->count; ++i )
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| 328 | {
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| 329 | if ( info->attr[i].location == location )
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| 330 | {
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| 331 | return info->attr[i].vbuffer;
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| 332 | }
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| 333 | }
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| 334 | }
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| 335 | return buffer();
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| 336 | }
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| 337 |
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[238] | 338 | // TODO: HINTS ARE DIFFERENT!
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[302] | 339 | vertex_array create_vertex_array( const mesh_data* data, buffer_hint hint )
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[238] | 340 | {
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[302] | 341 | vertex_array va = create_vertex_array();
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[280] | 342 | const std::vector< mesh_raw_channel* >& channels = data->get_raw_channels();
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| 343 | for ( uint32 ch = 0; ch < channels.size(); ++ch )
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[238] | 344 | {
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[280] | 345 | const mesh_raw_channel* channel = channels[ch];
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[287] | 346 | if ( channel->count > 0 )
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[280] | 347 | {
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[302] | 348 | buffer_type type = channel->get_buffer_type();
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| 349 | buffer b = create_buffer( type, hint, channel->size(), channel->data );
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| 350 | // TODO: no if switch
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| 351 | if ( type == INDEX_BUFFER )
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[287] | 352 | {
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[302] | 353 | set_index_buffer( va, b, channel->desc.slots[0].etype, true );
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[287] | 354 | }
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| 355 | else
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| 356 | {
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[302] | 357 | add_vertex_buffers( va, b, channel );
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[287] | 358 | }
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[280] | 359 | }
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[238] | 360 | }
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| 361 | return va;
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| 362 | }
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| 363 |
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[303] | 364 | int try_get_attribute_location( program p, const string& name ) const
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| 365 | {
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| 366 | return get_attribute_location( p, name, false );
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| 367 | }
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[238] | 368 |
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[303] | 369 | virtual int get_attribute_location( program p, const string& name, bool fatal = true ) const = 0;
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| 370 |
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| 371 | template < typename T >
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| 372 | void set_uniform_array( program p, const string& name, const T* value, uint32 count, bool fatal = true )
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| 373 | {
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| 374 | uniform_base* base = get_uniform( p, name, fatal );
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| 375 | if ( base != nullptr )
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| 376 | {
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| 377 | if ( base->type_check( type_to_enum<T>::type ) )
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| 378 | {
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| 379 | // TODO: nicer check
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| 380 | NV_ASSERT( (int)count <= base->get_length(), "LENGTH CHECK FAIL" );
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| 381 | ((uniform<T>*)( base ))->set_value( value, count );
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| 382 | }
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| 383 | }
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| 384 | }
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| 385 |
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| 386 | template < typename T >
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| 387 | void set_uniform_array( const string& name, const std::vector<T>& value )
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| 388 | {
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| 389 | set_uniform_array( program p, name, (const T*)value.data(), value.size() );
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| 390 | }
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| 391 |
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| 392 | template < typename T >
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| 393 | void set_opt_uniform_array( program p, const string& name, const T* value, uint32 count )
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| 394 | {
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| 395 | set_uniform_array( p, name, value, count, false );
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| 396 | }
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| 397 |
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| 398 | template < typename T >
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| 399 | void set_opt_uniform_array( program p, const string& name, const std::vector<T>& value )
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| 400 | {
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| 401 | set_uniform_array( p, name, (const T*)value.data(), value.size(), false );
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| 402 | }
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| 403 |
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| 404 |
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| 405 | template < typename T >
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| 406 | void set_uniform( program p, const string& name, const T& value, bool fatal = true )
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| 407 | {
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| 408 | uniform_base* base = get_uniform( p, name, fatal );
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| 409 | if ( base != nullptr )
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| 410 | {
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| 411 | if ( base->type_check( type_to_enum<T>::type ) )
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| 412 | {
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| 413 | ((uniform<T>*)( base ))->set_value( value );
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| 414 | }
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| 415 | }
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| 416 | }
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| 417 |
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| 418 | template < typename T >
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| 419 | void set_opt_uniform( program p, const string& name, const T& value )
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| 420 | {
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| 421 | set_uniform( p, name, value, false );
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| 422 | }
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| 423 |
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[302] | 424 | virtual ~device()
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| 425 | {
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[303] | 426 | destroy_engine_uniforms();
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[302] | 427 | }
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[303] | 428 |
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| 429 | // This is done this way to avoid compilation unit creation
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| 430 | static engine_uniform_factory_map& get_uniform_factory()
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| 431 | {
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| 432 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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| 433 | return s_engine_uniform_factory_map;
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| 434 | }
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| 435 |
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| 436 | // This is done this way to avoid compilation unit creation
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| 437 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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| 438 | {
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| 439 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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| 440 | return s_engine_link_uniform_factory_map;
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| 441 | }
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| 442 |
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| 443 | virtual void prepare_program( program p ) = 0;
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| 444 |
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[302] | 445 | protected:
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[303] | 446 | virtual uniform_base* get_uniform( program p, const string& name, bool fatal = true ) const = 0;
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| 447 |
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| 448 | // TODO: remove
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| 449 | virtual vertex_array_info* get_vertex_array_info_mutable( vertex_array ) = 0;
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| 450 |
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| 451 | void initialize_engine_uniforms()
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| 452 | {
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| 453 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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| 454 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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| 455 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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| 456 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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| 457 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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| 458 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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| 459 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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| 460 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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| 461 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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| 462 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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| 463 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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| 464 |
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| 465 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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| 466 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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| 467 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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| 468 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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| 469 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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| 470 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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| 471 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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| 472 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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| 473 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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| 474 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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| 475 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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| 476 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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| 477 | }
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| 478 | void destroy_engine_uniforms()
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| 479 | {
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| 480 | for ( auto& i : get_uniform_factory() ) delete i.second;
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| 481 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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| 482 | get_uniform_factory().clear();
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| 483 | get_link_uniform_factory().clear();
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| 484 | }
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| 485 |
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[32] | 486 | };
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| 487 |
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| 488 | } // namespace nv
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| 489 |
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| 490 |
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| 491 | #endif // NV_DEVICE_HH
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