1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 | /**
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7 | * @file device.hh
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8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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9 | * @brief Device class
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10 | */
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11 |
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12 | #ifndef NV_DEVICE_HH
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13 | #define NV_DEVICE_HH
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14 |
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15 | #include <nv/common.hh>
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16 | #include <nv/string.hh>
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17 | #include <nv/handle.hh>
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18 | #include <nv/interface/uniform.hh>
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19 | #include <nv/interface/mesh_data.hh>
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20 | #include <nv/interface/vertex_buffer.hh>
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21 | #include <nv/interface/image_data.hh>
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22 |
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23 | namespace nv
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24 | {
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25 | class window;
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26 |
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27 | enum texture_slot
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28 | {
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29 | TEX_DIFFUSE = 0,
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30 | TEX_SPECULAR = 1,
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31 | TEX_NORMAL = 2,
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32 | TEXTURE_0 = 0,
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33 | TEXTURE_1 = 1,
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34 | TEXTURE_2 = 2,
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35 | TEXTURE_3 = 3,
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36 | TEXTURE_4 = 4,
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37 | TEXTURE_5 = 5,
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38 | TEXTURE_6 = 6,
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39 | TEXTURE_7 = 7,
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40 | };
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41 |
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42 |
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43 | struct attribute
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44 | {
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45 | string name;
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46 | int location;
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47 | datatype type;
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48 | int length;
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49 | };
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50 |
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51 | typedef std::unordered_map< string, attribute > attribute_map;
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52 |
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53 | struct texture_tag {};
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54 | struct vertex_array_tag {};
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55 | struct buffer_tag {};
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56 | struct program_tag {};
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57 | typedef handle< uint32, 16, 16, buffer_tag > buffer;
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58 | typedef handle< uint32, 16, 16, texture_tag > texture;
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59 | typedef handle< uint32, 16, 16, vertex_array_tag > vertex_array;
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60 | typedef handle< uint32, 16, 16, program_tag > program;
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61 |
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62 | struct sampler
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63 | {
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64 | enum filter
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65 | {
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66 | LINEAR,
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67 | NEAREST,
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68 | NEAREST_MIPMAP_NEAREST,
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69 | LINEAR_MIPMAP_NEAREST,
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70 | NEAREST_MIPMAP_LINEAR,
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71 | LINEAR_MIPMAP_LINEAR
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72 | };
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73 | enum wrap
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74 | {
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75 | CLAMP_TO_EDGE,
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76 | CLAMP_TO_BORDER,
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77 | MIRRORED_REPEAT,
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78 | REPEAT
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79 | };
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80 |
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81 | filter filter_min;
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82 | filter filter_max;
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83 | wrap wrap_s;
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84 | wrap wrap_t;
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85 |
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86 | sampler() : filter_min( LINEAR ), filter_max( LINEAR ), wrap_s( REPEAT ), wrap_t( REPEAT ) {}
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87 | sampler( filter min, filter max, wrap s, wrap t )
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88 | : filter_min( min ), filter_max( max ), wrap_s( s ), wrap_t( t ) {}
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89 | sampler( filter f, wrap w )
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90 | : filter_min( f ), filter_max( f ), wrap_s( w ), wrap_t( w ) {}
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91 |
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92 | };
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93 |
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94 | struct buffer_info
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95 | {
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96 | buffer_type type;
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97 | buffer_hint hint;
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98 | size_t size;
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99 | };
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100 |
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101 |
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102 | struct texture_info
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103 | {
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104 | ivec2 size;
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105 | image_format format;
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106 | sampler sampler;
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107 | };
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108 |
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109 | struct vertex_buffer_attribute
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110 | {
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111 | buffer vbuffer;
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112 | datatype dtype;
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113 | size_t components;
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114 | size_t offset;
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115 | size_t stride;
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116 | slot location;
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117 | bool owner;
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118 | };
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119 |
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120 | struct vertex_array_info
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121 | {
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122 | static const int MAX_ATTRIBUTES = 24;
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123 |
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124 | uint32 count;
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125 | buffer index;
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126 | bool index_owner;
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127 | datatype index_type;
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128 | vertex_buffer_attribute attr[MAX_ATTRIBUTES];
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129 | };
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130 |
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131 | struct program_info
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132 | {
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133 | attribute_map m_attribute_map;
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134 | uniform_map m_uniform_map;
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135 | engine_uniform_list m_engine_uniforms;
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136 | };
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137 |
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138 | class device
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139 | {
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140 | friend class context;
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141 | public:
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142 | device()
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143 | {
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144 | initialize_engine_uniforms();
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145 | }
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146 | virtual window* create_window( uint16 width, uint16 height, bool fullscreen ) = 0;
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147 | virtual window* adopt_window( void* sys_w_handle, void* sys_dc ) = 0;
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148 | virtual program create_program( const string& vs_source, const string& fs_source ) = 0;
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149 | virtual buffer create_buffer( buffer_type type, buffer_hint hint, size_t size, const void* source = nullptr ) = 0;
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150 | virtual image_data* create_image_data( const std::string& filename ) = 0; // temporary
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151 | virtual texture create_texture( ivec2 size, image_format aformat, sampler asampler, void* data = nullptr ) = 0;
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152 | virtual vertex_array create_vertex_array() = 0;
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153 | virtual void release( texture ) = 0;
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154 | virtual void release( buffer ) = 0;
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155 | virtual void release( vertex_array ) = 0;
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156 | virtual void release( program ) = 0;
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157 | virtual const texture_info* get_texture_info( texture ) const = 0;
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158 | virtual const buffer_info* get_buffer_info( buffer ) const = 0;
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159 | virtual const vertex_array_info* get_vertex_array_info( vertex_array ) const = 0;
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160 | virtual uint32 get_ticks() = 0;
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161 | virtual void delay( uint32 ms ) = 0;
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162 |
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163 | virtual texture create_texture( image_data* data, sampler asampler )
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164 | {
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165 | return create_texture( data->get_size(), data->get_format(), asampler, (void*)data->get_data() );
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166 | }
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167 |
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168 | template < typename VTX, slot SLOT >
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169 | void add_vertex_buffer_impl( vertex_array, buffer, const std::false_type& )
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170 | {
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171 | }
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172 |
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173 | template < typename VTX, slot SLOT >
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174 | void add_vertex_buffer_impl( vertex_array va, buffer vb, const std::true_type& )
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175 | {
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176 | typedef vertex_slot_info< VTX, SLOT > vinfo;
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177 | typedef datatype_traits< typename vinfo::value_type > dt_traits;
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178 | add_vertex_buffer( va, SLOT, vb, type_to_enum< dt_traits::base_type >::type, dt_traits::size, vinfo::offset, sizeof( VTX ), false );
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179 | }
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180 |
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181 | template < typename VTX, slot SLOT >
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182 | void add_vertex_buffer( vertex_array va, buffer vb )
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183 | {
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184 | add_vertex_buffer_impl< VTX, SLOT >( va, vb, std::integral_constant< bool, vertex_has_slot< VTX, SLOT >::value >() );
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185 | }
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186 |
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187 | template < typename VTX >
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188 | void add_vertex_buffers( vertex_array va, buffer vb )
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189 | {
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190 | add_vertex_buffer< VTX, slot::POSITION > ( va, vb );
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191 | add_vertex_buffer< VTX, slot::TEXCOORD > ( va, vb );
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192 | add_vertex_buffer< VTX, slot::NORMAL > ( va, vb );
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193 | add_vertex_buffer< VTX, slot::TANGENT > ( va, vb );
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194 | add_vertex_buffer< VTX, slot::BONEINDEX > ( va, vb );
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195 | add_vertex_buffer< VTX, slot::BONEWEIGHT >( va, vb );
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196 | add_vertex_buffer< VTX, slot::COLOR > ( va, vb );
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197 | }
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198 |
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199 | void add_vertex_buffers( vertex_array va, buffer buf, const mesh_raw_channel* channel )
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200 | {
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201 | for ( uint32 s = 0; s < channel->desc.count; ++s )
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202 | {
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203 | const vertex_descriptor_slot& slot = channel->desc.slots[s];
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204 | const datatype_info& info = get_datatype_info(slot.etype);
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205 | add_vertex_buffer( va, slot.vslot, buf, info.base , info.elements, slot.offset, channel->desc.size, false );
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206 | }
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207 | }
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208 |
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209 | template < typename VTX >
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210 | vertex_array create_vertex_array( const VTX* v, size_t count, buffer_hint hint )
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211 | {
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212 | // TODO: vb will not be owned or freed!
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213 | vertex_array va = create_vertex_array();
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214 | buffer vb = create_buffer( VERTEX_BUFFER, hint, count * sizeof( VTX ), v );
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215 | add_vertex_buffers< VTX >( va, vb );
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216 | return va;
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217 | }
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218 |
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219 | template < typename VTX >
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220 | vertex_array create_vertex_array( const std::vector< VTX >& data, buffer_hint hint )
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221 | {
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222 | return create_vertex_array( data.data(), data.size(), hint );
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223 | }
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224 |
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225 | template < typename VTX, typename IDX >
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226 | vertex_array create_vertex_array( const VTX* v, size_t vcount, const IDX* i, size_t icount, buffer_hint hint )
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227 | {
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228 | vertex_array va = create_vertex_array( v, vcount, hint );
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229 | buffer ib = create_buffer( INDEX_BUFFER, hint, icount * sizeof( IDX ), i );
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230 | va->set_index_buffer( ib, type_to_enum< IDX >::type, true );
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231 | return va;
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232 | }
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233 |
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234 | template < typename VTX, typename IDX >
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235 | vertex_array create_vertex_array( const std::vector< VTX >& data, const std::vector< IDX >& idata, buffer_hint hint )
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236 | {
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237 | return create_vertex_array( data.data(), data.size(), idata.data(), idata.size(), hint );
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238 | }
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239 |
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240 | void replace_vertex_buffer( vertex_array va, buffer vb, bool owner )
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241 | {
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242 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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243 | if ( info )
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244 | {
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245 | for ( uint32 i = 0; i < info->count; ++i )
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246 | {
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247 | vertex_buffer_attribute& vba = info->attr[i];
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248 | if ( vba.owner ) release( vba.vbuffer );
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249 | vba.vbuffer = vb;
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250 | vba.owner = owner;
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251 | }
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252 | }
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253 | }
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254 |
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255 | void replace_vertex_buffer( vertex_array va, buffer vb, slot location, bool owner )
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256 | {
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257 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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258 | if ( info )
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259 | {
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260 | for ( uint32 i = 0; i < info->count; ++i )
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261 | {
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262 | if ( info->attr[i].location == location )
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263 | {
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264 | vertex_buffer_attribute& vba = info->attr[i];
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265 | if ( vba.owner ) release( vba.vbuffer );
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266 | vba.vbuffer = vb;
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267 | vba.owner = owner;
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268 | }
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269 | }
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270 | }
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271 | }
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272 |
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273 | void update_attribute_offset( vertex_array va, slot location, size_t offset )
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274 | {
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275 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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276 | if ( info )
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277 | {
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278 | for ( uint32 i = 0; i < info->count; ++i )
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279 | {
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280 | if ( info->attr[i].location == location )
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281 | {
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282 | info->attr[i].offset = offset;
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283 | }
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284 | }
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285 | }
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286 | }
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287 |
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288 | void set_index_buffer( vertex_array va, buffer b, datatype datatype, bool owner )
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289 | {
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290 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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291 | if ( info )
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292 | {
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293 | if ( get_buffer_info( b )->type == INDEX_BUFFER )
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294 | {
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295 | if (info->index.is_valid() && info->index_owner) release( info->index );
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296 |
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297 | info->index = b;
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298 | info->index_owner = owner;
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299 | info->index_type = datatype;
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300 | }
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301 | }
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302 | }
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303 |
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304 | virtual void add_vertex_buffer( vertex_array va, slot location, buffer buf, datatype datatype, size_t components, size_t offset = 0, size_t stride = 0, bool owner = true )
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305 | {
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306 | vertex_array_info* info = get_vertex_array_info_mutable( va );
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307 | if ( info )
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308 | {
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309 | NV_ASSERT( info->count < vertex_array_info::MAX_ATTRIBUTES, "MAX_ATTRIBUTES reached!" );
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310 | vertex_buffer_attribute& p = info->attr[ info->count ];
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311 | p.vbuffer = buf;
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312 | p.dtype = datatype;
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313 | p.components = components;
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314 | p.offset = offset;
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315 | p.stride = stride;
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316 | p.owner = owner;
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317 | p.location = location;
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318 | info->count++;
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319 | }
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320 | }
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321 |
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322 | buffer find_buffer( vertex_array va, slot location )
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323 | {
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324 | const vertex_array_info* info = get_vertex_array_info( va );
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325 | if ( info )
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326 | {
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327 | for ( uint32 i = 0; i < info->count; ++i )
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328 | {
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329 | if ( info->attr[i].location == location )
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330 | {
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331 | return info->attr[i].vbuffer;
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332 | }
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333 | }
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334 | }
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335 | return buffer();
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336 | }
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337 |
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338 | // TODO: HINTS ARE DIFFERENT!
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339 | vertex_array create_vertex_array( const mesh_data* data, buffer_hint hint )
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340 | {
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341 | vertex_array va = create_vertex_array();
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342 | const std::vector< mesh_raw_channel* >& channels = data->get_raw_channels();
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343 | for ( uint32 ch = 0; ch < channels.size(); ++ch )
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344 | {
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345 | const mesh_raw_channel* channel = channels[ch];
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346 | if ( channel->count > 0 )
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347 | {
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348 | buffer_type type = channel->get_buffer_type();
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349 | buffer b = create_buffer( type, hint, channel->size(), channel->data );
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350 | // TODO: no if switch
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351 | if ( type == INDEX_BUFFER )
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352 | {
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353 | set_index_buffer( va, b, channel->desc.slots[0].etype, true );
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354 | }
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355 | else
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356 | {
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357 | add_vertex_buffers( va, b, channel );
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358 | }
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359 | }
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360 | }
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361 | return va;
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362 | }
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363 |
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364 | int try_get_attribute_location( program p, const string& name ) const
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365 | {
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366 | return get_attribute_location( p, name, false );
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367 | }
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368 |
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369 | virtual int get_attribute_location( program p, const string& name, bool fatal = true ) const = 0;
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370 |
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371 | template < typename T >
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372 | void set_uniform_array( program p, const string& name, const T* value, uint32 count, bool fatal = true )
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373 | {
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374 | uniform_base* base = get_uniform( p, name, fatal );
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375 | if ( base != nullptr )
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376 | {
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377 | if ( base->type_check( type_to_enum<T>::type ) )
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378 | {
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379 | // TODO: nicer check
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380 | NV_ASSERT( (int)count <= base->get_length(), "LENGTH CHECK FAIL" );
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381 | ((uniform<T>*)( base ))->set_value( value, count );
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382 | }
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383 | }
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384 | }
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385 |
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386 | template < typename T >
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387 | void set_uniform_array( const string& name, const std::vector<T>& value )
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388 | {
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389 | set_uniform_array( program p, name, (const T*)value.data(), value.size() );
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390 | }
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391 |
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392 | template < typename T >
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393 | void set_opt_uniform_array( program p, const string& name, const T* value, uint32 count )
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394 | {
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395 | set_uniform_array( p, name, value, count, false );
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396 | }
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397 |
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398 | template < typename T >
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399 | void set_opt_uniform_array( program p, const string& name, const std::vector<T>& value )
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400 | {
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401 | set_uniform_array( p, name, (const T*)value.data(), value.size(), false );
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402 | }
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403 |
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404 |
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405 | template < typename T >
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406 | void set_uniform( program p, const string& name, const T& value, bool fatal = true )
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407 | {
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408 | uniform_base* base = get_uniform( p, name, fatal );
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409 | if ( base != nullptr )
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410 | {
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411 | if ( base->type_check( type_to_enum<T>::type ) )
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412 | {
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413 | ((uniform<T>*)( base ))->set_value( value );
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414 | }
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415 | }
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416 | }
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417 |
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418 | template < typename T >
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419 | void set_opt_uniform( program p, const string& name, const T& value )
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420 | {
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421 | set_uniform( p, name, value, false );
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422 | }
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423 |
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424 | virtual ~device()
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425 | {
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426 | destroy_engine_uniforms();
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427 | }
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428 |
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429 | // This is done this way to avoid compilation unit creation
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430 | static engine_uniform_factory_map& get_uniform_factory()
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431 | {
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432 | static engine_uniform_factory_map s_engine_uniform_factory_map;
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433 | return s_engine_uniform_factory_map;
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434 | }
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435 |
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436 | // This is done this way to avoid compilation unit creation
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437 | static engine_link_uniform_factory_map& get_link_uniform_factory()
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438 | {
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439 | static engine_link_uniform_factory_map s_engine_link_uniform_factory_map;
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440 | return s_engine_link_uniform_factory_map;
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441 | }
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442 |
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443 | virtual void prepare_program( program p ) = 0;
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444 |
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445 | protected:
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446 | virtual uniform_base* get_uniform( program p, const string& name, bool fatal = true ) const = 0;
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447 |
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448 | // TODO: remove
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449 | virtual vertex_array_info* get_vertex_array_info_mutable( vertex_array ) = 0;
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450 |
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451 | void initialize_engine_uniforms()
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452 | {
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453 | engine_uniform_factory_map& factory_map = get_uniform_factory();
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454 | factory_map[ "nv_m_view" ] = new engine_uniform_factory< engine_uniform_m_view >();
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455 | factory_map[ "nv_m_view_inv" ] = new engine_uniform_factory< engine_uniform_m_view_inv >();
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456 | factory_map[ "nv_m_model" ] = new engine_uniform_factory< engine_uniform_m_model >();
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457 | factory_map[ "nv_m_model_inv" ] = new engine_uniform_factory< engine_uniform_m_model_inv >();
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458 | factory_map[ "nv_m_modelview" ] = new engine_uniform_factory< engine_uniform_m_modelview >();
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459 | factory_map[ "nv_m_projection" ] = new engine_uniform_factory< engine_uniform_m_projection >();
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460 | factory_map[ "nv_m_normal" ] = new engine_uniform_factory< engine_uniform_m_normal >();
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461 | factory_map[ "nv_m_mvp" ] = new engine_uniform_factory< engine_uniform_m_mvp >();
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462 | factory_map[ "nv_v_camera_position" ] = new engine_uniform_factory< engine_uniform_v_camera_position >();
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463 | factory_map[ "nv_v_camera_direction" ] = new engine_uniform_factory< engine_uniform_v_camera_direction >();
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464 |
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465 | engine_link_uniform_factory_map& factory_link_map = get_link_uniform_factory();
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466 | factory_link_map[ "nv_texture_0" ] = new engine_link_uniform_int<0>();
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467 | factory_link_map[ "nv_texture_1" ] = new engine_link_uniform_int<1>();
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468 | factory_link_map[ "nv_texture_2" ] = new engine_link_uniform_int<2>();
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469 | factory_link_map[ "nv_texture_3" ] = new engine_link_uniform_int<3>();
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470 | factory_link_map[ "nv_texture_4" ] = new engine_link_uniform_int<4>();
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471 | factory_link_map[ "nv_texture_5" ] = new engine_link_uniform_int<5>();
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472 | factory_link_map[ "nv_texture_6" ] = new engine_link_uniform_int<6>();
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473 | factory_link_map[ "nv_texture_7" ] = new engine_link_uniform_int<7>();
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474 | factory_link_map[ "nv_t_diffuse" ] = new engine_link_uniform_int<0>();
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475 | factory_link_map[ "nv_t_specular"] = new engine_link_uniform_int<1>();
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476 | factory_link_map[ "nv_t_normal" ] = new engine_link_uniform_int<2>();
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477 | }
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478 | void destroy_engine_uniforms()
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479 | {
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480 | for ( auto& i : get_uniform_factory() ) delete i.second;
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481 | for ( auto& i : get_link_uniform_factory() ) delete i.second;
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482 | get_uniform_factory().clear();
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483 | get_link_uniform_factory().clear();
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484 | }
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485 |
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486 | };
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487 |
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488 | } // namespace nv
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489 |
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490 |
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491 | #endif // NV_DEVICE_HH
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