1 | // Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
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2 | // http://chaosforge.org/
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3 | //
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4 | // This file is part of NV Libraries.
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5 | // For conditions of distribution and use, see copyright notice in nv.hh
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6 | /**
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7 | * @file gl_context.hh
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8 | * @author Kornel Kisielewicz epyon@chaosforge.org
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9 | * @brief Context class
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10 | */
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11 |
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12 | #ifndef NV_GL_CONTEXT_HH
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13 | #define NV_GL_CONTEXT_HH
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14 |
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15 | #include <nv/interface/context.hh>
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16 |
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17 | namespace nv
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18 | {
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19 | class gl_context : public context
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20 | {
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21 | public:
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22 | gl_context();
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23 | virtual void clear( const clear_state& cs );
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24 | // temporary
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25 | virtual void draw( primitive prim, const render_state& rs, program* p, vertex_array* va, int count );
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26 | virtual const ivec4& get_viewport();
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27 | virtual void set_viewport( const ivec4& viewport );
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28 | virtual void apply_render_state( const render_state& state );
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29 | private:
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30 | void force_apply_render_state( const render_state& state );
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31 | void force_apply_stencil_face( int face, const stencil_test_face& stencil );
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32 | void apply_stencil_test( const stencil_test& stencil );
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33 | void apply_stencil_face( int face, stencil_test_face& stencil, const stencil_test_face& new_stencil );
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34 | void apply_scissor_test( const scissor_test& scissor );
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35 | void apply_depth_test( const depth_test& depth );
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36 | void apply_depth_mask( bool mask );
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37 | void apply_depth_range( const depth_range& range );
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38 | void apply_color_mask( const color_mask& mask );
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39 | void apply_blending( const blending& blend );
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40 | void apply_culling( const culling& cull );
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41 | void enable( unsigned int what, bool value );
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42 |
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43 | private:
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44 | vec4 m_clear_color;
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45 | float m_clear_depth;
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46 | int m_clear_stencil;
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47 | };
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48 |
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49 | } // namespace nv
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50 |
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51 | #endif // NV_CONTEXT_HH
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