source: trunk/nv/gl/gl_context.hh @ 44

Last change on this file since 44 was 44, checked in by epyon, 12 years ago
  • context bugfixes, force apply state at creation and apply render state
  • window creates context
  • index buffer
  • vertex arrays (simulation of GL 3 functionality)
  • bugfixes
File size: 1.5 KB
Line 
1// Copyright (C) 2012-2013 ChaosForge / Kornel Kisielewicz
2// http://chaosforge.org/
3//
4// This file is part of NV Libraries.
5// For conditions of distribution and use, see copyright notice in nv.hh
6/**
7 * @file gl_context.hh
8 * @author Kornel Kisielewicz epyon@chaosforge.org
9 * @brief Context class
10 */
11
12#ifndef NV_GL_CONTEXT_HH
13#define NV_GL_CONTEXT_HH
14
15#include <nv/interface/context.hh>
16
17namespace nv
18{
19        class gl_context : public context
20        {
21        public:
22                gl_context();
23                virtual void clear( const clear_state& cs );
24                virtual const ivec4& get_viewport();
25                virtual void set_viewport( const ivec4& viewport );
26                virtual void apply_render_state( const render_state& state );
27        private:
28                void force_apply_render_state( const render_state& state );
29                void force_apply_stencil_face( int face, const stencil_test_face& stencil );
30                void apply_stencil_test( const stencil_test& stencil );
31                void apply_stencil_face( int face, stencil_test_face& stencil, const stencil_test_face& new_stencil );
32                void apply_scissor_test( const scissor_test& scissor );
33                void apply_depth_test( const depth_test& depth );
34                void apply_depth_mask( bool mask );
35                void apply_depth_range( const depth_range& range );
36                void apply_color_mask( const color_mask& mask );
37                void apply_blending( const blending& blend );
38                void apply_culling( const culling& cull );
39                void enable( unsigned int what, bool value );
40
41        private:
42                vec4  m_clear_color;
43                float m_clear_depth;
44                int   m_clear_stencil;
45        };
46
47} // namespace nv
48
49#endif // NV_CONTEXT_HH
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