Changes between Initial Version and Version 1 of Modules


Ignore:
Timestamp:
12/16/12 01:28:28 (13 years ago)
Author:
epyon
Comment:

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  • Modules

    v1 v1  
     1== Module types ==
     2 
     3 * Challenge - module available from Challenge menu, has own trophies, doesn't affect score.wad/player.wad
     4 * Episode - module available from New Game menu, if 1 or more modules are present, instead of immedately new game screen, you'll have pick module - has own score.wad, doesn't affect player.wad
     5 * Total Conversion - module available either at launch, or from Custom Game menu (relaunch) - has own score.wad, player.wad and configuration files!
     6
     7== Paths ==
     8
     9Variables:
     10
     11 * BINPATH - binary file path
     12 * DATAPATH - static data path
     13 * USERPATH - modifiable files path (user home directory subdir - .doomrl, DoomRL)
     14
     15Music directories:
     16
     17{{{
     18DATAPATH/mp3
     19DATAPATH/wav
     20DATAPATH/mid
     21DATAPATH/wavhq
     22}}}
     23
     24Root files:
     25
     26{{{
     27DATAPATH/core.wad
     28DATAPATH/modules/doomrl.wad
     29}}}
     30
     31Config/user files:
     32{{{
     33USERPATH/log.txt
     34USERPATH/error.log
     35USERPATH/doomrl/config.lua (and other .lua config files)
     36USERPATH/doomrl/score.wad
     37USERPATH/doomrl/player.wad
     38USERPATH/doomrl/mortem.txt
     39USERPATH/doomrl/mortem/*
     40USERPATH/doomrl/screenshot/*
     41}}}
     42
     43Module files:
     44
     45{{{
     46USERPATH/module_id/config.lua (and other .lua config files)
     47USERPATH/module_id/score.wad
     48USERPATH/module_id/player.wad
     49USERPATH/module_id/mortem.txt
     50USERPATH/module_id/mortem/*
     51USERPATH/module_id/screenshot/*
     52USERPATH/modules/module_id.wad
     53}}}