Timeline
08/02/09:
- 22:52 Ticket #86 (Targeting empty spaces) closed by
- fixed: (In [589]) * targeting changed -- if last turn you aimed at an empty …
- 22:41 Ticket #9 (Cave generator produces unreachable space) closed by
- fixed: (In [588]) * cave generator fixed (closes #9)
- 22:30 Ticket #85 (Ammochain works only if you have at least some ammo in chaingun) closed by
- fixed: (In [587]) * AmmoChain? now works for all chain-fire weapons * …
- 22:17 Ticket #84 (Berserk no longer reduces damage taken) closed by
- fixed: (In [585]) * buggy applydamage fixed (closes #84)
- 21:54 Ticket #83 (Technical Mod Bug) closed by
- fixed: (In [584]) * buggy technical mod fixed (closes #83)
- 21:50 Ticket #86 (Targeting empty spaces) created by
- See CForum:2047:16792
07/31/09:
- 01:13 Ticket #9 (Cave generator produces unreachable space) reopened by
- http://forum.chaosforge.org/index.php?topic=1075.msg16762;topicseen#msg …
- 01:04 Ticket #85 (Ammochain works only if you have at least some ammo in chaingun) created by
- Also think about powering it up (plasma!)
- 00:12 Ticket #84 (Berserk no longer reduces damage taken) created by
- 00:12 Ticket #83 (Technical Mod Bug) created by
- Technical mod is buggy when applied to ranged weapons.
- 00:10 Ticket #82 (New Medal : Explorers Badge) created by
- For visiting all generated special levels.
07/30/09:
- 16:25 Ticket #81 (Implement unified statistics engine) created by
- Implement a string ID based statistic engine, possibly with defs in …
- 16:23 Ticket #80 (Implement real-time tracking) created by
- Implement tracking for how much a game lasted in real time, and a …
- 16:21 Ticket #79 (Real-world date related events) created by
- Implement fun events related to real-world date. For example a free …
- 04:11 Ticket #29 (Player backup system) closed by
- fixed: (In [576]) * player.wad and score.wad backup (fixes #29)
07/29/09:
- 18:34 Ticket #77 (Unique Mods) closed by
- fixed: (In [574]) * added 4 unique mod packs (closes #77)
- 17:47 Ticket #78 (Melee weapon modding) closed by
- fixed: (In [573]) * melee weapons can now be modded with the multimods …
- 16:28 Ticket #76 (Multi-purpose Mods) closed by
- fixed: (In [571]) * removed old mods from special levels ( closes #76)
- 16:28 Ticket #78 (Melee weapon modding) created by
- See MultiMods and http://forum.chaosforge.org/index.php?topic=1985.0
- 16:28 Ticket #77 (Unique Mods) created by
- Add mods that add unique flags.
- 01:37 MultiMods created by
- 01:19 Ticket #76 (Multi-purpose Mods) created by
- Rework mods akin to the ideas proposed: …
- 00:59 Ticket #74 (Letters after the "Hellrunner" trait in trait pick screen) closed by
- fixed: (In [559]) * screen clear before trait pick (fixes #74)
07/19/09:
- 18:41 Ticket #24 (Weapon groups revisited) closed by
- fixed: (In [554]) * weapon groups refactored (closes #24)
- 17:19 Ticket #20 (player.dat upgrade) closed by
- fixed: (In [553]) * player.dat is no more... ( closes #20 )
07/07/09:
- 13:11 Ticket #75 (Damage dropoff reduction chance for shotguns) created by
- I haven't played many shotgun games, but Malek still says that …
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