Timeline
07/07/09:
- 13:11 Ticket #75 (Damage dropoff reduction chance for shotguns) created by
- I haven't played many shotgun games, but Malek still says that …
06/15/09:
- 23:52 Ticket #74 (Letters after the "Hellrunner" trait in trait pick screen) created by
- An uncleared namepick, only happens on first trait choice.
- 22:27 Ticket #73 (Fullscreen on Vista) created by
- You said that it's an easy task to make window fullscreen on Vista. If …
- 22:09 Ticket #3 (Master traits) closed by
- implemented
- 20:11 Ticket #71 (Phase device teleporting on lava) closed by
- invalid
- 19:41 Ticket #72 (Seems that HKs do not cross acid, though the could) closed by
- invalid
- 00:04 BoHs created by
- 00:02 Ticket #72 (Seems that HKs do not cross acid, though the could) created by
- "It seems that Hell Knights, although they are acid resitant, won't …
06/14/09:
- 21:32 Ticket #71 (Phase device teleporting on lava) created by
- It's possible that phase device would teleport player on lava tile. …
- 13:29 WikiStart edited by
- (diff)
- 13:29 WikiStart edited by
- (diff)
- 02:01 Ticket #2 (Trait system refactoring) closed by
- fixed: (In [531]) * enchanced trait requirements implemented ( closes #2 )
06/12/09:
- 16:00 Ticket #69 (Arena on Nightmare!) closed by
- invalid
- 15:58 Ticket #70 (Player screen accuracy) closed by
- fixed: (In [523]) * acc is again displayed in player screen (fixes #70)
- 15:52 Ticket #68 (Destroyed boots crash) closed by
- fixed: (In [522]) * destroyed armor will no longer crash the game (fixes #68)
- 15:32 Ticket #70 (Player screen accuracy) created by
- Bug - player display (@ keypress) doesn't display accuracy.
- 15:29 Ticket #69 (Arena on Nightmare!) created by
- Hell's Arena Nightmare is bugged. Now you can't even get to wave 2.
- 15:25 Ticket #68 (Destroyed boots crash) created by
- CForum:1998:16218 Check also if crash happens with Armor.
06/10/09:
- 01:18 Ticket #4 (Move sound system to OpenAL or FMOD) closed by
- fixed: (In [521]) * FMOD used as sound system under Windows ( fixes #4)
06/09/09:
- 22:11 Ticket #67 (Set information on item screen) closed by
- fixed: (In [520]) Item set info in item view ( closes #67 )
- 17:11 Ticket #66 (Angelic set) closed by
- fixed: (In [518]) * added names to sets ( refs #67 ) * reimplemen AA and LS …
- 16:53 Ticket #67 (Set information on item screen) created by
- Itemsets should have a name, the name should be visible on the item …
- 16:52 Ticket #66 (Angelic set) created by
- Reimplement Angelic Armor and Longinus Spear as a "angelic" set. Have …
- 16:12 Tickets #58,65 batch updated by
- fixed: (In [517]) * added BF_SESSILE flag * implemented phaseshift set ( …
- 15:30 Ticket #65 (Phaseshift set) created by
- Phaseshift armor, and phaseshift boots = floating over acid and lava!
- 15:28 Ticket #1 (Set Uniques) closed by
- fixed: (In [516]) * item sets working ( closes #1 )
- 15:00 Ticket #59 (Item hooks: OnEquip and OnRemove) closed by
- fixed: (In [515]) * OnEquip? and OnRemove? lua hooks implemented (closes #59)
- 13:59 Ticket #64 (getInvItemSetCount and getEqItemSetCount lua functions) closed by
- fixed: (In [513]) * prepared Set data and flag for item sets ( refs #64 ) * …
06/08/09:
06/07/09:
- 20:44 Ticket #64 (getInvItemSetCount and getEqItemSetCount lua functions) created by
- Implement getInvItemSetCount and getEqItemSetCount lua functions …
- 20:20 Ticket #5 (Custom monster attack text) closed by
- fixed
- 19:41 Ticket #12 (AV shot is tangible) closed by
- fixed
- 19:41 Ticket #10 (Arch-vile attack sound) closed by
- fixed
- 19:24 Ticket #9 (Cave generator produces unreachable space) closed by
- fixed
- 19:04 Ticket #13 (Overcharge quality) closed by
- implemented
- 18:58 Ticket #18 (Fix Nightmare! Arena exploit) closed by
- fixed
- 18:48 Ticket #55 (Tweak armor burndown) closed by
- implemented
- 18:35 Ticket #11 (BFG shot should not be "exact") closed by
- fixed
- 18:31 Ticket #6 (Fix screenshot feature) closed by
- fixed
- 18:10 Ticket #62 (Destroy items dropped on acid/lava) closed by
- implemented
- 13:31 Ticket #63 (Win message after beating Ao100) created by
- Mortem shouldn't say that the player nuked himself on level 100.
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