Opened 13 years ago

Closed 12 years ago

#290 closed task (fixed)

Targetting oddities

Reported by: Game Hunter Owned by: shark20061
Priority: major Milestone: 0.9.9.8
Component: engine Version: 0.9.9.6
Keywords: Cc:
Blocked By: Blocking: 288

Description

Graphical version added some extra features into targetting:

  • can target from any distance
  • can check if target will be hit (green vs. red reticle)

Console version and "typical" targetting (via 'f'ire) do not have these extra features, which should be rectified in some manner.

Change History (5)

comment:1 Changed 13 years ago by tehtmi

IIRC, not being able to target from any distance is an intentional change to stop the problem of sometimes having to target too far outside of vision to get a good line of fire (which is really tedious in console). Possibly the graphical version should pick the best in-vision line-of-fire approximation to the selected line-of-fire? Although that could lead to not hitting the targeted cell.

comment:2 Changed 12 years ago by epyon

  • Milestone changed from 0.9.9.7 to 0.9.9.8

comment:3 Changed 12 years ago by shark

(In [2852]) * Mouse targeting now respects missile range property and vision range. (Refs #290)

comment:4 Changed 12 years ago by epyon

  • Owner changed from epyon to shark20061
  • Status changed from new to assigned

comment:5 Changed 12 years ago by shark

  • Resolution set to fixed
  • Status changed from assigned to closed

(In [2891]) * Graphics mode target color follows same rules as console mode color. (closes #290)

Note: See TracTickets for help on using tickets.