Opened 14 years ago
Closed 14 years ago
#232 closed bug (fixed)
game freeze due to non-wall border
Reported by: | Game Hunter | Owned by: | epyon |
---|---|---|---|
Priority: | minor | Milestone: | 0.9.9.5 |
Component: | engine | Version: | 0.9.9.3 |
Keywords: | Cc: | ||
Blocked By: | Blocking: |
Description
With teleboss_ai, trying to get coordinates for teleporting when the map border isn't a wall (for example, on Lava Pits) causes the game to freeze. This occurs for "flee" teleporting, which is calculated based on the player's and enemy's coordinates, and could potentially be calculated off-map (area:coord_clamp is used to prevent this).
Change History (1)
comment:1 Changed 14 years ago by game_hunter
- Resolution set to fixed
- Status changed from new to closed
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(In [1831]) * revised version.txt